Aces High Bulletin Board

General Forums => Open Beta Test => Topic started by: Skuzzy on July 15, 2016, 01:25:39 PM

Title: Beta 30 ** DX11 ** Released: Issues/Bug Reports
Post by: Skuzzy on July 15, 2016, 01:25:39 PM
New version up (http://bbs.hitechcreations.com/smf/index.php/topic,380279.0.html)!

Please use this thread to post errors/issues with the Patch 30 DX11 version of the Aces High III Beta.  Thank you.
Title: Re: Beta 30 ** DX11 ** Released: Issues/Bug Reports
Post by: NatCigg on July 15, 2016, 01:44:00 PM
was able to play dx11 for the first time.  :aok

the title screen window was enlarged after exiting the game.

 :salute
Title: Re: Beta 30 ** DX11 ** Released: Issues/Bug Reports
Post by: bustr on July 15, 2016, 03:46:17 PM
It appears that fighters and bombers can fly their wing through trees and objects unscathed until some point closer to the fuselage is touched by an external object. Discovered this taxiing the storch out of a fighter hanger and watching the wing pass through a tree. So I tested a few fighters and bombers on trees, radar towers and hangers. Flew down the side of a bomber hanger with my wing in it. Wrecked when I go to the end with the door out at a 90 degree. I also tested scraping a wing into long rows of low trees. If this stays unchanged, it is possible a skillful player can finesse it to cause others to crash to save himself.
Title: Re: Beta 30 ** DX11 ** Released: Issues/Bug Reports
Post by: Pudgie on July 15, 2016, 04:30:51 PM
Ran Updater Beta Patch 29 to 30 w\o a hitch.

Both Beta 30 Dx9 and Dx11 versions opened and exited just fine w\o issues.

Ran Beta 30 Dx11 version w\ AMD Power Efficiency setting enabled (default) and still get the low FPS (41-44 at tower, 47-54 in game) and graphics loping motion due to excessive power cutting to GPU due to low GPU clocks @ 450-650 Mhz range under game load.
Ran Beta 30 Dx11 version w\ AMD Power Efficiency setting disabled and Beta runs fine w\ FPS in tower around 47-54, 79-80 (AMD FRTC set) in game w\ smooth graphics motion and GPU clocks at @ 1050 Mhz (full stock clocks).

Continuing testing...............

 :salute
Title: Re: Beta 30 ** DX11 ** Released: Issues/Bug Reports
Post by: bustr on July 15, 2016, 04:43:20 PM
Waffle is sneaky.....we just tested the bridges in TT on CraterMA as runways for landing GV supplys. If you have control of that area, storches can fly in if M3's are cut off.

Also I tested an LVT4 for entering and exiting water. Enters without a hitch, then discriminates between steep and shallow slopes.

I was trying to exit on the point beach past the map room at a port. There is a steep 20 degree up slope and to it's left a shallower beach. On the up slope the LVT came to a rest, spun it's treds and accepted steering slowly to the side. Eventually it slipped back into the water resuming steerage headway. The sound of the engine in the water got stuck playing back the sound of the transmission stuck between gears. When the LVT came to the lower angled slope of the small beach to the left of the high angled beach, the LVT exited the water without a hitch and the driving sounds resumed.
Title: Re: Beta 30 ** DX11 ** Released: Issues/Bug Reports
Post by: bustr on July 15, 2016, 05:29:48 PM
R.I.P. Mangler Tree in tank town....
Title: Re: Beta 30 ** DX11 ** Released: Issues/Bug Reports
Post by: Easyscor on July 15, 2016, 06:16:33 PM
(http://bbs.hitechcreations.com/smf/index.php?action=dlattach;topic=380280.0;attach=24891)

It wasn't kidding, it doesn't show. I'll move stuff around and see if a full install will work without all the test stuff.

