Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Sloehand on September 25, 2016, 01:33:19 AM
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Graphics and the new bases are great, but I'm having some significant viewing difficulties despite having a high end system.
If I'm trailing a bandit and he gets further separation from me than around D400, I can't see enough of his actual aircraft distinctly enough to fire. Even a bit closer the aircraft seems exceedingly small, closer still he grows super fast, and then I'm past him.
Now I compare this to AH2 in that, I kept most of my convergences at extreme distance as I could clearly see the aircraft (though small) and occasionally hit a bandit at D800, certainly at D600. In a trailing gun solution I will fire small bursts at between D400 and D600 as I can see the actual aircraft quite clearly.
I can no longer do this in AH3. Has anyone noticed or experienced such a change in AH3, and I wonder what might have been HiTech's reasoning if he created this difference in visual acuity.
Admittedly, being older, my eyesight is not tiptop anymore, however, I did run some comparison tests when AH2 was still up just to check myself. Definitely, different visual clues going on.
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Yup, I feel you on that one! I believe its a result of the default FOV being so much tighter in here? I have absolutely no problems seeing air or ground targets. I use a FOV of 93 though. I know a lot of players use to run a FOV in AH2 at like 120 or higher. That just may not work in 3. I am no computer whiz, so this is just a theory. Seems a logical reason though? AH2 default was FOV 106 for 1920 x 1080, and in 3 I believe for that resolution is 80. So if my theory is correct, Setting 120 in AH2(difference of 14 degrees) is about the same difference in AH3 with setting of FOV 93(difference of 13)? Any way it works for me, hope you get what I am trying to point out. The Wild Turkey is kicking in lol I am disabled a bit due to MS, with vision problems, this worked for me.
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Yup, I feel you on that one! I believe its a result of the default FOV being so much tighter in here? I have absolutely no problems seeing air or ground targets. I use a FOV of 93 though. I know a lot of players use to run a FOV in AH2 at like 120 or higher. That just may not work in 3. I am no computer whiz, so this is just a theory. Seems a logical reason though? AH2 default was FOV 106 for 1920 x 1080, and in 3 I believe for that resolution is 80. So if my theory is correct, Setting 120 in AH2(difference of 14 degrees) is about the same difference in AH3 with setting of FOV 93(difference of 13)? Any way it works for me, hope you get what I am trying to point out. The Wild Turkey is kicking in lol I am disabled a bit due to MS, with vision problems, this worked for me.
I agree. When I first entered AHIII the FOV set me at 92. I have a 29" widescreen monitor that is 2560 X 1080. I set my FOV to 120. When it was game set I couldn't read all my instruments. I tried to move back but couldn't.
I set my FOV to 120 and have the same view from the cockpit as I had in AHII. Change your FOV to see if your vision becomes better or worse.
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I agree. When I first entered AHIII the FOV set me at 92. I have a 29" widescreen monitor that is 2560 X 1080. I set my FOV to 120. When it was game set I couldn't read all my instruments. I tried to move back but couldn't.
I set my FOV to 120 and have the same view from the cockpit as I had in AHII. Change your FOV to see if your vision becomes better or worse.
I made sense!? Another drink then!!! Why did your name come up as HajoHajoHajo? I know look at the one in the middle! Or is it the one on the right? lol
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I have played some with the FOV when I first got into the Beta, and a little since then to get a similar all-around view as in AH2, which was an FOV of 106. Have not played with FOV concerning this issue. I will try some testing tomorrow, though I am not sure I would want to change my current FOV setting for SA reasons.
I definitely need a solution or the game may become impossible for me to play. Eyes are not getting any better, though I just saw on the evening news of a breakthrough operation becoming available that with a 5 minute operation your short sightedness can be alleviated. Unfortunately it currently costs around $3000 and is not yet covered by any insurance (read Medicare). As I am disabled, old and way beyond being able to work for the money, it's not an option for me until it becomes a common procedure and insurance covers it. It's quite a simple and amazing correction to the lens of your eyes. Nearsightedness banished forever. Yaaa! :banana:
Oh, yah, thanx very much for the input guys. Much appreciated. :salute
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Anti-allisin might also also be an issue. Try running with it off to see if it sharpins things up enough.
