Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: TheRapier on September 25, 2016, 05:04:17 PM
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I really, really want AH3 to work and be a worthwhile investment. I have spent $300 for a new graphics card and nearly 20 days of time and I have a "functioning" game. The problem is that is just NOT fun.
I should say and this is pointed squarely at HiTech who it the only developer who seems to be still active. IF you want the audience that posts here, you should stop now because you already have them. They are playing and they are seemingly enjoying themselves. If your audience is this little group, you've made it. However, based on arena numbers and your subscriptions, this is a pretty small group and may not sustain any long term viability. If you want this to grow and if you want to attract new players, I'm going to humbly suggest you listen to the people who post less often or even not at all. I know that personally about half the guys I have flown with for 10 years are just quitting because this doesn't work. They won't post because it seems to do little good. Posting only results in an avalanche of "its really your fault!!" on the boards. They've tried and the experience is wanting. For them it has to work or its just not worth it. You can believe or not, I'm just posting because they won't. It is your life after all.
I have invested in this game. I have a desktop computer, three screens, CH rig, and TrackIR so I like the game play that existed in AH2. My original plan was to do a stopgap investment and see how the game worked and decide if it was worth the $3k investment for a new machine. At this point I can't make that call. I'll keep working on what I have but I have to say at this point I am impressed that HTC tried to make the same game and made it WORSE! All the problems of AH2 are there with new AH3 warts. There are still GIANT maps with just a few players on them. With dumbing down the graphics nothing looks better overall and play is much worse and in some cases non functional.
For myself, I have to say, the experience was just plain bad when I wanted it to be good. Saturday night I invested my whole evening and tried to convince friends to try as well. I tried to fly for about 5 hours. I got maybe two planes but between the screen freezing solid requiring a reboot, or discos, or fighting with AH3 and trackir to see the enemy planes (most of the night my pilots head was stuck on the left side of the cockpit so I could not cover the right side of my plane) I never landed all night, or ran fuel or ammo out which means I never completed one game play session. The game would just stop on occasion and the only way out was to reboot the computer. Bringing all the stuff back up made it so I couldn't make it back in during the arbitrary time limit.
There are a ton of problems even with a "working" program. I appreciate all the help I got from players to get to just this fragile state. I get 67 FPS but that is a meaningless measure if you can't use it. I have a machine and card well within the min spec. That isn't the problem. The problem is that the game is not there.
1. By far the worst is the lack of a reliable shooting view. I can't look around and then snap to shooting. Even a tiny error means that the bullets just miss completely. This is really THE point of air combat and failure here makes the game pointless. I have a deadzone and center and lock in place programmed but even a slight head movement means you miss. A slight miss is as good as a mile. AFAIK this is strictly an ordering problem where the view key no longer overrides the TIR view. An easy change.
2. Views - I can't reliably turn my head to the same place and see the same view. This means constant disorientation and skewed relationships between my plane and others and the ground. In combat that is bad.
3. I pushed the stick forward while watching the horizon and saw the land jump up above the water so there was a gap. Which horizon do I orient to? The land? the water? something in between? That gap is how far under the water you'll be.
4. The reduced views don't look and act like a world. My brain is constantly trying to interpret what it sees and coming up wrong. It's like "what the blazes does this color mean?" It doesn't mirror reality.
5. Sound of Cessna. I got really tired of my flying lawnmower. Worse the sound doesn't tell you what the plane is doing. WEP on or off its pretty close to the same. What is hard to understand is that the plane NEXT to you sounds right but your plane sounds like a lawnmower??!! That is strictly a programming problem because the sound itself is there. It is just where it is played at!
6. Featureless mono colored water. I hit it twice because I couldn't tell how high I was. It is exactly the same shade of blue in all directions.
7. Radio - nearly worthless. Can't hear people can't understand them.
8. Myriad of settings scattered all over. HTC could really help the community by putting them all into ONE document in ONE place. Making 1000 people hunt means 500 will quit before they can find it. This is NOT an intuitive game. It requires documentation.
Obviously this is working for some people but on my machine it is hard to see how. I'd love to hear from one of you guys that are happy with it and hear how it works for you. Might help me to see what I can change. I'm going to keep tweaking but after two and a half weeks, I am really disappointed. As it stands, the experience isn't worth the effort.
I wish I had something better to say but that is really all I could see. I'm giving it till this month's sub runs out to get it working but really I've already invested way more than the $14.95 per month is worth. It is crazy for me to pay to be a tester.
Thanks!
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sorry for your troubles.. But, I seriously hope you don't invest $3k in a new computer.. If you are sure you will no matter what.. Let me know.. I can sell you a better one for $2995... haha seriously, you should be able to upgrade for $800 max..
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sorry for your troubles.. But, I seriously hope you don't invest $3k in a new computer.. If you are sure you will no matter what.. Let me know.. I can sell you a better one for $2995... haha seriously, you should be able to upgrade for $800 max..
Depends where he lives. Your $800 computer is a $2k computer in NZ.
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Well, the good news is that many of the things you have mentioned have been reported prior, and HTC has been very receptive about fixing/tweaking things so far.
I think if you hang in there many of these issues will resolve.
