Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Dobs on October 14, 2016, 12:36:40 PM

Title: Range Voice Comms
Post by: Dobs on October 14, 2016, 12:36:40 PM
Wish: Ability to tune: Air only, Ground only, Both.

Have it default to both, but can deselect the one you don't want to hear at the present.

Both sides I'm sure have times where the others comms are distracting/blocking.

Not trying to start a flame war....if this has been addressed in the past and rejected, just close the thread.

Dobs
Title: Re: Range Voice Comms
Post by: Chalenge on October 14, 2016, 02:26:37 PM
Yeah, I like the fact that we have four text channels, but I think almost every aircraft had options for up to four radio channels, also.

This is a repeat of my ancient wish for the same thing, so of course: "+1"

If the concern is that people may not like being ignored, well that already happens.
Title: Re: Range Voice Comms
Post by: Wiley on October 14, 2016, 02:28:52 PM
+1.

Further addition- option for "none".

Wiley.
Title: Re: Range Voice Comms
Post by: JunkyII on October 14, 2016, 04:10:43 PM
+1
Title: Re: Range Voice Comms
Post by: Devil 505 on October 14, 2016, 04:21:13 PM
+1
Title: Re: Range Voice Comms
Post by: colmbo on October 14, 2016, 04:34:17 PM
Built in comms is one of AH's greatest and worst features! :)

+1 to being able to tune air/ground only
Title: Re: Range Voice Comms
Post by: EskimoJoe on October 14, 2016, 04:48:28 PM
Yes!

+1.

Further addition- option for "none".

Wiley.

And sometimes, you just need to ride in peace.

I add to this wish, with a small marker (similar to stars on roster) on the vox box to highlight if a player is on air/ground/mute, nothing special for 'all'. I imagine an airplane icon, a tank icon, and the typical speaker with a slash through it for those that are tuned out.
Title: Re: Range Voice Comms
Post by: Lab Rat 3947 on October 14, 2016, 06:55:34 PM
Quote
Wish: Ability to tune: Air only, Ground only, Both.

Have it default to both, but can deselect the one you don't want to hear at the present.

+1   :old:
Title: Re: Range Voice Comms
Post by: Scca on October 17, 2016, 05:26:16 AM
+1

I shushed some gv'ers the other day asking the take their discussion about their dogs to a private channel. I get it. Long hours of spawn camping need to be filled, but I'm trying to give some ck6's and they aren't being heard.
Title: Re: Range Voice Comms
Post by: ccvi on October 17, 2016, 05:01:08 PM
Yeah, I like the fact that we have four text channels, but I think almost every aircraft had options for up to four radio channels, also.

Four frequencies isn't much - but four separate COM radios is a lot even today More than 2 are pretty rare (though many modern ones can monitor a second frequency). More than one in WW2? Probably didn't happen too often.


Regarding the topic itself, +1.

Though it doesn't seem to be as simple as it sounds:
- If both TX/RX are switched, switching to air/ground only won't help being distracted by all people transmitting on "both"
- If it is a RX-only switch and TX is fixed by the type of vehicle, there is no way to get through with advice from one side to the other

This can only work nicely if full control over TX exists, but this requires everyone to use it appropriately. So it won't work nicely. Maybe, if TX doesn't have a "both" setting, it might enforce some proper use.

Given numbers these days, a country-all voice channel would probably work as well.
Title: Re: Range Voice Comms
Post by: Scca on October 17, 2016, 05:15:43 PM
The one problem I see is wirbs being able to support vulchers. If you can't hear Gv's, you can't hear my call to let you know I'm willing to help.
Title: Re: Range Voice Comms
Post by: Chalenge on October 17, 2016, 05:40:58 PM
Yeah, the P-51 radio interface panel had channels 'A' through 'D,' and on a standard mission they would use perhaps three channels. If they got lost the fourth channel was for homing.

Very few USAAF missions involved close air support roles, but they did happen. The USN and USMC missions in the pacific were more commonly in unison with ground forces. So, they would have used more channels in a standard mission.