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I have played some with the FOV when I first got into the Beta, and a little since then to get a similar all-around view as in AH2, which was an FOV of 106. Have not played with FOV concerning this issue. I will try some testing tomorrow, though I am not sure I would want to change my current FOV setting for SA reasons.
I definitely need a solution or the game may become impossible for me to play. Eyes are not getting any better, though I just saw on the evening news of a breakthrough operation becoming available that with a 5 minute operation your short sightedness can be alleviated. Unfortunately it currently costs around $3000 and is not yet covered by any insurance (read Medicare). As I am disabled, old and way beyond being able to work for the money, it's not an option for me until it becomes a common procedure and insurance covers it. It's quite a simple and amazing correction to the lens of your eyes. Nearsightedness banished forever. Yaaa! :banana:
Oh, yah, thanx very much for the input guys. Much appreciated. :salute
If you can't see the monitor clearly see your eye doctor, you may need a new prescription. To see the aircraft at a distance try zoom to make the aircraft bigger on your monitor. When you set FOV to 106 it made the aircraft smaller than it appears at 80. With the FOV at 80 everything is larger.
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I have the same problem seeing the planes also. I have to zoom in a bit. I guess htc will work on that.
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How we see the planes now in AH3 has been what I've been looking at chasing drones and other testers from the early closed alpha, to the end of the open beta just recently. I've been part of testing AH3 for 2 years. The light engine source makes your cons look dark until you are at an angle of them that the sun lights up a large amount of the surface you are looking at. Even on zoom in many cases.
Use zoom, map it to your joystick, this is how the new graphics engine and it's light source presents the AH3 world to us. I will leave it to Trainers like FLS to help you with FoV.
Things to turn off
1. - "For some" post lighting completely and AH3 will look like super AH2 on steroids. You may need to turn down your gamma to get rid of a white haze over every thing. This sucks the color vibrancy out of everything.
With post lighting on, turning these off will make the far cons look crisp but still dark untill you get 400 or so.
2. - Anti aliasing
3. - Environment slider to "0".
4. - Shadows
5. - Reflections
Also I get the impression the players who spent the most time in the open alpha and beta up to now, are not having getting up to speed problems with the new game. And some of them did complain a lot in that forum.
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On average, unless the LWMA was down and everyone was in MWMA, which was 3 times I can remember in the history of the MWMA. And the recent OddCAF monday night madness which got moved to the AvA. The numbers in those arenas wouldn't push the 16 player limit with the custom arenas under the Player tab. And all of the MW arenas are available as custom arenas. I wonder if that is Hitech's answer to those two arenas now?
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I have the same problem seeing the planes also. I have to zoom in a bit. I guess htc will work on that.
I dont see Hitech changing it at all. What you people have to understand is THIS IS A NEW GAME! Things are not going to be switched back to AH2 standards. If they were why update to AH3 at all?
Learn to adapt and adjust.
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On average, unless the LWMA was down and everyone was in MWMA, which was 3 times I can remember in the history of the MWMA. And the recent OddCAF monday night madness which got moved to the AvA. The numbers in those arenas wouldn't push the 16 player limit with the custom arenas under the Player tab. And all of the MW arenas are available as custom arenas. I wonder if that is Hitech's answer to those two arenas now?
I wondered where this post ended up. I was commenting in another post with this reply and it disappeared...... :O
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I agree with what Fugi says, but the problem is some simply will not do it! Cause it's hard, it's different, and would require time and effort.
I have had little issue with the game, and I surely do not have a 3k rig to run the game. However I do not have Track IR, or VR.
I play on a tv, and at 1360x768 resolution..... I can see cons, I can see targets. Maybe I should get a real monitor, then I may see how bad things are. As it is I don't see it.
Games evolve, or they die. At least that has been my observation over the years. I see it as a whole new game, that has been designed to cater to a wider audience.
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As Bustr stated in a previous post many of us were involved in the Alpha and Beta testing. Once Beta got running well enough to play many of us stayed there.
The key is we got used to the new environment. The result is that many are behind the curve. It did feel different (the environment) simply because we were/are looking at something different!
I hear a lot that I can't hit crap and blame it on the game. Not the games fault some people can't compute the distance and heading of their target accordingly. D400 seems close but that is 1200 feet.