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There are some issues and Hitech is working on them as fast as he can. To illustrate this, on Friday he wanted me to upload a terrain to the HOST that he had helped me get ready to pass the error checking. Once uploaded I was not able to test creating a 16 player custom terrain with it under the "Player" tab. I reported my error to him and he found and fixed a bug inside of the hour.
This post sounds like you and your squad mates expected to up in the AH3 world and everything be exactly the same as AH2 with a superior graphics engine, updated 3D modeling for 95% of existing objects, and some expectation about sounds. The people who took part in the open alpha or beta for several months have mentally transitioned to the differences. After 2 years of being a tester I really hated playing in AH2 because of the differences on squad nights and SFO. Some people take an evening, some up to a month to acclimate to AH3. And a minority simply come in here and open up on Hitech with all barrels instead.
Unless you have found a bug related to your viewing the game, which then you need to report in the bug forum, FLS can help you get your views squared away. As for cockpit sounds, they remind me of flying in an L19, Beech 18 or T28 with head phones so I could hear the other guy talking. Pilots in WW2 wore leather helmets with ear covers for some reason....
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Hmm the op posted a lot of blah blah but nothing constructive. No wonder the wasted money and overspending.
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I'll paraphrase for the author of this thread:
"Woe is me"
He seems to think they he alone has hurdles to to jump and challenges to over come, and that people need to hold still while he is firing...
I dont think I've got half the PC he does and yet I've not had AH3 lock up/crash on me, I don't see the horizon issues, and I recognize that the sounds may not be ideal, at least for me, but HTC does allow for custom sounds (so effort up lad, go build a sound pack and share the wealth!). Oh, and I miss a lot too when I fire my guns.
So... pull up you big girl panties and lighten up, cupcake. Go play the game!
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- The reliable shooting view can be achieved with deadbands in Trackir. I have shared my profile in another post, increase the deadband if it is not enough for you.
- Whilst I agree that Trackir does not seem to work as smoothly as it did in AH2 and certainly nowhere near as good as in DCS it is possible to get working views. You have to tweak your tracker to suit the game. It is not uncommon to have to do that for many games out there.
- There will be bugs and whilst this is frustrating I am sure they will be addressed in time. It is your choice if you decide to persevere or take a break and check back in later in life.
- 'The reduced views' - Do you mean it feels compressed? Play with FOV. 106 seems to be a good starting point for many. As for the colours, agreed, they had a sale on shades of green and left the rest of the palate out. It is playable though.
- Many agree, myself included. Many disagree. It is still playable though even if it sounds crap (IMO :p)
- Totally agree. Water is terrible. I am sure it will be fixed
- I do not have an issue with the radio.
- The settings are really not that hard to find and set.
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There are some issues and Hitech is working on them as fast as he can. To illustrate this, on Friday he wanted me to upload a terrain to the HOST that he had helped me get ready to pass the error checking. Once uploaded I was not able to test creating a 16 player custom terrain with it under the "Player" tab. I reported my error to him and he found and fixed a bug inside of the hour.
This post sounds like you and your squad mates expected to up in the AH3 world and everything be exactly the same as AH2 with a superior graphics engine, updated 3D modeling for 95% of existing objects, and some expectation about sounds. The people who took part in the open alpha or beta for several months have mentally transitioned to the differences. After 2 years of being a tester I really hated playing in AH2 because of the differences on squad nights and SFO. Some people take an evening, some up to a month to acclimate to AH3. And a minority simply come in here and open up on Hitech with all barrels instead.
Unless you have found a bug related to your viewing the game, which then you need to report in the bug forum, FLS can help you get your views squared away. As for cockpit sounds, they remind me of flying in an L19, Beech 18 or T28 with head phones so I could hear the other guy talking. Pilots in WW2 wore leather helmets with ear covers for some reason....
I have flown the T-28. Didn't sound like this.
And we don't need ear covers. We have speakers and volume knobs.
Derp.
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Sounds like the cockpits were recorded form a mic inside of one of the headphone ear covers.
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Sounds like the cockpits were recorded form a mic inside of one of the headphone ear covers.
Says who?
Glad you missed the ref, btw.
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1. By far the worst is the lack of a reliable shooting view. I can't look around and then snap to shooting. Even a tiny error means that the bullets just miss completely. This is really THE point of air combat and failure here makes the game pointless. I have a deadzone and center and lock in place programmed but even a slight head movement means you miss. A slight miss is as good as a mile. AFAIK this is strictly an ordering problem where the view key no longer overrides the TIR view. An easy change.
Hitech added a saved position so that you can save a view, and map it to a button. Then while you are holding that button TrackIR responds to your head movements WITH IN that view. Hold down a "6 view" key you make and you can look around the tail by leaning one way or the other, no more leaning forward or back to get around the headrest.
2. Views - I can't reliably turn my head to the same place and see the same view. This means constant disorientation and skewed relationships between my plane and others and the ground. In combat that is bad.
