Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Beefcake on October 25, 2016, 03:32:26 PM

Title: Changes to the Flight Enabled/Diusabled settings for Scenarios.
Post by: Beefcake on October 25, 2016, 03:32:26 PM
So basically during the Tunisia Scenario bases and ships were supposed to have man-able light ack (20mm and 37mms), however, in order to keep people from upping constantly flight was only enabled at the top of the hour. The problem with this is disabling flight also disabled the ability to man ack guns and defend the bases/ships.

This is my wish, can we please add new settings to enable/disable flight individually for ground guns, vehicles, and aircraft? This way we can have events like Tunisia where aircraft can only take off on the hour but vehicles and ground guns could still be upped/used at all times.
Title: Re: Changes to the Flight Enabled/Diusabled settings for Scenarios.
Post by: Wiley on October 25, 2016, 03:41:35 PM
+1!

Also, it would be snazzy if there were possibly different options for renewing lives.

For example, what if you could get x lives per time period to use however you wanted?  So say the event starts at noon and the life count is 1, with the timer set to 1 hour.  You up, you fly, at 1:00 you get a new life.  You get killed at 1:15, you can reup using up that new life.  You get killed again at 1:20, you're done until 2:00.  Have a flag so those lives can either accumulate, or not depending on designer's desires.

Or for another possibility, have it set so you have 3 lives for the time period of the event to use as you see fit.  Once those are gone, you're done.  Or you have 3 plane lives, and unlimited GV lives for another example.

I think having more flexibility in this area could add some good options to be put in use for scenarios and events.

Wiley.
Title: Re: Changes to the Flight Enabled/Diusabled settings for Scenarios.
Post by: Becinhu on October 26, 2016, 09:26:37 AM
And we can jump and hit the bricks to try and find an extra life. Oh wait different game. I didn't think the top of the hour flight window was bad, but I only flew the last round of phase three and all of phase four. When I did die it was toward the end of the hour as luck would have it.


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Title: Re: Changes to the Flight Enabled/Diusabled settings for Scenarios.
Post by: Dobs on October 26, 2016, 09:42:45 AM
Wiley,

My opinion on that is if you do that you end up with aircraft everywhere on the map vs the squadron v squadron action....just sort of like the Melee arena vs an event.

While it sucked if you got shot down quick, normally was only waiting 15 minutes or so:)
Title: Re: Changes to the Flight Enabled/Diusabled settings for Scenarios.
Post by: Tilt on October 26, 2016, 09:47:18 AM


For example, what if you could get x lives per time period to use however you wanted?  So say the event starts at noon and the life count is 1, with the timer set to 1 hour.  You up, you fly, at 1:00 you get a new life.  You get killed at 1:15, you can reup using up that new life.  You get killed again at 1:20, you're done until 2:00.  Have a flag so those lives can either accumulate, or not depending on designer's desires.


Wiley.

I believe this option is already available................... its really a matter of whether its desirable.   Trying to manage folk who just want to up as when it suits them individually usually leads to a chaos that reduces the fun for all players as a whole.............
Title: Re: Changes to the Flight Enabled/Diusabled settings for Scenarios.
Post by: Bruv119 on October 26, 2016, 03:42:58 PM
say no to manned guns
Title: Re: Changes to the Flight Enabled/Diusabled settings for Scenarios.
Post by: Dawger on November 06, 2016, 07:15:54 AM
say no to manned guns

Amen Brutha...

And cockroaches spewing 20mm at every base
Title: Re: Changes to the Flight Enabled/Diusabled settings for Scenarios.
Post by: JunkyII on November 06, 2016, 07:27:11 AM
say no to manned guns
:aok

Make the MA great again....no man guns 2016!!!