Aces High Bulletin Board

General Forums => Open Beta Test => Topic started by: hitech on August 31, 2016, 01:44:36 PM

Title: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: hitech on August 31, 2016, 01:44:36 PM
Please your bugs here only and not in other threads.
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: Lusche on August 31, 2016, 02:53:05 PM
Strats still don't flash at enemy presence, air or ground. You can drive a tank right on the factory and chip it down happily with no one taking notice.
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: Randy1 on August 31, 2016, 03:26:23 PM
Still getting two mouse pointers on opening screen with arena message.  Click to close message does the same as alt-tab.  When you come back, the windows mouse is gone and the ah mouse pointer works as it should.

I found another set of trees on the crater map that you get stuck in and have to three finger it to get out.  Messed up the .psave so I will see if I can find it again.
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: BowHTR on August 31, 2016, 04:12:11 PM
Squad Highlight is not saving. You have to turn it back on every time you enter the arena.
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: BowHTR on August 31, 2016, 04:24:48 PM
When using .ef to tower out i get this error:

(http://s3.amazonaws.com/bwgwebsite/monthly_2016_08/large.Error1.jpg.8aa90bad52b9f8002fc15bd31aa51b4d.jpg)
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: mustng2 on August 31, 2016, 04:30:09 PM
Custom arena mission problem fixed!  Thanks much.
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: bustr on August 31, 2016, 04:39:37 PM
Sometimes on exit from offline a Microsoft error GUI is generated. Good thing is, now clicking cancel, cancels it. No more task manager. I don't know if this was related to adjusting something on my offline terrain. I was in and out of both applications back to back making the adjustments, then seeing how they worked on the terrain, then making more adjustments.

In the past with the alpha\beta, this happened from time to time with different patches once or twice exiting out. Then it never happened again with that patch. It seems to have cleared up for this patch.
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: Lusche on August 31, 2016, 04:41:43 PM
Now that the drones show up in flight, here's another example of drones blowing up without getting hit.
In this case, watch especially the last attack (about 07:40). Per film viewer (which matches my own memory) I achieve hits only on the lead bomber and set it ablaze, but the drone explodes almost immediately.

Film then ends abruptly, because AH did the same to me - it crashed.
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: BowHTR on August 31, 2016, 04:46:46 PM
Getting the square box bug. Happens the most when im in the clouds.

(http://i.imgur.com/3JBFkjF.jpg)
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: guncrasher on August 31, 2016, 05:06:57 PM
the mountinas and the clouds flicker a lot.


semp
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: Chalenge on August 31, 2016, 05:28:25 PM
The radio box that shows people in the room and tuned to your channel can be moved off the screen to the left, but is limited to the right.

This is at 3840 x 2160.

(http://i447.photobucket.com/albums/qq197/Chalenge08/ahss2_zps5pwxn45o.jpg)
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: Randy1 on August 31, 2016, 05:52:11 PM
TARGET software in AH3 fire the guns without pulling the trigger or it stops working all together.  Been that way since the first pre-release.
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: terrydew on August 31, 2016, 08:09:04 PM
Window with airspeed altitude is double image one on top of the other. Was good until I moved the window while in the rift cv1.

Terry
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: Bruv119 on September 01, 2016, 01:33:16 AM
Squad Highlight is not saving. You have to turn it back on every time you enter the arena.

was about to mention this,  can confirm that it is still happening since latest patch yesterday.  Guessing it is a simple fix?
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: Chalenge on September 01, 2016, 04:35:54 AM
Getting moderate freeze ups that I thought were associated with delay, but this morning there was no variance to speak of. Up until now the beta has been clean of this, but in the melee arena it is quite frequent.
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: Crash Orange on September 01, 2016, 06:28:51 AM
I still can't get a successful ditch on water, even at < 80 IAS and < 200 fps descent rate. Ditches on land seem to work fine. On water touch the surface = instant death.
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: Lusche on September 01, 2016, 06:39:43 AM
I still can't get a successful ditch on water, even at < 80 IAS and < 200 fps descent rate. Ditches on land seem to work fine. On water touch the surface = instant death.