This sounds more like a change in your view set up. You do know that AH3 has a FOV (Field of view) of 80 as default. AH2 was 106. You can change this in the first screen that pops up when you launch the game under video settings. Once set to 106 my views were centering up just like I remember them in AH2 with TrackIR
3. I pushed the stick forward while watching the horizon and saw the land jump up above the water so there was a gap. Which horizon do I orient to? The land? the water? something in between? That gap is how far under the water you'll be.
I have no such problem. I have only the single horizon where the water and sky meet. It dose get harder to see in the dark, but it is still there.
4. The reduced views don't look and act like a world. My brain is constantly trying to interpret what it sees and coming up wrong. It's like "what the blazes does this color mean?" It doesn't mirror reality.
Again, adjust your FOV to 106 and you will feel more comfortable.
5. Sound of Cessna. I got really tired of my flying lawnmower. Worse the sound doesn't tell you what the plane is doing. WEP on or off its pretty close to the same. What is hard to understand is that the plane NEXT to you sounds right but your plane sounds like a lawnmower??!! That is strictly a programming problem because the sound itself is there. It is just where it is played at!
Agreed, but with the new sound system there are a lot more possibilities. HTC only paid for a few sounds..... yes they have to pay for the sounds they use in the game unless they actually go out and record their own sounds. So until the custom sound packs come out... Jinx and Challenge are working on set (Jinx converting AH2 sounds, Challenge using his own recordings)
6. Featureless mono colored water. I hit it twice because I couldn't tell how high I was. It is exactly the same shade of blue in all directions.
This sounds like a problem with your settings. I havent had an issue with knowing WHERE the water was though I did cut it too close once and clipped a wing for a quick trip to the tower.... did get the spit to crash first tho :) Go to the help threads, post a dxdiag (top third) and what settings your using in the game and someone maybe be able to help you tweak your system to get a better graphic of the water.
7. Radio - nearly worthless. Can't hear people can't understand them.
HTC made the radio so that transmissions can "walk over" other transmissions. There is a setting to make it so that it plays the messages in order one at a time like AH2 did making it much easier to understand what is going on.
8. Myriad of settings scattered all over. HTC could really help the community by putting them all into ONE document in ONE place. Making 1000 people hunt means 500 will quit before they can find it. This is NOT an intuitive game. It requires documentation.
The training corps has been working on a new site putting together the info. http://trainers.hitechcreations.com/ Im sure most of the new things that were added to AH3 have not made it onto the new site as until it was released (last week) they didn't know what was going to be in it. Give them time to get it sorted. Until them there are many knowledgeable players here on the message boards that are very willing to help.
Obviously this is working for some people but on my machine it is hard to see how. I'd love to hear from one of you guys that are happy with it and hear how it works for you. Might help me to see what I can change. I'm going to keep tweaking but after two and a half weeks, I am really disappointed. As it stands, the experience isn't worth the effort.
I wish I had something better to say but that is really all I could see. I'm giving it till this month's sub runs out to get it working but really I've already invested way more than the $14.95 per month is worth. It is crazy for me to pay to be a tester.
Thanks!
First, STOP thinking of AH3 as an upgrade to AH2. You will get along much better if you look at it as a whole new game. Sounds and graphics are so different that all those minut clues you use to fly by and that were deeply ingrained after 10 years of playing are irrelevant. Time to learn a new game! Your advantage is that you have a good idea of how to fly already. Put that experience to use, learn the new "cues" and start killing again.
I have been flying the pony a lot. My wingman is MARK4 and it is what he likes to fly. It is widely known that my aim sucks, however where I have to fight to keep it at 4%, I have no trouble keeping it over 6 right now. Some complain about the bombing.....they cant see the targets and so on. I have been running a bunch of flights over towns and bases ....when there are no fights going..... learning the layouts. In 31 flights (10 buff runs and a goon supply drop) my hit percentage is over 1000 and I have 10 kills. Setup your computer right, learn the limitations of your machine. Mine doesn't like the shadow, or anti-alison, but is ok with one notch of environment map. Post lighting off, but everything else wide open. I can see my targets, I can hit my targets including field guns ( a quick burst with 50s works well). I spent over two hours Saturday night at 69. Knight had 2 CV groups and were pushing it hard. Buffs at alt, turning and burning on the deck, no problems at all.
Im running DX11 version of the game, but there IS a DX9 version that may run better on your computer. The message boards have lots of answers from many players who have infested many hours in helping with the build of this NEW game. Ask questions, supply information, and you WILL get help. Or, you can sit on the side lines while the rest of us have fun, your choice.
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I updated my ten year-old computer to 16 gigs of RAM and a new card, at about a total of $300. My frame rate is a steady 60 FPS, with all features maxed.
The game still occasionally crashes on me and there are clearly more tweaks to be made, but that that's the nature of game development. What's significant is that with each new update the gameplay has improved and the game is more stable. If this not your experience, you might consider that the problems might be local/hardware/connection-based, rather than assume it's AH3 code. I don't think getting a $3k machine is necessary :grin:
IMHO, I think that AH3 is a huge leap beyond AH2, and well worth the ten-year/$300 upgrade. The updated clouds, terrain and lighting effects have turned the arenas into complex combat environments, and I presume the update will allow for the introduction of new features and gameplay.
I'm having a tremendous amount of fun, and the devs are to be congratulated.
