Aces High Bulletin Board
Help and Support Forums => Help and Training => Topic started by: pops04 on September 24, 2016, 03:42:05 PM
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Friday night 23 Sep 2016 I went into the arena after the downloads completed and jumped into a Pony. Well let me tell you that damn P-51 sounded like a lawn mower with a massive exhaust leak. Well silly me I jumped into a 47M and it sounded like it was running on 4 cylinders I don't know what happened to the sounds but right now they really are very poor. But the funny thing when you have another aircraft fly by you the engine sounds normal.
Pops04 :o
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Put your headset on if it's the kind that fully covers your ears. Then pipe the engine sound from the cockpit through your speakers. Online the youtube videos recording flights have the mic open in the cockpit, not sealed inside of padded cover like your ears are with head phones when you fly in planes like P51s and P47s. Those leather flying helmets they wore in WW2 doubled as ear protectors.
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Listen to the game, listen to youtube. The sounds today are closer to the real thing than you think. No one listened when we were saying that all along. Good thing it's not at 140db plus, huh?
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I'm not exactly happy with the current engine sounds. Hopefully the custom engines will be ready soon. I feel like every plane sounds the same.
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Friday night 23 Sep 2016 I went into the arena after the downloads completed and jumped into a Pony. Well let me tell you that damn P-51 sounded like a lawn mower with a massive exhaust leak. Well silly me I jumped into a 47M and it sounded like it was running on 4 cylinders I don't know what happened to the sounds but right now they really are very poor. But the funny thing when you have another aircraft fly by you the engine sounds normal.
Pops04 :o
Check your sound setup in clipboard options preferences game sounds, check headset/speaker selections and check your engine volume.
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Listen to the game, listen to youtube. The sounds today are closer to the real thing than you think. No one listened when we were saying that all along. Good thing it's not at 140db plus, huh?
What it sounds like flying one of these things real life is painful. L O U D - engine/prop/exhaust noise, rattles and vibration from the airframe, the shriek of the wind whistling through canopy/window seams. I laugh watching movies where the characters talk casually to each other. :) In the B-24 it was a noise-cancelling headset plus earplugs.
The sound of the Storch engine on shutdown is perfect.
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Used to fly with my father on his Beach 18 cargo runs, we had to wear headsets in the cabin. Even had to wear a headset in the L19 and T28. It's like the difference between wearing a hearing protection headset while running a chainsaw or not wearing one. I'm curious how Hitech got a mic pickup inside of someone's ear cup for all of these cockpit recordings in the game.
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Used to fly with my father on his Beach 18 cargo runs, we had to wear headsets in the cabin. Even had to wear a headset in the L19 and T28. It's like the difference between wearing a hearing protection headset while running a chainsaw or not wearing one. I'm curious how Hitech got a mic pickup inside of someone's ear cup for all of these cockpit recordings in the game.
Where and when was he running Beech 18's? I did a bunch of that myself in the early 90's and I have serious hearing loss in my left ear as a result, even wearing ear plugs and David Clark head clamps.
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Mountain Air out of BWI. They had a bunch of Beech 18 including one of those conversions to tricycle gear, turbo props, and extended fuselage. Worked at Bay Bridge for a summer when I was a teen. Most planes larger than a Cessna inside of 100ft behind them when you are standing out side are deafening until they taxi away. In front is quieter but, I feared the props....... :O
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What I've found w\ the engine sounds are that for my rig the in game sounds at setting level of 60 (I had cut sound levels of all AH Beta sounds during the Beta back to 60 from the default level of 80 for the very same reasons) seem to be "over boosted" in sound level and resonance even more than they were in the Beta which cause my Sennheiser GM4E headphones to distort the output. Since I've just got done moving my setup to my new "man cave game room" (back bedroom converted to a gaming room w\ wired Ethernet access ran from the den to this rear bedroom) and switching to my Logitech Z623 2.1 THX-Certified speakers using my SB X7 DAC-AMP in SBX mode the deep engine sounds of the Merlin coming from the subwoofer was so distorted it was bad.....until I went in the game and dialed all sound levels back from 60 to 40 then put the X7 in Direct mode (plays the sound as sourced by AHIII...by-passes the SBX software) and let the X7 amp the sourced sound up to the full 70W output capacity.................
This made a HUGE difference afterwards....all sounds were coming thru the Logitech's clean w\ good, smooth and powerful resonance. I'm gonna love the acoustics of these Logitech's in the new Pudgieland................... ...
:aok :D :rock
I wonder if the recent change to the latest vers of FMOD Studio had something to do w\ this......like some improvement in the latest vers sound processing capability\fidelity over the prior vers w\ the sound sampled files being sampled at the same rate in both vers?
I know I'm probably not saying this in a more coherent way so some of you gurus interpret this for clarity....................
Not meaning it in a bad way........
:old:
:salute
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I thought the same way until someone posted a video of their ride in a P-51... The ingame sound is very close to the real thing.