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General Forums => Hardware and Software => Topic started by: Rich46yo on October 05, 2016, 08:43:55 AM

Title: Describe virtual reality to me...
Post by: Rich46yo on October 05, 2016, 08:43:55 AM
These VR thingies going around? Do you find them worth it and do they enhance the experience? How would you describe them? Which ones are best? OK I have two USB-3 inputs on my MB so its either a powered hub or a dedicated USB3 card correct? I'd be tempted to go with a Hub to reduce the power requirements from my power supply.

Anyway upgrading to the GTX 1070 now gives me the VR option.
Title: Re: Describe virtual reality to me...
Post by: FLS on October 05, 2016, 09:24:11 AM
Using your monitor is like looking at nice pictures of your aircraft. VR is like sitting in it.
Title: Re: Describe virtual reality to me...
Post by: Copprhed on October 05, 2016, 09:24:55 AM
I would say 100% that it's worth it. It feels and looks quite realistic inside the cockpit of the planes, to the point that you see every cranck and lever and button as if it were really there extending from the sides and dash. The one thing that this reality does, which can be a negative for some, is that if you're prone to motion sickness, it can have that effect. For some it's severe, and doesn't go away, others get used to it, over time, with the help of things like crystallized ginger and Dramamine, etc. I'm having that problem, and I'm giving it every chance , and hope I'm not one of the few who can't get through it. I will say that it's one of the greatest computer experiences I've ever had, rivaling building my own, my first computer flight and dogfight, and then my first online MMO dogfights in Fighter Ace.
Title: Re: Describe virtual reality to me...
Post by: Rich46yo on October 05, 2016, 12:42:09 PM
Sounds great but $600 + sounds a little stiff for me right now, most of all after buying a 1070, " which of course I needed anyway cause a 780 ain't capable of VR". What is the power drain of VR also? I have a good Corsair 755 wt but have an awful lot hanging off the box now. Thanks.
Title: Re: Describe virtual reality to me...
Post by: guncrasher on October 05, 2016, 01:29:46 PM
you guys talking about it being 3d?


semp
Title: Re: Describe virtual reality to me...
Post by: FLS on October 05, 2016, 02:02:50 PM
Talking about being inside the game instead of outside looking in.
Title: Re: Describe virtual reality to me...
Post by: Copprhed on October 05, 2016, 02:15:03 PM
Talking about being inside the game instead of outside looking in.
EXACTLY!! It is better than fantastic. It's getting about as real as you can without actually being there.
Title: Re: Describe virtual reality to me...
Post by: mbailey on October 05, 2016, 03:46:43 PM
I would say 100% that it's worth it. It feels and looks quite realistic inside the cockpit of the planes, to the point that you see every cranck and lever and button as if it were really there extending from the sides and dash. The one thing that this reality does, which can be a negative for some, is that if you're prone to motion sickness, it can have that effect. For some it's severe, and doesn't go away, others get used to it, over time, with the help of things like crystallized ginger and Dramamine, etc. I'm having that problem, and I'm giving it every chance , and hope I'm not one of the few who can't get through it. I will say that it's one of the greatest computer experiences I've ever had, rivaling building my own, my first computer flight and dogfight, and then my first online MMO dogfights in Fighter Ace.

Taking medication to play the game....now that's dedication.   :D On a side note it was great seeing you Saturday morning sir (Missed hearing "Baileeeeeee in my headphones every Sat Morning)..I should be able to cause some trouble with you this Sat. My new computer arrives tomorrow.  :x 
Title: Re: Describe virtual reality to me...
Post by: FLS on October 05, 2016, 03:57:26 PM
I haven't had any issues with nausea in AH. Dirt Rally has given me a little at times but it hasn't been a serious issue.
Title: Re: Describe virtual reality to me...
Post by: Copprhed on October 05, 2016, 04:32:43 PM
Ginger seems to be helping. from what I've read, long exposure seems to trigger it more. I'm hoping that over time it goes away.
BAIIIIIIILLLLLEEEEEYYYY! It was great seeing you too buddy! Congrats on the new rig!
Title: Re: Describe virtual reality to me...
Post by: Vulcan on October 05, 2016, 05:02:41 PM
Fan on the head helps.

When you go from VR back to monitor play it feels like stepping back a century.

Before the switch to AH3 I was using VorpX and OpenTrack to play AH2 on my Rift.