:salute
-Mutha
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Think it's funny Rapier said his sqauddies posted on here and were hit with the "it's fine the way it is" argument and it literally already happened again to him....bunch of savages. :rolleyes:
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HiTech needs to engage in a solid marketing plan. With numbers, the maps are no issue. On Friday night, before FSO there were over 200 sticks online. Small compared to the old days, though a good sign for the future.
I suspect all the little kinks will get worked out. The big issue...numbers, which is a marketing discussion. Seems to be slowly headed in the right direction.
boo
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Howdy, Rapier.
If you stay until October 22nd, I hope that you play in the "Tunisia 1943" scenario, more details here:
http://electraforge.com/brooke/flightsims/scenarios/201610_TunisiaFeb43/registration/registration.html
I've been flying AH3 a lot offline and in special events arenas, but not much in the Main Arena. Also, I don't use TrackIR. So my comments below are with that caveat.
I'm flying the DX9 version, which seems pretty stable. There are occasional crashes, but they are rare.
To me, the terrain looks nice, but I've been flying a lot on the Tunisia terrain for the upcoming scenario, which is beautiful and realistic looking except perhaps for the PSP runways. I get no weird horizon anomalies. I have no problems with vox. The sounds are fine to me, but I am not very picky about sounds. The guns sound better to me than AH2. I haven't flown a huge amount over water, so can't comment on that.
My suggestion would be to try running aceshigh9.exe instead of aceshigh11.exe and see if that changes how often things crash for you.
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After tinkering in the Beta a bit. I just re-subscribed after a couple years away.
Game runs just fine for me, graphics are prettier, I like the stars at night, and I found myself wishing for a ground crew to micro-mesh my canopy.
But the numbers on the other hand... ...
Most I've seen so far is >150... Good furballs seem few and far between. I found myself checking the map, seeing nothing going on except tank town (I'm not interested in GV) Then just waiting for an hour for a CV to get close enough to a enemy field to start up a good fight. Then there is a good fight which only lasts for 20 minutes till somebody sinks the CV. Then there is nothing going on again...
I miss the old days of Titanic Tuesday with 600-700+ on one map, (or even the 200-300 in the split arenas) always a couple of good furballs going on, and the base takers rolling as well.
I hope HTC has a marketing plan to attract a lot more players, otherwise I can't see myself sticking around for long.
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I hope HTC has a marketing plan to attract a lot more players, otherwise I can't see myself sticking around for long.
My fear is that there is no one left to market to! Worries me that all I hear on Vox are geezers like me.
Maybe we can get the Russians playing world of tanks over to AH3 and then start shooting them up.
Mutha
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If you quit, can I have your stuff?
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If you quit, can I have your stuff?
Best response ever :rofl
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My fear is that there is no one left to market to! Worries me that all I hear on Vox are geezers like me.
Maybe we can get the Russians playing world of tanks over to AH3 and then start shooting them up.
Mutha
I know for a fact there is a younger audience in this game genre for ages 18-25...just watch Il2 or War Thunder streams on Twitch....thousands watch every day.
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So I'll weigh in here as a "noob" to the game.
First...never played AH2. I'm a Warbirds transplant--why did I leave? Because of low numbers and crappy game play (one person field closing and captures with no Strat at all)...
So Rapier has some valid concerns---
He cites low numbers...and I'm ecstatic to see more than 7 online in the morning, and "holy moly! 186 people online in the melee with almost that many in an event...at the same time!!" It is all perspective.
With the varied styles of game play available, people gravitate toward what they are good at--and some are good at all--and some are the guys who think the wright brothers should have stuck to building bicycles--but it is what it is.
So Dobs opinion (that and $3.50 will get you a cup of coffee at Starbucks):
So this started as a fighter sim, and should keep its focus as fighter sim. That doesn't mean exclude, ignore, or degrade the non-fighter players...just means the heart and soul of the game are in its fighter roots.
Missing in gunnery--yep..I miss....alot! Why? Because the gunnery here is more realistic than where I came from, and from what I've heard, more realistic than AH2. I think the bullets are closer to "right sized" now hence the difficulty.
Graphics are nice, but as pointed out, are not the end all, be all of "OUR" generation of cyber pilots...we grew up with pyramid shaped mountains, land was green, water was blue, and 1024x768 on a 17" CRT was rocking it. However, the new generation looks at game and goes "WOW!! LOOK AT THOSE GRAPHICS!!", and then reads the specs to see if their system will run it....caveat being Minecraft:)
But honestly if your computer is struggling to run this game...you are WAY behind in keeping up with current tech. You don't need a cutting edge card...you don't need the newest bestest CPU....you just need 2012 technology to play. If you are a golfer and you have been playing for 5 or more years, I've bet you bought another set of clubs already...if you are a simmer..this is your hobby. Support yourself in what you do (hard part is getting the missus to agree sometimes!).
Finding a fight has not been an issue, although sometimes it seems I have to go a little further to get one. But that is part of the game. HiTech has done several things to "promote the fight" in the game...with DarBar being one of the best.
Does the game have quirks...yep! Water is one of them...but by god, I have a cross check that would make a rat with ADD and Parkinson look tame when I'm fighting over it....