In coastal waters I could.
In deep water, after taking off from a CV, I could not.  :frown:
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: Beau on September 01, 2016, 07:22:48 AM
Not sure if its a bug or just a setting but I have a problem with views using Trackir in Corsairs. This only happens in the Corsairs and not in any other plane I have flown. This problem does not exist in the f4u-1 but does in the others. So, I lean forward in the cockpit and set the view for that position. This makes it so that when I am sitting normally in the cockpit and I look to the rear I am away from the back of the seat and can see well, instead of the seat filling up the whole screen. I do this in every plane and it works well. I would think that most people do this as it moves you away from the back seat while looking around. After doing this while looking forward the views are locked in one position in the Corsairs. You can't lean sideways to look around a bar or to see around the nose of your plane. Also the up and down doesn't work. As soon as I look to the side or back or anywhere else but forward then they work. Never had this problem in AH2 as it worked very well. It just isn't working in AH3. Has anyone else experienced this.
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: mustng2 on September 01, 2016, 08:00:54 AM
Using a staged mission in custom arena the mission ran fine first time, then second time  locked at the briefing screen.  Ran another mission (1v1) and then tried mine again and it worked that time.  Tried the kill mission option, did not seem to make a difference.  I have had this happen before where mission runs first time, but not second time.
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: hitech on September 01, 2016, 08:29:19 AM
was about to mention this,  can confirm that it is still happening since latest patch yesterday.  Guessing it is a simple fix?
Can anyone spot the bug? :)


int ctrlApplySettings(void)
{
#ifdef SOON
   switch(_Settings.ViewDetailMode)
   {
      case ctrlDM_GROUND:
         wldterrSetUseMaxOverlayDist(1);
         wldterrSetOverlayVisAlt(100000);
         wldSetTerrainVisDistance(maMILE(8));
         wldterrForceTerrainUpdate( wldGetTerrain());
         break;
      case ctrlDM_SHORT:
         wldterrSetUseMaxOverlayDist(0);
         wldterrSetOverlayVisAlt(500);
         wldSetTerrainVisDistance(maMILE(8));
         wldterrForceTerrainUpdate( wldGetTerrain());
         break;
      case ctrlDM_MEDIUM:
         wldterrSetUseMaxOverlayDist(0);
         wldterrSetOverlayVisAlt(1500);
         wldSetTerrainVisDistance(maMILE(18));
         wldterrForceTerrainUpdate( wldGetTerrain());
         break;
      case ctrlDM_FULL:
         wldterrSetUseMaxOverlayDist(0);
         wldterrSetOverlayVisAlt(100000);
         wldSetTerrainVisDistance(maMILE(18));
         wldterrForceTerrainUpdate( wldGetTerrain());
         break;
   }
   bgclntSetSquadHighLight(_Settings.SquadHL);
#endif
   return 0;
}


Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: Lusche on September 01, 2016, 08:35:14 AM
I just stole your code  :noid
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: BowHTR on September 01, 2016, 09:02:15 AM
Can anyone spot the bug? :)


int ctrlApplySettings(void)
{
#ifdef SOON
   switch(_Settings.ViewDetailMode)
   {
      case ctrlDM_GROUND:
         wldterrSetUseMaxOverlayDist(1);
         wldterrSetOverlayVisAlt(100000);
         wldSetTerrainVisDistance(maMILE(8));
         wldterrForceTerrainUpdate( wldGetTerrain());
         break;
      case ctrlDM_SHORT:
         wldterrSetUseMaxOverlayDist(0);
         wldterrSetOverlayVisAlt(500);
         wldSetTerrainVisDistance(maMILE(8));
         wldterrForceTerrainUpdate( wldGetTerrain());
         break;
      case ctrlDM_MEDIUM:
         wldterrSetUseMaxOverlayDist(0);
         wldterrSetOverlayVisAlt(1500);
         wldSetTerrainVisDistance(maMILE(18));
         wldterrForceTerrainUpdate( wldGetTerrain());
         break;
      case ctrlDM_FULL:
         wldterrSetUseMaxOverlayDist(0);
         wldterrSetOverlayVisAlt(100000);
         wldSetTerrainVisDistance(maMILE(18));
         wldterrForceTerrainUpdate( wldGetTerrain());
         break;
   }
   bgclntSetSquadHighLight(_Settings.SquadHL);
#endif
   return 0;
}



Not a coder here, but my guess would be the red text.
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: Waffle on September 01, 2016, 09:17:38 AM
When using .ef to tower out i get this error:

(http://s3.amazonaws.com/bwgwebsite/monthly_2016_08/large.Error1.jpg.8aa90bad52b9f8002fc15bd31aa51b4d.jpg)

Tried to duplicate this, but cannot. what plane were you in? was engine on or off during reload?
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: BowHTR on September 01, 2016, 09:20:32 AM
Tried to duplicate this, but cannot. what plane were you in? was engine on or off during reload?