Oh, the DX9 version is fine. I haven't tested the editors yet.
Title: Re: Beta 30 ** DX11 ** Released: Issues/Bug Reports
Post by: Drane on July 15, 2016, 08:59:45 PM
1. Icons:

Offline mode - Enemy icons go bright and dim as if they are going in and out of shadow. Like the plane itself is blocking the sun to make the icon dim. Not sure if this is intended to be that way or not.

Online mode - Unknown to me at this point haven't seen an icon yet.

2. Screenshots:

Attached a screenshot of the icon issue but screenshots have an issue of their own.

Attached a windows print screen from this pc which appears normal.

3. Trees:

Online and Offline mode - After entering and exiting an arena or offline practice, then entering another arena or offline practice after only going back to the arena selection or opening screen, the tree limbs and leaves do not move. Everything else appears to move in the wind as expected. Quitting completely out of the game resets this behavior.
Title: Re: Beta 30 ** DX11 ** Released: Issues/Bug Reports
Post by: Slate on July 16, 2016, 10:29:19 AM
  Was having trouble downloading Beta but paid attention to note:

 Note, we have had many reports of Avira, Avast, Norton, and Kaspersky false triggering on the patch files as well as the entire Beta installation file.  Either include the file name in the ignore list of your anti-virus, or disable your anti-virus before updating/installing to mitigate the false triggers.

  I'm running MSSE antivirus and had to make an exception for AHBETA030.exe     Now I'm good to go.  :aok
Title: Re: Beta 30 ** DX11 ** Released: Issues/Bug Reports
Post by: Condor on July 16, 2016, 10:51:28 AM
1. Icons:

Offline mode - Enemy icons go bright and dim as if they are going in and out of shadow. Like the plane itself is blocking the sun to make the icon dim. Not sure if this is intended to be that way or not.


I see the same on line in DX11 and DX9. Sometimes icons and ranges almost fade out completely at ranges as close as 1.5
Title: Re: Beta 30 ** DX11 ** Released: Issues/Bug Reports
Post by: Slate on July 16, 2016, 05:29:12 PM
  I accidently destroyed town buildings after we had just captured a56.  Not sure if its a feature but may make it easy for a spy to take down friendly towns without flashing them and have a buddy come in with troops.  :headscratch:

  ....also spawned an lvt feet dry there and had a tree inside me that pinned me there.

   Radar enemy planes on map don't line up with friendly fleet when dropping bombs they are offset but still will hit

  :x  getting excited because AH3 is coming together nicely, it will be epic.  :joystick:
Title: Re: Beta 30 ** DX11 ** Released: Issues/Bug Reports
Post by: Chilli on July 16, 2016, 06:27:25 PM
Easier to bug test.  Everything although set up like an actual game arena, is for the expressed purpose of testing.  So, you can destroy friendly objects and shoot friendlies.  You can even put friendly troops in your own maproom, and they will hold a white flagged town for 30 minutes.

The latter, I think is kind of cool.  :cool:
Title: Re: Beta 30 ** DX11 ** Released: Issues/Bug Reports
Post by: Slate on July 16, 2016, 06:31:36 PM
  Yes that's cool. I shouldn't sweat the details til later. Thanks  :salute
Title: Re: Beta 30 ** DX11 ** Released: Issues/Bug Reports
Post by: terrydew on July 16, 2016, 08:23:37 PM
Tested 30 with rift cv1

1 launch buttons only work in tower view

2 clipboard is way to close to eyes and can't be moved out far enough

3 still cannot resize the text window. Every time I try the click hold and drag it gets bigger. For VR maybe left click for bigger, right click for smaller.

4 in tank couldn't read the range numbers when in the main gun sight

5 water issue corrected.

6 my zoom button which has worked for years is now backwards. Why not just change the label and not the function. Most folks would have figured out it was reversed and programmed buttons accordingly.

Terry




Terry
Title: Re: Beta 30 ** DX11 ** Released: Issues/Bug Reports
Post by: oboe on July 17, 2016, 12:57:46 PM
ALT-Tab freezes the game.  Hitting Alt-Tab a second time returns to game action, a third time takes me to the desktop.

Using the .Target command, no bullet holes appear in target, though I do see hit flashes.