But in the few weeks I've been here (Just completed week 3), I've found that Hitech is making constant, customer driven changes. We find a bug, he fixes it. In the hierarchy of software development, you have "Must Fixes, need to fix eventually, and "enhancements"". So he is going to fix the Must fixes first, and then prioritize resources on the next two.
I'm willing to go along for the ride and pay my "movie ticket and drink" price for a months worth of entertainment....
Cheers!
Dobs
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My fear is that there is no one left to market to! Worries me that all I hear on Vox are geezers like me.
Maybe we can get the Russians playing world of tanks over to AH3 and then start shooting them up.
Mutha
IMO, it's about marketing to the masses rather than marketing to specific target markets. Even though its way more expensive. If you can get a commercial on FOX news or the actual History Channel or on CBS during a football game, instead of a military channel that people have to pay to watch, and that has an incredibly small market already, you will see a major jump in #s at least for the 2 week trial.
I realize it's very expensive, but it would work.
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So I'll weigh in here as a "noob" to the game.
First...never played AH2. I'm a Warbirds transplant--why did I leave? Because of low numbers and crappy game play (one person field closing and captures with no Strat at all)...
So Rapier has some valid concerns---
He cites low numbers...and I'm ecstatic to see more than 7 online in the morning, and "holy moly! 186 people online in the melee with almost that many in an event...at the same time!!" It is all perspective.
With the varied styles of game play available, people gravitate toward what they are good at--and some are good at all--and some are the guys who think the wright brothers should have stuck to building bicycles--but it is what it is.
So Dobs opinion (that and $3.50 will get you a cup of coffee at Starbucks):
So this started as a fighter sim, and should keep its focus as fighter sim. That doesn't mean exclude, ignore, or degrade the non-fighter players...just means the heart and soul of the game are in its fighter roots.
Missing in gunnery--yep..I miss....alot! Why? Because the gunnery here is more realistic than where I came from, and from what I've heard, more realistic than AH2. I think the bullets are closer to "right sized" now hence the difficulty.
Graphics are nice, but as pointed out, are not the end all, be all of "OUR" generation of cyber pilots...we grew up with pyramid shaped mountains, land was green, water was blue, and 1024x768 on a 17" CRT was rocking it. However, the new generation looks at game and goes "WOW!! LOOK AT THOSE GRAPHICS!!", and then reads the specs to see if their system will run it....caveat being Minecraft:)
But honestly if your computer is struggling to run this game...you are WAY behind in keeping up with current tech. You don't need a cutting edge card...you don't need the newest bestest CPU....you just need 2012 technology to play. If you are a golfer and you have been playing for 5 or more years, I've bet you bought another set of clubs already...if you are a simmer..this is your hobby. Support yourself in what you do (hard part is getting the missus to agree sometimes!).
Finding a fight has not been an issue, although sometimes it seems I have to go a little further to get one. But that is part of the game. HiTech has done several things to "promote the fight" in the game...with DarBar being one of the best.
Does the game have quirks...yep! Water is one of them...but by god, I have a cross check that would make a rat with ADD and Parkinson look tame when I'm fighting over it....
But in the few weeks I've been here (Just completed week 3), I've found that Hitech is making constant, customer driven changes. We find a bug, he fixes it. In the hierarchy of software development, you have "Must Fixes, need to fix eventually, and "enhancements"". So he is going to fix the Must fixes first, and then prioritize resources on the next two.
I'm willing to go along for the ride and pay my "movie ticket and drink" price for a months worth of entertainment....
Cheers!
Dobs
Dobs is right here. I really agree the approach should be more focused on the air combat and fighter aspect to the game moreso than the ground game. It's tough to compete with 5 different markets like WOT, WOS, (ships) is that what it's called, and have to compete with Battlefield, war thunder, and IL-2. It's just tough to model it all with the budget/man power.
The analogy may not make sense to most but I'll try. I use to aggressive skate on roller blades at skate parks. The successful skate parks had big ramps, where people could go fast, get tons of air, and do a lot of tricks. Then Skate boarding started to get even more popular. Sinse skate boarding was slower and people didn't get as much air, they made the ramps smaller to adjust to the increase of skate boarding so people didn't get hurt as easily, and the ramps were easier to go over. Well.. what happened, the skaters like me left because the ramps were small and boring. The skate boarders didn't have a challenge anymore. They never learned to face fears and go down bigger ramps. Skate parks turned into nanny parks and in turn they shut down in popular areas because they weren't exciting anymore. What's the moral of the story? If you change the setup to a more boring type of game play, even though there is a growing market for it, while forgetting about the major factor that keeps a lot of players into the game, like air combat, you will lose the base of players and change the dynamics to the game that made it exciting for a lot of players.
Just something to consider.
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Rapier it sounds like you have a crap computer and/or dont know how to use it or set it up. Less then a week ago you were posting about how none of your USB controllers were working "because of the game" when in fact the game has nothing to do with Windows assigning USB IDs. I dont know what kind of rig you have but if you spent money on a new vid card and have a crap or old CPU or under powered power source then it was money ill spent.
