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Help and Support Forums => Help and Training => Topic started by: HGANCHOR on October 18, 2016, 01:15:52 AM

Title: Can't put my hand on the aiming bug!
Post by: HGANCHOR on October 18, 2016, 01:15:52 AM
Now that we have upgraded to AHIII (to include my mb, processor, ram, vcard), there has to be another bug seeing how I can't hit poooo! But I see some awesome looking trees. :ahand. lol
Title: Re: Can't put my hand on the aiming bug!
Post by: Driver on October 19, 2016, 12:16:26 PM
I cant hit sh*t either but that was true in AHII.  seems I've tried everything from resetting the calibration on the stick (dead pan) to more lead, less lead. The nose of the aircraft floats all over the place.

But that's Ok, because if I didn't have an increase in my blood pressure the drug company might be out of business ! :x 

The household always knows when I'm shot down. LOL  :furious

Hang in there it's all fun!

 :salute
Title: Re: Can't put my hand on the aiming bug!
Post by: Vudu15 on October 19, 2016, 01:51:50 PM
Change aircraft fly something you don't normally fly and shoot like normal. If it doesn't perform try another. I can almost guarantee you that you'll suddenly have one that will point true.
Title: Re: Can't put my hand on the aiming bug!
Post by: Wiley on October 19, 2016, 02:29:47 PM
Gunnery seems different somehow for sure.  I can't put my finger on it either, but it just seems like something we all need to get used to.  Air to air gunnery is complex, and miniscule differences in how we perceive distance, closure, and timing seem to make an enormous difference.  I've been spending a fair bit of time practicing lately.

When Beta first started, I was hitting better than I did in AH2.  The last little while, my gunnery went into the basement.  It's slowly coming back to its normal level more or less lately.

Putting in some time on drones, in the TA, and with the .target command all helped me to get back on track.

Wiley.
Title: Re: Can't put my hand on the aiming bug!
Post by: Kingpin on October 19, 2016, 02:37:14 PM
I cant hit * either...  The nose of the aircraft floats all over the place.


I may be able to help you with this if you would like to meet up in the TA to work on diagnosing and solving possible issues. 
The "nose floating" around thing can be several different factors:

Unintentional stick input or spiking (which can possibly be fixed with calibration and/or deadband).
Over-correcting or too much stick input (which can possibly be fixed with stick scaling or some gunnery practice routines).
Yaw oscillation from rudder input (which can possibly be reduced with scaling and/or holding steady rudder input when shooting).
"Nose bounce" than can be a result of auto-trim usage (which can possibly be fixed or reduced through angle, speed or manual trim usage.)
Auto-trim "fighting against" your input when flaps are deployed (which can possibly be fixed by disabling auto-trim when flaps are deployed).

I have a few exercises I can walk you through to help determine what issues you may be having.  I could then suggest ways of either fixing or reducing these issues, and even more importantly, suggest a couple practice routines specifically for you that may allow you to see improvement over time.  I have helped some others improve their shooting with these methods in the past.  The real key is finding a practice routine you like and sticking with it.  Shooting is mostly about good timing and good flying together.  These come most quickly from dedicated practice.

Feel free to post here or PM me if you'd like to schedule a time to work on gunnery issues.

<S>
Kingpin


Title: Re: Can't put my hand on the aiming bug!
Post by: 1stpar3 on October 19, 2016, 02:38:08 PM
Could it be because of LAG? :huh I still dont understand enough about lag,whether its connection related or graphics card ineptness? :headscratch: I do however see a lot more "Warping" in AH3. I assume everyone didnt go back to "Dial-up" so may just be a slight bug. I have no idea really! I just use the OLD DRUNKEN POOL shooting trick...and shoot the one in the middle. :aok Or the left if the middle doesnt work for ya :rofl
Title: Re: Can't put my hand on the aiming bug!
Post by: Copprhed on October 19, 2016, 02:40:30 PM
Remember this, the vast majority of air to air kills were from very close. Eric Hartman who had 352 kills used these tactics:
"His favourite method of attack was to hold fire until extremely close (20 m (66 ft) or less), then unleash a short burst at point-blank range—a technique he learned while flying as wingman of his former commander, Walter Krupinski, who favoured this approach. This technique, as opposed to long-range shooting, allowed him to:

