Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Zardoz on June 30, 2016, 01:25:18 PM
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I have been very skeptical about AHIII since I have been pretty happy with the current version.
I flew around in the beta after installing my new gtx 750ti
only 2gb on the card and 4gb on the desktop itself (GA-H55-USB3) stock 420 watt power supply.
55/60 fps with most eye candy maxed out. (I think I turned off the shadows, but that's just because it was distracting...)
The visuals are just stunning!
When HiTech and crew get the bugs out of this and do a little advertising there is nothing in the combat sim universe that can touch it. I predict this will be a big winner.
:salute
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Ya, looks pretty good and maxed out I'm holding between 50-59fr. Coming along nicely.
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I have been in there quite a bit. Really liking what I see. It will change the game as there are gv bases with hills and trees on them. Airstrip can be hard to find when on the deck as they do not stick out like in AHII.
It is getting close to going hot.
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The blended in hard to see air bases may be a concession to the complaints about running to ack. From what I remember from all my years of flying, airfields are not always easy to see until you are almost on top of them. That is why you learn to navigate and keep in contact with the tower.
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I have been trying to go in at least once a day. I have to say it really is amazing. The friggin trees explode leaves when you shot therm and the reflections and scratches on the canopy from inside looking out is just plain cool. I can't wait.
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I flew my first time in beta today. Havent flown AH in a long time. I started flying back in AH1.
All I can say is amazing, amazing, amazing. I got mixed up in a fight and the visuals were awesome. Also the sounds, clouds, shadows, water, effects...just awesome.
Could not be happier to be back
Job well done! <S>
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Graphics wise the beta is a step back from AH2 in my opinion from the air. The Gv or ground view is a big step forward.
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Graphics wise the beta is a step back from AH2 in my opinion from the air.
:headscratch: :headscratch: :headscratch:
What makes you say that?
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Ya Randy, why do you say that?
I thing they have done a great job both from the air and the ground. The ground war should be very different from what we have now. More places to hide major elevation changes should really change up the GV war. They may have to bring back the old style range for icons with all the trees and things the vehicle can hide behind.
The air war should be more interesting due to the new layouts of the towns and bases. It's too bad they couldn't made the map setup so the the base/town areas are only "place holder" so that instead of rebuilding maps to change anything they could plug in new fields and town by data sheet. Change a number set and the fields are moved around. Almost like a new map instantly. Until the players figure out the new "easiest" way to do things, the new layouts should make it fun.
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If you have not been in the GV war in beta on Thursday night you are missing something
like GV radar. It helps but is still hard to find he enemy
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I like all the small details, that the moon has it's real life phases, the milky way and that the pole star seems to be at different height over the horizon depending on what latitude (on the map) you are on (could be just an illusion though) . And the owl of course.
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I like all the small details, that the moon has it's real life phases, the milky way and that the pole star seems to be at different height over the horizon depending on what latitude (on the map) you are on (could be just an illusion though) . And the owl of course.
It is not an illusion. Latitude is one of the inputs to the terrain generator made by the terrain designer. AH3 accurately models the stars and the moon. So, for example, if some historical mission occurred on a full moon night, and you input the proper date into the game, then the game will show a full moon as well, accurately placed in the sky. I know... I've checked the beta against a planetarium program.
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:headscratch: :headscratch: :headscratch:
What makes you say that?
The fuzzy instrument panel in planes unless you use default fov. The news paper, cartoon strip, like colors that you see from air to ground and the lack of color, contrast in the general land terrain. The trees are really bad from the air. As I posted before the ground level views from a gv or landed plane are much improved.
I don't mean this to be a slap on HTC face. Just feedback as I see the beta.
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I have to say the default FOV is way too narrow for my tastes... Widening it changes a lot of stuff for the bad...
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Any video card suggestions?
My current rig will barely run the Beta.
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Any video card suggestions?
My current rig will barely run the Beta.
My self and a few others are running a GTX 750 and can run Beta. Granted not everything is turned on, but there is a lot of graphic options turned on. So i would suggest at least a GTX 750 or better depending on your budget. Try looking around the hardware section, there's usually a good bit posted in there and those guys can help you a bit better.
