Aces High Bulletin Board

General Forums => The O' Club => Topic started by: Gman on July 27, 2016, 12:47:42 PM

Title: Onward - first VR true FPS game
Post by: Gman on July 27, 2016, 12:47:42 PM
If you have any doubts about where VR is going in the gaming world, this will end them.  You literally do all the weapon manipulations, you can duck, take a knee, go prone, snipe, all of it.  It's room/scale and FPS wasd sort of controls combined, this is where ARMA3 and CS GO of the future are going to be, except Onward is here - now.  THIS is why HTC is putting so much into VR right now.  This game is going to revolutionize VR and FPS, and considering the view system HTC created back in 1999/earlier has NEVER been surpassed in any flight sim I've ever seen, VR in the skies is in good hands here. 

Onward is going to be sick.  Sick.  Just watch the preview a gamer channel was let in on, and early access starts in a month or so for the rest of us.  There is going to be proper ballistics and shot geometry for sniping - this is going to be as close to a mil-sim as civilians will get.

http://store.steampowered.com/app/496240/

https://www.youtube.com/watch?v=f8N3aOn1iWE

Title: Re: Onward - first VR true FPS game
Post by: Lusche on July 27, 2016, 01:08:27 PM
Who cares about the gaming world when there's ...uhm... VR Adult Entertainment  :banana:
Title: Re: Onward - first VR true FPS game
Post by: Wiley on July 27, 2016, 01:15:58 PM
 :confused:

Wow.  Want.  Wish I had the pennies.

Wiley.
Title: Re: Onward - first VR true FPS game
Post by: NatCigg on July 27, 2016, 01:19:14 PM
rifles (real) and vr do not mix.  shelves and vr do not mix.  a nice padded chair and vr is better
Title: Re: Onward - first VR true FPS game
Post by: Gman on July 27, 2016, 01:19:49 PM
Watch the first video in the Steam store as well, very impressive so far.

Open Source VR units will likely be in the 2 to 300$ range this time next year, and will be every bit as good as the Rift/Vive optics, and allow you to buy your own cheaper custom controllers. 

It may be expensive now, but the costs will be driven down by competition this time next year, when games like this start coming online and becoming mainstream. 

They may make a sit down version of this too Natcigg, so that you can do the move/crouch/etc stuff sitting, and just do the weapon manipulations and "arm/hand" stuff while seated.  Best of both worlds - I bring this up as disabled people have already asked, and its been answered. 

I will say that the archery game in the Steam Vive Lab is a standing room scale game, and it's fantastic, you actually feel like you're shooting a bow - nocking the arrow is easy, but you still have to do it, and draw, and release.  Felt a lot better than I thought it would, and it's FAR more complex than just pressing a trigger and raising/lowering your weapon.  You can do transitions to your handgun in Onward as well, slide/action manipulations are modelled as well.  Selector switch on some rifles too.
Title: Re: Onward - first VR true FPS game
Post by: NatCigg on July 27, 2016, 01:27:38 PM
https://www.youtube.com/watch?v=E2FSOx5OgEg

here is a dcs and vive gameplay video
Title: Re: Onward - first VR true FPS game
Post by: Gman on July 27, 2016, 01:29:43 PM
I've been playing DCS with the Rift and Vive for 2 weeks now - Rift = superior, for now, mainly due to the UI zoom and center capability which the Vive doesn't have yet. Also, you can adjust the pixel density in the DCS options/graphics menu, where as you have to mess around with config file changes in the Vive, and it doesn't always work/take.
Title: Re: Onward - first VR true FPS game
Post by: Serenity on July 27, 2016, 01:49:20 PM
Oh my god... If I could integrate my personal gear with game to practice transitions, drills, etc...
Title: Re: Onward - first VR true FPS game
Post by: Wiley on July 27, 2016, 02:58:34 PM
Oh my god... If I could integrate my personal gear with game to practice transitions, drills, etc...

