Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: JimmyD3 on October 19, 2016, 06:12:18 PM

Title: GV Gun Sight Mode CHange
Post by: JimmyD3 on October 19, 2016, 06:12:18 PM
Thank you Hitech, that fixed the problem with the gv Gun sights and gamma. Quit eloquent also. :rock
Title: Re: GV Gun Sight Mode CHange
Post by: flatiron1 on October 19, 2016, 09:55:44 PM
what exactly did that do? I still have a problem with the muzzle flash while in gun sight obscuring hit sprite.
Title: Re: GV Gun Sight Mode CHange
Post by: Scca on October 20, 2016, 07:53:31 AM
what exactly did that do? I still have a problem with the muzzle flash while in gun sight obscuring hit sprite.
I see this as a feature.  I don't like it, but I get that it's something that must happen in RL

(https://s-media-cache-ak0.pinimg.com/564x/cd/08/2c/cd082c1b092cdf2884d991044f62b468.jpg)

https://www.youtube.com/watch?v=s8zLguRgXik (https://www.youtube.com/watch?v=s8zLguRgXik)
Title: Re: GV Gun Sight Mode CHange
Post by: jimbo71 on October 20, 2016, 01:03:12 PM

6. Added a sight mode toggle for tank sights, changes to black instead of white.
   The default key is Shift F4, but you will most likely have to map it do to it's previous mapping.

I saw this in the latest patch notes.  Whats the toggle function called?  Shift + f4 i think is preset as a vis ground range feature.  Is it listed in global?
Title: Re: GV Gun Sight Mode CHange
Post by: bustr on October 20, 2016, 02:23:10 PM
The function that F4 enable\disables is no longer in AH3. In the keymapper un-map it then use it for the tank sight toggle.