If you aim at the target at that distance unless you are on dead 6 and your target doesn't move you have a chance to hit it. Shooting isn't as easy as one might expect. So take your time.
Get used to the environment. You'll be fine. Most of us that spent time in the Beta are doing well. You will too. Shooting is just a small sample of one of maybe many reasons people aren't comfortable.
It's like moving into a new house. Takes time to get comfortable. This isn't instant gratification.
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I simply love how people refuse to read something and understand what is being said. To often in the forum people totally misconstrue the message being conveyed.
I am thoroughly well awhere that AH3 is different from AH2, and enjoyably so, in most cases.
However, there are certain constants to be aware of in the world and this game. One is the simple ability to be allowed, in trying to 2 dimensionally simulate a 3 dimensional world, to see clearly an enemy aircraft as an aircraft and not a near invisible dot. Changing this can significantly impact the player base. If you can't reasonably see the aircraft to shoot it, why play? AH2 I think did a very good job with distance visual management. So why change such a critical factor in AH3? Is there a basis in reason for it? I don't know at this point, but it sure is messing with my ability and desire to even play is game. I will probably keep trying to get some enjoyment out of it, until I get so bored with it, I move on to something else. FYI I'm an 11 year veteran of AH.
Overall, I was simply making the comparison of what was possible and what was not between AH2 and AH3. I consider being able to see an actual aircraft at a reasonable distance to shoot at fairly important, or why play the game?
When you put out a new version of a product, the tendency is to change some things for the better, and sometimes just because you can or want to, with no real justification for it.
I know how this can happen as I worked for the Evil Empire Microsoft, or Microstupid as many of us called it, for 8 years and watched the retail side change features in their products just so they looked different to the customer, to try an justify them buying the new version. Didn't matter if it didn't improve anything, it was new and different from the old version... yaaaaa!
From my POV serious consideration needs to be made about the customer's ability to see targets etc. or you defeat the intent of encouraging people to play the new version of AH. It's my only real disappointment with AH3.
Generally some of the choices made as far as visual clues in this game, in addition to the problem of seeing aircraft, are not well thought out, nor were really necessary. They don't really improve the game, they just make it look different. And sometimes simply make the game unnecessarily harder to play and less inviting or enjoyable.
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AH3 is not going to look like AH2 because it's a different graphics engine. it seems that one of the differences is the look of distant aircraft. Another change is the 80 degree FOV which makes distant aircraft easier to see.
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AH3 is not going to look like AH2 because it's a different graphics engine. it seems that one of the differences is the look of distant aircraft. Another change is the 80 degree FOV which makes distant aircraft easier to see.
All of which may be the case, and seem reasonable, except in the long run people do wish to be able to see enemy aircraft to shoot at them. Regardless of the reason, it is a negative if that parameter is diminished. I'm simply stating the obvious you can't shoot what you can quickly identify and visually see at a reasonable range. What is reasonable for range will vary person to person, of course. Some may adapt to a low parameter with the downside being that some may not.
Overall, I wouldn't have a business model that doesn't give a sh*t about it. I was simply trying to give some feedback on my perspective: good or bad, right or wrong. "To be silent, is to agree without significance."
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You can see the icons. You can see the aircraft clearly at the ranges they were typically shot at. You can toggle zoom with a button press. People seem to be doing fine so far.
Nothing wrong with feedback or comments. :aok
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I have zoom button on joystick with in and out on hat switch..can't imagine flying without it
If
It all looks good my end
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I have it too, and use it for firing a guns solution only rarely as it magnifies nose bounce, thus making shots more difficult. In the past I mostly used it to get a closer look at a bandit to see how they were maneuvering from a distance.
Lately I've tried to use it more to compensate for the lack of size and clarity of enemy aircraft even at short to middle distances. It's not a great solution, but it's all that's kept me from quiting so far. How long that will last only time will tell.
I guess I just never see the value in changing something drastically that is working well. Just talking about visualizing at distance here, not the whole gambit of improvements provided by the update. I realize that it may currently be simply a limitation imposed by the 'new' game engine. I have no idea if it can be adjusted or not.
I'm just afraid that if I can't adapt (and I will try of course), then someday I may come to think, "What game do I want to play today? Aces High?" And sadly, my response maybe, "Nope, I'll pass. No real fun anymore."
And eleven years of $15 out of my bank account every month will end. That, for me, would be real sadness.