I get two cursor arrows in the DX11 version - I see the game cursor arrow but also my windows cursor.  I took a couple of screenshots of this but the Windows cursor doesn't show up.  When I try to exit, the game freezes and I have to shut it down with Task Manager.

DX9 appeared to be OK though.

Updated AMD drivers yesterday, but when I chose custom install (leaving out Raptor and some other apps) it failed the installation.  I went to AMD's support site and installed the latest Win7 64-nit crimson drivers, and let it install everything.   Install went OK for Radeon 16.3.2 drivers, however device manager shows install driver as 16.200.1035.1001
Title: Re: Beta 30 ** DX11 ** Released: Issues/Bug Reports
Post by: Pudgie on July 17, 2016, 02:05:40 PM
ALT-Tab freezes the game.  Hitting Alt-Tab a second time returns to game action, a third time takes me to the desktop.

Using the .Target command, no bullet holes appear in target, though I do see hit flashes.

I get two cursor arrows in the DX11 version - I see the game cursor arrow but also my windows cursor.  I took a couple of screenshots of this but the Windows cursor doesn't show up.  When I try to exit, the game freezes and I have to shut it down with Task Manager.

DX9 appeared to be OK though.

Updated AMD drivers yesterday, but when I chose custom install (leaving out Raptor and some other apps) it failed the installation.  I went to AMD's support site and installed the latest Win7 64-nit crimson drivers, and let it install everything.   Install went OK for Radeon 16.3.2 drivers, however device manager shows install driver as 16.200.1035.1001

Hi Oboe,

The number that you listed here from Windows Device Manager is actually the AMD driver packaging version number, not the actual Crimson driver version number.

I see the same as you do on my box in Device Manager but if you look in Radeon Settings, System, Software you will see this number listed as the driver packaging number (note Windows adds another 0 to this number to get to 16.200.1035.1001, actual is 16.20.1035.1001-xxxxxxxxxxxx as recorded in Radeon Settings).

FYI.......................... .


I currently am using the Crimson 16.7.1 drivers myself.............work well and show to be pretty stable.

 :salute
Title: Re: Beta 30 ** DX11 ** Released: Issues/Bug Reports
Post by: oboe on July 17, 2016, 02:12:21 PM
Ah thank you Pudgie, I'll check their site and look for Crimson 16.7 then.  Cheers!

EDIT to add:  I DL'd the 16.7 (they are referred to as "Hotfix" on the website.  I ran the installer, first selecting to uninstall everything, and then rebooted when it finished.  Checked my display drivers in Device Manager and it said version 16.150.2401.0.

Then I reran installer, let it install everything (incl "Raptor", "AMD Gaming Evolved", & VulkanRT).  Rebooted after install; driver version in my Radeon settings app indicated 16.7.2.
Device Manager shows version 16.200.1035.1001 now.

DX 11 version is still broken for me - I see two cursor arrows when I get into the tower- the game's cursor arrow and Windows' own cursor arrow.  The both move together, though at slightly different rates.  Only the game cursor highlights any game menu items but if I try to select anything, I get a hard freeze and must kill Aces High task with Task Manager - it takes several tries to get the program to close.

DX9 version seems to work OK for me though. 
Title: Re: Beta 30 ** DX11 ** Released: Issues/Bug Reports
Post by: Pudgie on July 17, 2016, 10:46:24 PM
Ah thank you Pudgie, I'll check their site and look for Crimson 16.7 then.  Cheers!

EDIT to add:  I DL'd the 16.7 (they are referred to as "Hotfix" on the website.  I ran the installer, first selecting to uninstall everything, and then rebooted when it finished.  Checked my display drivers in Device Manager and it said version 16.150.2401.0.

Then I reran installer, let it install everything (incl "Raptor", "AMD Gaming Evolved", & VulkanRT).  Rebooted after install; driver version in my Radeon settings app indicated 16.7.2.
Device Manager shows version 16.200.1035.1001 now.