Engine was off sitting on the rearm pad. I was in a Pony D. Im not sure if it may cause the problem, but I use a macro with my Razor keyboard for .ef
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: JimmyD3 on September 01, 2016, 10:27:23 AM
Can anyone spot the bug? :)


int ctrlApplySettings(void)
{
#ifdef SOON
   switch(_Settings.ViewDetailMode)
   {
      case ctrlDM_GROUND:
         wldterrSetUseMaxOverlayDist(1);
         wldterrSetOverlayVisAlt(100000);
         wldSetTerrainVisDistance(maMILE(8));
         wldterrForceTerrainUpdate( wldGetTerrain());
         break;
      case ctrlDM_SHORT:
         wldterrSetUseMaxOverlayDist(0);
         wldterrSetOverlayVisAlt(500);
         wldSetTerrainVisDistance(maMILE(8));
         wldterrForceTerrainUpdate( wldGetTerrain());
         break;
      case ctrlDM_MEDIUM:
         wldterrSetUseMaxOverlayDist(0);
         wldterrSetOverlayVisAlt(1500);
         wldSetTerrainVisDistance(maMILE(18));
         wldterrForceTerrainUpdate( wldGetTerrain());
         break;
      case ctrlDM_FULL:
         wldterrSetUseMaxOverlayDist(0);
         wldterrSetOverlayVisAlt(100000);
         wldSetTerrainVisDistance(maMILE(18));
         wldterrForceTerrainUpdate( wldGetTerrain());
         break;
   }
   bgclntSetSquadHighLight(_Settings.SquadHL);
#endif
   return 0;
}



Haven't coded in years :)
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: Wiley on September 01, 2016, 11:00:10 AM
Can anyone spot the bug? :)


int ctrlApplySettings(void)
{
#ifdef SOON
   switch(_Settings.ViewDetailMode)
   {
      case ctrlDM_GROUND:
         wldterrSetUseMaxOverlayDist(1);
         wldterrSetOverlayVisAlt(100000);
         wldSetTerrainVisDistance(maMILE(8));
         wldterrForceTerrainUpdate( wldGetTerrain());
         break;
      case ctrlDM_SHORT:
         wldterrSetUseMaxOverlayDist(0);
         wldterrSetOverlayVisAlt(500);
         wldSetTerrainVisDistance(maMILE(8));
         wldterrForceTerrainUpdate( wldGetTerrain());
         break;
      case ctrlDM_MEDIUM:
         wldterrSetUseMaxOverlayDist(0);
         wldterrSetOverlayVisAlt(1500);
         wldSetTerrainVisDistance(maMILE(18));
         wldterrForceTerrainUpdate( wldGetTerrain());
         break;
      case ctrlDM_FULL:
         wldterrSetUseMaxOverlayDist(0);
         wldterrSetOverlayVisAlt(100000);
         wldSetTerrainVisDistance(maMILE(18));
         wldterrForceTerrainUpdate( wldGetTerrain());
         break;
   }
   bgclntSetSquadHighLight(_Settings.SquadHL);
#endif
   return 0;
}



If I'm reading it right, if one of the conditions in the switch statement is satisfied, it will never get to the bgclntsetsquadhighlight line, and the switch statement is always satisfied?

Wiley.
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: Dobs on September 01, 2016, 11:01:24 AM
Getting the square box bug. Happens the most when im in the clouds.

(http://i.imgur.com/3JBFkjF.jpg)

I get the same graphic issue.

Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: Easyscor on September 01, 2016, 11:48:01 AM
Can anyone spot the bug? :)


Yeah, I think so, but I did the last one. I'll just...
Hint: Something never runs.
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: Condor on September 01, 2016, 11:48:32 AM
Strats still don't flash when attacked. I shelled Knight radar strat 5 min after HiTech was on line and said it was fixed. Logged off and repeated. Same result; no flashing.
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: FLS on September 01, 2016, 12:02:46 PM
Not sure if its a bug or just a setting but I have a problem with views using Trackir in Corsairs. This only happens in the Corsairs and not in any other plane I have flown. This problem does not exist in the f4u-1 but does in the others. So, I lean forward in the cockpit and set the view for that position. This makes it so that when I am sitting normally in the cockpit and I look to the rear I am away from the back of the seat and can see well, instead of the seat filling up the whole screen. I do this in every plane and it works well. I would think that most people do this as it moves you away from the back seat while looking around. After doing this while looking forward the views are locked in one position in the Corsairs. You can't lean sideways to look around a bar or to see around the nose of your plane. Also the up and down doesn't work. As soon as I look to the side or back or anywhere else but forward then they work. Never had this problem in AH2 as it worked very well. It just isn't working in AH3. Has anyone else experienced this.

Sounds like you're losing tracking, that's what usually locks the view. Maybe you're leaning too far with the F4U.
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: Condor on September 01, 2016, 12:12:29 PM
Strats still don't flash when attacked. I shelled Knight radar strat 5 min after HiTech was on line and said it was fixed. Logged off and repeated. Same result; no flashing.

My earlier attack was with a tank. Thinking it might be different for bombers I logged back on and attacked Knight ammo strat with B26s. No flash. Also noted a tank was shelling the ammo strat when I bombed it.

When I first took off with B26 had only one drone for first 3-4 min of flight. Looked around for 3rd drone but couldn't see it. Then it suddenly appeared in formation.
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: JimmyD3 on September 01, 2016, 12:19:27 PM
Strats still don't flash when attacked. I shelled Knight radar strat 5 min after HiTech was on line and said it was fixed. Logged off and repeated. Same result; no flashing.

Condor, shelling the strat will not make it flash, you have to up a plane or an LVT. This is true in AH2 as well.

Oops just saw your latest post. :o
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: JimmyD3 on September 01, 2016, 12:24:08 PM
When in a GV or an aircraft, looking out the window trees look normal when viewing in the open sunshine, however when  you zoom in  on the same view many of the trees become "shadowed" real dark. It almost appears like the vehicle its self is the shadow source.
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: Condor on September 01, 2016, 12:24:24 PM
Condor, shelling the strat will not make it flash, you have to up a plane or an LVT. This is true in AH2 as well.

Oops just saw your latest post. :o

Interesting. Any time I've shelled a strat with a GV in AH2 it has flashed.
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: Condor on September 01, 2016, 12:25:59 PM
When in a GV or an aircraft, looking out the window trees look normal when viewing in the open sunshine, however when  you zoom in  on the same view many of the trees become "shadowed" real dark. It almost appears like the vehicle its self is the shadow source.

I saw the same thing today.
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: JimmyD3 on September 01, 2016, 12:26:49 PM
Interesting. Any time I've shelled a strat with a GV in AH2 it has flashed.

Condor, I assumed you were shelling from a CV, my bad. :o

You are correct, gv's at the strat should cause it to flash.
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: BowHTR on September 01, 2016, 12:27:54 PM
Condor, I assumed you were shelling from a CV, my bad. :o

You are correct, gv's at the strat should cause it to flash.

Only if the GV is close enough to make the strat flash.
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: doright on September 01, 2016, 01:10:14 PM
Can anyone spot the bug? :)


int ctrlApplySettings(void)
{
#ifdef SOON
   switch(_Settings.ViewDetailMode)
   {
      case ctrlDM_GROUND:
         wldterrSetUseMaxOverlayDist(1);
         wldterrSetOverlayVisAlt(100000);
         wldSetTerrainVisDistance(maMILE(8));
         wldterrForceTerrainUpdate( wldGetTerrain());
         break;
      case ctrlDM_SHORT:
         wldterrSetUseMaxOverlayDist(0);
         wldterrSetOverlayVisAlt(500);
         wldSetTerrainVisDistance(maMILE(8));
         wldterrForceTerrainUpdate( wldGetTerrain());
         break;
      case ctrlDM_MEDIUM:
         wldterrSetUseMaxOverlayDist(0);
         wldterrSetOverlayVisAlt(1500);
         wldSetTerrainVisDistance(maMILE(18));
         wldterrForceTerrainUpdate( wldGetTerrain());
         break;
      case ctrlDM_FULL:
         wldterrSetUseMaxOverlayDist(0);
         wldterrSetOverlayVisAlt(100000);
         wldSetTerrainVisDistance(maMILE(18));
         wldterrForceTerrainUpdate( wldGetTerrain());
         break;
   }
   bgclntSetSquadHighLight(_Settings.SquadHL);
#endif
   return 0;
}



