Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Ack-Ack on September 06, 2016, 05:25:35 PM
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I'd like to toss this wish out again and that is to revamp the perk system by getting rid of the separate perk categories and instead create a "Universal" perk pool. This will allow players to spend their perks more easily as they are no longer restrained by not having enough perks in the category of their perk ride.
Scratching my head trying to remember what our idea was when we made 3 different categories.
HiTEch
ack-ack
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Dunno... right now it's extremely easy to farm many perks in bombers with little to none "risk", investment or player interactivity. Maybe bomber perk gain respectively plane perk prices would need an adjustment in such a scenario. :headscratch:
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I think Snail may be right, two nights ago I upped a set of TU2's hit town, ditched my drones killed one 38 and then got shot down. 32 perks seemed a bit high to me for 10-15 mins of flight. There may have been a high perk point bonus but I don't pay much attention to that stuff. Then again it may facilitate people hanging around longer if they get to use Tempests and Dueces more often.
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Bomb ships in a port that's close with B25's an ohh boy done right I've seen 100 perk runs.
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this is a very good idea. one pool of perks to use as we wish.
semp
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Add a couple more P-51 variants and then perk the D.
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I don't spend enough time in Bombers to get perks(and when I'm in buffs I'm in B17s so don't get many other then killing fighters) but I would like to join some B29 missions and I for sure have enough Fighter perks for that.
+1
We can't say in one thread it's hard for an average player to get perks and in another say it's too easy Snail :aok
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We can't say in one thread it's hard for an average player to get perks and in another say it's too easy Snail :aok
Sure we can. It's a lot harder to get fighter perks than bomber perks under the current system. If it becomes a common pool, the path of least resistance would be to farm perks with bombers.
I like the common pool. I also like the idea that perks are arena specific.
+1
Wiley.
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We can't say in one thread it's hard for an average player to get perks and in another say it's too easy Snail :aok
Fighter perks vs bomber perks.
For fighter perks you have to engage other people. That makes it more difficult than getting bomber perks, where you just have to hit certain remote targets to get perks by a much higher rate per hour than fighter perks. And you don't have to engage/interact with anybody.
As I kept book on all my bomber sorties since 2012 I know I averaged about 13 perks per hour in non-perked bombers without even trying to perk farm. It would be impossible for me to do anything like that in a fighter. The occasional gazillion perk sortie in a D-11 doesn't change the average long time per hour perk gain that much.
The average player gets like 2-4 per hour in a fighter. Back in the day I managed to achieve a stable 8-10 p/h but couldn't do that good anymore due to lack of targets in my timezone.
If I would try to perk farm during off hours in the G4M or Ki-67, I could do 30+ perks/hour consistently, with little 'risk' and little actual skill investment.
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Perhaps, air to air kills, even those from a gunner seat, should toss those perks into the 'fighter' category while kills with ordnance (to include players, buildings, etc.) will lump them under bomber perks?
This way you don't run into the issue of bombers farming perks for fighters, and you can still earn some fighter perks for dogfighting in a B-25 or some such.
If such a thing were to be implemented, I imagine GV perks would still be implemented in the same way they currently are.
Thoughts?
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Big +1
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I see the point of the wish but see a flaw. With a perk pool you throw off the balance in pure GV play, fighter play and bomber play. I will use myself as an example. I have a ton of fighter perks. I rarely use them since I prefer non-perked fighters over perked ones. Now if i could use them for tanks, I could use a tiger II every time I upped always having enough perks with fighter play. The Perk system and eny is a method of control of the TigerII by limiting their play. A perk pool would upset the balance to some degree. The same thing would happen with the B-29.
If we went to a perk pool I would say it is all bad just not all good either.
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+1
If people start upping mass bombers to get these easy perks then the fighters will have something to shoot at...
I wouldn't mind using my fighter perks for Tiger 2s and such...
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+1
If people start upping mass bombers to get these easy perks then the fighters will have something to shoot at...
More likely are mass complaints because of all that damn elusive high bombers :old:
If they are would join a battle during primetime, that would be great, but perk farming aint usually done that way... ;)
I wouldn't object to a pool, but the perk economy would have to be rebalanced.
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I took another look at my numbers. Over the course of 209 flights in the C-47 (195 of them being totally safe resupply runs) I made 24.5 perks/hour. For resupplying strats & towns.
Try to get that average in a fighter.
In other words: Resupping can easily net a totally average player about 6-8 times more perks than fighting in a fighter.
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More likely are mass complaints because of all that damn elusive high bombers :old:
If they are would join a battle during primetime, that would be great, but perk farming aint usually done that way... ;)
I wouldn't object to a pool, but the perk economy would have to be rebalanced.
