Aces High Bulletin Board
General Forums => Open Beta Test => Topic started by: hitech on August 31, 2016, 01:44:36 PM
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Please your bugs here only and not in other threads.
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Strats still don't flash at enemy presence, air or ground. You can drive a tank right on the factory and chip it down happily with no one taking notice.
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Still getting two mouse pointers on opening screen with arena message. Click to close message does the same as alt-tab. When you come back, the windows mouse is gone and the ah mouse pointer works as it should.
I found another set of trees on the crater map that you get stuck in and have to three finger it to get out. Messed up the .psave so I will see if I can find it again.
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Squad Highlight is not saving. You have to turn it back on every time you enter the arena.
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When using .ef to tower out i get this error:
(http://s3.amazonaws.com/bwgwebsite/monthly_2016_08/large.Error1.jpg.8aa90bad52b9f8002fc15bd31aa51b4d.jpg)
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Custom arena mission problem fixed! Thanks much.
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Sometimes on exit from offline a Microsoft error GUI is generated. Good thing is, now clicking cancel, cancels it. No more task manager. I don't know if this was related to adjusting something on my offline terrain. I was in and out of both applications back to back making the adjustments, then seeing how they worked on the terrain, then making more adjustments.
In the past with the alpha\beta, this happened from time to time with different patches once or twice exiting out. Then it never happened again with that patch. It seems to have cleared up for this patch.
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Now that the drones show up in flight, here's another example of drones blowing up without getting hit.
In this case, watch especially the last attack (about 07:40). Per film viewer (which matches my own memory) I achieve hits only on the lead bomber and set it ablaze, but the drone explodes almost immediately.
Film then ends abruptly, because AH did the same to me - it crashed.
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Getting the square box bug. Happens the most when im in the clouds.
(http://i.imgur.com/3JBFkjF.jpg)
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the mountinas and the clouds flicker a lot.
semp
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The radio box that shows people in the room and tuned to your channel can be moved off the screen to the left, but is limited to the right.
This is at 3840 x 2160.
(http://i447.photobucket.com/albums/qq197/Chalenge08/ahss2_zps5pwxn45o.jpg)
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TARGET software in AH3 fire the guns without pulling the trigger or it stops working all together. Been that way since the first pre-release.
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Window with airspeed altitude is double image one on top of the other. Was good until I moved the window while in the rift cv1.
Terry
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Squad Highlight is not saving. You have to turn it back on every time you enter the arena.
was about to mention this, can confirm that it is still happening since latest patch yesterday. Guessing it is a simple fix?
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Getting moderate freeze ups that I thought were associated with delay, but this morning there was no variance to speak of. Up until now the beta has been clean of this, but in the melee arena it is quite frequent.
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I still can't get a successful ditch on water, even at < 80 IAS and < 200 fps descent rate. Ditches on land seem to work fine. On water touch the surface = instant death.
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I still can't get a successful ditch on water, even at < 80 IAS and < 200 fps descent rate. Ditches on land seem to work fine. On water touch the surface = instant death.
In coastal waters I could.
In deep water, after taking off from a CV, I could not. :frown:
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Not sure if its a bug or just a setting but I have a problem with views using Trackir in Corsairs. This only happens in the Corsairs and not in any other plane I have flown. This problem does not exist in the f4u-1 but does in the others. So, I lean forward in the cockpit and set the view for that position. This makes it so that when I am sitting normally in the cockpit and I look to the rear I am away from the back of the seat and can see well, instead of the seat filling up the whole screen. I do this in every plane and it works well. I would think that most people do this as it moves you away from the back seat while looking around. After doing this while looking forward the views are locked in one position in the Corsairs. You can't lean sideways to look around a bar or to see around the nose of your plane. Also the up and down doesn't work. As soon as I look to the side or back or anywhere else but forward then they work. Never had this problem in AH2 as it worked very well. It just isn't working in AH3. Has anyone else experienced this.
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Using a staged mission in custom arena the mission ran fine first time, then second time locked at the briefing screen. Ran another mission (1v1) and then tried mine again and it worked that time. Tried the kill mission option, did not seem to make a difference. I have had this happen before where mission runs first time, but not second time.
