Aces High Bulletin Board
General Forums => Open Beta Test => Topic started by: Skuzzy on July 01, 2016, 12:27:14 PM
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New version up (http://bbs.hitechcreations.com/smf/index.php/topic,380068.0.html)!
Please use this thread to post errors/issues with the Patch 28 DX11 version of the Aces High III Beta. Thank you.
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We just discovered there is a clipboard selection bug in this release. Sit tight.
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Also, the clipboard size + / - selection not working. (in case you were not aware or not a part of the same clipboard bug).
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Same problem,..patch on the way.
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Are there no VR fixes in beta 28/29?
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Are there no VR fixes in beta 28/29?
Didn't work on any of the vr issues. Just got my CV1 in today.
HiTech
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9 works :aok
(http://bbs.hitechcreations.com/smf/index.php?action=dlattach;topic=380069.0;attach=24814)
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same here/ "the next issue" vcomp120.dll...
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No gun sight in the Temp.
Also, no artificial horizon.
- oldman
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Please do not try fix the dx11 issue.
HiTech
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Updated and all looks and works great so far!.....except...
Enemy icons (and maybe friendly but haven't seen any yet) go bright and dim as if they are going in and out of shadow. Like the plane itself is blocking the sun to make the icon dim. Not sure if this is intended to be that way or not.
I did switch the power efficiency mode off in AMD driver settings which caused a very nice increase in fps for DX11.
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Lost the cursor during the fight, so I couldn't check to see Roster, E6B or those things. Oddly enuf, cursor came back when the other guy crashed.
- oldman
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I figured out why I was going from the cockpit to the external view, I had the slew control on the throttle mapped to it and didn't realize I was sometimes bumping it when using the thumb hat to zoom in and out.
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9 works :aok
(http://bbs.hitechcreations.com/smf/index.php?action=dlattach;topic=380069.0;attach=24814)
Ditto here. DX9 version runs.
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Just got back from 10 day vacation and installed the updates I missed using the auto updater. All looks good so far in DX11 but haven't done much. Seeing less of a FPS hit in DX 11 vs DX 9 than I saw previously.
Did notice when firing machine gun on M3 into the ground there were no obvious visual impacts whereas there were when firing T34 MG into ground.
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Ran into some technical difficulties last week (went to flash mobo BIOS to latest Gigabyte F22 BIOS to gain Broadwell-E support.....BIOS was not prime time and ended up messing up my OS startup sequencing and disc couldn't perform repair so I ended up flashing BIOS back to stable Gigabyte F20 BIOS then do a format and clean install of Win 7 HP 64 SP1).........
Then in the middle of this I had to leave to go to Ft. Worth, TX. to attend funeral for my oldest brother (he was 72 yrs old, died of natural causes) so just now getting back today to finish this clean install & setup of OS then downloading the latest full Beta 28\29 install to get back in the saddle.........
Be back this evening (5-6 hr download while also downloading all OS updates.............much fun) once all is completed.
:salute
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0cx... application error is fixed. WTG!
Frame rates are noticeably better (about 20%) in DX11 than DX9 with graphics set to "default".
There is a "haze" in the high clouds in DX11 that does not appear in DX9 (default graphic setting).
Very encouraging for the "frame rate challenged"... :aok
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DX11 CraterMA, got an M3 stuck on a tree and couldn't get it off.......
250507,3848,242332,-4.9,6.0,56.6
craterma
FOV = 67.7
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DX11 CraterMA, got an M3 stuck on a tree and couldn't get it off.......
250507,3848,242332,-4.9,6.0,56.6
craterma
FOV = 67.7
Seems to be an issue from the start. I had gotten an M4/75 with rockets stuck in a tree I thought but was able to free myself trying to turn but was slow to respond it seemed. Been trying to be very careful avoiding trees.
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Are you guys running into this on the road rings around the tank town object where trees are growing really close to, or out of the road?
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Seems to be an issue from the start. I had gotten an M4/75 with rockets stuck in a tree I thought but was able to free myself trying to turn but was slow to respond it seemed. Been trying to be very careful avoiding trees.
Sometimes you can wiggle free; sometimes you just can't and I haven't been able to figure out what the difference is. If you spawn on the concrete pad at a small VH base (the one where you have to drive down a ramp and turn through the buildings), if you hit the building wall at an angle, you can get stuck there. I've also gotten a Tiger II stuck on a curb in a town, lol.
