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General Forums => Hardware and Software => Topic started by: Brooke on June 26, 2016, 02:28:30 PM

Title: VR headsets and AH3
Post by: Brooke on June 26, 2016, 02:28:30 PM
What VR headsets will AH3 be supporting?

Has anyone tried it with AH?  What is it like?  Any nausea or headaches after playing for a few hours?

How far away from your eye is the VR headset's screen (i.e., what is focal distance from your eye)?  If I need glasses for nearsightedness, would I be able to skip wearing them in the VR headset?  If I would still need glasses, can they be worn in a headset, or do you need to use contact lenses?

Is there any way to try it before buying?
Title: Re: VR headsets and AH3
Post by: Vulcan on June 26, 2016, 03:23:00 PM
Currently the Oculus Rift (DK2 and CV1) and HTC Vive.

I've played AH2 with a VR headset for about 8 years now (using a 3rd party addon called Vorpx and Opentrack which makes it look like a trackIR to AH). I play for hours no problems though I am not prone to motion sickness (I used to go kayaking in storms for fun in my younger days).

Some people wear glasses in the headset, I don't. The headset is like sitting a few feet from a 60" screen.

The native support in AH3 is beautiful.

I cannot play AH in any form on a 2D monitor any more.
Title: Re: VR headsets and AH3
Post by: BowHTR on June 26, 2016, 03:30:32 PM
http://bbs.hitechcreations.com/smf/index.php/topic,378192.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,378192.0.html)

Title: Re: VR headsets and AH3
Post by: Brooke on June 26, 2016, 05:33:29 PM
Currently the Oculus Rift (DK2 and CV1) and HTC Vive.

Vulcan, I read through your trend-setting use of them back in 2013, I think it was.  I watched your Youtube video of it.  You are a kingpin!  :aok

One thing I'm wondering about.  To look straight back, can you still hit a key and have the view mode change so that your straight-ahead view in your headset is, from plane position, straight back?  That way, you wouldn't have to crane your neck around so far to look straight back.
Title: Re: VR headsets and AH3
Post by: Ack-Ack on June 27, 2016, 12:04:19 AM
Currently the Oculus Rift (DK2 and CV1) and HTC Vive.


The OSVR should also be compatible.
Title: Re: VR headsets and AH3
Post by: Vulcan on June 27, 2016, 04:30:45 PM
The OSVR should also be compatible.

What's the availability like on the OSVR? I like the leap motion option after seeing flyinside fsx running with leap:

Title: Re: VR headsets and AH3
Post by: Ack-Ack on June 27, 2016, 07:17:31 PM
Think HDK2 should be available soon, at least that what is indicated on their website.  HDK1 is already available but sold at most places selling it.  This place though still has them available.

http://www.bhphotovideo.com/bnh/controller/home?O=&sku=1249837&gclid=CImOrp-4yc0CFUVhfgodD6QOsA&is=REG&ap=y&m=Y&c3api=1876%2C92051678882%2C&A=details&Q=

Another cool thing about the OSVR is that it's user-upgradeable, which allows you to keep the headset up to date without having to buy a new one when a new generation is released.
Title: Re: VR headsets and AH3
Post by: Krusty on June 28, 2016, 11:47:28 AM
Too bad I can't get it to run on my GearVR with my Note5. I got Alien Isolation running on it in a manner of speaking but it was problematic.
Title: Re: VR headsets and AH3
Post by: Gman on June 28, 2016, 03:37:13 PM
Vulcan, over at the Razer/OSVR site, you can sign up to be notified when the HDK2 kit becomes available - http://www.osvr.org/buy/ , they have a "notify me" tab there someplace.  I'm going to grab one too, for the $, it looks great.  Having Leap Motion combined with inexpensive VR units will be popular I'm sure, that video is great.

VR will be a large part of the future of PC sims.  HT has said how well the controllers with the Vive work in VR for AH.  There are piles of aftermarket VR controllers in the pipeline for open source VR units and the Rift/Vive as well.  Consider if Saitek/Thrustmaster/VKB/etc start making a VR flight sim controller - ie an F16/15/A10 shaped stick like the Warthog handle which is a VR controller instead which can be held in the hand without a base, and a throttle too (not sure how rudder could work, but I'm sure that could be solved easily enough).  Many ideas like this and others out there - so much potential for a more immersive experience in simulation/flying/combat games with these VR headsets.