The radios could not be changed ahead of time, because they used plugin crystals that could only be configured on the ground. Everyone is used to radio 'tuners' in use by ground forces in Hollywood movies and Baa Baa Blacksheep, but that never happened. The field radios in use were also crystal sets and had maybe nine or ten channels at best.

In the USAAF fighters the standard configuration would be:
'A' - Home director
'B' - American common
'C' - Interplane
'D' - Homing

You could only transmit and receive on a single channel at a time.

I would like to see that go further, so that up to four could be used simultaneously. Not a big deal I think, but also so you could squelch channels as needed for 'tactical' situations.
Title: Re: Range Voice Comms
Post by: Chalenge on October 17, 2016, 05:44:48 PM
The one problem I see is wirbs being able to support vulchers. If you can't hear Gv's, you can't hear my call to let you know I'm willing to help.

It might not be realistic, but 'eyelid' bulbs could be added to the upper part of aircraft panels that light up as a frequency is modulated. That way even though the speaker isn't activated you would know someone is talking.

The only problem with that is that your own countrymen might see you as someone unwilling to help if you have it squelched routinely.
Title: Re: Range Voice Comms
Post by: TheBug on October 17, 2016, 06:01:25 PM
+1 to OP
Title: Re: Range Voice Comms
Post by: hitech on October 18, 2016, 01:54:07 PM
I'm against being able to filter out range channel so you can select what you hear.
It would effectively shut down cross communication because the guy transmitting has no idea if a person will hear.

Implement 2 transmit range types of ALL or "What I'm In" I can see as advantageous.

HiTech
Title: Re: Range Voice Comms
Post by: Dawger on October 19, 2016, 09:45:36 AM
I'm against being able to filter out range channel so you can select what you hear.
It would effectively shut down cross communication because the guy transmitting has no idea if a person will hear.

Implement 2 transmit range types of ALL or "What I'm In" I can see as advantageous.

HiTech

The inability to filter out unwanted range transmissions causes folks to move the voice volume slider to ZERO which is a lot more effective at shutting down cross communication than the ability to filter out a smaller subset of the game voice population.

We already have the capability to shut down cross communication. We want the ability to select who we can hear so we can get some communication ability BACK.
Title: Re: Range Voice Comms
Post by: Wiley on October 19, 2016, 10:05:07 AM
I'm against being able to filter out range channel so you can select what you hear.
It would effectively shut down cross communication because the guy transmitting has no idea if a person will hear.

Implement 2 transmit range types of ALL or "What I'm In" I can see as advantageous.

HiTech

At the moment, there's no guarantee people don't have someone else squelched, and it doesn't seem to have an impact on cross communication.

Wiley.
Title: Re: Range Voice Comms
Post by: Randy1 on October 19, 2016, 10:59:43 AM
I would set mine to both but I have at times wished i could cut some of the chatter.  GVing does tend to have more chatter of which I have been part of at times.

Not totally against your wish but Hitch's point is a good one.
Title: Re: Range Voice Comms
Post by: JunkyII on October 19, 2016, 01:52:19 PM
I would set mine to both but I have at times wished i could cut some of the chatter.  GVing does tend to have more chatter of which I have been part of at times.

Not totally against your wish but Hitch's point is a good one.
But also at the same time there's times I'm in a GV trying to hear enemy tanks which Id like to be able to take away some of that chatter on either air or ground end.
Title: Re: Range Voice Comms
Post by: Dobs on October 19, 2016, 02:29:19 PM
But also at the same time there's times I'm in a GV trying to hear enemy tanks which Id like to be able to take away some of that chatter on either air or ground end.

Exactly!  Not all the times, but some of the times.  Like last night I had a great conversation background of the fun of Elite Dangerous while in 10 aircraft furball....but its not all the time, just when it hits the fan.