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In some places in CraterMA, such as off of V60, it appears that when setting a CV course, the "segment touches land" is not being properly checked. You can put the course right at the shore, which means that the side cruisers (?) sail through the land.
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Are you guys running into this on the road rings around the tank town object where trees are growing really close to, or out of the road?
No I was at one of the small Vbases trying to get away from a tank lol.
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Tested the ending up stuck in a lake in the crater bug on CrateMA just after the latest arena reset.
Upped a storch at a large airfield in the hanger. Tried to taxi out of the rectangular fighter hanger which killed me. Ended up floating in the air over a lake in the caldera with access to my clip board. There was no "Quit" option available to end the game. Trying to move to another field got an invalid option error. Had to ctrl\alt\del for task manager.
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Shoot the wings off the K61, then when you shoot where the wings used to be, you still get hit sprites. Tested with other fighters and only the Ki61 suffers this so far.
Pressing the windows key for the desktop locks the game requiring ctrl-alt-del.
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Pressing the windows key for the desktop locks the game requiring ctrl-alt-del.
Same bug here. Not to be a work around, but just in case it helps to locate the fix:
After you have encountered the alt cntrl del, lock up.... this is what I have experienced.
Press alt tab and you will regain control of the mouse and game is back to where you were with lock up, only now the windows mouse is active.
Press alt tab a second time and it will then show you the windows or tray where you can quit AHbeta, or switch back to the game.
Alt Tab seems to work in the usual way after that (switching back and forth between windows and AHbeta software.
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Same as reported in DX9. After bail. Graphics stalled at ocean view, instead of tower. The following error code was generated in the event viewer (failed to start) ErrorCode 3221225489 also Log Name: Microsoft-Windows-Kernel-EventTracing/Admin
Source: Microsoft-Windows-Kernel-EventTracing
Date: 7/7/2016 5:12:26 PM
Description:
Session "" failed to start with the following error: 0xC0000011
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Same as reported in DX9. After bail. Graphics stalled at ocean view, instead of tower. The following error code was generated in the event viewer (failed to start) ErrorCode 3221225489 also Log Name: Microsoft-Windows-Kernel-EventTracing/Admin
Source: Microsoft-Windows-Kernel-EventTracing
Date: 7/7/2016 5:12:26 PM
Description:
Session "" failed to start with the following error: 0xC0000011
+2
:salute
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Just a note,
I finally downloaded 8 patches worth of game to see where it was at.
Fly around friendly strats checking things out, and decided to bail.
I was stuck over the water in what appeared to be a chute? Couldnt exit flight, had to hard close the game.
Any chance you can make mouse commander mode a choice, sort of like auto takeoff and things like that?
It is really annoying to pull up your clipboard and have that silly stuff kick in automatically. It is easier to fly a plane in free mouse mode than try to point a dot somewhere, anyways.
Looks good though! I wish the reflections also would be seperate to turn off from the inside of plane to the outside (terrain, plane exterior, etc.).
I don't care for how the reflections look in the cockpit glass, but they look great on the outside of the plane, and off the water.
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Lazerr,
Not knowing how many subscribers like yourself fly with mouse only, the odds are a larger number of casual tourists will be firing up the game, mouse only to look around. That is a good marketing decision to be inviting to a large casual audience. I still wonder if game pads show up as two joysticks or a funny mouse....... :O
For your case though, a check box to disable mouse commander for flight mode at all times would be a reasonable request.
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DX 11 was fine 4 days ago. Today I got the error message that the gam would not load because vcomp120.dll was missing.
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It should be an option either way.. it doesnt have anything to do with me personally. I have my keyboard mapped to get around it.
The fact is though.. even after mapping it, when i pull the clipboard or text buffer up, i get put into a mouse control mode im obviously trying to avoid.
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DX 11 was fine 4 days ago. Today I got the error message that the gam would not load because vcomp120.dll was missing.
Ditto :headscratch:
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Tried the Crater map for the first time this patch. Spawned on runway. Tried to exit back to tower and ended up on the lake, clipboard showed end sortie as an option but it didn't work. Alt-tab crashed the program and put me on my desktop. WW1 arena is ndisles again. I was able to spawn and exit normally there.
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VCOMP120.dll missing.