The problem with rebalancing, if you adjust it so a guy that's farming by resupplying gains something closer to what a guy gets when he's flying a fighter or bomber, depending on the player that might make resupplying less attractive. Or, by tuning it so bombing is based around what a guy hitting closely spaced town centers can achieve, it hobbles the guy that's actually doing more "useful" tactical bombing and now he's getting less perks for it.
If you balance things for hardcore grinders, it affects the less hardcore moreso, IMO.
Wiley.
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I would disagree for me personally, bomber perks might be easier skill wise but I don't have the time to bomber perk farm (my fighter perks come mainly from flying the 190F8 to pork fields)....I'm sure many have the same problem when it comes to buff perks.
I think the univeral perk system would make us see more perk rides but I don't think that's a bad thing overall...yea ones and 2 vets will be doing nothing but upping easy mode perk rides for score but the vast majority of "good sticks" don't rely on perk rides for score....heck the Dora, N1k, LA7, F4U1A and Pony aren't perked but are nearly as capable as the Temp, F4U4, and CHog...More B29s might be a bad thing but if it comes to that you raise its perk to match the 262 or more. And when it comes to ME262s...most kills by most pilots are either buffs or AFK/SA lacking kills.
I don't see any big glaring issues with this wish personally, I think if anything it helps new pilots get in perk ride missions, which was definitely something I felt left out on when I was new.
:salute
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The problem with rebalancing, if you adjust it so a guy that's farming by resupplying gains something closer to what a guy gets when he's flying a fighter or bomber, depending on the player that might make resupplying less attractive. Or, by tuning it so bombing is based around what a guy hitting closely spaced town centers can achieve, it hobbles the guy that's actually doing more "useful" tactical bombing and now he's getting less perks for it.
If you balance things for hardcore grinders, it affects the less hardcore moreso, IMO.
Wiley.
Of course there is no perfect 'fair' balance. But there are better and worse ones, and there are several things you can adjust. Object worth, plane perk costs, max perk limits (we already have that one on resupply) and so on.
As is, an average player could make 3 times as many perks in ordinary "tactical" missions and like 6-8 times in pure milk missions vs flying a fighter. See the C-47 example I documented above.
24.5 perk per hour. And no, for bomber perk farming at a high rate you don't need to fly 2 hour sorties...
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Of course there is no perfect 'fair' balance. But there are better and worse ones, and there are several things you can adjust. Object worth, plane perk costs, max perk limits (we already have that one on resupply) and so on.
As is, an average player could make 3 times as many perks in ordinary "tactical" missions and like 6-8 times in pure milk missions vs flying a fighter. See the C-47 example I documented above.
24.5 perk per hour. And no, for bomber perk farming at a high rate you don't need to fly 2 hour sorties...
Yeah. Myself flying practically exclusively fighter with the occasional CV smashing, I'm doing really good to replace a 262 per month.
I'm personally of the opinion balance it for the more typical player usage and if a guy wants to farm legitimately, let him.
Wiley.
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I'd like to toss this wish out again and that is to revamp the perk system by getting rid of the separate perk categories and instead create a "Universal" perk pool. This will allow players to spend their perks more easily as they are no longer restrained by not having enough perks in the category of their perk ride.
ack-ack
+1
It's time for a change! - Homer Simpson
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+1
I actually wanted to post this wish awhile back.
I don't get to play that much and when I do I fly what I like which is bombers. Because of this I usually have thousands of bomber perks but no GV or Fighter perks. It would be so nice to be able have a pool where I can earn perks to fly and drive everything in the game.
Another thought is if I can easily earn perks in my bomber and use them to fly say a 262, then I won't be timid while flying the 262 because I can re-earn the perks if lost. I used to take B29s up and get them killed in stupid ways simply because I could easily get the perks back, I can't do that in fighters.
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If there is such an issue with bomber perks being too easy to get compared to fighter perks, why not have a system where you can buy fighter perks with bomber perks? 2 bomber perks for 1 fighter (or whatever ratio makes it more even).
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If there is such an issue with bomber perks being too easy to get compared to fighter perks, why not have a system where you can buy fighter perks with bomber perks? 2 bomber perks for 1 fighter (or whatever ratio makes it more even).
Wouldn't it be easier to just tax the transfer of perks from one category to another? Wanna transfer perks, its gonna cost you perks.
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I think we are saying (or mean to say) the same thing.
Sent from my SM-G900V using Tapatalk
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Another idea would be to create a system to the way World of Tanks distributes its XP. Perks would be split between the category they were earned in and a common pool. IE I go on a bombing mission and earn 10 perks, 5 go into the bomber perk category and 5 go into the common pool to be used on anything.
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Both are good ideas and would be easily scalable without any further adjustments to all the other things.
I, for one, would prefer the transfer method, shift your perks to another category by a rate of 2-1 for example.
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:aok
+1
:rock
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Scratching my head trying to remember what our idea was when we made 3 different categories.
