Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Mano on September 20, 2016, 11:18:28 PM

Title: Put the GV spawns into CraterMA back like they were in AH2
Post by: Mano on September 20, 2016, 11:18:28 PM
Could we please have the spawns back into the Crater portion of CraterMA liked they used to be in AH2.
There were 3 gv spawns from each country that faced one country on the left, the other country on the right, and the middle spawn faced
what ever tanks or GV's were in Tank Town.

It was instant action for the GV'ers. When the Crater map came up, every GV'er went to the Crater portion of the map for instant fun. Now, no one goes to Crater because they have to drive for 10 minutes. CraterMA was allot of fun for GV'ers in AH2. It was the most popular map for GV'ers.

Respectfully requesting.

 :salute
Title: Re: Put the GV spawns into CraterMA back like they were in AH2
Post by: scott66 on September 21, 2016, 03:11:05 AM
Leave it alone!! Now that I have to drive 10 min to find a battle I last 11 min longer now.. If i spawned in and drove two min to battle I would only last 90 second's :neener:
Title: Re: Put the GV spawns into CraterMA back like they were in AH2
Post by: Condor on September 21, 2016, 09:38:41 AM
Yes, please grant Mano's request!
Title: Re: Put the GV spawns into CraterMA back like they were in AH2
Post by: waystin2 on September 21, 2016, 09:55:36 AM
+1 my Hurricane IID does not like an empty CraterMA center!
Title: Re: Put the GV spawns into CraterMA back like they were in AH2
Post by: 8thJinx on September 21, 2016, 10:17:03 AM
(http://i772.photobucket.com/albums/yy2/dtoakridge/oliver%20poster%202_zpsl6vqnxeu.jpg)
Title: Re: Put the GV spawns into CraterMA back like they were in AH2
Post by: Randy1 on September 21, 2016, 12:12:07 PM
I am sure Greebo is thinking the same thing.
Title: Re: Put the GV spawns into CraterMA back like they were in AH2
Post by: Rondar on September 21, 2016, 04:09:53 PM
Yes yes.  Back like it was.  Made a lot of fun for everyone.
Title: Re: Put the GV spawns into CraterMA back like they were in AH2
Post by: CAV on September 21, 2016, 05:01:57 PM

As a retired U.S. Army tanker, 24 years in the Armored Cavalry. All I can say is...........

Leave it as it is, the terrain, trees & the spawns... This is as close as AH has ever been to true Armored Warfare!!!

(http://static.boredpanda.com/blog/wp-content/uploads/2015/12/tanks-taken-over-by-nature-361__880.jpg)
Title: Re: Put the GV spawns into CraterMA back like they were in AH2
Post by: Lusche on September 21, 2016, 05:17:41 PM
Leave it as it is, the terrain, trees & the spawns... This is as close as AH has ever been to true Armored Warfare!!!


Maybe it is, but it comes at a cost. TT is almost totally deserted now. ;)

Which is, as some may remember, what I predicted after seeing the terrain in BETA :devil  :bolt:
Title: Re: Put the GV spawns into CraterMA back like they were in AH2
Post by: CAV on September 21, 2016, 05:54:18 PM

Quote
Maybe it is, but it comes at a cost. TT is almost totally deserted now.


That may not be that bad of a thing...   What happen there can never be called a .... combat simulation.

The kiddie pool, xbox/playstation type players  will relearn how to tank. The downside is they will probably come up with something just as lame.  :frown:
Title: Re: Put the GV spawns into CraterMA back like they were in AH2
Post by: bustr on September 21, 2016, 05:55:16 PM
If the spawns get moved to bias the GV base they come from, then you have to have a carrot in the center of the tank town object to get players to venture out into danger. Most of the old TT fans I listen to are PO'd and unwilling to go into the new TT object. The trees have made the proposition very dangerous because none of them want to die a million times to a hand full of players already with the skillz, to learn a skill set they have avoided suffering through for years in AH2. The old CrateMA tank town didn't require driving anywhere to shoot at other tanks and rack up kills. Just making sure you moved a few feet at a time when some snipe located you. A very addictive lazy tank game.

