Aces High Bulletin Board

General Forums => Open Beta Test => Topic started by: allcrapp on June 30, 2016, 02:54:21 PM

Title: troops in maproom beta test version
Post by: allcrapp on June 30, 2016, 02:54:21 PM
Was wondering in ah3 if troops reset map room. Noticed that nks will flood map room with troops when we are trying to take fields and our troops will not take the field?
Title: Re: troops in maproom beta test version
Post by: Chilli on June 30, 2016, 03:35:19 PM
That would be so cool if it were true......  even allow a maproom troop counter for those successfully deployed in the Drop Time display.  :aok
Title: Re: troops in maproom beta test version
Post by: allcrapp on July 01, 2016, 01:55:48 PM
I have it on film happening so see it just want to know if it is set that way or a bug.
Title: Re: troops in maproom beta test version
Post by: 1stpar3 on July 04, 2016, 04:05:59 AM
Well,not sure it works, but have seen folk do this in AH2. It seems to work, although it could have been something else that caused the maproom fail. Only time I have seen an attempt to run friendly troops was when we went Rook for  a tour or two. Jury is still out on this in my book.
Title: Re: troops in maproom beta test version
Post by: JimmyD3 on July 04, 2016, 11:21:04 PM
Don't forget troops in the map room have a 10 minute time limit, then you have to start all over. :old:
Title: Re: troops in maproom beta test version
Post by: HanzUp on July 05, 2016, 10:50:21 AM
I have tested this in the AH3 Beta, and what happens is that if you drop troops at your own town or vehicle base where the guns are down, you get a message saying "Map room xxx destroyed, it will be down for 30 minutes" but no capture message. Then, enemy troops cannot capture that base for that 30 minutes (by which time the guns are usually back up). However, if the ProtectObjects flag is set in the environment settings ArenaFlags, then your troops don't destroy your map room and the base can be captured by enemy troops, even within the 10 minute "troop life" time. So it seems that this is simply a result of the Beta being set to allow destroying friendly objects, and (presumably) it will not work when ProtectObjects turned on.
Title: Re: troops in maproom beta test version
Post by: Zimme83 on July 05, 2016, 10:59:32 AM
On craterMA it has been possible to deack friendly bases as well so I guess it's more of a setting thing than a bug.
Title: Re: troops in maproom beta test version
Post by: allcrapp on July 06, 2016, 06:25:52 PM
must be a setting then because nks dropped them an we had 3 sets of troops go in an did not take.