    Reveal his position only at the last possible moment
    Compensate for the low muzzle velocity of the slower-firing 30 mm MK 108 equipping some of the later Bf 109 models (though most of his victories were claimed with Messerschmitts equipped with the high-velocity 20mm MG 151 cannon)
    Place his shots accurately with minimum waste of ammunition
    Prevent the adversary from taking evasive actions[9][17]"
From Wikipedia
Title: Re: Can't put my hand on the aiming bug!
Post by: 1stpar3 on October 19, 2016, 02:49:07 PM
Just had a thought :rolleyes:   It could be because of different FOV in AH3. I know that in shooting with optics, the more zoom you use the more precise you must aim. I may not have it exact but in my experience,not to brag but its quite extensive, if you are use to shooting at 300 yards at power setting of 3 on scope and then turn up the power to 9, you will notice a big difference in bullet impact as related to crosshair position. To see this first hand I suggest going to the NIKON SPOT ON web site. Pick any round and set the sight in and target distances. Then "Shoot" to see the diffrence now, change the zoom in optic settings and you will see that the point that was for "X" distance before has changed. Sometimes quite dramatically :rock.
Title: Re: Can't put my hand on the aiming bug!
Post by: 1stpar3 on October 19, 2016, 02:55:34 PM
OH, and Coppr does make a good point :x OH CRAP, did I say that out loud? :bhead Hope his head swells so much he cant fit it in the cockpit!!! :devil

Sure you can get good hits by firing at 600k  sometimes VERY good hits. The real gunnery doesnt come into play until under 400k IMO :neener:
NOW, Coppr, Dont take it personal....I gave you a compliment! SORT OF :neener: Love ya BROTHER :ahand
Title: Re: Can't put my hand on the aiming bug!
Post by: Randy1 on October 19, 2016, 03:50:25 PM
A couple of notes.  The amount of lead has changed.  Not saying the model has changed just the way we see it our display screens effects our aiming eye.  I had the same problems dive bombing. 

Now another point.  On my TV/monitor I have a game setting that is designed to reduced display lag.  By accident, I switched the picture mode to one of the other settings.  I went all night having a hard time hitting anything until I changed the setting.
Title: Re: Can't put my hand on the aiming bug!
Post by: 1stpar3 on October 19, 2016, 04:09:36 PM
Refresh rate change?
Title: Re: Can't put my hand on the aiming bug!
Post by: 100Coogn on October 19, 2016, 05:46:59 PM
Could it be because of LAG? :huh I still dont understand enough about lag,whether its connection related or graphics card ineptness? :headscratch: I do however see a lot more "Warping" in AH3. I assume everyone didnt go back to "Dial-up" so may just be a slight bug. I have no idea really! I just use the OLD DRUNKEN POOL shooting trick...and shoot the one in the middle. :aok Or the left if the middle doesnt work for ya :rofl

What's wrong with dial-up?  :old:

Coogan
Title: Re: Can't put my hand on the aiming bug!
Post by: 1stpar3 on October 20, 2016, 12:32:01 AM
Here we go!!! Dang I love you guys!! Fellow Smart arses!!!  :rock Really, you guys are my life! I know could be considered a sad thing! To answer you though, absolutely nothing!! As long as it doesnt cause you to warp around my bullets,lol :devil
Title: Re: Can't put my hand on the aiming bug!
Post by: Marco on October 20, 2016, 07:39:00 AM
Change aircraft fly something you don't normally fly and shoot like normal. If it doesn't perform try another. I can almost guarantee you that you'll suddenly have one that will point true.

Remember this, the vast majority of air to air kills were from very close. Eric Hartman who had 352 kills used these tactics:
"His favourite method of attack was to hold fire until extremely close (20 m (66 ft) or less), then unleash a short burst at point-blank range—a technique he learned while flying as wingman of his former commander, Walter Krupinski, who favoured this approach.