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was about to mention this, can confirm that it is still happening since latest patch yesterday. Guessing it is a simple fix?
Can anyone spot the bug? :)
int ctrlApplySettings(void)
{
#ifdef SOON
switch(_Settings.ViewDetailMode)
{
case ctrlDM_GROUND:
wldterrSetUseMaxOverlayDist(1);
wldterrSetOverlayVisAlt(100000);
wldSetTerrainVisDistance(maMILE(8));
wldterrForceTerrainUpdate( wldGetTerrain());
break;
case ctrlDM_SHORT:
wldterrSetUseMaxOverlayDist(0);
wldterrSetOverlayVisAlt(500);
wldSetTerrainVisDistance(maMILE(8));
wldterrForceTerrainUpdate( wldGetTerrain());
break;
case ctrlDM_MEDIUM:
wldterrSetUseMaxOverlayDist(0);
wldterrSetOverlayVisAlt(1500);
wldSetTerrainVisDistance(maMILE(18));
wldterrForceTerrainUpdate( wldGetTerrain());
break;
case ctrlDM_FULL:
wldterrSetUseMaxOverlayDist(0);
wldterrSetOverlayVisAlt(100000);
wldSetTerrainVisDistance(maMILE(18));
wldterrForceTerrainUpdate( wldGetTerrain());
break;
}
bgclntSetSquadHighLight(_Settings.SquadHL);
#endif
return 0;
}
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I just stole your code :noid
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Can anyone spot the bug? :)
int ctrlApplySettings(void)
{
#ifdef SOON
switch(_Settings.ViewDetailMode)
{
case ctrlDM_GROUND:
wldterrSetUseMaxOverlayDist(1);
wldterrSetOverlayVisAlt(100000);
wldSetTerrainVisDistance(maMILE(8));
wldterrForceTerrainUpdate( wldGetTerrain());
break;
case ctrlDM_SHORT:
wldterrSetUseMaxOverlayDist(0);
wldterrSetOverlayVisAlt(500);
wldSetTerrainVisDistance(maMILE(8));
wldterrForceTerrainUpdate( wldGetTerrain());
break;
case ctrlDM_MEDIUM:
wldterrSetUseMaxOverlayDist(0);
wldterrSetOverlayVisAlt(1500);
wldSetTerrainVisDistance(maMILE(18));
wldterrForceTerrainUpdate( wldGetTerrain());
break;
case ctrlDM_FULL:
wldterrSetUseMaxOverlayDist(0);
wldterrSetOverlayVisAlt(100000);
wldSetTerrainVisDistance(maMILE(18));
wldterrForceTerrainUpdate( wldGetTerrain());
break;
}
bgclntSetSquadHighLight(_Settings.SquadHL);
#endif
return 0;
}
Not a coder here, but my guess would be the red text.
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When using .ef to tower out i get this error:
(http://s3.amazonaws.com/bwgwebsite/monthly_2016_08/large.Error1.jpg.8aa90bad52b9f8002fc15bd31aa51b4d.jpg)
Tried to duplicate this, but cannot. what plane were you in? was engine on or off during reload?
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Tried to duplicate this, but cannot. what plane were you in? was engine on or off during reload?
