Aces High Bulletin Board

General Forums => Wishlist => Topic started by: caldera on August 26, 2016, 06:04:20 AM

Title: advanced sound tab
Post by: caldera on August 26, 2016, 06:04:20 AM
Please add the ability to adjust as many individual sound levels in AH3 that AH2 currently has. 
Title: Re: advanced sound tab
Post by: BowHTR on August 26, 2016, 07:21:17 AM
+1
Title: Re: advanced sound tab
Post by: hulk31st on August 26, 2016, 12:37:26 PM
 :aok
+1
 :rock
Title: Re: advanced sound tab
Post by: Devil 505 on August 26, 2016, 01:17:16 PM
+1
Title: Re: advanced sound tab
Post by: WEZEL on August 27, 2016, 07:44:25 AM
+1
Title: Re: advanced sound tab
Post by: TerryRF on August 27, 2016, 08:02:53 AM
+1
Title: Re: advanced sound tab
Post by: Lab Rat 3947 on September 04, 2016, 04:52:57 PM
+1
Title: Re: advanced sound tab
Post by: ONTOS on September 04, 2016, 04:57:32 PM
Big +1
Title: Re: advanced sound tab
Post by: Volron on September 05, 2016, 03:06:54 PM
(http://i1213.photobucket.com/albums/cc473/UnkShadow/hm2Bbzb_zpsjhvs5ahm.gif)
Title: Re: advanced sound tab
Post by: bustr on September 05, 2016, 04:43:04 PM
Does the way FMOD sound files have to be constructed possibly make this a limited functional solution? If I'm not mistaken the actual sound file is made of up to 5 files giving you a 3D sound profile. The selections for sound control being fleshed out would mean FMOD allows you to directly modify the amplitude of each of the component sound files after the master file is compiled. The generic sound control list may be in response to the inability to control the internal components of the FMOD file.
Title: Re: advanced sound tab
Post by: Chalenge on September 06, 2016, 05:53:26 AM
No. The advanced sound tab is just an overall volume control. Everything done in FMOD is done to make the end result sound correct. It not only encapsulates the sound and makes external sounds correct by position, but also makes internal sounds correct by engine rpm, load factor, speed, or damage. So changing the volume will not affect that outcome.

Once everyone gets sorted on FMOD it's going to be a really great addition.
Title: Re: advanced sound tab
Post by: Randy1 on September 06, 2016, 06:57:23 AM
Ah3 has a lot of individual adjustments like engine and so forth.  OP which ones are you missing the most?
Title: Re: advanced sound tab
Post by: BowHTR on September 06, 2016, 07:23:20 AM
Ah3 has a lot of individual adjustments like engine and so forth.  OP which ones are you missing the most?

There is no where near the same amount of adjustments that can be made. I think the biggest one to be able to adjust the different engine levels.
Title: Re: advanced sound tab
Post by: Wiley on September 06, 2016, 11:58:35 AM
There is no where near the same amount of adjustments that can be made. I think the biggest one to be able to adjust the different engine levels.

Being that it changed, it seems to me it would have been a conscious decision.  Possibly to prevent gaming the game somewhat?

Wiley.
Title: Re: advanced sound tab
Post by: Zoney on September 06, 2016, 12:37:47 PM
Being that it changed, it seems to me it would have been a conscious decision.  Possibly to prevent gaming the game somewhat?

Wiley.

(Holds up hand)  I did have my own engine sounds turned down low so I could hear enemy engines as they approached to help with my situational awareness.

That does not work however when you encounter a sneaky bastage in a 262 come zooming in on you with his engine off (Holds up hand again)  :x
Title: Re: advanced sound tab
Post by: Wiley on September 06, 2016, 12:42:36 PM
(Holds up hand)  I did have my own engine sounds turned down low so I could hear enemy engines as they approached to help with my situational awareness.

That does not work however when you encounter a sneaky bastage in a 262 come zooming in on you with his engine off (Holds up hand again)  :x

*quietly holds up hand on both counts and sidles off to the side*  To be precise, it was mostly a side-effect of having radio maxed and not particularly enjoying maxed engine noise to be able to hear the radio.  Apparently that makes it ok, right?

Being able to hear external engine sounds over your engine in planes like these seems a wee bit silly to me.

Wiley.
Title: Re: advanced sound tab
Post by: caldera on September 07, 2016, 06:30:40 AM
Ah3 has a lot of individual adjustments like engine and so forth.  OP which ones are you missing the most?

I want all the sound adjustability that the current game has.  Not just groups of sounds, like in the AH3 sound tab.
 

To have the most realism, leave the engine on at full blast and turn all the other sounds down.  You could probably hear your own guns, but you wouldn't hear flaps, gear, wind or enemy planes.  I don't want to listen to the racket of the engine blasting my ears out, so I turn it down, along with outside engine sounds. 

Some may turn up enemy engine sounds for a gamey advantage, but you can already do that in AH3, as those sounds are separate from your engine.  Not sure why everything else is in groups, but engines are distinct.  I would be fine with all engines controlled by one volume setting.



But the sounds of wind and gear and flaps, etc. make up for what this game can't give us - the feel of those things.  The vibrations, the sensations of speed, g forces, acceleration and deceleration.  Just like icons compensate for the diminished vision a computer screen provides, compared to real life.