My mainboard died and I had to replace it. When I went to play AH2 next it was for FSO, and VorpX spat the dummy needing a new license key as it thought it was on a new PC because of the changed mainboard. I could barely play, it was horrific. The monitor felt so unintuitive, flat, dimensionless. It was like watching a video of someone fishing compared to actually fishing.
Title: Re: Describe virtual reality to me...
Post by: lerxst on October 05, 2016, 09:50:49 PM
beside occulus rift,can you use your smart phone with a headset to play the game also or only occulus??
Title: Re: Describe virtual reality to me...
Post by: Gman on October 05, 2016, 10:26:53 PM
The fan really does help, it helps with keeping my glasses from fogging a bit too, I'm using an older pair with a poor coating, yet narrow frames which fits - contacts just don't sit on my eyes like they used to, but with them in, it's fantastic too.

Rich, there are a couple negatives IMO - if you're used to 1080, 1440, or 4k graphics, the rez is a bit of a let down, however, the effect of being "inside" the cockpit more, way more, than makes up for this.  I also find that my air combat ability improves greatly in VR due to the positional awareness - it just seems like I can judge distance, speed, angles, all of it SO, SO much better.  Also, for example, when on top and behind a con on the deck, when I roll over, I can see him outside of the top of the plane and side of the cockpits in such a better way, it's difficult to describe, but it's absolutely there. I've only been flying online the last couple days, having spent most of my time offline getting things set the way I like, but the VR experience truly adds to the situational awareness and..positional awareness I guess.

Just sitting in a Ta152 tonight on the way to the target base, looking around was truly a marvel - a real feeling of truly being "there". 

So far as the airsickness/nausea, I've only felt a glimmer of it once, it isn't all that common so I wouldn't let that stop you.  You have a good system for VR, we've got 1080, 1070, and the Pascal Titan running a couple Rifts and several Vives in the house now - 1070 to 1080 I see NO difference in AH performance, you'll be MORE than good to go with that card and a Rift.

Also - get the Rift.  Hands down.  For now anyway.  Far more along for cockpit games than the Vive is, HT/Skuzzy have both said their drivers and software are way better for them to work with, more advanced, etc than the Vive.  This shows in other flight sims too if you're into any of them.  There is only a single game I keep my Vive for right now, it's more of a..."non sim gamer" experience IMO - not that it's bad, it's truly fantastic and the controllers are incredible, it's just for more non-sim gamers is all.  There is a new FPS/Combat game called Onward that is Vive only, and it's beats, if it didn't exist I'd never touch our Vives and just let the nephews and nieces take them home.

Waiting isn't a terrible option right now, you are missing out on a lot of the "new" fun and experience, however there are a couple things waiting in the wings which may make waiting a wise choice if you aren't in a major rush.  Razor has a OSVR2 set coming out very soon, cheaper by a couple hundred dollars at least, open source so it should work with all Rift/Vive games (I think, AckAck knows more about this), be cheaper and easier to upgrade to 4k when that comes, plus will be open to any of the new open source controllers being made by the dozens right now.  I'm getting one at least when they come out. They also have a in headset focus thing so you won't need your glasses apparently either. 

VR is the future for sim gaming - once any player tries it they'll see how evident that is. It's great now, and it's very early days, yet HTC has already made it feel very polished and incredible.  In a couple/few years once the 4k and better headsets come along, better drivers/software, and above all ideas from HT/etc on how to implement all that - it'll be must have.  It comes down to where you want to get on the ride is all - if you can at all swing it, I would, right now.  Even if it means dropping another hobby, you won't care, as all you'll want to do is fly in the stupid thing once you have it.  I used to buy a new "gaming" 144hz or higher gaming monitor of ever increasing size and res every year, at least.  They cost more than the VR sets do, and a single Rift has put an end to that monitor arms race for me, as I play mostly sims/games that support the Rift.  If you consider it that way, a 600 dollar Rift isn't a bad deal right now.

There are also a number of guys here that can help you out with it, FLS, others, Vulcan especially who has been posting about VR for years, and now finally others have caught up with him and given him some company.  Every question/issue I've had so far has been answered by either another VR player or actioned by HTC already.
Title: Re: Describe virtual reality to me...
Post by: FLS on October 05, 2016, 10:50:04 PM
beside occulus rift,can you use your smart phone with a headset to play the game also or only occulus??