I have a rig about 4 or 5 years old and tho it still works OK it IS 4 or 5 years old and I dont expect it to play like a new $2,000 dedicated gaming rig. Last night I had issues with frame rate and instead of coming here and whining about it I correctly diagnosed it as a heat issue and I took an hour to clean it, "which BTW you should do monthly". It had nothing to do with AH3.
The games been out a week. Give it a month.......yaknow.
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Dobs you are right, it did start as a fighter sim.
And when stupid crap like manned guns and field supplies were added, basically alternatives to avoid combat, the numbers started to fall.
Its hilarious to me that one guy can spoil the efforts of multiple guys working on a base.
People picked up on it, no need to up and defend a base, hence not much combat, hence low numbers.
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Dobs you are right, it did start as a fighter sim.
And when stupid crap like manned guns and field supplies were added, basically alternatives to avoid combat, the numbers started to fall.
Its hilarious to me that one guy can spoil the efforts of multiple guys working on a base.
People picked up on it, no need to up and defend a base, hence not much combat, hence low numbers.
Yea but when we try to have a conversation about this, it's us mad we can't get easy vulches...lol
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What's the game coming to if Rapier can't sit above a furball and incessantly pick...Don't you people realize that he needs everything to be perfect to BnZ and then run...errr....extend away from anyone that gets within 4k of him...
Friday night I saw over 100 people in FSO and 212 in the melee arena...I'm seeing new names and old names...
The sounds are a little wonky...who cares...the game has been out for like a week now...or how about we come to the boards and scream the sky is falling...My guys are as pissed as anyone else because we cant tell how far other fighters are from us by sound now...I know I used to use the sound to make blackout crossing shots on overshoots...cant now...
I have a computer that was new in 2005...with a $80 video card I get 30-45 FR and I am just fine...there is some slight stuttering but I will deal with it until I come across a new computer...sure as hell aint gonna spend 3 grand on anything but a boat or car...
I knew these threads were coming...and this will not be the last one or the loudest screaming and crying and wailing and gnashing of teeth, and stomping of the feet and holding their breath, till they get their way...
Maybe Bustr can tell us again how he was there through the whole process of making AH3 and kept telling anyone that would listen that they should be testing so they will be up to speed when the new version came out...
I did...even with my junk computer...in the Open Alpha I got 12 fps...I still tested...kept up with almost every patch...posted any bugs I found...So you didn't pay 15 bucks a month to be a tester...now you are behind the curve and crying because you can't catch up fast enough... :ahand
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Rapier, I counsel patience. It will settle. See you up there!
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If I remember right, sounds like a lot of concerns that folks had when we switched from AH1 to AH2. Yes there were bugs then(there always are with every new version). Give it some time and if you have questions ask on 200.
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Aces High has consistently been the most stable piece of gaming software Ive ever played. Of all things to be concerned about the stability of the game is the last one I'd worry about.
Actually I'd bet it was rushed out to release, and even there has been more stable then most initial writes. I have no doubt all issues will be addressed. Boy I cant believe the state of some of the game releases Ive seen over the years.
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What's the game coming to if Rapier can't sit above a furball and incessantly pick...Don't you people realize that he needs everything to be perfect to BnZ and then run...errr....extend away from anyone that gets within 4k of him...
Why would people not turn up for entertainment like that? I don't get it, some folks are just not team players, we need more subs to feed action like this :rofl
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Why would people not turn up for entertainment like that? I don't get it, some folks are just not team players, we need more subs to feed action like this :rofl
I know right...
The last time I played in AH2 all I did for about 2 hours was chase him and his crony wingman around up to 30k and down into the ack...
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The people who took part in the open alpha or beta for several months have mentally transitioned to the difference.
Probably was the most important to give the beta a try to see if your PC was going to handle it. Plenty of posts in this forum all thru the beta, alpha and pre-release about requirements and bugs. But, most of all getting into the beta to see fields, towns, guns etc. so the release wouldn't be a total surprise. I was unhappy thru the beta trying to get frame rates usable and finally changed the graphics card in the alpha. I would have hated to wait till AH2 was gone to get into AH3 to find out what my PC needs were going to be.
The sound is an issue, but one that is workable just like the multiple sound packs used in AH2, AH3 will get them too in time.
Surprised to see some complaining the game didn't change enough and it's just the same old game and then the ones wanting a bunch of things turned back to AH2 style.
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I know right...
The last time I played in AH2 all I did for about 2 hours was chase him and his crony wingman around up to 30k and down into the ack...
What an honor! Like they always said its their $15 they can play how they like! A lot strive to stay alive in game and never record a death. The people who they bored to death with this style of gameplay have beaten them at their own game, they now record no deaths forever in game because they quit the game :rofl and their former tormentors are in here complaining about it :rofl
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Probably was the most important to give the beta a try to see if your PC was going to handle it. Plenty of posts in this forum all thru the beta, alpha and pre-release about requirements and bugs. But, most of all getting into the beta to see fields, towns, guns etc. so the release wouldn't be a total surprise. I was unhappy thru the beta trying to get frame rates usable and finally changed the graphics card in the alpha. I would have hated to wait till AH2 was gone to get into AH3 to find out what my PC needs were going to be.