A lot of potential AH3 future customers ARE going to have VR units, and as the availability of more and more different VR controllers come out, the proliferation of the combined VR technology from headsets to controllers to things we haven't though of yet, will just mean more potential AH customers that will already have the necessary components to jump in and fly/tank/etc in the game, without needing to buy another 400$ set of HOTAS controls.  I'm not saying the HOTAS will die off, just that there will be another option that will work well, and that many future potential players will own that stuff for other games they play already, which is a + in the column in terms of making AH attractive to new players IMO. 
Title: Re: VR headsets and AH3
Post by: Krusty on June 29, 2016, 09:05:54 AM
Has anybody used both the recent versions of the Rift and the Vive? If so, can you share a brief comment about the quality of how it runs AH (or any other flight sim)? Can you read the text clearly, and how hard is it to manipulate things vis-a-vis keyboards? Also, quality-wise, does the screen-door effect distract you? Or is said effect worse on Rift or Vive?
Title: Re: VR headsets and AH3
Post by: Gman on June 29, 2016, 12:05:29 PM
So far as "any other flight sim", Krusty, the ED forums for DCS have a ton of info regarding both units in the virtual reality section of the forum (it's under input devices, and has its own subforum at the top).  Your specific questions are all answered there with both units (the Rift seems by far to be the better unit for DCS, overwhelmingly so, AH, no idea yet).
Title: Re: VR headsets and AH3
Post by: Krusty on June 30, 2016, 08:10:38 AM
Thanks for the tip. I don't frequent ED forums much but I know of them. I'll check it out.
Title: Re: VR headsets and AH3
Post by: MADe on June 30, 2016, 11:24:12 PM
https://shop.freeflyvr.com/products/freeflyvr-usa

Any opinions on this?
I have an M8, rooted with s-off, so I can do whatever I want with it. I'm wondering is this worth the $80.
hell I do not even know what I'm asking. he he
Title: Re: VR headsets and AH3
Post by: Krusty on July 01, 2016, 08:07:24 AM
It looks like at attempt to jump in on the GearVR for Samsung phones, but for the iPhone. I would say the following:

It takes a lot of computing power to play games in one of those VR sets. Not a TON, but a lot. I don't know how powerful the onboard computing power is for the iPhone, but the Samsungs have been upping theirs every version and the 3D capability has been improving because of that with each iteration.

Another thing to note is that with the Oculus home/store on GearVR, there is an entire infrastructure built around this hardware, lots of options and available aps, games, etc. That means you'll get a lot more out of it in the long run, and makes that investment "worth it" more. For an iPhone I don't think they have much if any kind of support for that.

In short, my half-educated opinion on it is: It's a glorified google cardboard viewer, and too overpriced for that platform to really be worth it. You can get a similar effect for far far less.
Title: Re: VR headsets and AH3
Post by: MADe on July 02, 2016, 09:45:05 AM
I thought it could be a mickey mouse attempt.....................

Slowly understanding about what VR really is.............

I'm definitely not interested in using device interfaces that have nothing to do with actual input devices.

IE: my DIY flight controller must stay

So if the only way to interface with the game and use VR eye sets is to use proprietary controllers, I'm done..
Title: Re: VR headsets and AH3
Post by: Skuzzy on July 02, 2016, 12:34:49 PM
You do not have to use the VR controllers for either the Oculus or the Vive (at least with AH3 that is true).  I suspect that is true of most dedicated VR headsets.
Title: Re: VR headsets and AH3
Post by: Brooke on July 02, 2016, 02:28:28 PM
So if the only way to interface with the game and use VR eye sets is to use proprietary controllers, I'm done..

No, the VR headset is just the monitor.

However, one of the barriers to entry for AH is that people need to buy at least a joystick, and someone isn't likely to go through that just to try out AH.  If there is a controller already with the VR headset, at least they can try it out with that controller.  And then they can stay with that controller or decide to get a stick or stick and pedals.

Also, the game would of course keep the ability to use monitors, not just VR headsets.
Title: Re: VR headsets and AH3
Post by: MADe on July 02, 2016, 11:27:57 PM
Cool good to know.

VR for moi and AH would be about the view, views. If I get to use head movements, that would mimic what a pilot went thru in reality, that would be altered by the different cockpit layouts..... well then that could be better than a HDTV. My palm hat for views could be redesignated to sumthin else.
you'd have to add the rearview mirrors for aircraft that used them.

I understand some eyesets will have a camera that would help create an overlay of real world in eyeset for controller and kb use.

