Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Devil 505 on November 18, 2016, 04:29:52 PM
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Check the homepage, it's lovely.
Also, bribes for me to make skins for it are highly encouraged. :devil
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By the way,....click on the small images to get larger ones.
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Check the homepage, it's lovely.
Also, bribes for me to make skins for it are highly encouraged. :devil
Love the 110C! Make me a green one. Preferably scruffy looking and no yellow, if possible.
PS: Calling Dastardly...
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Early 110?
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Early 110?
Yes. Perfect for Battle of Britain and Operation Barbarossa.
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Love the 110C! Make me a green one. Preferably scruffy looking and no yellow, if possible.
How's this one suit you?
(http://www.asisbiz.com/Battles/Battle-of-Britain/images/04-Messerschmitt-BF-110C-6.ZG76-(M8+EP)-over-the-English-Channel-August-1940-01.jpg)
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Looks very good, they did nice work with the modeling.
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How's this one suit you?
(http://www.asisbiz.com/Battles/Battle-of-Britain/images/04-Messerschmitt-BF-110C-6.ZG76-(M8+EP)-over-the-English-Channel-August-1940-01.jpg)
Hell Yes! Can't wait to bomb Pearl Harbor! :x
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:confused:
:x
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Awesome! :aok :aok
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I also love the 110, can't wait to see the skins for it!!! :rock
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Beautiful work!
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whats different about this 110c than the 110c-4B we already have?
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the last image from the gunner position has the pilot in his seat. Does that mean we get visible crew members now?
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whats different about this 110c than the 110c-4B we already have?
Most likely just the interior and exterior art. The load outs, flight and damage models are independent of the art so won't necessarily get changed at all. If there is some historical weapon load out that isn't currently modelled on the 110 now would be a good time to suggest it though.
Oh, and great job on the new 110 shape and skin Waffle and Kazan.
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Beautiful! :airplane:
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wtg Waffle and Kazan! :aok
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Beautiful!!! :aok
Is that a new fuel tank selector/indicator, instead of text?
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Oh, and great job on the new 110 shape and skin Waffle and Kazan.
Looks great!
Finally, both wings can be skinned..they were mirrored before.
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gotcha
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Beautiful!!! :aok
Is that a new fuel tank selector/indicator, instead of text?
nice find!
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I never fly German planes.
I fly the 262 because we can invented the jet engine so it's basically British
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Beautiful!!! :aok
Is that a new fuel tank selector/indicator, instead of text?
I don't think so.
I think the fuel selector is the old style near the bottom, with the bright yellow ring around it.
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I don't think so.
I think the fuel selector is the old style near the bottom, with the bright yellow ring around it.
Yep.
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110C, what's that? Half the people playing right now have probably never seen one. :D
When they revamp the Mustang, the thread will be 147 pages. Kind of hoping they do actually bump it up the list. Would generate more new players.
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Most likely just the interior and exterior art. The load outs, flight and damage models are independent of the art so won't necessarily get changed at all. If there is some historical weapon load out that isn't currently modelled on the 110 now would be a good time to suggest it though.
Oh, and great job on the new 110 shape and skin Waffle and Kazan.
Hmmm, could we get the MK101 30 mm gondie? Also 37mm on the 110 G!
:salute
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Most work makes Waffle. 3D model UV maping and interior textures.
:salute Waffle
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To be honest i did not think they will put out a new AC so soon after they just replace AHII. Wonder, oh, I wonder what other AC they are working on right now?
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Gloster Meteor.......... :old:
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Gloster Meteor.......... :old:
Not going to happen.....sadly
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Is it just an updated cockpit or flight model had changed also?
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The way I know HiTech and his FM design, if there's a flight model change it will affect all the planes at once. (It's my guess, not truth).
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The way I know HiTech and his FM design, if there's a flight model change it will affect all the planes at once. (It's my guess, not truth).
I doubt this, I think each plane file sits by its own...I can be wrong.
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The cockpit and external shapes are new. The flight model is the same as far as I know.
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I doubt this, I think each plane file sits by its own...I can be wrong.
I don't think the 3D model changes the FM. In the sense a newer model with less blocky fuselage and wings would be faster or have more lift. If there's a change of FM it is because HiTech introduces a new force, or tweaks one ... which would affect all the planes across the board. (My 2cts, I don't have a clue :lol)
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Frenchy, as they are updating the 3d models they are re-computing how the airflow goes over it, and so forth. So yes, the flight model can pick up different behaviors as the 3d model is updated. They give it a lot of work, which is why it takes so long.
They showed a picture of the airflow points over the F4U wings waaaay back when the corsairs were updated. It's pretty interesting.
However, I hope they also remedy the too-fast roll rate that makes the 110 too nimble. Historically it had speed and range on its side, but it's a little too maneuverable based on historic reports.
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I don't think the 3D model changes the FM.
Correct.