The sound is an issue, but one that is workable just like the multiple sound packs used in AH2, AH3 will get them too in time.
Surprised to see some complaining the game didn't change enough and it's just the same old game and then the ones wanting a bunch of things turned back to AH2 style.
Problem with the Beta was there was never any people in there my time...so I couldn't experience how AH3 was actually going to look....literally found out the other day that large fields had puffy ack, I was definitely not spending my time flying to a large field just to have ack shoot at me.
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See rule #4
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I know right...
The last time I played in AH2 all I did for about 2 hours was chase him and his crony wingman around up to 30k and down into the ack...
You spent two hours chasing a bnz'er who had alt on you? I presume you died? So maybe that's not the best use of your time?
I'm not sure what your dislike of Rapier's style of play has to do with his complaints about the game.
And if you're so mad because you waste hours chasing people with superior E, that you post on an unrelated topic to complain that he's not flying how you want him to... well, that sounds like a personal problem ;)
-Mutha
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[/quote]
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.literally found out the other day that large fields had puffy ack, I was definitely not spending my time flying to a large field just to have ack shoot at me.
Large fields don't have that. Only huge fields do. :old:
And it's just four guns. Distracting, very annoying but not particularly deadly.
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Large fields don't have that. Only huge fields do. :old:
And it's just four guns. Distracting, very annoying but not particularly deadly.
last 2 hours I played I was killed by one and elevator hit by another...pretty deadly...maybe just bad R&G
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I sense the OPs real problem is frustration. I can't shoot, I can't see, SA sucks, I keep crashing into the water, and so on. Give it time. With any challenging game you are bound to be frustrated until you get better.
I commented with a few others during the game that my SA stinks and like others have said you have to break the habits of AH2 getting your cue from sounds. Here your head needs to be on a constant look out for the enemy. This new visual experience seems to have the closing speeds of other aircraft so much quicker. The Aircraft behave a little differently and some with more seat time are a bit better at it.
Easy Games don't hold interest for long. "A lovely walk in the park interrupted by moments of severe frustration" is the other Game I love that can be very challenging. :airplane: (http://i475.photobucket.com/albums/rr120/Angelintown/Smiley%20diversen/5xas3jiocwdqkq7ktuxe.gif) (http://media.photobucket.com/user/Angelintown/media/Smiley%20diversen/5xas3jiocwdqkq7ktuxe.gif.html)
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Guys responding as if Rapier is new, understand that he's been playing this type of sim since 1990.
He's experienced new versions several times, and the ups and downs that go along with migrating to new environments.
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DX11 is the default game setting-dx11 is okay
DX9 is more stable-use it-you can find it in aces high3 folder. set it to your desktop.
FOV field of view-play with it 106 is probably the best
hard hearing other players-is either your receive volume is to low or the other players transmit volume is to low-a lot of players are soft spoken.
for the 1st time in ah career HiTech himself has been playing the game IN GAME
Waffle has also been seen in game checking on reported bugs.
they are still working to fix any and reported bugs, and updating when they are fixed.
my computer is 6 or 7 years old it is a basic rent to own from AArons, thanks to 2 friends 1 donated a video card 1 donated a power supply-both used.. Video card-NVDIA EVGA GEFORCE GTX670-2GB GDDR5 MEMORY PCI EXPRESS 3.0 I GET 59-60 FPS and a Strider 750watt power supply
I have only discoed 2 times in 4 weeks--I disco more if its raining hard on my internet dish
and since AH3 went live I've see 170 plus people every night-in last year of AH2 lucky to see that number on Friday or sat night.
AH3 use DX9 play with video settings-play with volume settings play with FOV
and don't tell me you can't find a fight-that's just hog wash. :airplane: let the flamebaiting begin
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Large fields don't have that. Only huge fields do. :old:
And it's just four guns. Distracting, very annoying but not particularly deadly.
:confused:
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OP is mad because he only flies one type of mission in one of two planes.
Maybe mixing it up a bit would bring more fun.
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Guys responding as if Rapier is new, understand that he's been playing this type of sim since 1990.
He's experienced new versions several times, and the ups and downs that go along with migrating to new environments.
This. Give Rapier some credit for thinking this through before he wrote it. He's good people.
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I like Rapier. He's a pal from way back in the Air Warrior days.
I hope that whatever is going on for his setup smooths out for him, and I hope that he can join us in the October 22nd "Tunisia 1943" scenario.
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OP is mad because he only flies one type of mission in one of two planes.
Maybe mixing it up a bit would bring more fun.
This guy :rolleyes:
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Basically the only thing that has changed from AH2 to 3 is graphics. There were one or two issues with dot size and tracer viability but those are completely gone now.
The gunnery has not changed.
The FM's have not changed, with the exception of the almost meaningless rpm lagg.
The views have not changed.
The colors are....colors? I dont even know what to say to that.
The menus are if anything, more streamlined. And we have some new options that are really nice. Like built in VR.
The damage model is the same.
Absolutely nothing aside from the two caveats I pointed out has changed game play wise in AH3. The planes fly the same, shoot the same, see the same.