Imagine, my DIY controller helps create natural body movements, now if I can bob and weave my head inside a virtual cockpit, dammmmmmmmmmm. Take a couple of bass speakers and bolt them to my chair, only thin I missin is the roll cage......
 :x

so hows about a link, or a brief treatise on how VR is to be used in AH3. Whats the potential here?
Title: Re: VR headsets and AH3
Post by: Vulcan on July 03, 2016, 04:26:17 AM
This is an old (as in 2013)  Oculus DK1 video. The headtracking on the DK1 was magnetic only, which is atrocious in NZ (ALL headsets I owned previously had drift problems with where we are on the earths magnetic field), so I used a Razor hydro as a headtracker. The LED headtracking of the newer headsets is very smooth.



This was back in 2011 on a Vuzix headset:



and way back in 2009 on a Z800 headset:



I'll try and do a video on AH3 sometime with split views of head and what I see.
Title: Re: VR headsets and AH3
Post by: MADe on July 03, 2016, 10:06:42 AM
your saying that use of views will be implemented similar to TrackIR?
Title: Re: VR headsets and AH3
Post by: The Fugitive on July 03, 2016, 10:17:26 AM
your saying that use of views will be implemented similar to TrackIR?

That is exactly how it works. Head movement is just like trackIR and view is closed in with the headset removing all distractions of desk, lamps and such so you "see" what you would see in the plane, not what is in your office.

Being a builder you could do something like this http://mydreamflyer.com/ add the VR headset and you would be flying with out all that dieing or crash damage.
Title: Re: VR headsets and AH3
Post by: MADe on July 03, 2016, 10:38:29 AM
boo, not interested in learning head twitchin, do that natural like, he he

need a sphere you sit inside of that's an lcd setup/.......

I have seen the dream flyer, its cool, but for the little bit of tilt action, $3000. id rather bolt bass speakers to my arse. give new meaning to ack and getting pinged....the latter I will do 1 day guaranteed..................
Title: Re: VR headsets and AH3
Post by: The Fugitive on July 03, 2016, 11:12:51 AM
Thats the plus of VR tho, you don't have to set it as "head twitching". With TrackIR you still have to face your monitor to follow the action on the screen. With a VR headset the monitor moves WITH YOU so it is like your in the plane. Turn and look over your should to check your six is much more intuitive than "lean forward and turn head a bit to the left" to check six.

Whats the matter, you couldn't build one of those dream flyers on your own? Im sure you could do it for a lot less than $3000.
Title: Re: VR headsets and AH3
Post by: MADe on July 03, 2016, 07:33:26 PM
Thats the plus of VR tho, you don't have to set it as "head twitching". With TrackIR you still have to face your monitor to follow the action on the screen. With a VR headset the monitor moves WITH YOU so it is like your in the plane. Turn and look over your should to check your six is much more intuitive than "lean forward and turn head a bit to the left" to check six.

Whats the matter, you couldn't build one of those dream flyers on your own? Im sure you could do it for a lot less than $3000.

Theres a software component involved, I can not code.

I imagine you could do it with stick positioning but what do you do in a roll or flip. I think a video sphere would be more practical.................pix els count?

I thought someone said that the Oculus in AH would be similar to Track IR as far as views, please to clarify?
Title: Re: VR headsets and AH3
Post by: The Fugitive on July 03, 2016, 08:09:50 PM
No software work needed. With the VR headset and the software it comes with installed, if you turn your head to the left to look out over the wing physically, you view will turn to the left virtually also.

The Dream flyer also doesn't use software for the motion, it is done by the way the joystick is mounted to the stationary fame at the bottom, and through the motion frame mid way up the shaft. As you move the stick is moves the motion frame. They use counter weights so you don't need Popeye arms to move you AND the framework around. 
Title: Re: VR headsets and AH3
Post by: MADe on July 04, 2016, 08:57:50 AM
http://www.geforce.com/whats-new/articles/oculus-rift-now-available-and-game-ready

http://mydreamswift.com

http://www.vorpx.com

http://www.samsung.com/global/galaxy/wearables/gear-vr/

http://vrone.us

http://www.macworld.co.uk/feature/apple/apple-virtual-reality-release-date-rumours-features-leaks-patents-2016-tim-cook-flyby-media-vr-lab-stanford-3601447/

http://www.pocket-lint.com/news/132945-best-vr-headsets-to-buy-in-2016-whatever-your-budget

stuff to chew on.
 :salute
Title: Re: VR headsets and AH3
Post by: MADe on July 11, 2016, 10:52:45 PM
http://www.newegg.com/VR