Engine was off sitting on the rearm pad. I was in a Pony D. Im not sure if it may cause the problem, but I use a macro with my Razor keyboard for .ef
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Can anyone spot the bug? :)
int ctrlApplySettings(void)
{
#ifdef SOON
switch(_Settings.ViewDetailMode)
{
case ctrlDM_GROUND:
wldterrSetUseMaxOverlayDist(1);
wldterrSetOverlayVisAlt(100000);
wldSetTerrainVisDistance(maMILE(8));
wldterrForceTerrainUpdate( wldGetTerrain());
break;
case ctrlDM_SHORT:
wldterrSetUseMaxOverlayDist(0);
wldterrSetOverlayVisAlt(500);
wldSetTerrainVisDistance(maMILE(8));
wldterrForceTerrainUpdate( wldGetTerrain());
break;
case ctrlDM_MEDIUM:
wldterrSetUseMaxOverlayDist(0);
wldterrSetOverlayVisAlt(1500);
wldSetTerrainVisDistance(maMILE(18));
wldterrForceTerrainUpdate( wldGetTerrain());
break;
case ctrlDM_FULL:
wldterrSetUseMaxOverlayDist(0);
wldterrSetOverlayVisAlt(100000);
wldSetTerrainVisDistance(maMILE(18));
wldterrForceTerrainUpdate( wldGetTerrain());
break;
}
bgclntSetSquadHighLight(_Settings.SquadHL);
#endif
return 0;
}
Haven't coded in years :)
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Can anyone spot the bug? :)
int ctrlApplySettings(void)
{
#ifdef SOON
switch(_Settings.ViewDetailMode)
{
case ctrlDM_GROUND:
wldterrSetUseMaxOverlayDist(1);
wldterrSetOverlayVisAlt(100000);
wldSetTerrainVisDistance(maMILE(8));
wldterrForceTerrainUpdate( wldGetTerrain());
break;
case ctrlDM_SHORT:
wldterrSetUseMaxOverlayDist(0);
wldterrSetOverlayVisAlt(500);
wldSetTerrainVisDistance(maMILE(8));
wldterrForceTerrainUpdate( wldGetTerrain());
break;
case ctrlDM_MEDIUM:
wldterrSetUseMaxOverlayDist(0);
wldterrSetOverlayVisAlt(1500);
wldSetTerrainVisDistance(maMILE(18));
wldterrForceTerrainUpdate( wldGetTerrain());
break;
case ctrlDM_FULL:
wldterrSetUseMaxOverlayDist(0);
wldterrSetOverlayVisAlt(100000);
wldSetTerrainVisDistance(maMILE(18));
wldterrForceTerrainUpdate( wldGetTerrain());
break;
}
bgclntSetSquadHighLight(_Settings.SquadHL);
#endif
return 0;
}
If I'm reading it right, if one of the conditions in the switch statement is satisfied, it will never get to the bgclntsetsquadhighlight line, and the switch statement is always satisfied?
Wiley.
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Getting the square box bug. Happens the most when im in the clouds.
(http://i.imgur.com/3JBFkjF.jpg)
I get the same graphic issue.
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Can anyone spot the bug? :)
Yeah, I think so, but I did the last one. I'll just...
Hint: Something never runs.
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Strats still don't flash when attacked. I shelled Knight radar strat 5 min after HiTech was on line and said it was fixed. Logged off and repeated. Same result; no flashing.
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Not sure if its a bug or just a setting but I have a problem with views using Trackir in Corsairs. This only happens in the Corsairs and not in any other plane I have flown. This problem does not exist in the f4u-1 but does in the others. So, I lean forward in the cockpit and set the view for that position. This makes it so that when I am sitting normally in the cockpit and I look to the rear I am away from the back of the seat and can see well, instead of the seat filling up the whole screen. I do this in every plane and it works well. I would think that most people do this as it moves you away from the back seat while looking around. After doing this while looking forward the views are locked in one position in the Corsairs. You can't lean sideways to look around a bar or to see around the nose of your plane. Also the up and down doesn't work. As soon as I look to the side or back or anywhere else but forward then they work. Never had this problem in AH2 as it worked very well. It just isn't working in AH3. Has anyone else experienced this.
Sounds like you're losing tracking, that's what usually locks the view. Maybe you're leaning too far with the F4U.
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Strats still don't flash when attacked. I shelled Knight radar strat 5 min after HiTech was on line and said it was fixed. Logged off and repeated. Same result; no flashing.
My earlier attack was with a tank. Thinking it might be different for bombers I logged back on and attacked Knight ammo strat with B26s. No flash. Also noted a tank was shelling the ammo strat when I bombed it.
When I first took off with B26 had only one drone for first 3-4 min of flight. Looked around for 3rd drone but couldn't see it. Then it suddenly appeared in formation.
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Strats still don't flash when attacked. I shelled Knight radar strat 5 min after HiTech was on line and said it was fixed. Logged off and repeated. Same result; no flashing.