It is absolutely incredible how many completely fabricated problems people are having with the new game.
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I know that personally about half the guys I have flown with for 10 years are just quitting because this doesn't work. They won't post because it seems to do little good. Posting only results in an avalanche of "its really your fault!!" on the boards.
There are a lot of people in this thread that are proving this statement true :rofl
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There are a lot of people in this thread that are proving this statement true :rofl
People are responding with indignation because the indignation of the OP has no basis in fact. Essentially every issue he is having is nonsense. Some of them don't even make logical sense, such as his complaint regarding colors.
Aside from the utter nonsense being spouted in this thread and others, the conversation in the game can sometimes be hilarious. Minus the relatively rare real issue, the 200 is full of people with every conceivable complaint. 99% of which are completely rubbish accusations of gameplay changes that have not occurred.
This is coupled with a slew of clear computer illiterate individuals who blame the game for every issue they have. We have people buying insanely overkill gpu's for this game because forum blowhards are recommending asinine overcompensation for upgrades. Then we have another group of people who are having a hissy fit because they have to upgrade their computer for the first time in a century.
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People are responding with indignation because the indignation of the OP has no basis in fact. Essentially every issue he is having is nonsense. Some of them don't even make logical sense, such as his complaint regarding colors.
Aside from the utter nonsense being spouted in this thread and others, the conversation in the game can sometimes be hilarious. Minus the relatively rare real issue, the 200 is full of people with every conceivable complaint. 99% of which are completely rubbish accusations of gameplay changes that have not occurred.
This is coupled with a slew of clear computer illiterate individuals who blame the game for every issue they have. We have people buying insanely overkill gpu's for this game because forum blowhards are recommending asinine overcompensation for upgrades. Then we have another group of people who are having a hissy fit because they have to upgrade their computer for the first time in a century.
Jeeps Shift8 - is there anyone the game that you DO like?
:grin:
Mutha
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People are responding with indignation because the indignation of the OP has no basis in fact. Essentially every issue he is having is nonsense. Some of them don't even make logical sense, such as his complaint regarding colors.
Aside from the utter nonsense being spouted in this thread and others, the conversation in the game can sometimes be hilarious. Minus the relatively rare real issue, the 200 is full of people with every conceivable complaint. 99% of which are completely rubbish accusations of gameplay changes that have not occurred.
This is coupled with a slew of clear computer illiterate individuals who blame the game for every issue they have. We have people buying insanely overkill gpu's for this game because forum blowhards are recommending asinine overcompensation for upgrades. Then we have another group of people who are having a hissy fit because they have to upgrade their computer for the first time in a century.
well said.
semp
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Jeeps Shift8 - is there anyone the game that you DO like?
:grin:
Mutha
My entire squadron of about 40 people.
And I don't have a beef with you....so I guess you 😀
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well said.
semp
Thx
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Well, a testament to a great game, movie, TV show, etc. is that we love it so much that, in the times we feel it lets us down, it really bothers us. AH is a great experience, and I'm sure each of us has something we'd like to see done better, or simply to our liking.
And, of course, it's okay for the others to disagree!
The best part is that we can settle it in the skies!
:salute
Mutha
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i think AH3 is a far better game than AH2 ... people will used to it sooner or later.. and when all the terrains get redesigned and released that will help- i wasen't around for AH1 or the start of AH2-but i understand there was alot of bugs to fix-and that took time. i figure it'll be the sameway for AH3.
for years people were hollering for a change in Aces High-and when it finally happened people are gripeing, that stuff are not getting fixed fast enough or or there are to many trees ,or when i bomb strats they don't stay down long enough.or can't see for the 45 minute night time.change to gv spawns in crater ma.
can't we just play the GAME? and enjoy ourselves. our squadmates or countrymen. can't think of anymore to complain about--let the flamebateing begin
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well, I did try the early beta of III many months ago, very very early on.
I installed III the other day to give it a try. Interesting go be flying on mindano 16 years later.. lol
I see none of the points that the OP observes after one sorti. Views are fine in TrackIR. Shooting is fine but my CH stick has not been tuned for dead bands.
I am running at 1440 res and have only a 60 fps monitor so that is the only speed I see so far. I would sugest he shut off two monitors...with track IR seems kind of overkill.
Numbers is the eternal struggle for this kind of game. Not as pretty as some others and not as forgiving. Other games are "free" to play by design.
HT will tune and tweak till he is happy but the fundamental dynamics of the market he cannot change.
The most important thing he can do he is doing, update the game to more modern technology and see if that grows back interest to a hopefully very profitable and enjoyable level.
Having played this game with 4-500 people in an arena I can attest that the effect is amazing compared to any of the competing 30 person battle models of sim.
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The only thing that will bring more players to the game and keep them (besides the graphics and marketing) are actionable/playable maps that create big action. Preferably closer bases on a condensed map that don't have 90K mountains infront of them.
Also a smaller FFA arena with low air spawns would bring in a lot of players too, who don't have a lot of time to fly from base to base scouting action on a big map. It would teach them how to fly in AH and would help them get to know the game better.
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I see that as a viable idea! Would hinder the VULCHERS, another reason :rock