I'm betting the L in HighLight should be lowerCase since it is just one word. Camel case is sneaky that way.
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: hitech on September 01, 2016, 01:24:55 PM
Its this line
#ifdef SOON

is my way of commenting out blocks of code when I am doing major surgery.

In this case there was no longer any Distance mode Ground short medium or vehicle. So when I was doing the major part of the conversion I commented it out to get back to it.

this line
 bgclntSetSquadHighLight(_Settings.SquadHL);

Happened to be in the "ifdefed" code.

HiTech

Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: NatCigg on September 01, 2016, 02:33:58 PM
you guys are silly
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: The Fugitive on September 01, 2016, 03:55:48 PM
you guys are silly

Its almost like they are talking another language.   :O
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: Dobs on September 01, 2016, 04:00:54 PM
When in a GV or an aircraft, looking out the window trees look normal when viewing in the open sunshine, however when  you zoom in  on the same view many of the trees become "shadowed" real dark. It almost appears like the vehicle its self is the shadow source.

Wrote this up under this:

http://bbs.hitechcreations.com/smf/index.php/topic,381043.msg5074761/topicseen.html#msg5074761
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: hitech on September 01, 2016, 04:15:49 PM
Wrote this up under this:

http://bbs.hitechcreations.com/smf/index.php/topic,381043.msg5074761/topicseen.html#msg5074761

I fixed this today for the next terrset release.

HiTech
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: Easyscor on September 01, 2016, 04:18:10 PM
Yep, that would have prevented the whole block from running. I had to guess that SOON was the giveaway and never defined because I couldn't see anything else wrong.
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: tuton25 on September 01, 2016, 05:21:34 PM
I can't see icons in the top gun of the B-26 in F1 mode. I can see Icons from F3 and all other gun positions.
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: Randy1 on September 01, 2016, 06:45:45 PM
Bishops won field 51 on Crater map.  Did a /.sf 51 and got an error message "Invalid 51"
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: Randy1 on September 01, 2016, 07:41:52 PM
Another screen freeze in flight, tried alt-F4 did not work,  Three finger got me an all white screen.  Had to pinch computer out to unlock.
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: Lusche on September 01, 2016, 08:54:45 PM
Bishops won field 51 on Crater map.  Did a /.sf 51 and got an error message "Invalid 51"

Because it's a CV and I suppose you weren't a Bishop?
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: Oldman731 on September 01, 2016, 09:25:38 PM
Fixed the Alt-tab problem, thank you very much.

- oldman
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: boxboy28 on September 01, 2016, 09:41:51 PM
Benn playing beta since te start of it, not the new one, if I type or even try to talk on vox I lock up and have to do a full reboot.  very very frustrating.
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: Dobs on September 01, 2016, 10:57:38 PM
I fixed this today for the next terrset release.

HiTech

You rock!
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: streakeagle on September 01, 2016, 11:01:53 PM
First time I start the game, all is ok.
I quit out.
Next time I start the game, TrackIR is disabled.
I quit out.
3rd time I start the game, TrackIR works again...
the cycle repeats with every other start having TrackIR disabled.
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: 1stpar3 on September 01, 2016, 11:06:47 PM
Sounds like you're losing tracking, that's what usually locks the view. Maybe you're leaning too far with the F4U.
I used a look forward button to fix my line of sight to gun sight position(dot on screen) to look around the nose of fighters. In last patches the lookforward button nolonger freezes the view in that set position. The number pad views use to lock the views when using TIR until released also, nolonger does that. Think Beau is talking a similar type problem?
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: captain1ma on September 01, 2016, 11:19:48 PM
cant create a custom arena