You can't play on your phone. You can use the Rift or the Vive.
Title: Re: Describe virtual reality to me...
Post by: Rich46yo on October 06, 2016, 08:20:44 AM
Thanks "G". I'm going to wait. I just got hurt at work again so it looks like Ill be a pensioner soon. The good news is more time to play. The bad is no more OT checks for toys. I'll see how it goes, right now the $400 for the 1070 has me empty in the wallet for toys. 3 Glocks in the last year didn't help.
Title: Re: Describe virtual reality to me...
Post by: aaronr on October 06, 2016, 09:38:06 AM
Thanks "G". I'm going to wait. I just got hurt at work again so it looks like Ill be a pensioner soon. The good news is more time to play. The bad is no more OT checks for toys. I'll see how it goes, right now the $400 for the 1070 has me empty in the wallet for toys. 3 Glocks in the last year didn't help.

Sell one of the Glocks you can only shoot two at a time so sell the third and get a Rift lol.
Really though I'm with you, it's going to be a big spend for me, by the time it's in my budget the current ones may be on sale :-).
Title: Re: Describe virtual reality to me...
Post by: Bizman on October 06, 2016, 10:27:59 AM
Fan on the head helps.

Hope they still have them...

(http://todayinsci.com/Events/Patent/PropellerBeanieAds-Billboard-5Jun1948.jpg)

Title: Re: Describe virtual reality to me...
Post by: aaronr on October 06, 2016, 11:25:42 AM
So I'm now looking forward to getting the Rift with the Finland mod, that's a must have, but is the fan on the head going to plug into the rift?
Title: Re: Describe virtual reality to me...
Post by: Wraith_TMS on October 06, 2016, 02:42:09 PM
Oculus is hosting its Oculus Connect 3 https://www.oculusconnect.com/ (https://www.oculusconnect.com/) event over the next couple of days (started for devs yesterday).   Lots of new announcements have dropped over the last couple of hours, which have implications for those curious about VR on this forum.  Latest news tidbits from the event:


Much was announced on the software end (new games, developer subsidies, etc.) as well.  Oculus showed off a working prototype of a fully wireless, 6DOF Rift.  A wireless Rift would mean not only no connector wires at all, but possibly even no need for an IR camera to track 6 DOF position as well.  No more info on that yet.

In particular, ASW could be a literal game-changer for AH players, because it's a runtime/software solution that Oculus is instituting that would lower the bar for entry into VR gaming.  This alone could be a huge benefit to the AH community.

FWIW,


 
Title: Re: Describe virtual reality to me...
Post by: Rich46yo on October 06, 2016, 03:41:44 PM
I did try VR once it was some thingamajiggy a guy at work connected his iphone too. Of all things he had loaded he had porn on it but you did get a much different sense of reality. I think it could only be connected to the iphone and forget the brand. I imagine theres simply no way to watch anything that shows you what VR does without actually using a VR set right?
Title: Re: Describe virtual reality to me...
Post by: Wraith_TMS on October 06, 2016, 04:07:23 PM
I did try VR once it was some thingamajiggy a guy at work connected his iphone too. Of all things he had loaded he had porn on it but you did get a much different sense of reality. I think it could only be connected to the iphone and forget the brand. I imagine theres simply no way to watch anything that shows you what VR does without actually using a VR set right?

Apple doesn't make VR hardware (...yet).  It was probably a Google Cardboard or a Samsung GearVR that you tried. 

There's no simple way of seeing what VR is, without actually being in VR, since any representations of VR, that use a monitor to display the VR experience cannot possibly put you _in_ VR.  I made a tutorial (lengthy) for VR players who were new to AH, that has some videos, but again it only for 2D screens.  Here's the tutorial: https://wraithtms.tumblr.com/post/147931280477/aces-high-iii-a-primer (https://wraithtms.tumblr.com/post/147931280477/aces-high-iii-a-primer)

Certain Best Buy stores around the US do have Rift demo units.  Look for them in your state/area here (scroll to the drop down list of locations):  http://www.bestbuy.com/site/clp/oculus-rift-vr/pcmcat748302045866.c?id=pcmcat748302045866 (http://www.bestbuy.com/site/clp/oculus-rift-vr/pcmcat748302045866.c?id=pcmcat748302045866)

Remember though, even a demo unit experience won't be optimized to the best settings that fit _you_, so your experience may be great or underwhelming.

FWIW,
Title: Re: Describe virtual reality to me...
Post by: FLS on October 06, 2016, 07:28:22 PM
... I imagine theres simply no way to watch anything that shows you what VR does without actually using a VR set right?