I perused a couple of the entries, makes me want to go VIVE over RIFT.....................
 :salute

http://www.gamecrate.com/vorpx-secret-bringing-aaa-games-vr/13685
 :x
Title: Re: VR headsets and AH3
Post by: Gman on July 13, 2016, 08:30:55 PM
Both of my VR units showed up today - Vulcan, expect a lot of noob PMs in the next week or so.  The Rift is such a snap to get going with  compared to the Vive, but I have to say, I'm really, really impressed with this HTC unit so far, I only have a 2 meter by 2.5 meter play area in this place until we're back in Calgary, but even still, it's pretty good, and from what I've messes with in some games, amazing. AH3 beta all day tomorrow, should be fun.
Title: Re: VR headsets and AH3
Post by: Skuzzy on July 14, 2016, 06:19:20 AM
I like the Vive hardware better (except for setup,....it is a pain), but the Rift software is superior giving the Rift much smoother video operation.
Title: Re: VR headsets and AH3
Post by: Brooke on July 14, 2016, 03:47:37 PM
Rift is also less expensive, correct?
Title: Re: VR headsets and AH3
Post by: Skuzzy on July 14, 2016, 04:07:51 PM
Rift is also less expensive, correct?

Yes, but it only comes with an XBox controller, which is not a bad controller at all.  We are curious about the new touch controllers for the Rift.
Title: Re: VR headsets and AH3
Post by: Ack-Ack on July 14, 2016, 04:41:43 PM
Is it correct that as long as the peripherals support OpenVR, they'll work in AH3? 
Title: Re: VR headsets and AH3
Post by: Wraith_TMS on July 14, 2016, 05:25:11 PM
Yes, but it only comes with an XBox controller, which is not a bad controller at all.  We are curious about the new touch controllers for the Rift.

HTC might want to follow up on this then, if it hasn't done so already: https://twitter.com/brendaniribe/status/752929688134127617 (https://twitter.com/brendaniribe/status/752929688134127617)

(Brendan Iribe is the CEO of Oculus, so that's coming from the top.)

FWIW,
Title: Re: VR headsets and AH3
Post by: Gman on July 14, 2016, 11:22:02 PM
Pretty impressed with the Vive in AH Beta - see a ton of potential here, flying low alt screaming through the trees and valleys was an unreal experience.  The hand controllers are set up very well in AH too, using Hotas, the Vive controllers, and regular mouse/kb by feel/touch is pretty powerful stuff.  Little things I need to figure out still like some settings "TrackIR" in the VR settings, etc.  The icons disappear when they are in the hud once you get close, but I didn't mess with GUI icon settings at all yet.  Overall, first impression after an hour of the Vive with AH is very good, and in the near future I can see it really being popular.

With my 1080 systems, using a single GPU (no sli for VR yet that works well), AH beta was 90 fps with settings maxed and just the reflections turned down a notch, no FPS issues at all.

Rift I'm trying tomorrow, the other sim/cockpit games forums all agree that the Rift is better in the cockpit, where as Vive for now is better for standing/room scale games, but the Vive is still pretty good in the cockpit games I tried, DCS, Elite, etc.

The first time I had the Vive on, and the demo came up, and the laser came shooting out of the hand controller, I knew it was money well spent - this is going to be amazing once people start creating stuff, and the drivers/hardware matures.  I could see a very, very accurate combat simulator for ground troops with realistic shaped controllers being in the future soon, like Arma but with room scale and hand held weapons. 

The Rift is a lot cheaper than the Vive, but doesn't come with much, as said, the one camera on a short stand, the Xbox controller, and that's about it.  The Vive box was the size of a PC case box, has 2 cameras, two large handsets, 2 chargers for both (usb/wall plug combo), a cable to connect the cameras if you so desire (you don't have to, it's just if they can't see each other well you can physically link them with that long cable).  After drawing the gaming space with the handheld controllers and setting them on the floor to map that, it only took minutes to get up and running for room scale gaming - holding up the controllers in VR, it's almost easy to forget that it's in VR, they are that precise, even if you set them down for sit down gaming.  The Vive also has a front camera, which the Rift doesn't.  Anyhow, the Rift delivered cost me exactly 914$ CDN, and the Vive was 1274$ CDN, 360$ CDN difference.  They both arrived with a few days of ordering, no backlog now, the Vive was 3 business days, the Rift about 5 total for shipping.  Quality is excellent with both, they don't feel cheap in the slightest, the Vive hand controllers are particularly robust feeling, intelligently placed triggers and buttons.