HiTEch
Wonder if this choice had something to do with worries players would rely on perk rides only to achieve #1 each month on the WEB front page? I think SHawk blew holes in that worry for about 3 years straight. What did he have, about 100,000 perks earned from the early days by out flying his opponents? A common pool for all your perk points earned, then apply able to any perk ride in the game would probably not end up with the game out of balance any more than it normally is.
AHIII just come back in a HurriC with bombs for that slow mo Tiger2. Maybe more ch200 chatter about LaMo game play because more players would be able to get in Tempests, Chogs, and 262 than before. It isn't like we don't already have a small number of vets who get bored, turn off their tracers and HO on every pass in Tempests, Chogs, and 262....and D9, 152, La, Yak3, 51D, spit16, NiK2...... :O
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Perhaps, air to air kills, even those from a gunner seat, should toss those perks into the 'fighter' category while kills with ordnance (to include players, buildings, etc.) will lump them under bomber perks?
This way you don't run into the issue of bombers farming perks for fighters, and you can still earn some fighter perks for dogfighting in a B-25 or some such.
If such a thing were to be implemented, I imagine GV perks would still be implemented in the same way they currently are.
Thoughts?
Now this is a spiffy idea! +1 :aok Another possibility would be to merge the "Attack" and "Bomber" perk categories. However, I like this idea of EskimoJoe's better.
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Now this is a spiffy idea! +1 :aok Another possibility would be to merge the "Attack" and "Bomber" perk categories. However, I like this idea of EskimoJoe's better.
The issue is if you take the fighter perks away from jabo ops, there goes the main way many people can earn fighter perks.
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Both are good ideas and would be easily scalable without any further adjustments to all the other things.
I, for one, would prefer the transfer method, shift your perks to another category by a rate of 2-1 for example.
I like this.
Now this is a spiffy idea! +1 :aok Another possibility would be to merge the "Attack" and "Bomber" perk categories. However, I like this idea of EskimoJoe's better.
I was just thinking on it again. What would the solution be for bombers getting strafing kills on GVs? Or even fighters getting strafing kills? I'd vote half and half, split between both fighter and bomber perks, would seem fair. Would not count in a heavy bomber such as a B-17, to not encourage deathstar formations trying to endlessly ping GVs.
I don't know, just spitballing for the brainstorm. Ultimately, I think a perk revamp is less than crucial, but maybe in the coming months after III is released, bugs hammered out, and everyone at HTC gets a few drinks and some time off.
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You guys ever noticed that aside from the complexity of how score is generated to get you on the front page every month, Hitech keeps everything else simple. You might have a better chance of getting this wish selling a single bucket item and let him run with it if it suits his fancy to expand the format.
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I already have a hard time surviving with expert pilots flying (should- be- lower- than -ENY- 5- planes) in my ENY15-ENY35+ planes already.
Getting banged in a 1943 ride by a pair LA-7s, or a pair of P51D boomzooming from the stratosphere its not my idea of fun already.
If that change to tempest, 163, 262,f4u4 (why dont we have the F4u4c btw ?), my squad would probably slip away for another place.
What do we really want to see in LWA ?
Should all planes made 1943-first half of 1944 be obsolete like a sopwith camel in LWA ?
Only if the really "should-be-perked" planes would be just that, I all for it.
The list is not that long really
The 3-gun LA-7 is by far the highest contender, but there is others.
At least half of my squad have 20k+ fighter perk points. If we where to fly the very best of the best planes and fight together ontop of that LWA could be more fun for us, but for the arena as a whole ?
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(why dont we have the F4u4c btw ?), . . .
Korean era.
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thanks for input, Chalenge.
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i think a universal perk pool would be great.. just perk more of the planes and vech's accordingly, the only problem i see with that is people upping tons of bombers to gain tons of perks that they couldn't have gained traditionally in the GV and plane department. so making things worth more perks and perking perviously none perked stuff would be a good trade off
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If people want to put in the time to fly bombers and amass perks so they can drive the tanks they want to drive, what's the harm?
You could probably build in an inflation mechanism for perk calculations based on the overall effectiveness or win/loss rate of a given vehicle to prevent the KT/262 spam that everyone is really worried about.
Another idea would be to have one pool, but weight the value according to the relative difficulty of what was used to earn it beyond the ENY (assuming that's still a thing)
e.g.,
Fighters input points to the pool at the highest base rate (still adjusted by relative difficulty of fighter flown), but the best fighters cost the most
GVs input to the pool at a moderate base rate (still adjusted by relative difficulty of GV driven), and GVs are moderately expensive (the best being very expensive)
Bombers input points to the pool at the lowest base rate (adjusted as above), but are relatively cheap to requisition
At the end of the day, people that struggle to net perks aren't going to be extreme threats while driving perk vehicles, right?