The tank town object is four 1 mile squares. What they probably want is at least a 1000ft high escarpment with spawns just bakc from the edge on their base side. And places to hide in and to snipe from. The only places they will get shots at tanks in tank town will be if players try to use the roads, venture across the open grass areas, or drive up onto the center king of the hill mound. Otherwise, to be able to snipe down into tank town they will be sitting ducks to all the tanks hidden in the trees. And those ack fields with 63 88mm on each one, players groused about bomb****s, but the AH2 TT tended to be a very populated and lively place for "everyone" even with all the grumbling.

The offline gunnery training terrain I made available in the General forum has a road map of the tank town object in it so you have some idea of where things are. I have salted that offline terrain with 200+ tank objects to help you develop strategies to sneak around TT, villages, farmland, along with the town that has tanks all over it. You can print out the TT road map and keep notes of some good hiding spots on tall hills covered in trees. And a few other deceptive features you will never learn about if you don't have an offline way to drive around in TT to really explore it from a tankers PoV. Turn of shadows, reflections, and clutter to help see back in the trees.   
Title: Re: Put the GV spawns into CraterMA back like they were in AH2
Post by: TyFoo on September 23, 2016, 12:25:37 PM
The GV numbers in the New Crater map are extremely low to non-existent in TT, when compared to the Old Crater map.

Regardless if the old map made for a "lazy tank game",  the players liked it, and it brought the overall numbers of the arena up when Crater was on. Perhaps its my own bias but I would venture to say that Crater was one of the most popular maps since Trinity. It was for GV'ers anyway.

I like AHIII, and I welcome any change to improve the game, but if it doesn't work - it doesn't work. The GV'ers tried it, the numbers show that the current setup is not getting results.

Hence I respectfully add my vote to change the spawns. . . . Make spawns 5k off another's base, put them back as they were, do something, but don't leave them as they are.

TyFoo
Title: Re: Put the GV spawns into CraterMA back like they were in AH2
Post by: bustr on September 23, 2016, 12:40:22 PM
Greebo once told me how the AH2 crater TT turned out was not how he wanted it to work. Some limitation in the AH2 terrain editor forced how he created that configuration. AH3 CraterMA TT is how he originally wanted to do it. The 12k caldera was supposed to eliminate gratuitous bomb slinging to let the tanks shoot each other in peace. It is euphemistically a good action melting pot for tanks and aircraft but, he placed three ack feilds in there with 63 AI 88mm. You even have to be careful flying a storch.

If Greebo wants to he can adjust the current crater to play more like the AH2 version with an exception. Waffle made the 2x2 Tank Town object with trees as a permanent part of the object. It inherits trees and clutter from the tile set used to paint the terrain. One problem with that large object is it needs it's own map due to it's size and complexity. If my gunnery training terrain ever makes it up on the terrain HOST, then along with a var and dod control file download, I will include a road map of the TT object for the maps folder.
Title: Re: Put the GV spawns into CraterMA back like they were in AH2
Post by: lunatic1 on September 23, 2016, 12:50:51 PM
whiners----ohhhhh I gotta drive to and hunt for a kill..oh dear me :joystick:
Title: Re: Put the GV spawns into CraterMA back like they were in AH2
Post by: Mano on September 23, 2016, 01:58:34 PM
Luny we all want Crater full of GV'ers again.

 :salute
Title: Re: Put the GV spawns into CraterMA back like they were in AH2
Post by: bustr on September 23, 2016, 02:59:11 PM
The problem is the tank town object and it's scale.

Below are two screen shots from a 1000ft high ridge over looking the tank town object on my gunnery terrain. The first is unzoomed, second zoomed. I've included an aerial screen shot from directly above which I've made a map of the TT object. There are over 100 tanks hidden on that object. The only ones you can see are exposed in the open. And to see them to shoot at, my position is fully exposed to any of the hidden tanks that can fire up through the trees at me. This object is not designed for long range sniping because no one has to use the roads to give you shots. And that little town on the left, there are tanks in and just around it in the trees. See any? There is a squadron of Russian tanks sitting in an open field just next to the town hidden by the tree line from your line of sight.