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I'm running a GTX970 which can be had for a more reasonable price than the newer cards. It runs AH Beta with clouds, shadows, etc (the default settings) and 4 or 5 guys nearby at 60+fps (vsync limited...I have not tested without vsync). This is on a 4 year old Asus M5A97 with an AMD FX4100 quad core and 16GB RAM, Win 10 pro (64). Smooth.
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My self and a few others are running a GTX 750 and can run Beta. Granted not everything is turned on, but there is a lot of graphic options turned on. So i would suggest at least a GTX 750 or better depending on your budget. Try looking around the hardware section, there's usually a good bit posted in there and those guys can help you a bit better.
:salute
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The fuzzy instrument panel in planes unless you use default fov. The news paper, cartoon strip, like colors that you see from air to ground and the lack of color, contrast in the general land terrain. The trees are really bad from the air. As I posted before the ground level views from a gv or landed plane are much improved.
I don't mean this to be a slap on HTC face. Just feedback as I see the beta.
I suggest you try using SweetFX. Great program for changing the colors and what not. For me, it makes both AH2 and Beta look better. Or you can try using .sliders and play with those a bit to get what you want.
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It is not an illusion. Latitude is one of the inputs to the terrain generator made by the terrain designer. AH3 accurately models the stars and the moon. So, for example, if some historical mission occurred on a full moon night, and you input the proper date into the game, then the game will show a full moon as well, accurately placed in the sky. I know... I've checked the beta against a planetarium program.
You must have even more spare time than I...
But as I said, I love those small details.
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I suggest you try using SweetFX. Great program for changes the colors and what not. For me, it makes both AH3 and Beta look better. Or you can try using .sliders and play with those a bit to get what you want.
yes sweet fx will be the icing on the cake, worth using.
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Any video card suggestions?
My current rig will barely run the Beta.
I suggest you ask this question in the hardware and software forum. There has been lots of discussion there. Here are a couple of threads to check but if you start a new one asking that question you will get the most up to date info.
http://bbs.hitechcreations.com/smf/index.php/topic,379689.0.html
http://bbs.hitechcreations.com/smf/index.php/topic,380043.0.html
I think a lot of players will need to upgrade for AH3.
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The fuzzy instrument panel in planes unless you use default fov. The news paper, cartoon strip, like colors that you see from air to ground and the lack of color, contrast in the general land terrain. The trees are really bad from the air. As I posted before the ground level views from a gv or landed plane are much improved.
I don't mean this to be a slap on HTC face. Just feedback as I see the beta.
You either need a better video card or someone to set it up for you.
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I have a $120 video card (a GTX 750 Ti), a 2-year-old $500 Dell computer, and I get 50-60 fps with default settings.
I don't think AH3 is all that demanding on hardware.
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Exactly what I was going to write. :x
You either need a better video card or someone to set it up for you.
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I have a $120 video card (a GTX 750 Ti), a 2-year-old $500 Dell computer, and I get 50-60 fps with default settings.
I don't think AH3 is all that demanding on hardware.
I think some of the vets are still on windows 3.1 (if you hear them talk)
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I think some of the vets are still on windows 3.1 (if you hear them talk)
I run DOS :D
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I suggest you try using SweetFX. Great program for changing the colors and what not. For me, it makes both AH2 and Beta look better. Or you can try using .sliders and play with those a bit to get what you want.
I wouldn't use SweetFX during the beta period if you're going to be doing actual beta testing as some of the settings in SweetFX can give the impression there are bugs with AH3, like blurry text. Which is why, even though I have already created a AH3 preset, I don't use it while beta testing.
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I wouldn't use SweetFX during the beta period if you're going to be doing actual beta testing as some of the settings in SweetFX can give the impression there are bugs with AH3, like blurry text. Which is why, even though I have already created a AH3 preset, I don't use it while beta testing.
Agree 100%. That's one thing that's great about SweetFX; you can easily turn it on or off while in game.