If you want to see the potential of the future handheld controllers for the Rift, great Star Trek demo here showing them in action - the Razer open source will be one I get too, as I'm hoping there are piles of aftermarket controllers coming, including rifle/handgun shaped ones for future combat simulations.  Even swords are a possibility IMO.  The coming Rift controllers look like they sit in the hand comfortably and that it won't take much effort to hold them.

Title: Re: VR headsets and AH3
Post by: Skuzzy on July 15, 2016, 06:27:20 AM
Is it correct that as long as the peripherals support OpenVR, they'll work in AH3?

That could be true.  I only say it like until we have a chance to test further.
Title: Re: VR headsets and AH3
Post by: MADe on July 15, 2016, 09:17:29 AM
G,

How heavy is all that hardware sitting on your head?
Does it pinch the old brainpan at any point?
Do you feel face heavy?
Hows about the accessories that help with goggles comfort?
How does an audio headset play with the VR headgear?
The VIVE has a front facing camera for real world overlay??, hows that work out?
Might as well pump you for details.
 :salute

double muff headsets give me a headache after extended use, have only used light weight audio gear or single muff in the old days.
Title: Re: VR headsets and AH3
Post by: Ack-Ack on July 15, 2016, 04:52:33 PM
That could be true.  I only say it like until we have a chance to test further.

I hope so.  I've put my name on the HDK2/OSVR waiting list to get one when it's released, and one of the selling points on Razer's HDK2/OSVR is that because it's open source using OpenVR, there is a wider choice for the user when it comes to 3rd party peripherals.
Title: Re: VR headsets and AH3
Post by: Gman on July 15, 2016, 06:14:14 PM
The headset on the Rift isn't even noticeable.  The Vive gives you the option to use a headphone plug on the unit which is in the cable group, and comes with decent-ish ear buds which work find.  Audio with the Vive is your choice completely, where as I think you're sort of stuck with the Rift-phones, but as I said, they're ok.  There is no weight on your ears/head from the Rift phones, they won't bother you like headphones do, I'm almost certain of that.

Both units aren't that bad on the head, but years of wearing a helmet/goggles has me pretty desensitized to them, if it really bugs you try cutting the peak off a ball cap and wear it like a beany - nobody is going to see you anyway, and it'll give you some separation between the unit and your head.   I can wear both for as long as I like, it doesn't effect me badly at all, once you're inside them the view takes your brain over and time passes pretty quickly.
Title: Re: VR headsets and AH3
Post by: Wraith_TMS on July 15, 2016, 07:15:48 PM
The headset on the Rift isn't even noticeable.  The Vive gives you the option to use a headphone plug on the unit which is in the cable group, and comes with decent-ish ear buds which work find.  Audio with the Vive is your choice completely, where as I think you're sort of stuck with the Rift-phones, but as I said, they're ok.  There is no weight on your ears/head from the Rift phones, they won't bother you like headphones do, I'm almost certain of that.
...

Gman, your new Rift CV1's earphones are detachable.  Its packaging should include a small plastic tool to help you remove them too (they can be reattached at any time).  So if you have your own headphones that you'd prefer to use, just detach the CV1 phones.  Here's a video explaining how to do it: https://youtu.be/CV-eHwWxLmI (https://youtu.be/CV-eHwWxLmI)

Also the CV1's software/hardware includes a built-in DAC and supports 3D audio spatialization.  Here's an Oculus article (for developers) about that: https://developer.oculus.com/documentation/audiosdk/latest/concepts/audio-intro-spatialization/ (https://developer.oculus.com/documentation/audiosdk/latest/concepts/audio-intro-spatialization/) (it's said to give developers unprecedented sound design options for their games.)

FWIW,
Title: Re: VR headsets and AH3
Post by: MADe on July 15, 2016, 11:09:32 PM
The headset on the Rift isn't even noticeable.  The Vive gives you the option to use a headphone plug on the unit which is in the cable group, and comes with decent-ish ear buds which work find.  Audio with the Vive is your choice completely, where as I think you're sort of stuck with the Rift-phones, but as I said, they're ok.  There is no weight on your ears/head from the Rift phones, they won't bother you like headphones do, I'm almost certain of that.

Both units aren't that bad on the head, but years of wearing a helmet/goggles has me pretty desensitized to them, if it really bugs you try cutting the peak off a ball cap and wear it like a beany - nobody is going to see you anyway, and it'll give you some separation between the unit and your head.   I can wear both for as long as I like, it doesn't effect me badly at all, once you're inside them the view takes your brain over and time passes pretty quickly.