Condor, shelling the strat will not make it flash, you have to up a plane or an LVT. This is true in AH2 as well.
Oops just saw your latest post. :o
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When in a GV or an aircraft, looking out the window trees look normal when viewing in the open sunshine, however when you zoom in on the same view many of the trees become "shadowed" real dark. It almost appears like the vehicle its self is the shadow source.
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Condor, shelling the strat will not make it flash, you have to up a plane or an LVT. This is true in AH2 as well.
Oops just saw your latest post. :o
Interesting. Any time I've shelled a strat with a GV in AH2 it has flashed.
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When in a GV or an aircraft, looking out the window trees look normal when viewing in the open sunshine, however when you zoom in on the same view many of the trees become "shadowed" real dark. It almost appears like the vehicle its self is the shadow source.
I saw the same thing today.
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Interesting. Any time I've shelled a strat with a GV in AH2 it has flashed.
Condor, I assumed you were shelling from a CV, my bad. :o
You are correct, gv's at the strat should cause it to flash.
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Condor, I assumed you were shelling from a CV, my bad. :o
You are correct, gv's at the strat should cause it to flash.
Only if the GV is close enough to make the strat flash.
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Can anyone spot the bug? :)
int ctrlApplySettings(void)
{
#ifdef SOON
switch(_Settings.ViewDetailMode)
{
case ctrlDM_GROUND:
wldterrSetUseMaxOverlayDist(1);
wldterrSetOverlayVisAlt(100000);
wldSetTerrainVisDistance(maMILE(8));
wldterrForceTerrainUpdate( wldGetTerrain());
break;
case ctrlDM_SHORT:
wldterrSetUseMaxOverlayDist(0);
wldterrSetOverlayVisAlt(500);
wldSetTerrainVisDistance(maMILE(8));
wldterrForceTerrainUpdate( wldGetTerrain());
break;
case ctrlDM_MEDIUM:
wldterrSetUseMaxOverlayDist(0);
wldterrSetOverlayVisAlt(1500);
wldSetTerrainVisDistance(maMILE(18));
wldterrForceTerrainUpdate( wldGetTerrain());
break;
case ctrlDM_FULL:
wldterrSetUseMaxOverlayDist(0);
wldterrSetOverlayVisAlt(100000);
wldSetTerrainVisDistance(maMILE(18));
wldterrForceTerrainUpdate( wldGetTerrain());
break;
}
bgclntSetSquadHighLight(_Settings.SquadHL);
#endif
return 0;
}
I'm betting the L in HighLight should be lowerCase since it is just one word. Camel case is sneaky that way.
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Its this line
#ifdef SOON
is my way of commenting out blocks of code when I am doing major surgery.
In this case there was no longer any Distance mode Ground short medium or vehicle. So when I was doing the major part of the conversion I commented it out to get back to it.
this line
bgclntSetSquadHighLight(_Settings.SquadHL);
Happened to be in the "ifdefed" code.
HiTech
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you guys are silly
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you guys are silly
Its almost like they are talking another language. :O
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When in a GV or an aircraft, looking out the window trees look normal when viewing in the open sunshine, however when you zoom in on the same view many of the trees become "shadowed" real dark. It almost appears like the vehicle its self is the shadow source.
Wrote this up under this:
http://bbs.hitechcreations.com/smf/index.php/topic,381043.msg5074761/topicseen.html#msg5074761
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Wrote this up under this:
http://bbs.hitechcreations.com/smf/index.php/topic,381043.msg5074761/topicseen.html#msg5074761
I fixed this today for the next terrset release.
HiTech
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Yep, that would have prevented the whole block from running. I had to guess that SOON was the giveaway and never defined because I couldn't see anything else wrong.
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I can't see icons in the top gun of the B-26 in F1 mode. I can see Icons from F3 and all other gun positions.
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Bishops won field 51 on Crater map. Did a /.sf 51 and got an error message "Invalid 51"
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Another screen freeze in flight, tried alt-F4 did not work, Three finger got me an all white screen. Had to pinch computer out to unlock.
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Bishops won field 51 on Crater map. Did a /.sf 51 and got an error message "Invalid 51"
Because it's a CV and I suppose you weren't a Bishop?