DX 11 version is still broken for me - I see two cursor arrows when I get into the tower- the game's cursor arrow and Windows' own cursor arrow.  The both move together, though at slightly different rates.  Only the game cursor highlights any game menu items but if I try to select anything, I get a hard freeze and must kill Aces High task with Task Manager - it takes several tries to get the program to close.

DX9 version seems to work OK for me though. 

Ah Ok,

Question,

Do you have desktop scaling enabled (set other than the default setting of 100%) in Windows to make text or shortcut icons larger?

If you do then try this,

Right click on the shortcut to Beta Dx11 and select Properties, Compatibility tab and put check in box beside "Disable display scaling when using high DPI settings" , hit Apply, Ok then try it again to see if the double mouse pointer goes away.

While you're at it you could also check the box beside "Disable visual themes" as well as this will turn off Aero Glass when the game is executed and will turn Aero Glass back on when you exit the game.........as I seriously doubt you'll be looking for any of this while playing. Just a suggestion................

Now if you're not using Windows desktop scaling (set at the default setting of 100%) then you might check the Crimson drivers to ensure that the GPU scaling, if enabled, is set to either "Preserve Aspect Ratio" (the ratio of your display at it's native res....16:9 for example) or "Full Panel" (scale display to cover the full viewing area....which should be the same result as Preserve Aspect Ratio) OR if you're using the Radeon Settings game profiles to set up the GPU driver settings for the Beta, make sure in Profile Options that the setting "Display Scaling" is set to "Off" (this setting will enable display scaling in the game the profile was made for).

Now if none of this helps you out then you might need to check the drivers for your mouse if you're using drivers other than the Windows supplied drivers and control software (such as a Logitech mouse using Logitech's SetPoint software) for any conflicts if set up in Game Mode.

Otherwise I think you got an issue that you may need to check in w\ Skuzzy and Co.

One more thing unrelated to this issue............

Since you're running an AMD R9 280X vid card, you might look into disabling the Power Efficiency setting in the Global driver settings section under the Gaming section as I've found this setting to cause issues when running the Beta Dx11 version as for some reason that I haven't found why yet the driver when reading the Beta Dx11 graphics calls sent to driver for the GPU\shader cores to execute the GPU power is cut excessively causing the GPU to down clock and cause stuttering w\ a "loping motion" to the display. Turning this off resolves this issue. This setting doesn't show to affect the Beta Dx9 version regardless of whether it is enabled or not, just the Dx11 version. This feature was debuted in Crimson 16.3.2 drivers forward...........

FYI.......................... .....

Hope this helps.

 :salute

PS--When you want to update AMD Crimson drivers you can do this thru the Radeon Settings Updates section as well. Just hit the "Check for Updates" box and if a new driver is found then click on the > sign and click on update. You should see the same dialog box come up after the new driver is downloaded and executed that will ask whether you want to update (will read current driver installed setup and will install new driver according to the current driver setup choices made) or install (do full uninstall, then perform full driver install). I have tested the "Update" function and it works well.

Just thought I'd mention this as well if this is something that interests you.

 :salute
Title: Re: Beta 30 ** DX11 ** Released: Issues/Bug Reports
Post by: bustr on July 18, 2016, 11:44:04 AM
The conventional wisdom for video drivers and games, is that you completely uninstall the previous drivers before installing the new drivers.
Title: Re: Beta 30 ** DX11 ** Released: Issues/Bug Reports
Post by: oboe on July 18, 2016, 02:21:56 PM
Hiya Pudgie,

Thanks for all the suggestions.

To answer your questions, my desktop scaling is set to 100%.  In the Crimson driver software, Display Scaling is OFF, GPU Scaling is OFF, and GPU mode is set "Preserve Aspect Ratio'
I couldn't find a "Power Efficiency" setting under Global Overdrive, but I did find something called "Power Control" - it is a sliding scale from -20% to +20%, and it is at the default setting in the middle, at 0%.