OK TY
 :salute

One more question that I will want an answer too is what if any damage to the eyes after long term use. The eye is meant to detect reflected light sources, direct light is very bad.
Anybody got any intel on actual eye health and VR?
Title: Re: VR headsets and AH3
Post by: Vulcan on July 16, 2016, 04:34:42 PM
VR gives you eye cancer ok?   :devil

Title: Re: VR headsets and AH3
Post by: MADe on July 16, 2016, 06:35:29 PM
VR gives you eye cancer ok?   :devil
U joke but I am serious. My eyes are already going bad do to age. Having a device that close is likely as not to create eye issues or help along natural deterioration. So asking is better than finding out the hard way.
Title: Re: VR headsets and AH3
Post by: MADe on July 18, 2016, 10:54:19 AM
http://www.pcworld.com/article/3067377/components-graphics/nvidias-beastly-geforce-gtx-1080-and-gtx-1070-the-10-key-things-you-need-to-know.html

redundant info by now but my question was about this "ANSEL" software mentioned in post. Is this something that can/will be implemented for AH?
Title: Re: VR headsets and AH3
Post by: Brooke on July 18, 2016, 04:14:45 PM
U joke but I am serious. My eyes are already going bad do to age. Having a device that close is likely as not to create eye issues or help along natural deterioration. So asking is better than finding out the hard way.

I'm with you on that.

Guys, what is the focal distance for VR headsets, and can you easily wear glasses with them?
Title: Re: VR headsets and AH3
Post by: Skuzzy on July 18, 2016, 04:24:11 PM
I'm with you on that.

Guys, what is the focal distance for VR headsets, and can you easily wear glasses with them?

I wear my glasses with both the Vive and Rift.  The Rift is more comfortable with the glasses then the Vive is.

In AH3 we have two modes for VR.  One is a true stereoscopic view which really needs two good eyeballs.  The other is a flat view which works well if you have one good eye and one bad eye, like me.

The focal point is whatever you want it to be.  It is like looking out a cockpit window in the game.  If you focus on the target, the target is your focal point.  If you focus on a gauge, the gauge is your focal point and so on.

I will say, if you do not take the time to properly configure the headsets, it can be a painful experience.  Headaches, nausea, vertigo are but a few things that can get you.  I am mostly blind in my right eye, so it does not impact me as much as it could with someone with good stereoscopic vision.
Title: Re: VR headsets and AH3
Post by: Brooke on July 18, 2016, 04:31:05 PM
Cool.

For focal distance, I was more wondering, if you are focusing on the dash board, are your eyes focused at 3 ft, and if you focus at a plane 200 yards out, are your eyes focused on 200 yards out?

I'm curious on all of this because I'm nearsighted, but also at the age where bifocals come into play.
Title: Re: VR headsets and AH3
Post by: Skuzzy on July 18, 2016, 04:36:58 PM
Cool.

For focal distance, I was more wondering, if you are focusing on the dash board, are your eyes focused at 3 ft, and if you focus at a plane 200 yards out, are your eyes focused on 200 yards out?

I'm curious on all of this because I'm nearsighted, but also at the age where bifocals come into play.

That is pretty much it.  It is an illusion which does a good job of tricking your brain.  If you really focus on the lenses, you can see the dots which then makes everything else blurry.
Title: Re: VR headsets and AH3
Post by: FLS on July 18, 2016, 07:17:11 PM
If I understand correctly you need the same glasses for VR that you need in a real airplane?

I believe I read that the Vive has adjustable diopters but the Rift does not.

Two more days and I can test it with my new glasses.   :banana:
Title: Re: VR headsets and AH3
Post by: Gman on July 18, 2016, 09:41:56 PM
FLS, glasses is a strange subject with these VR headsets.  With both units, I've tried with and without glasses.  I have become nearsighted in my old age now (42), and have about -1.5 in left and a slight astig and -1.3 in the right, so not terrible, but at night, noticeable.  I tried both with glasses, without, and contacts.  For me, I can get away without correction in VR, as I read without glasses fine, and even thought the some say the focus distance INSIDE vr requires correction for nearsightedness, this hasn't been my experience.

It's a very, very subjective matter, so try it out and see for yourself.  Both headsets allow you to modify the width of the binocular lenses, spreading them apart or making them slower, and the Vive also allows you to make the lenses closer, or farther, for glasses use or long eyelashes, etc.  The Rift has a method of doing this too, various foam width sets, and I've heard a mechanical system like Vive is coming in later Rift models.  Rift has a slider for the width as well.