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Fixed the Alt-tab problem, thank you very much.
- oldman
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Benn playing beta since te start of it, not the new one, if I type or even try to talk on vox I lock up and have to do a full reboot. very very frustrating.
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I fixed this today for the next terrset release.
HiTech
You rock!
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First time I start the game, all is ok.
I quit out.
Next time I start the game, TrackIR is disabled.
I quit out.
3rd time I start the game, TrackIR works again...
the cycle repeats with every other start having TrackIR disabled.
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Sounds like you're losing tracking, that's what usually locks the view. Maybe you're leaning too far with the F4U.
I used a look forward button to fix my line of sight to gun sight position(dot on screen) to look around the nose of fighters. In last patches the lookforward button nolonger freezes the view in that set position. The number pad views use to lock the views when using TIR until released also, nolonger does that. Think Beau is talking a similar type problem?
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cant create a custom arena
(http://i706.photobucket.com/albums/ww64/captain1ma/custom_zpsk6yg86es.jpg) (http://s706.photobucket.com/user/captain1ma/media/custom_zpsk6yg86es.jpg.html)
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opps. The max number of players in the custom arena is 16(or 32?) not 50. See if that fixes it.
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I apologize Hitech. I discovered that Windows was having trouble writing to the hard drive where I have AHIII installed. The freeze ups are being caused by a bad SATA cable. All fixed now.
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Quote from: Beau on Yesterday at 07:22:48 AM
Not sure if its a bug or just a setting but I have a problem with views using Trackir in Corsairs. This only happens in the Corsairs and not in any other plane I have flown. This problem does not exist in the f4u-1 but does in the others. So, I lean forward in the cockpit and set the view for that position. This makes it so that when I am sitting normally in the cockpit and I look to the rear I am away from the back of the seat and can see well, instead of the seat filling up the whole screen. I do this in every plane and it works well. I would think that most people do this as it moves you away from the back seat while looking around. After doing this while looking forward the views are locked in one position in the Corsairs. You can't lean sideways to look around a bar or to see around the nose of your plane. Also the up and down doesn't work. As soon as I look to the side or back or anywhere else but forward then they work. Never had this problem in AH2 as it worked very well. It just isn't working in AH3. Has anyone else experienced this.
Sounds like you're losing tracking, that's what usually locks the view. Maybe you're leaning too far with the F4U.
At first glance yes it would sound like I am leaning too far in the F4u but why would it only be in the 1A,D,C and-4 models and not the -1? Also it works perfectly in all the other planes I have tried. I realize this may be something I just have to live with but it is interesting to say the least. Also it only does it in AH3 and works fine in AH2. Its a real stumper. If anyone knows of a solution let me know please.
Thanks Coot
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I just did some testing with the trackir views in the f4u. The forward view is not totally locked. When I move my head from side to side in say the 1A it moved the view about an inch. When I get into the -1 and move my head to the side it looks like it moves at least 6 inches maybe more and I can see around the bars and to the sides of the nose. This is true in all other planes also. Could someone who has trackir see if it does this with them or am I just special.
Coot :huh :rolleyes:
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I just did some testing with the trackir views in the f4u. The forward view is not totally locked. When I move my head from side to side in say the 1A it moved the view about an inch. When I get into the -1 and move my head to the side it looks like it moves at least 6 inches maybe more and I can see around the bars and to the sides of the nose. This is true in all other planes also. Could someone who has trackir see if it does this with them or am I just special.
Coot :huh :rolleyes:
Only thing I noticed is the f4's default head position is very close to the head rest. Lean forward once and then try side to side.
HiTech
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The P-38J skins loaded a couple of skins but best i can tell the two skins loaded do not work. I have not seen any additional P-38J skin update in awhile.
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offline in both SFMA and CraterMA maps, the pt boat will spawn but is rolling and pitching with the water swells. I felt a little disoriented from the movement. My wish would be that the movement be reduced.
Also, when you start the engine, it runs for a second then dies and the pt boat begins smoking. You can't move off the spawn. I tried numerous bases on both maps and the same thing happened.