I agree with both of these, and something I too should really follow more often; find the right aircraft(s) and try different approaches when going in for the kill. :salute
Title: Re: Can't put my hand on the aiming bug!
Post by: Driver on October 20, 2016, 05:04:44 PM
Great feedback everyone and Thanks!  you :rock

I will give all of these ideas some thought.  One thing I have noticed that the nose float (I call it) really is bad the closer I get to the target.  I too only like to shoot inside of 400 but it has gotten bad of late, or at least much worse than AHII.   Distance and deflection shots seem to be OK.

maybe it just my old hands that shake who knows but I do appreciate the feedback and will continue to work on it.

Even if I can't hit squat I still love this game, high blood pressure and all. LOL  :x

thanks and  :salute
Title: Re: Can't put my hand on the aiming bug!
Post by: Driver on October 20, 2016, 05:09:04 PM
BTW what was the FOV default in AHII  I have been messing with that as of late.  perhaps that's my issue.

 :airplane:
Title: Re: Can't put my hand on the aiming bug!
Post by: Kingpin on October 20, 2016, 05:27:55 PM
BTW what was the FOV default in AHII  I have been messing with that as of late.  perhaps that's my issue.

 :airplane:

106 degrees was default FOV for AHII.
Title: Re: Can't put my hand on the aiming bug!
Post by: Ack-Ack on October 20, 2016, 06:44:01 PM
People tend to think that gunnery skills isn't as important as BFM and ACM but unfortunately it's a wrong thought.  Gunnery is as vital as knowing ACM, what does it matter if you can out fly your opponent if you can't shoot him down?  It takes practice, practice and more practice to become proficient in gunnery and constant work to maintain that proficiency.

I would recommend using one of Bustr's historical gun sights to begin with.  He's done a lot of work to make the sights accurate in both look and functionality.  I would also take Kingpin up on his offer of training.  In addition, I would also go offline and turn on the LCGS (Lead Computing Gun Sight) and approach the drones from different angles in order to practice leading the target to know where to shoot.  I would also recommend you check out these lectures from SimHQ about gunnery.

Air To Air Gunnery – Theory and Application, Part One (http://www.simhq.com/_air/air_028a.html)

Air To Air Gunnery – Theory and Application, Part Two (http://www.simhq.com/_air9/air_268a.html)

Air To Air Gunnery – Theory and Application, Part Three (http://www.simhq.com/_air9/air_269a.html)

Air To Air Gunnery Revisited – Guns, Gunsights, and Convergence (http://www.simhq.com/_air/air_031a.html)

Lastly, and this is a personal preference but one I do recommend, turn off your tracers.  I know some think that turning off your tracers is a gamey thing used not to surprise your enemy as you shoot, but there is a real reason why it's a good idea.  One of the biggest mistakes players make in this game is to aim and adjust their fire using their tracers and this is inefficient, you waste ammo and more than likely miss your shots.  By turning off the tracers, you force yourself to use the gun sight to aim and making your shots more accurate.  It takes about a week or so to get used to flying with tracers off but the pay off is worth it in the long run.  Once you have become proficient enough in aiming with your gun sight and hitting your target, you can elect to keep the tracers off or turn them back on. 










Title: Re: Can't put my hand on the aiming bug!
Post by: MADe on October 20, 2016, 07:36:06 PM
"Nose bounce" than can be a result of auto-trim usage (which can possibly be fixed or reduced through angle, speed or manual trim usage.)
Auto-trim "fighting against" your input when flaps are deployed (which can possibly be fixed by disabling auto-trim when flaps are deployed).


this never crossed my mind. now that you state it, it makes perfect sense to me. it makes so much sense......................br illiant

 :salute
Title: Re: Can't put my hand on the aiming bug!
Post by: hitech on October 21, 2016, 10:31:23 AM
Btw the biggest gunnery tip I can give, is put your trigger on you left hand. That way the trigger pull does not move your stick.