So, try it out, you'll find something that works, I gaurantee it, may be with or without glasses/contacts, but it'll work one way or t'other. 
Title: Re: VR headsets and AH3
Post by: FLS on July 18, 2016, 10:46:46 PM
I'm 20 years older than you and my eyes need a lot of correction now. I expect my glasses will work. I'll get a prescription just for the Rift if I have to. I'm sure the interpupillary distance is a critical setting but I believe there's a setup screen to help you set that correctly.
Title: Re: VR headsets and AH3
Post by: Ack-Ack on July 19, 2016, 12:55:35 PM
One of the main reasons why I'm going to go the HDK2/OSVR route instead of the Rift or Vive is that the HDK2 has individual eye focus for use without glasses.  The HDk2 demo goggles I tried out at E3, I had no troubles using the goggles without glasses as I was able to adjust the optics for each eye.  At least to me, the Rift and Vive were somewhat uncomfortable for me with my glasses on.
Title: Re: VR headsets and AH3
Post by: Gman on July 19, 2016, 02:00:46 PM
Agreed AkAk, I signed up for an open source unit the day you mentioned it and having looked through it.

FLS, I need to check on one of my other PCs, but I do have a link for a company that will make VR specific built insert lenses for you, very inexpensively as well.  Sort of glasses without frames, monocle I guess more or less but are built to fit into both the Rift and Vive, and all the reviews I read on the site were stellar.  I was considering getting some until I got my units and found out my vision was ok, but I completely understand that in 20 years my eyes may be in the same shape as yours are now, and something like that now for you would be very beneficial.  IIRC there were actually 2 or 3 "VR eye correction insert" start-up companies that were very well reviewed, with youtube vids demonstrating them/etc.  I'll post back later with the links, I think it'll be exactly what you're looking for, and I believe for my eyes, it was going to cost me something like 60 British pounds for a set, which considering the price of the units, cheap.
Title: Re: VR headsets and AH3
Post by: FLS on July 19, 2016, 05:51:33 PM
You can wait until I find out if I need them.   :D
Title: Re: VR headsets and AH3
Post by: Vulcan on July 19, 2016, 07:42:53 PM
U joke but I am serious. My eyes are already going bad do to age. Having a device that close is likely as not to create eye issues or help along natural deterioration. So asking is better than finding out the hard way.

I've seen VR headsets being used for eye healthcare (iirc retraining eyes where people had temporarily lost vision due to injury).
Title: Re: VR headsets and AH3
Post by: MADe on July 19, 2016, 11:40:48 PM
I've seen VR headsets being used for eye healthcare (iirc retraining eyes where people had temporarily lost vision due to injury).

yes, I saw something about an app that used VR to strengthen eye muscles.

I am more worried about direct light damage than anything. Long exposure to it, especially in a confined eyeset where zero ambient light levels exist. Strictly light right into your eyes from dead front, all the time. What does your pupil do? lock down?........

its like a audio headphones, at some point, too much loud sound, for extended periods, damages your ear drums. Very strong correlation IMO.
Title: Re: VR headsets and AH3
Post by: Vulcan on July 20, 2016, 04:52:14 PM
I take somewhat regular breaks, when I climbout quite often I'll go for a drink, food, leak.
Title: Re: VR headsets and AH3
Post by: Hajo on July 25, 2016, 12:22:19 AM
So..........Rift doesn't have joystick throttle and pedal capability?  If that is the case imho it is not for me.

Flying with an xbox controller is not my idea of virtual reality in WWII aircraft.  I was interested in VR.

Please, correct me if I am wrong.  I'd love to use VR in conjunction with flight controlers not an xbox controller.
Title: Re: VR headsets and AH3
Post by: Gman on July 25, 2016, 02:12:38 AM
You can use whatever controllers you like with either headset, you aren't limited to using JUST the controllers which come with each unit - I never even used the Xbox controller with the Rift until HT asked me to try it out with the beta.  I've used the Warthog, Cougar, CH complete Hotas, VKB, Slaw, and MFG stuff all with both the Rift and Vive in AH3beta, DCS, and so on.  You just have the OPTION to use the xbox controller in beta (it works better than I would have thought, VERY flyable, which is good for new inducts without HOTAS but have VR IMO), or the Vive dual controllers.  I haven't used them much myself in AH, just played with them a bit.  The keyboard/mouse work with both units as well.  You CAN set up the headsets to have a dot in the center, and use this as a VR mouse option, and select a "left/right mouse click" button for your hotas, but I just prefer to grab the mouse myself.