1i
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Alt-Tab causes CTD every time. The game produces no error messages or lingering tasks, requiring logoff/reboot to restart.
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offline in both SFMA and CraterMA maps, the pt boat will spawn but is rolling and pitching with the water swells. I felt a little disoriented from the movement. My wish would be that the movement be reduced.
Also, when you start the engine, it runs for a second then dies and the pt boat begins smoking. You can't move off the spawn. I tried numerous bases on both maps and the same thing happened.
1i
There is an option in Arena Settings/Arena Flags to turn off the waves.
HiTech
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I apologize Hitech. I discovered that Windows was having trouble writing to the hard drive where I have AHIII installed. The freeze ups are being caused by a bad SATA cable. All fixed now.
How did you know it was the cable? I've had similar issues with lockups, swaptronics or something else, tests?
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Yes normally I do lean forward then set that as default setting. But when I lean back straight it doesn't give me hardly any movement side to side and up and down. Is that what you mean?
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First time I start the game, all is ok.
I quit out.
Next time I start the game, TrackIR is disabled.
I quit out.
3rd time I start the game, TrackIR works again...
the cycle repeats with every other start having TrackIR disabled.
do you close and restart trackir everytime you log in?
semp
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First time I start the game, all is ok.
I quit out.
Next time I start the game, TrackIR is disabled.
I quit out.
3rd time I start the game, TrackIR works again...
the cycle repeats with every other start having TrackIR disabled.
Even in AH2 this happens like if you get disconnected. It happens if i switch between ah2 and ah3. What I do is call up trackir and hit center, then go back into ah3 or 2.
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Got stuck on a tree again in TT with an M18. Tried to get off but no movement at all.
10119,882,-5637,1.0,-0.6,-66.4
ndisles
FOV = 67.7
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I think the muzzle flash in tanks needs to be toned down. Makes it hard to see your hit sprite. Prefer the ah2 muzzle flash.
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I never saw the chute deploy when sups dropped...
I was in a vehicle on the ground but I don't recall
the terrain
Ram
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Sorry, just saw this thread.
Last night, I logged on to AHIII and vox did not work. When I attempted to transmit, I could see the highlights in the voice box but I could hear nothing, so I tuned to myself and got the same result. Highlight... no sound. (Other game sounds working fine). The game at least knows I'm attempting to transmit.
I've messed with everything, made sure router and PC firewalls are off (made exceptions for AHIII anyway). Rebooted. Uninstalled, downloaded/reinstalled game. Fiddled extensively with SounblasterZ settings as well as Window's sound configurations. Resetv1/2/3 numerous times in game, tried direct tuning to other people. Nothing... I can't hear anyone else, and they can't hear me.
This only happens in Open Melee and Special Events II. All other arena's I could tune to myself and it worked (although, nobody was in any of the other arenas to see if they could hear me).
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Driving into buildings. Like a tree will trap you, sideswiping some buildings will also grab your gv and slide it into the building. Sometimes it slides you back out and sometimes it will stop inside the building with the walls invisible and being able to fire out thru the invisible wall areas.
It is expected that driving and hitting a tree trunk will stop your tank. Some trees with long lower horizontal branches though will stop a tank even though the branch is just an inch or so thick. The tank is nowhere near the trunk, but the end of the horizontal branch stops it.
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Flew one sortie, landed, ended flight, and was stuck in the tower. Game froze. Had to <ctl/alt/del> to get out.
Also, next time on it took 2 tries to quit the game. 1st time returned to the "notice" screen.
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Latest patch, #3, is crashing game.
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There is a command line feature in AHIII where you can save a text file for the spot on the map you are experiencing an issue with the terrain like trees that capture your tank.
Below is the command, the resulting .txt file is saved in your settings folder. Then come in here copy and paste the info and Hitech can know where your problem was on the given terrain.
.psave filename <---- when you hit enter the .txt is added to the filename.
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Latest patch, #3, is crashing game.
yup same here.
Downloaded and got some errors on install.
Game opened fine, but DX11 lockup up as usual on first sortie.
Went to open DX9, and it wouldnt open.