General Forums => Wishlist => Topic started by: Tilt on October 06, 2016, 06:50:37 AM
Title: AA in AH3
Post by: Tilt on October 06, 2016, 06:50:37 AM
Having bought this really expensive do it all system its a bit vexing to then be required to switch off AH3 AA............... to be able to see gv & ac icons. Or at least make them solid and not translucent.
Is it possible to modify coad to enable AH3 AA and have a good solid icon to see...........
or
is there a work around? If I switch off (or on?) AH3 AA and hard set AA in the NVidia control panel (not application driven) to some compromise solution?
Title: Re: AA in AH3
Post by: EskimoJoe on October 06, 2016, 08:56:26 AM
OOHHH, anti-aliasing? It took me a minute to figure that out, I was thinking anti-air with all the recent talk about it.
Sorry, I can't help you. Posting as reference for future replies :salute
Title: Re: AA in AH3
Post by: Randy1 on October 06, 2016, 12:19:05 PM
The anti-aliasing is in the top five of complaints from AH3 players I would guess. My WAG from forum and vox is the majority of people just turn it off since it seems to do more bad than good for the average player's system. Since the solution is simply turning it off I would guess again anti-aliasing is a low priority problem assuming HTC sees it as a problem.
Title: Re: AA in AH3
Post by: morfiend on October 06, 2016, 01:17:25 PM
It's my understanding that the AA issue is NOT a simple fix,HTC is aware of the problem and hope to resolve it.
I've had many players complain about icons and the translucent appearance,the fix is simple but the cure seems to be somewhat more challenging!
I'm sure it's near the top of the things to do list,just need some patients!
:salute
Title: Re: AA in AH3
Post by: caldera on October 06, 2016, 03:20:37 PM
"Calling Doctor Howard, Doctor Fine, Doctor Howard."
Dewey, Cheatem and Howe!
:salute
PS: Excuse my dislexia.......
Title: Re: AA in AH3
Post by: 715 on October 06, 2016, 05:24:21 PM
You can use graphics card AA if you completely disable Post Lighting (not just AH3 AA). Then you have to set the graphics card AA to "Override Application".
This is a completely wild guess, but I suspect AH3 AA works at screen resolution*, i.e. it smooths the screen resolution which results in something less than your screen resolution. Graphics card AA does multi-sampling: it calculates the image at each point at higher than screen resolution, then averages those down to screen resolution. In essence for each pixel on your screen the graphics card calculates multiple sub pixels at higher resolution and then averages them to get the screen pixel. This is an over simplification; some settings just do that on polygon edges, some settings, which are much slower, do it for the interior of polygons as well, i.e. the textures. The latter is often not necessary if the textures have a good set of Level of Detail (LOD) images, i.e. they are affectively already anti aliased.
*whatever the explanation, on my system the graphics card 4x adaptive MSAA gives much sharper images than the AH3 AA with Post Lighting on.
Title: Re: AA in AH3
Post by: Vraciu on October 07, 2016, 12:56:44 PM
It is also causing issues with flight instrument clarity. I hope to post screenshots in my thread on Post Lighting.
+1 OP
Title: Re: AA in AH3
Post by: caldera on October 07, 2016, 05:08:25 PM
Just thought of one of my favorite Stooge moments:
A couple of civil war generals are planning a battle and call for the three brave new recruits... the stooges come double timing over and of course, barrel into the generals and their table of war plans at high speed. :rofl
Title: Re: AA in AH3
Post by: 715 on October 10, 2016, 12:07:13 AM
You can use graphics card AA if you completely disable Post Lighting (not just AH3 AA). Then you have to set the graphics card AA to "Override Application". <snip>
Correction: this only works on my machine when using the DX9 version of AH3; it doesn't work with the DX11 version. Under DX11 it does no AA even with Override Application and Post Lighting disabled. A side benefit (on my computer) is that the DX9 version gives higher frame rate than the DX11 (this under 64 bit Windows 7 which I just added to my Ubuntu/WinXP dual boot).
Title: Re: AA in AH3
Post by: Dobs on October 11, 2016, 07:05:33 AM
I run in game AA off...4x AA on, overide graphics application. I also play in 4k.....so everything looks pretty sharp anyway.
If you have higher res monitor..you should be able to watch above in 4k.
Dobs
Title: Re: AA in AH3
Post by: save on October 11, 2016, 03:16:05 PM
Some planes have too dark instrument panels for AA for me even at high gamma.
Title: Re: AA in AH3
Post by: Traveler on October 12, 2016, 08:54:52 AM
It's my understanding that the AA issue is NOT a simple fix,HTC is aware of the problem and hope to resolve it. I've had many players complain about icons and the translucent appearance,the fix is simple but the cure seems to be somewhat more challenging! I'm sure it's near the top of the things to do list,just need some patients! :salute
Just how do you know "it's near the top of things to do list"? How can you make any statement for what HTC is or is not doing? Did HTC bring you into their discussions of what code is or is not a simple fix?
Title: Re: AA in AH3
Post by: Tilt on October 12, 2016, 12:21:09 PM