Dobs
Title: Re: Range Voice Comms
Post by: Dobs on November 11, 2016, 03:59:01 PM
Would still love this option....the guys who sit with engine off and play the waiting game do like to talk.....and for those who are in an active fight above them, it becomes an annoyance.

Title: Re: Range Voice Comms
Post by: TheBug on November 11, 2016, 08:50:09 PM
... it becomes an annoyance.

Kinda like you...
Title: Re: Range Voice Comms
Post by: Dawger on November 12, 2016, 12:05:45 AM
Kinda like you...

Unlike like here, you can't tune out the annoyance without also tuning out everyone else on voice.

Tonight we got to listen to political rants from GV'ers while trying to have fun in a furball.

Awesome!

Luckily it was FSO night and there are no cockroaches.
Title: Re: Range Voice Comms
Post by: The Fugitive on November 12, 2016, 09:18:06 AM
.squelch is your friend. If your squelch list gets full, you can .unsquelch to clear up space as you move around the map.

Unfortunately HTC doesn't like to stop the social side of the game, but they do give you an option to do it yourself.
Title: Re: Range Voice Comms
Post by: Scca on November 14, 2016, 02:43:09 PM
I'm against being able to filter out range channel so you can select what you hear.
It would effectively shut down cross communication because the guy transmitting has no idea if a person will hear.

Implement 2 transmit range types of ALL or "What I'm In" I can see as advantageous.

HiTech
+1
Title: Re: Range Voice Comms
Post by: bozon on November 14, 2016, 11:51:19 PM
I'm against being able to filter out range channel so you can select what you hear.
It would effectively shut down cross communication because the guy transmitting has no idea if a person will hear.

Implement 2 transmit range types of ALL or "What I'm In" I can see as advantageous.

HiTech
HT, while you are at it, can you also increase the bandwidth on vox or otherwise improve the sound quality? My squadron use TeamSpeak while running AH because the sound quality is so much better - important when you hear a collection of stupid accents like we have.
Title: Re: Range Voice Comms
Post by: lunatic1 on November 15, 2016, 01:02:53 AM
a good thing you might think of is check 6's--a lot of gv'ers can see enemy planes on your 6 that other pilots may not see-and a voice calling chk 6 is a lot faster than push the chk 6 button-the voice can tell you what kind of plane is on your 6...I call out chk 6's all the time-if you have gv's tuned out you'll never hear it--plus chk 6 buttons aren't always accurate. :airplane:
Title: Re: Range Voice Comms
Post by: Scca on November 15, 2016, 05:09:16 AM
a good thing you might think of is check 6's--a lot of gv'ers can see enemy planes on your 6 that other pilots may not see-and a voice calling chk 6 is a lot faster than push the chk 6 button-the voice can tell you what kind of plane is on your 6...I call out chk 6's all the time-if you have gv's tuned out you'll never hear it--plus chk 6 buttons aren't always accurate. :airplane:
Thats the risk you would have to accept if you tune out GV's (were it possible).  Do I need to improve my SA, so I don't have to listen to a lengthy discussion about pizza dough?  Maybe worth it.
Title: Re: Range Voice Comms
Post by: Dawger on November 15, 2016, 05:51:31 AM
a good thing you might think of is check 6's--a lot of gv'ers can see enemy planes on your 6 that other pilots may not see-and a voice calling chk 6 is a lot faster than push the chk 6 button-the voice can tell you what kind of plane is on your 6...I call out chk 6's all the time-if you have gv's tuned out you'll never hear it--plus chk 6 buttons aren't always accurate. :airplane:

The never ending chatter on wide ranging banalities from those in GV's easily overrides any possible benefit from tuning in to range channel.

Unfortunately the only way to DETUNE range is to move your voice volume slider to ZERO.

So one loses ALL in game voice instead of being able to select what you hear.

Title: Re: Range Voice Comms
Post by: oboe on November 17, 2016, 08:07:57 AM
I think the idea of what you hear on range channel being predicated on the type of vehicle you're in (GV or air) is a good one, and maybe that could be combined with a designated tunable Air-Ground channel?