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A45 CrateMA
I was testing flying the storch out of the fighter hanger to crash it into trees to see if I towered properly. I cleared the small buildings just out of the hanger but, when I hit the canopy of the pine behind them. I got a crash sound but flew on unscathed.
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Intermittent loss of Range Vox. Beeps heard and names appear in corner, but no sound periodically.
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Screenshot quality diminished. Possibly, due to my use of dynamic screen resolution and smoothing. I will test it again using DSR and another without, and post results shortly.
Results:
Even without the expanded screen resolution the image quality is quite different and unusually cartoon. Has to be bug... never seen anything like it before.
(http://bbs.hitechcreations.com/smf/index.php?action=dlattach;topic=380069.0;attach=24878)
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My screenshots look normal:
(http://opendb.com/images/ahss27.bmp)
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I almost chocked! I forgot F3 mode was operational in the Beta,lol. I have noticed a vox problem as well. Then again, I have an old headset. Most type pretty well insread. Instead,lol. Made my own point there! Seems I have problems hearing radio, some have said I come across week. I have everything I know of cranked fully up. Its not a real big deal,unless I try to text and fly lol I haven't had any issues with screen shots. I know in the first versions of the beta and some of the later alpha patches, Sweetfx worked in game(after market shading program). Think it is no longer compatible, well wasn't after patch 19ish anyway. Might be the same sort of issue?
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Screenshot quality diminished. Possibly, due to my use of dynamic screen resolution and smoothing. I will test it again using DSR and another without, and post results shortly.
Results:
Even without the expanded screen resolution the image quality is quite different and unusually cartoon. Has to be bug... never seen anything like it before.
(http://bbs.hitechcreations.com/smf/index.php?action=dlattach;topic=380069.0;attach=24878)
Checking that it is an Alt S Screen shot?
HiTech
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SweetFx still works if you have the right version. Will test it again on the latest release.
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Ran Sweetfx in both DX9 and DX11 with no problems. I normally have it turned off so as not to interfere with Beta testing.
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Yes, Alt + S screenshots. I have taken a look at the bmp files with gimp and they are transparent areas that show up white in the image.
Remember, I am one of those folks that downloaded the .dll file before I realized it was not a good thing. :uhoh I wonder, if that makes the difference?
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Have you tried scrubbing the game then doing a full install? Or opened the original screen shot in another art program?
Some strange visuals like this which resembles using a "magic wand" tool in Gimp or paint.net makes me look first at my installation or my art program before bringing it to hitech. I installed the DX redistributable when hitech released the DX11 version of the game with no DX graphics problems. I have run into problems with DSR and FXAA from the NVIDIA control panel with both versions of this beta.
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First: My apology's to Chilli.... :salute
Hitech I just took a screen shot. When I went into that directory to preview it, all screenshots in that directory were in the same condition as Chilli's posted screen shot. The other screen shots were carried over from 7/1/2016 in a DX11 session and none of them had this problem before today when I took today's screen shot. Then I started the DX9 version of the game and took the same screen shot. It shows up correctly when previewed inside of the same directory next to the DX11 screen shots. I'm viewing with the Win7 preview pane in the file manager.
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I Believe it has been reported earlier but it's impossible to launch a Storch from the hangar at airfields, as soon as it starts to move it crash seemingly into the roof and you die. tried other bombers like the Lancaster and it works fine.
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I just took an alt-S screenshot with the DX11 version online in Crater from the tower, mine looks normal.
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The normal-looking shot I posted was with DX9 (I get lower frame rates with DX11), so I tried again with DX11 and I do see some of what ChiLLi's shows (although not as much, probably because of different graphics settings). But oddly, I only see it with Windows Photo Viewer. If I open the files with a graphics editor (PaintShop Pro), it looks normal.
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I uninstalled beta29 and reinstalled. Did a screen shot, same results, and the only application the bitmap showed correctly in was Photoshop.
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Condor, Bizman and I all stated AH3 dx11 will not run but so far no response from anyone including Hitech.
I uninstalled all Betas and alphas then tried reinstalling Beta from the forums and the Homepage without success. Anyone new looking into this game will be discouraged from ever trying the game again. Any help would be appreciated. :headscratch:
I did notice now that Hitech in current issues added "missing vcomp120.dll " to next patch so maybe that will fix it.
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Slate,
Good that you picked up on the post from HiTech about the problem being patched in 30. Also, this does not affect DX9 version, so I assume that most newcomers would not be aware of the missing dll.