Take a picture of your car from the driver's seat and look at it on your monitor. Compare that to sitting in your car. That's what VR is like, albeit with less resolution.
Title: Re: Describe virtual reality to me...
Post by: zack1234 on October 07, 2016, 12:19:52 PM
Hope they still have them...

(http://todayinsci.com/Events/Patent/PropellerBeanieAds-Billboard-5Jun1948.jpg)

If I buy two will postage be free?

When can you dispatch?
Title: Re: Describe virtual reality to me...
Post by: aaronr on October 08, 2016, 10:47:58 AM
(http://i486.photobucket.com/albums/rr228/aairon_fugley/propellerhead.jpg)
Title: Re: Describe virtual reality to me...
Post by: Rich46yo on October 08, 2016, 01:20:45 PM
Take a picture of your car from the driver's seat and look at it on your monitor. Compare that to sitting in your car. That's what VR is like, albeit with less resolution.

So your taking a hit on resolution?
Title: Re: Describe virtual reality to me...
Post by: FLS on October 08, 2016, 03:18:47 PM
So your taking a hit on resolution?

Compared to real life? Yes.  :D

Also compared to 2k monitors. But it's worth it.   :aok
Title: Re: Describe virtual reality to me...
Post by: Copprhed on October 08, 2016, 03:25:23 PM
Rich, it's like really sitting in a plane and looking out of the cockpit.
Title: Re: Describe virtual reality to me...
Post by: Rich46yo on October 08, 2016, 05:24:14 PM
So your taking a hit on resolution?

How about compared to 2560 X 1440 ? Thanks
Title: Re: Describe virtual reality to me...
Post by: FLS on October 08, 2016, 06:41:21 PM
How about compared to 2560 X 1440 ? Thanks

That is a 2k monitor.
Title: Re: Describe virtual reality to me...
Post by: Rich46yo on October 09, 2016, 08:33:47 AM
So what resolution are we talking here? Are there any plans for upgraded rez VR ? Thanks.

Why is it that rez would take a hit? To resource intensive Im guessing.
Title: Re: Describe virtual reality to me...
Post by: Bizman on October 09, 2016, 09:03:05 AM
The Rift uses a 2160 x 1200 resolution with a 90Hz refresh rate. 1080 x 1200 for an eye. There's the hit.
Title: Re: Describe virtual reality to me...
Post by: FLS on October 09, 2016, 10:45:44 AM
...
Why is it that rez would take a hit? To resource intensive Im guessing.

Because you wear 2 tiny screens on your head. If you had 2 bigger screens the headset would be bigger and heavier.

Title: Re: Describe virtual reality to me...
Post by: aaronr on October 09, 2016, 12:02:07 PM
Of course we all know the physical size of the screen has no relation to the ultimate resolution.
That is a technological and Money constraint.
Not a size limit.
Title: Re: Describe virtual reality to me...
Post by: FLS on October 09, 2016, 12:20:02 PM
Of course we all know the physical size of the screen has no relation to the ultimate resolution.
That is a technological and Money constraint.
Not a size limit.

You mean hypothetically, since there is currently a real world limit and we are discussing an actual product.
Title: Re: Describe virtual reality to me...
Post by: aaronr on October 09, 2016, 01:11:37 PM
Well in the sense that it will very likely change in a matter of days rather then years I think it's not so hypothetical, I feel very strongly by this time next year the current VR systems will be considered entry level at best. And I'd expect those to drop by 50% in the next year.
Time will tell.
I've watched trends in this field since the very early 70's when folks were having arguments about state of the art phono pick up's for their Dual turntables and the DEC PDP-11 was one bad prettythang 16 bit computing monster that an individual could own for a few thousands of dollars.

They are just moving faster now I'm holding off till next year this time maybe I can save up within that time to afford buy one of the current ones.
I'm always a year behind.

The physical size has absolutely no relation to resolution. That statement cannot be argued, whether it was made twenty years ago or you hear it twenty years from now.
The only REAL world limit on that is Money right now the technology exists to put much better resolution in a much smaller physical screen it just was never needed before now so that will change radically if there proves to be a market to support it.
Title: Re: Describe virtual reality to me...
Post by: FLS on October 09, 2016, 01:33:09 PM
Well in the sense that it will very likely change in a matter of days rather then years I think it's not so hypothetical, I feel very strongly...