(http://i706.photobucket.com/albums/ww64/captain1ma/custom_zpsk6yg86es.jpg) (http://s706.photobucket.com/user/captain1ma/media/custom_zpsk6yg86es.jpg.html)
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: Easyscor on September 02, 2016, 01:22:43 AM
opps. The max number of players in the custom arena is 16(or 32?) not 50. See if that fixes it.
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: Chalenge on September 02, 2016, 04:20:51 AM
I apologize Hitech. I discovered that Windows was having trouble writing to the hard drive where I have AHIII installed. The freeze ups are being caused by a bad SATA cable. All fixed now.
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: Beau on September 02, 2016, 06:45:34 AM

Quote from: Beau on Yesterday at 07:22:48 AM

    Not sure if its a bug or just a setting but I have a problem with views using Trackir in Corsairs. This only happens in the Corsairs and not in any other plane I have flown. This problem does not exist in the f4u-1 but does in the others. So, I lean forward in the cockpit and set the view for that position. This makes it so that when I am sitting normally in the cockpit and I look to the rear I am away from the back of the seat and can see well, instead of the seat filling up the whole screen. I do this in every plane and it works well. I would think that most people do this as it moves you away from the back seat while looking around. After doing this while looking forward the views are locked in one position in the Corsairs. You can't lean sideways to look around a bar or to see around the nose of your plane. Also the up and down doesn't work. As soon as I look to the side or back or anywhere else but forward then they work. Never had this problem in AH2 as it worked very well. It just isn't working in AH3. Has anyone else experienced this.


Sounds like you're losing tracking, that's what usually locks the view. Maybe you're leaning too far with the F4U.


At first glance yes it would sound like I am leaning too far in the F4u but why would it only be in the 1A,D,C and-4 models and not the -1? Also it works perfectly in all the other planes I have tried. I realize this may be something I just have to live with but it is interesting to say the least. Also it only does it in AH3 and works fine in AH2. Its a real stumper. If anyone knows of a solution let me know please. 
Thanks    Coot

Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: Beau on September 02, 2016, 07:21:00 AM
I just did some testing with the trackir views in the f4u. The forward view is not totally locked. When I move my head from side to side in say the 1A it moved the view about an inch. When I get into the -1 and move my head to the side it looks like it moves at least 6 inches maybe more and I can see around the bars and to the sides of the nose. This is true in all other planes also. Could someone who has trackir see if it does this with them or am I just special.

Coot :huh :rolleyes:
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: hitech on September 02, 2016, 08:35:40 AM
I just did some testing with the trackir views in the f4u. The forward view is not totally locked. When I move my head from side to side in say the 1A it moved the view about an inch. When I get into the -1 and move my head to the side it looks like it moves at least 6 inches maybe more and I can see around the bars and to the sides of the nose. This is true in all other planes also. Could someone who has trackir see if it does this with them or am I just special.

Coot :huh :rolleyes:

Only thing I noticed is the f4's default head position is very close to the head rest. Lean forward once and then try side to side.

HiTech
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: Randy1 on September 02, 2016, 09:02:58 AM
The P-38J skins loaded a couple of skins but best i can tell the two skins loaded do not work.  I have not seen any additional  P-38J skin update in awhile.
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: 1ijac on September 02, 2016, 09:41:49 AM
offline in both SFMA and CraterMA  maps, the pt boat will spawn but is rolling and pitching with the water swells.  I felt a little disoriented from the movement.  My wish would be that the movement be reduced.

Also, when you start the engine, it runs for a second then dies and the pt boat begins smoking.  You can't move off the spawn.  I tried numerous bases on both maps and the same thing happened.

1i


























Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: Simon on September 02, 2016, 10:04:41 AM
Alt-Tab causes CTD every time. The game produces no error messages or lingering tasks, requiring logoff/reboot to restart.
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: hitech on September 02, 2016, 10:10:04 AM
offline in both SFMA and CraterMA  maps, the pt boat will spawn but is rolling and pitching with the water swells.  I felt a little disoriented from the movement.  My wish would be that the movement be reduced.

Also, when you start the engine, it runs for a second then dies and the pt boat begins smoking.  You can't move off the spawn.  I tried numerous bases on both maps and the same thing happened.

1i

There is an option in Arena Settings/Arena Flags to turn off the waves.

HiTech
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: Hungry on September 02, 2016, 10:30:04 AM
I apologize Hitech. I discovered that Windows was having trouble writing to the hard drive where I have AHIII installed. The freeze ups are being caused by a bad SATA cable. All fixed now.