A comment like that fascinates me, and I mean no offense but am asking as a serious question-  Would it actually help?  It just seems to me it wouldn't really translate well to the real world.  Moving your hand to your chest and (I assume) pushing a button wouldn't really ingrain in your brain the proper muscle memory compared to grabbing a piece of equipment would it?  Now if you could dummy up your gear with motion sensors...  That would be interesting.

My first thought watching that video was, "I wonder how many times those controllers will hit the wall when he throws a grenade".

Wiley.
Title: Re: Onward - first VR true FPS game
Post by: Gman on July 27, 2016, 04:15:53 PM
I don't think the tech is at the point where it's a useful tool for replacing real life shooting training and drills - manipulations, aiming/shooting, access/withdraw/present exercises and such, BUT, it certainly could be useful for training in the near future with regards to small unit tactics - anyone should be able to see that.  In terms of gaming, it just gives a...gaming like representation of using SOME of the items an infantry soldier would use in combat.  It's a huge step up from pressing R for knife, c for handgun, and F for rifle.  Plus add in the VR experience, it'll be a far more immersive experience in terms of combat.  DDgamer is a combat vet/Marine himself, and said the first time bullets cracked by in the game he instinctively flinched and his heart rate shot up - it's more about experience than technically correct motions compared to reality.

You have to reach up to your vest for magazines, insert them, charge your rifle/handgun, draw your handgun from a holster in VR - these are all things that aren't even part of games now, not even ARMA3.

I think we're a few generations away from what Serenity is hoping for, but it IS on the way - JSOC/SOCOM has used VR simulations similar to this for planning ops for well over a decade now, back into the 90s in fact.  I'd wager that tech and budgets/cost of real ammunition/ranges will drive the idea that you can do a lot of training by VR in the future.  Hell, the US army already has VR stationary ranges for rifles and MGs, I've seen them, and that was ages ago.  Dismounted soldier training system was one, and the M4/M249 range was another, I just don't recall the name.  https://www.youtube.com/watch?v=6U3-NljxPt8

In this sense, in terms of co ordinating units, fire and maneuver tactics, displacement tactics, all of that, a game like this will at the very least give average joe gamer the ability to experience this a bit, and integrate what works in reality into the game, as cover/concealment is something that works well in the simulation so far from what they've said. 

A lot of potential for sure, combining gaming VR ideas and tech with the already existing military stuff, will = new games for civilians, and new ideas/tech for the military as well, as this stuff is driven forward by the market/gamers and military budgets.

Wiley - he did bash his hand against a barrier throwing a grenade - I've done the same drawing arrows and hitting my knuckles on my bookshelves behind me, same with grabbing the shield over the shoulder in Space Pirate Trainer - in smaller spaces it happens, but he COULD turn the camera on, and avoid this entirely, or just draw a more accurate gaming space - since I've made mine more accurate, I haven't hit anything yet, even behind me. 
Title: Re: Onward - first VR true FPS game
Post by: Wiley on July 27, 2016, 04:32:52 PM
Completely agreed on the tactics etc.  I just thought the manipulations would not be tremendously useful.

Still though, as a game, holy crap!

Wiley.
Title: Re: Onward - first VR true FPS game
Post by: Meatwad on July 27, 2016, 05:40:16 PM
VR sheep capturing, where you have to hold on with both hands    :bolt:
Title: Re: Onward - first VR true FPS game
Post by: NatCigg on July 27, 2016, 06:39:36 PM
when i tried vr over the weekend i was surprised by the immersion.  my body got that funny feeling you got in gym class, oh wait no, that was a movie.  i got the rush from a fear of heights when i looked over a building edge.  I was going to throw the set off my face for a second.  I had to remind myself it was a game.  I tried to look over the edge again and the game would not let me.  The guy running the booth said they dont let people look over the edge for fear of the intensity.  :rock
Title: Re: Onward - first VR true FPS game
Post by: Serenity on July 27, 2016, 06:40:10 PM
Now if you could dummy up your gear with motion sensors...  That would be interesting.
Wiley.

That's what I was referring to. If there was a way to get the motion sensors to notice the ACTUAL weapons, slides, magazines, etc. I mean, with how Track IR works, I imagine it wouldn't be too much of a jump to rig up something for the sensors to see...