Tank Town unzoomed.

(http://s20.postimg.org/wenw2z0jx/ttz01.jpg)


Tank Town zoomed same spot.

(http://s20.postimg.org/5i3wunhql/ttz02.jpg)


In the zoomed picture there is a single building on a road at the edge of an open feild just about the center of the screen capture. It has sign in front that says "Roy's". It is a key landmark for navigating in tank town. See if you can locate it on the aerial view screenshot below. You can see the need for a clipboard map specifically to navigate this object.

2mile x 2mile Tank Town object created by Waffle.

(http://s20.postimg.org/bt94b2iz1/TTview.jpg)
Title: Re: Put the GV spawns into CraterMA back like they were in AH2
Post by: CSI147 on September 23, 2016, 03:35:26 PM
How about something in between? Also can you spray some agent orange on the foliage please?  Someone put way too many trees in this game. 
Title: Re: Put the GV spawns into CraterMA back like they were in AH2
Post by: bustr on September 23, 2016, 03:53:53 PM
Trees are dependent on the terrain builder and the limited default tiles for each terrain set.

When some minor issues get worked out on my end, you should be able to download the terrain I took the screen captures from to make use of tank gunnery ranges and drive through that tank town learning how to see tanks. There are over 200 tanks all over the terrain to help you learn to see them in AH3. Once you are in tank town it is vastly easier to see tanks in the trees.

I constructed the 16x9 mile island terrain the screen shot comes from as real world representative as I possibly could. It's like driving and flying around in and over real terrain. As for the trees, should have been here in the alpha 2 years ago before Hitech thinned them considerably. All the pines were a 70-160ft variety from northern Europe.


(http://s20.postimg.org/ws5gxhcb1/gun01.jpg)


(http://s20.postimg.org/tdnahcgwd/gun06.jpg)


(http://s20.postimg.org/io9lp353h/gun03.jpg)


This is the tank town object I was parked in a panther to take the screen shots.

(http://s20.postimg.org/smukbkej1/gun04.jpg)
Title: Re: Put the GV spawns into CraterMA back like they were in AH2
Post by: bustr on September 23, 2016, 06:49:09 PM
The gunnery practice terrain updated to the HOST for custom arenas finally with Hitech's gracious help. You can get it by going into the Player tab, create a new arena and select gunnery. Leave everything else default. I will post in the "Custom Arenas" forum a zip file with the var, dod and tank town map for offline mode.
Title: Re: Put the GV spawns into CraterMA back like they were in AH2
Post by: Mano on September 25, 2016, 07:27:03 PM
NDISLES is up now. There are 3 spawns side by side from each country as it was on IN AH2. The Gv portion of the map with TT is busy. Every GV'er is in here enjoying the tank battles. The GV portion of the map is being used. On the other hand the spawns into Crater in the GV portion of the map has gone completely dead, as in not populated. The spawns location ruined the gv aspect of crater.

Bustr if you want to promote your terrain please start your own thread. I know you mean well but you are not a GV'er.

 :salute
Title: Re: Put the GV spawns into CraterMA back like they were in AH2
Post by: bustr on September 25, 2016, 07:32:07 PM
It is germane to the tankers problem, and they get access to a tank town map for the clipboard at the minimum. It is a game tool made for them.

And Mano just for you, save and convert it to a bitmap and it will work in your maps folder.

(http://s20.postimg.org/dltngfaml/TTown.jpg)
Title: Re: Put the GV spawns into CraterMA back like they were in AH2
Post by: Shuffler on September 25, 2016, 07:37:16 PM
NDISLES is up now. There are 3 spawns side by side from each country as it was on IN AH2. The Gv portion of the map with TT is busy. Every GV'er is in here enjoying the tank battles. The GV portion of the map is being used. On the other hand the spawns into Crater in the GV portion of the map has gone completely dead, as in not populated. The spawns location ruined the gv aspect of crater.

Bustr if you want to promote your terrain please start your own thread. I know you mean well but you are not a GV'er.

 :salute

Non gvers hate to DRIVE Gvs. Maybe you are not that much of a gver.