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Nose bounce doesn't change with zoom, it's just easier to see, like your target. It's the same shot you usually take. If you have trouble shooting with zoom it's likely you zoomed in too far.
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If I'm trailing a bandit and he gets further separation from me than around D400, I can't see enough of his actual aircraft distinctly enough to fire. Even a bit closer the aircraft seems exceedingly small, closer still he grows super fast, and then I'm past him.
Now I compare this to AH2 in that, I kept most of my convergences at extreme distance as I could clearly see the aircraft (though small) and occasionally hit a bandit at D800, certainly at D600.
I'm not offended if the game makes it more difficult to successfully shoot at historically-unrealistic ranges.
- oldman
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Hey sloehand,
Just some thoughts--I agree planes are tough to see. I'm playing off a 55" TV, 4 feet from me....they are tough to see. 1920 x 1080 res for me, even though the TV is 4k capable because I don't see medium range dots at 4k rez.
Part of the problem for me is icon masking the enemy plane partially (and if I turn them down, I get weenie anemic looking icons which are difficult to read), lack of closure cues outside of 1000 (can we get the 1.1, 1.2., 1.3, 1.4 updates? I'm not sure of the quantification for the + and - to display, but seems with neither showing I sometimes close, and they sometimes open.), and zooming in really decreases SA and as you pointed out "amplifies" your nose bounce visually (I think looking through a high power scope...without you don't seem to be moving that much, but once you look in, you realize you are all over).
Not sure what you size monitor your fly on, but a 32" 1080p TV is pretty cheap nowadays and makes a huge difference. Only reason I have bigger is my TV is in my "man cave" and just "happens" to be over my desk:) Amazing how that works eh!
Cheers!
Dobs
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I shall echo Dobs statements
56 inch monitor less than 4 feet away in high resolution.
I find the aircraft hard to see outside of 600 yards with icon masking of the aircraft a serious issue.
I would love to see a "halo" style icon around the aircraft itself which would give aspect cues combined with a range counter that is user configurable so you can display whatever number of digits you like. A four digit counter would give closure cues instantaneously. Personally, I have no need for country affiliation in the icon.
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I had the same problem with the plane icons. Just beyond 1K or so, friendly or enemy, the icon text became too light and thin to read. I wanted a way to bold the text. I was clued in to disable the Post Lighting checkbox under Graphic Detail on the Clipboard. This effectively disables the four sub-checkboxes. Among other things this effectively bolds a plane's text icon display so it can be seen clearly from distance. Then the text point size can be increased/reduced to your preferred size under Preferences >>> GUI.
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I had the same problem with the plane icons. Just beyond 1K or so, friendly or enemy, the icon text became too light and thin to read. I wanted a way to bold the text. I was clued in to disable the Post Lighting checkbox under Graphic Detail on the Clipboard. This effectively disables the four sub-checkboxes. Among other things this effectively bolds a plane's text icon display so it can be seen clearly from distance. Then the text point size can be increased/reduced to your preferred size under Preferences >>> GUI.
Man I hate to dumb down the pretty to be able to have a smaller icon.....but right now its what I'm going to try.
Thank you.
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Man I hate to dumb down the pretty to be able to have a smaller icon.....but right now its what I'm going to try.
Thank you.
Yeah. I discovered that over the weekend. My issue was the fact I'm colorblind, and I could not find an icon color that worked in all lighting conditions. My usual yellow for enemies would vanish in the sun glare and haze. White/grey would vanish in the clouds and horizon fog.
Having disabled post has sorted my issues for the most part, but it does make the world look a lot less fancy and that makes me sad.
Wiley.
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Man I hate to dumb down the pretty to be able to have a smaller icon.....but right now its what I'm going to try.
Thank you.
That is the ugly side of ah3. In GV, you almost have to turn off all the eye candy to be competitive. Same with FOV. The straw pole on FOV tells that story.
I say make all the setting default with no adjustment save gama, and color then be done with it then we are all on the same field playing to the same rules. Gaming the game is never good for anyone.
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My issue, and others in my squad have pointed it out as well, is that dots are huge then as you get closer they become smaller.
It kind of gives the appearance that they are traveling away from you but in fact they are actually getting closer.
Strange to me, perhaps it's game settings doing that?