Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Mystic2 on October 11, 2016, 05:57:16 PM

Title: missing text buffer
Post by: Mystic2 on October 11, 2016, 05:57:16 PM
After this last patch, I have lost my text buffer.  Any ideas?  I tried in the tower, and on the runway... no text. 
Title: Re: missing text buffer
Post by: BHawk51 on October 11, 2016, 06:22:38 PM
Same here. I like to see who shoots me down  :rock
Title: Re: missing text buffer
Post by: guncrasher on October 11, 2016, 06:28:31 PM
use your mouse to highlight it then dragged it up.  I did it.

semp
Title: Re: missing text buffer
Post by: Mystic2 on October 11, 2016, 06:50:29 PM
that is the issue... it isn't there
Title: Re: missing text buffer
Post by: guncrasher on October 11, 2016, 07:15:07 PM
change fov to 80 then move to center.  change it to whatever you want then move boxes back.


semp
Title: Re: missing text buffer
Post by: hitech on October 12, 2016, 09:11:40 AM
deleteing the file filter.cfg in you settings folder will fix your issue,but please post it here before you delete it so I can figure out why.

HiTech
Title: Re: missing text buffer
Post by: 1Canukk on October 12, 2016, 10:24:41 AM
I had the same issue last evening , what are you looking for to us posting here for you to see..
Title: Re: missing text buffer
Post by: guncrasher on October 12, 2016, 10:40:01 AM
hitech i moved mine as it was just hidden when i relogged i had to do it again.


semp
Title: Re: missing text buffer
Post by: hitech on October 12, 2016, 11:11:49 AM
Lets play spot the bug.



void wnMoveWindowOnScreen(wnWINDOW * Wnd)
{
grRECT Rect;
grRECT ScreenRect;

   wnGetUsableDeskTopRect(&ScreenRect);
   wnGetWindowRect(Wnd, &Rect);
   grMoveCropRectBotomLeft(&Rect, &ScreenRect);
   wnMoveWindow(Wnd, Rect.Left, Rect.Right, grRECT_WIDTH(Rect), grRECT_HEIGHT(Rect), 1);
}
Title: Re: missing text buffer
Post by: TheBug on October 12, 2016, 11:13:49 AM
Should I go hide?  :headscratch:
Title: Re: missing text buffer
Post by: j500ss on October 12, 2016, 11:20:04 AM
void?   :headscratch:
Title: Re: missing text buffer
Post by: Bizman on October 12, 2016, 11:35:57 AM
Don't know anything about coding, but something about spelling: Botom?
Title: Re: missing text buffer
Post by: hitech on October 12, 2016, 11:49:57 AM
I wonder who will be at the top of the list to get this answer right.

HiTech

Title: Re: missing text buffer
Post by: Wiley on October 12, 2016, 11:54:35 AM
Rect.left and rect.right seem like odd parameters for the wnMoveWindow function.  Guessing it should be:

wnMoveWindow(Wnd, Rect.Left, Rect.Top, grRECT_WIDTH(Rect), grRECT_HEIGHT(Rect), 1);

Wiley.
Title: Re: missing text buffer
Post by: hitech on October 12, 2016, 12:13:05 PM
Ding Ding Ding we have a winner.

HiTech
Title: Re: missing text buffer
Post by: morfiend on October 12, 2016, 12:43:56 PM
I found "the bug" he flies with JG11....... :devil


  Oh you meant a game bug...... same thing IMHO..... :rofl



     :salute


 Patch 3.5 seemed to default to DX11 when the game asks "would you like to run AH now" if you click yes it will load DX11 even if you started the game in DX9!
Title: Re: missing text buffer
Post by: Skuzzy on October 12, 2016, 01:07:03 PM
The patcher starts DX11 if the operating system is not Windows XP, no matter what is linked on the desktop.

We will change it to start DX9, and add the text to the question so you know it is going to start the DX9 version.
Title: Re: missing text buffer
Post by: morfiend on October 12, 2016, 05:51:56 PM
The patcher starts DX11 if the operating system is not Windows XP, no matter what is linked on the desktop.

We will change it to start DX9, and add the text to the question so you know it is going to start the DX9 version.



  Thank you!



    :salute