I have used the auto driver update in the past, but I get errors at the end of the process saying the software was not installed - but then I check the log, and the key components of what I wanted say "success" for that component.  I think it might be because I chose custom to didn't select Vulcan drivers, AMD Gaming Evolved app, etc.  So I've started to just download the drivers from their website and install myself.

This problem now seems intermitent - I have tried running DX11 both offline and online 3 times today, and got the dual cursors 1 of those 3 times.  Same thing happened though - as soon as I select something from the clipboard menu, I get a hard freeze and have to bring up Task Manager kill the ahbeta11 *32 process.  Ending the Aces High III task doesn't seem to work - only killing the process gives me control of the machine again.

Title: Re: Beta 30 ** DX11 ** Released: Issues/Bug Reports
Post by: Chilli on July 18, 2016, 03:51:08 PM
German track vehicle Sdk251, dial faces appear to look through the vehicle to the ground.
Title: Re: Beta 30 ** DX11 ** Released: Issues/Bug Reports
Post by: Easyscor on July 18, 2016, 03:53:20 PM

I did a clean install of the Beta. It fixed my DX11 error problem.
Title: Re: Beta 30 ** DX11 ** Released: Issues/Bug Reports
Post by: Chilli on July 19, 2016, 05:10:56 AM
Black screen after clicking "Quit" from menu!!

Has happened several times since last patch 30.  Sound is normal but there are no graphics, only black screen.  Today, I was able to use Alt + F4.
Title: Re: Beta 30 ** DX11 ** Released: Issues/Bug Reports
Post by: DarkHawk on July 19, 2016, 07:00:22 PM
the attached screen shot shows it all, normal in beta9  fails in beta11, first time I have seen this was able to repeat
Title: Re: Beta 30 ** DX11 ** Released: Issues/Bug Reports
Post by: Mano on July 19, 2016, 07:11:20 PM
with my Radeon R9 290x I am getting between 60 and 100 fps with v sync off with the default settings.
I have the latest crimson drivers. Everything seems really clear.

I may have to change my callsign to brokenrecord.  :D :D
When I drive a M-8 near a body of water I run into invisible walls....... on dry land. It would add to the
sim if we are able to drive along the edge of the water.

489535,10,-190421,-2.1,-10.2,106.9
craterma
FOV = 46.7

<S>
Title: Re: Beta 30 ** DX11 ** Released: Issues/Bug Reports
Post by: Xargos on July 19, 2016, 07:18:21 PM
All I'm getting now is "ahbeta.exe has stopped working".  Never had any real issues before.
Title: Re: Beta 30 ** DX11 ** Released: Issues/Bug Reports
Post by: hitech on July 20, 2016, 09:29:37 AM
the attached screen shot shows it all, normal in beta9  fails in beta11, first time I have seen this was able to repeat

I have no idea what you are trying to show?

HiTech
Title: Re: Beta 30 ** DX11 ** Released: Issues/Bug Reports
Post by: DarkHawk on July 20, 2016, 10:15:06 AM
Hitech
What I am seeing is water where land should be shown, only see this on DX11 land is there on DX9
Title: Re: Beta 30 ** DX11 ** Released: Issues/Bug Reports
Post by: Bizman on July 20, 2016, 10:19:27 AM
Hitech
What I am seeing is water where land should be shown, only see this on DX11 land is there on DX9

Now that you've said it, it's obvious. Most of the fields are on the blue area. As if the background map were from another terrain than the fields.
Title: Re: Beta 30 ** DX11 ** Released: Issues/Bug Reports
Post by: hitech on July 20, 2016, 10:36:33 AM
Hitech
What I am seeing is water where land should be shown, only see this on DX11 land is there on DX9

I can not duplicate this issue. What you are seeing is an incorrect scale factor on the map. Does it do it every time? On different terrains?

If it happens every time will you please zip up your settings folder and email it to us at support@hitechcreations.com

HiTech
Title: Re: Beta 30 ** DX11 ** Released: Issues/Bug Reports
Post by: DarkHawk on July 20, 2016, 03:54:44 PM
well check other terrains in dx11