HiTech
Title: Re: Can't put my hand on the aiming bug!
Post by: Driver on October 21, 2016, 01:32:21 PM
Btw the biggest gunnery tip I can give, is put your trigger on you left hand. That way the trigger pull does not move your stick.


I never thought of that either.  Let it be known I have been schooled  :D with the input you all have provided. 

Thanks, maybe I can learn to hit something now instead of yelling at the screen!  :furious

 :salute

Title: Re: Can't put my hand on the aiming bug!
Post by: Bizman on October 22, 2016, 02:09:49 AM
Btw the biggest gunnery tip I can give, is put your trigger on you left hand. That way the trigger pull does not move your stick.

HiTech

That's a great tip.

Decades ago I practiced some archery and one of the toughest things to learn was to release the arrow without a twitch. Having learned that helped with the rifle in the army, too.
Title: Re: Can't put my hand on the aiming bug!
Post by: 1stpar3 on October 23, 2016, 03:38:14 AM
Good point! In archery, when you learn to pull your shoulder blades together(at least thats what it seems like) you get a solid release point. Its all about muscle memory!
Title: Re: Can't put my hand on the aiming bug!
Post by: DaddyAce on October 23, 2016, 02:50:13 PM
Great tip Hitech; similar to something I've learned with rifle shooting, especially under field conditions....I've had the triggers adjusted to a light pull, since I've sometimes found I'd pull a shot off under hunting conditions where the rest could be iffy and the adrenaline high...tend to do a lot better since I've had the triggers adusted to lighter-than-factory pull.
Title: Re: Can't put my hand on the aiming bug!
Post by: Gman on October 23, 2016, 08:54:07 PM
Gunnery did change, it's one of the things I've enjoyed most with AH3 - IMO it has made it a bit harder, which is as it should be.  Sakai said aerial gunnery was akin to shooting butterflies with a rifle, and other aces (Beurling, etc) spoke and wrote at great length about the complexity of aerial gunnery.  Very interesting topic IMO, and AH3 has made it a skill that needs to be worked at a bit more, which is great.

Regarding aerial shooting, any type of shooting which involved pressing a trigger requires ironclad fundamentals in order to become a great shot.  Of all the fundamentals, grip, stance, sight picture, and so forth, fire control is by far the most important, yet most difficult for many to do correctly at first.  Fire control being essentially everything to do with how you press that trigger.  I'll link a vid from Rob Letham, one of the best pistol shooters in the world who guest instructed at my school (Sig Sauer Academy) many times, and has taught Delta, NSW, and other SF units all over the world.  The TLDR of his video is that pressing the trigger while keeping everything else motionless is THE most important skill.  The same applies for aerial gunnery, our adjunct Sig Sauer school taught a class for RCAF pilots about 11 years ago who were issued our handguns, and they used our techniques for training and visualizing the trigger press for shooting the 20mm cannons as well, in fact in the series "Jetstream" you can see one of the instructors quoting the SigARms syllabus absolutely verbatim while teaching another pilot how to strafe the ground practice targets.

HT's solution is a viable one for sure, however you CAN train yourself to keep the trigger movements isolated from the stick movement, it just takes more training and time in order to do so.  The video is below, substitute "the gun/pistol" for "the control stick", and the parts regarding remaining motionless apply well to AH3 - obviously we don't get recoil in our stick, so having to maintain a high pressure clamshell grip isn't necessary for pilots, either real or virtual.

https://www.youtube.com/watch?v=li0rGtXh23I
Title: Re: Can't put my hand on the aiming bug!
Post by: bustr on October 24, 2016, 03:05:22 PM
I finally bit the bullet in AH3 and scaled my x,y axis way back from how I had them set in AH2. What was evenly responsive without any y-axis micro bounce or over control oscillations, along with no over control of the x-axis at slow speed in a spit16. Became exactly that in AH3. Try turning off scaling and watch how little fine control you have in AH3 over your y-axis. It's only in a cartoon world that we try to snap our plane's nose in all directions as absolutely fast as we can jerk our controller. Unfortunately Hitech placed an atmosphere, gravity, and tailored flight physics for each ride as a road block to that end.