How did you know it was the cable?  I've had similar issues with lockups, swaptronics or something else, tests?
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: Beau on September 02, 2016, 11:32:25 AM
Yes normally I do lean forward then set that as default setting. But when I lean back straight it doesn't give me hardly any movement side to side and up and down. Is that what you mean?
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: guncrasher on September 02, 2016, 12:10:51 PM
First time I start the game, all is ok.
I quit out.
Next time I start the game, TrackIR is disabled.
I quit out.
3rd time I start the game, TrackIR works again...
the cycle repeats with every other start having TrackIR disabled.

do you close and restart trackir everytime you log in?


semp
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: Randy1 on September 02, 2016, 12:23:20 PM
First time I start the game, all is ok.
I quit out.
Next time I start the game, TrackIR is disabled.
I quit out.
3rd time I start the game, TrackIR works again...
the cycle repeats with every other start having TrackIR disabled.

Even in AH2 this happens like if you get  disconnected.  It happens if i switch between ah2 and ah3.  What I do is call up trackir and hit center, then go back into ah3 or 2.
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: JimmyD3 on September 02, 2016, 12:30:02 PM
Got stuck on a tree again in TT with an M18. Tried to get off but no movement at all.

10119,882,-5637,1.0,-0.6,-66.4
ndisles
FOV = 67.7
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: flatiron1 on September 02, 2016, 01:17:57 PM
I think the muzzle flash in tanks needs to be toned down. Makes it hard to see your hit sprite. Prefer the ah2 muzzle flash.
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: Ramesis on September 02, 2016, 01:23:16 PM
I never saw the chute deploy when sups dropped...
I was in a vehicle on the ground but I don't recall
the terrain
Ram
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: Tumor on September 02, 2016, 02:09:16 PM
Sorry, just saw this thread.

Last night, I logged on to AHIII and vox did not work.  When I attempted to transmit, I could see the highlights in the voice box but I could hear nothing, so I tuned to myself and got the same result.  Highlight... no sound.  (Other game sounds working fine).  The game at least knows I'm attempting to transmit.

I've messed with everything, made sure router and PC firewalls are off (made exceptions for AHIII anyway).  Rebooted.  Uninstalled, downloaded/reinstalled game.  Fiddled extensively with SounblasterZ settings as well as Window's sound configurations. Resetv1/2/3 numerous times in game, tried direct tuning to other people.  Nothing... I can't hear anyone else, and they can't hear me.

This only happens in Open Melee and Special Events II.  All other arena's I could tune to myself and it worked (although, nobody was in any of the other arenas to see if they could hear me).
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: redcatcherb412 on September 02, 2016, 02:18:35 PM
Driving into buildings.  Like a tree will trap you, sideswiping some buildings will also grab your gv and slide it into the building.  Sometimes it slides you back out and sometimes it will stop inside the building with the walls invisible and being able to fire out thru the invisible wall areas.

It is expected that driving and hitting a tree trunk will stop your tank.  Some trees with long lower horizontal branches though will stop a tank even though the branch is just an inch or so thick. The tank is nowhere near the trunk, but the end of the horizontal branch stops it.
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: popeye on September 02, 2016, 02:24:45 PM
Flew one sortie, landed, ended flight, and was stuck in the tower.  Game froze.  Had to <ctl/alt/del> to get out.

Also, next time on it took 2 tries to quit the game.  1st time returned to the "notice" screen.
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: Rich46yo on September 02, 2016, 02:29:39 PM
Latest patch, #3, is crashing game.
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: bustr on September 02, 2016, 02:46:43 PM
There is a command line feature in AHIII where you can save a text file for the spot on the map you are experiencing an issue with the terrain like trees that capture your tank.

Below is the command, the resulting .txt file is saved in your settings folder. Then come in here copy and paste the info and Hitech can know where your problem was on the given terrain.

.psave filename   <---- when you hit enter the .txt is added to the filename.
Title: Re: Pre-release Patch 2 ** DX11 ** Released: Issues/Bug Reports
Post by: Lazerr on September 02, 2016, 02:57:46 PM
Latest patch, #3, is crashing game.

yup same here.


Downloaded and got some errors on install.

Game opened fine, but DX11 lockup up as usual on first sortie.

Went to open DX9, and it wouldnt open.