Post a link when that happens.  Thanks.

Title: Re: Describe virtual reality to me...
Post by: aaronr on October 09, 2016, 01:42:16 PM
I won't need to you'll already know.
As far as the resolution vs size that happened with the big bang, no link needed.
Title: Re: Describe virtual reality to me...
Post by: FLS on October 09, 2016, 02:12:30 PM
...
As far as the resolution vs size that happened with the big bang, no link needed.

Can you explain what you mean?
Title: Re: Describe virtual reality to me...
Post by: Vulcan on October 09, 2016, 03:02:23 PM
You mean hypothetically, since there is currently a real world limit and we are discussing an actual product.

Actually he is somewhat correct. During Rift development a big discussion point was around resolution limits, some of the video protocols such as HDMI didn't allow for a  4k x 1200 outpoint, same with the video cards. I believe some of the latest HDMI standards do support it now, but you'd need a hell of a video card/CPU setup.

Old school VR panels were way smaller than the Rifts (an 800x600 panel that was a quarter inch squared).

Also the Rift tried to use panels similar in size to smartphone panels to achieve low cost.
Title: Re: Describe virtual reality to me...
Post by: FLS on October 09, 2016, 03:34:49 PM
Actually he is somewhat correct. During Rift development a big discussion point was around resolution limits, some of the video protocols such as HDMI didn't allow for a  4k x 1200 outpoint, same with the video cards. I believe some of the latest HDMI standards do support it now, but you'd need a hell of a video card/CPU setup.

Old school VR panels were way smaller than the Rifts (an 800x600 panel that was a quarter inch squared).

Also the Rift tried to use panels similar in size to smartphone panels to achieve low cost.

What's your answer to Rich46yo's question?
Title: Re: Describe virtual reality to me...
Post by: Vulcan on October 09, 2016, 06:46:37 PM
Strippers vs Hookers.
Title: Re: Describe virtual reality to me...
Post by: Copprhed on October 09, 2016, 07:14:01 PM
I prefer hookers, they're more expensive, but you get to do more with em....
On the VR topic, When I'm wearing the set and flying a plane, I really can't comprehend how any different resolution will make a difference.  It looks real sized, correctly proportioned and all. How will a different resolution screen effect the experience?
Title: Re: Describe virtual reality to me...
Post by: Bizman on October 10, 2016, 03:08:36 AM
How will a different resolution screen effect the experience?

The higher the resolution on the same physical size the better the image quality. More details, less jagged edges in diagonal lines. Same as with monitors.
Title: Re: Describe virtual reality to me...
Post by: Copprhed on October 10, 2016, 05:27:43 AM
Ok, makes sense. Thanks Biz
Title: Re: Describe virtual reality to me...
Post by: save on October 10, 2016, 02:23:09 PM
I still think I would miss my keyboard  :old:

I want to type stuff, sometimes I need to do like tab - 4 - 1 , do you set it up as a macro on your Hotas, or have a macro key on keyboard, or do you find it easy to find yourself on the keyboard ?

Also when you want to switch back to the monitor for other uses, how do you solve it ?

I use TrackIr today so I guess it's a cheap charlie VR solution nowadays..

Does Cliffs of Dover / Battle of Stalingrad support it ?

<VR curious>


Title: Re: Describe virtual reality to me...
Post by: shotgunneeley on October 11, 2016, 07:44:18 AM
And just think, you could be enjoying that Rift from the perspective of a Ju-88 if you take part in the Tunisia 1943 scenario on Saturday, October 22nd. Imagine flying formation through hostile skies looking to pummel the Allied war materials. The sands will glow like amber in the morning sunrise, the Mediterranean will gleam like diamonds with the waves rolling with the wind, the sky will be filled with aircraft rolling in and out of the clouds. There will be swarming dogfights high and low, there will be blasts of destruction, there will be organized strategy to involve all. So get that Rift going and register today for the very first scenario to be run in the new AH3 world - it is sure to be a spectacular sight!

Event information can be found here:
http://electraforge.com/brooke/flightsims/scenarios/201610_TunisiaFeb43/rules.html

Registration can be made here:
http://electraforge.com/brooke/flightsims/scenarios/201610_TunisiaFeb43/registration/registration.html

<S> ShtGn
Title: Re: Describe virtual reality to me...
Post by: Brooke on October 18, 2016, 01:27:41 AM
Shotgun -- absolutely!  :aok