What is more important is something that I learned the hard way, to try and replicate any suspected bugs and then report them in the current "Released: Issues/Bug Reports" instead of working around it. When I tried to find a work around for the missing dll notice, I disqualified my system from ever catching the bug again.
A few things to keep in mind.
This is a BETA test. Please do not compare our current Beta to other companies finished products. What you see now may be completely different in the final release.
You are here to help us create a product. We are not here to support the product on your system. Our goal is to fix bugs and complete Aces High, not to get the current Beta release working on your system. When you run into issues please try think about how to recreate it verses simply trying to work around it.
We will have different priorities than yours. Things you may think are major issues may be something we plan on addressing at a later time. An example of this was a stutter issue with one of the Alpha releases. It was a nuisance, for some people, but it really did not stop the Alpha from going forward, and hence I didn't spend much time trying to isolate the issue.
Be sure you install the Beta into a different folder than your current game folder.
Please post all issues/bugs, with the Beta, in this forum only, and in the thread labeled matching the version of the release.
Thanks for your help to complete Aces High III.
HiTech
« Last Edit: April 05, 2016, 01:39:05 PM by Skuzzy »
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All,
Just got back from a long brake from AH.... downloaded both the DX9/DX11 versions,
Frame rates are 60FPSin DX9 settings maxed out (Vsync on) 200 + (Vsync off)
However in DX11 no matter what settings, Vsync on /off FPS are 30...
System:
Win10 64bit
I7 6700 4GHz
32GB DDR 4 3300
ATI R9 390 8GB Gaming Crimson 16.3.2 Drivers.
PS HiTech is still a DWEEB!
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All,
Just got back from a long brake from AH.... downloaded both the DX9/DX11 versions,
Frame rates are 60FPSin DX9 settings maxed out (Vsync on) 200 + (Vsync off)
However in DX11 no matter what settings, Vsync on /off FPS are 30...
System:
Win10 64bit
I7 6700 4GHz
32GB DDR 4 3300
ATI R9 390 8GB Gaming Crimson 16.3.2 Drivers.
PS HiTech is still a DWEEB!
Hi Heater,
Welcome back!
I see that you are using Crimson 16.3.2 drivers.
Try this to see if the FPS comes up in Beta 29 Dx11 version:
Go into Radeon Settings, Gaming, Global settings and disable the Power Efficiency setting then retry Beta 29 Dx11 again and see if the FPS does improve.
I've witnessed this on my box as well. Since you're using an AMD R9 390 vid card that setting should be enabled by default.....unless you've already disabled it.
:salute
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Hi Heater,
Welcome back!
I see that you are using Crimson 16.3.2 drivers.
Try this to see if the FPS comes up in Beta 29 Dx11 version:
Go into Radeon Settings, Gaming, Global settings and disable the Power Efficiency setting then retry Beta 29 Dx11 again and see if the FPS does improve.
I've witnessed this on my box as well. Since you're using an AMD R9 390 vid card that setting should be enabled by default.....unless you've already disabled it.
:salute
Thanks, that did the trick.... FPS is 60 (Vsync On) 190-220 FPS (Vsync off)
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Thanks, that did the trick.... FPS is 60 (Vsync On) 190-220 FPS (Vsync off)
Thanks for the response!
Now I know that this affects the Grenada (Hawaii as well) GPU's as well as it does Fiji GPU's so I don't need to install my R9 290X to find this out.......................... .
Glad this helped you out!
:salute
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App Hang driving a T34-85
Description:
A problem caused this program to stop interacting with Windows.
Problem signature:
Problem Event Name: AppHangB1
Application Name: ahbeta11.exe
Application Version: 0.0.0.0
Application Timestamp: 5776b1ca
Hang Signature: 4b24
Hang Type: 2048
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 1033
Additional Hang Signature 1: 4b24ab1749ed72813afe72d75f7a0 915
Additional Hang Signature 2: 4bf4
Additional Hang Signature 3: 4bf42a69b22e461c762cc4d6b5cd8 b45
Additional Hang Signature 4: 4b24
Additional Hang Signature 5: 4b24ab1749ed72813afe72d75f7a0 915
Additional Hang Signature 6: 4bf4
Additional Hang Signature 7: 4bf42a69b22e461c762cc4d6b5cd8 b45
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