The Rift IMO is the one you want for cockpit/sit down games, until we get a look at the OSVR from Razor.  It's cheaper, and works better in every sim/sit down game I've tried.  If you want a good unit for a cocktail party, or stand up shoot em up arcade games, the Vive is for you. 
Title: Re: VR headsets and AH3
Post by: Hajo on July 25, 2016, 10:24:25 AM
You can use whatever controllers you like with either headset, you aren't limited to using JUST the controllers which come with each unit - I never even used the Xbox controller with the Rift until HT asked me to try it out with the beta.  I've used the Warthog, Cougar, CH complete Hotas, VKB, Slaw, and MFG stuff all with both the Rift and Vive in AH3beta, DCS, and so on.  You just have the OPTION to use the xbox controller in beta (it works better than I would have thought, VERY flyable, which is good for new inducts without HOTAS but have VR IMO), or the Vive dual controllers.  I haven't used them much myself in AH, just played with them a bit.  The keyboard/mouse work with both units as well.  You CAN set up the headsets to have a dot in the center, and use this as a VR mouse option, and select a "left/right mouse click" button for your hotas, but I just prefer to grab the mouse myself.

The Rift IMO is the one you want for cockpit/sit down games, until we get a look at the OSVR from Razor.  It's cheaper, and works better in every sim/sit down game I've tried.  If you want a good unit for a cocktail party, or stand up shoot em up arcade games, the Vive is for you.

Gman thank you very much for the response.  Looks like RIFT is for me.  I do wear glasses for reading, and an earlier response says they are fairly comfortable while using RIFT.

I do not however know if my PC CPU is capable.  I can find no ratings.  I have an i73770 3.4, I do have 16gb DDR3 Ram.  I seem to think that DDR4 is required.  I have the 970 Geforce vid card.  Can you look at these specs and let me know if this machine will fly? I am using windows 8.1.


Thanks
Hajo
Title: Re: VR headsets and AH3
Post by: FLS on July 25, 2016, 12:25:18 PM
I have an i7 2600K overclocked to 4.0 and DDR3 RAM. It works fine but every time I launch the oculus program it tells me my PC is inadequate.
Title: Re: VR headsets and AH3
Post by: Gman on July 25, 2016, 01:47:03 PM
You should be fine with a 970, it's not going to be "the fastest", but it more than meets the requirements, there are piles of guys flying DCS with 970s and Rifts.  There is also a tool in Steam you can run, which will analyse your system and run it through a few VR like tests, and tell you your score and where you sit.  I tested on older PC I had months ago, it was a 3820 with a 980SLI set up (it just uses one card for the tests, as VR + SLi = no go right now).  It tested very high, I forget exactly how high, but it surprised me where it was, so based on that and what I've seen with other players in other games and their system specs, you should be OK.

http://store.steampowered.com/app/323910/

Glasses fit in both the Rift and Vive, it just depends on your frame size regarding how well they fit.  I have some regular sized glasses I wear for distance, but don't need up close, but they way the VR units focus, if you need glasses at all, odds are you'll want them on.  I wear contacts mostly when using VR, but I have used my glasses, and they work ok, just be careful of the lenses of the VR that you don't bash your glasses into them when putting them on, they'll take some contact but it is possible to scratch them if you really hit them hard I've heard.  No issues with that on my end so far.  You may want to find an anti-fog spray for your glasses, as they can fog a bit after time depending on how hot you get/etc.
Title: Re: VR headsets and AH3
Post by: Hajo on July 25, 2016, 03:00:02 PM
You should be fine with a 970, it's not going to be "the fastest", but it more than meets the requirements, there are piles of guys flying DCS with 970s and Rifts.  There is also a tool in Steam you can run, which will analyse your system and run it through a few VR like tests, and tell you your score and where you sit.  I tested on older PC I had months ago, it was a 3820 with a 980SLI set up (it just uses one card for the tests, as VR + SLi = no go right now).  It tested very high, I forget exactly how high, but it surprised me where it was, so based on that and what I've seen with other players in other games and their system specs, you should be OK.

http://store.steampowered.com/app/323910/

Glasses fit in both the Rift and Vive, it just depends on your frame size regarding how well they fit.  I have some regular sized glasses I wear for distance, but don't need up close, but they way the VR units focus, if you need glasses at all, odds are you'll want them on.  I wear contacts mostly when using VR, but I have used my glasses, and they work ok, just be careful of the lenses of the VR that you don't bash your glasses into them when putting them on, they'll take some contact but it is possible to scratch them if you really hit them hard I've heard.  No issues with that on my end so far.  You may want to find an anti-fog spray for your glasses, as they can fog a bit after time depending on how hot you get/etc.

Thank you Sir.