If there's a change of FM it is because HiTech introduces a new force, or tweaks one ... which would affect all the planes across the board. (My 2cts, I don't have a clue :lol)
Nope. The planes can of course be tweaked individually and have been many times in the past.
Frenchy, as they are updating the 3d models they are re-computing how the airflow goes over it, and so forth.
Nope. Doesn't work like that at all. 3d-model and flight model aren't dependent of each other. Flight models could be swapped between the planes or something crazy like the Claw can be done.
HTC has done flight models from scratch as they have updated the 3d-model (for example in the case of Mosquito, P-40s and the Hurricanes) simply because it is convenient in terms of development schedule or has updated only the 3d-model (done in the case of A6M2, A6M5, Yak-9T and Yak-9U for example).
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You're right. They're not "dependent" on each other. However, they are related to each other, and HTC has in the past put more work into it than just updating visuals.
N1K2s handled differently after their remodel. La-7s turn and stall behavior was subtly different and more nuanced. Ta152 took a MASSIVE hit and became a slug of a wasted airframe. Me262 had a number of changes as well. They have shown consistently that while the two do not HAVE to correspond with each other in computer programming in general, they (HTC) have taken the time to give it a once-over to match the new 3D visuals. It ties in with the damage hit detection areas, how that affects flight and airflow during stalls and other manuevers when you lose part of a plane.
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How's this one suit you?
(http://www.asisbiz.com/Battles/Battle-of-Britain/images/04-Messerschmitt-BF-110C-6.ZG76-(M8+EP)-over-the-English-Channel-August-1940-01.jpg)
:aok :aok :aok :aok :aok :aok :cheers: :salute :salute :salute :salute :devil
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PS: Calling Dastardly...
First thing I thought when I saw this thread :aok
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Yo, HTC, I saw the other pics and notice a rather glaring problem with the rear canopy. You've basically made it "roll in" into the gunner's space. That's not how it went.
Here's the screenshots from the front page:
(http://www.hitechcreations.com/images/stories/screenshots/bf110c4b/110c4b_3.jpg)
(http://www.hitechcreations.com/images/stories/screenshots/bf110c4b/110c4b_5.jpg)
But the top flap separated from the "roll-back" and slid on top of the glasshouse canopy. This way the radio operator and gunner had free range of motion to manage equipment, reload the MG/FF on the cabin floor, and to operate the gunner position.
(http://www.asisbiz.com/il2/Bf-110/Bf-110C/images/Messerschmitt-Bf-110C-Zerstorer-02.jpg)
(http://www.asisbiz.com/il2/Bf-110/Bf-110C/images/Messerschmitt-Bf-110C-Zerstorer-03.jpg)
The "rollback" part was narrower and slid inside the glasshouse canopy, but there was a lip where the top portion was wider than the sides, and it just slid back on the exterior track on the canopy framework.
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HTC has done flight model changes to individual aircraft with or without a 3D-model change. Simple as that.
If they wanted, they could take the Me262 flight model and pair it up with the Halloween Pumpkin or Santa's sled and it would fly exactly the same and have the same performance as a Me262 in game does.
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Yo, HTC, I saw the other pics and notice a rather glaring problem with the rear canopy. You've basically made it "roll in" into the gunner's space. That's not how it went.
Here's the screenshots from the front page:
(http://www.hitechcreations.com/images/stories/screenshots/bf110c4b/110c4b_3.jpg)
(http://www.hitechcreations.com/images/stories/screenshots/bf110c4b/110c4b_5.jpg)
But the top flap separated from the "roll-back" and slid on top of the glasshouse canopy. This way the radio operator and gunner had free range of motion to manage equipment, reload the MG/FF on the cabin floor, and to operate the gunner position.
(http://www.asisbiz.com/il2/Bf-110/Bf-110C/images/Messerschmitt-Bf-110C-Zerstorer-02.jpg)
(http://www.asisbiz.com/il2/Bf-110/Bf-110C/images/Messerschmitt-Bf-110C-Zerstorer-03.jpg)
The "rollback" part was narrower and slid inside the glasshouse canopy, but there was a lip where the top portion was wider than the sides, and it just slid back on the exterior track on the canopy framework.
Nice catch Krusty. :aok
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Rear gunner then has to fully pull the MG into his cabin position before he can slide the top piece out and toggle the locks?
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Rear gunner then has to fully pull the MG into his cabin position before he can slide the top piece out and toggle the locks?
No. There's a cutout in the glass for the barrel.
(http://stormomagazine.com/ModelArticles/Me110/RiccardoTrotta/10.jpg)
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The gunned is useless anyway.
Can I leave him on the ground and load the back full of Leberkase?
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For some reason the new 110 pictures seems more thinner(if I am true) so therefor the flight dynamics will be different....again i can be wrong... :headscratch:
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The gunned is useless anyway.
Can I leave him on the ground and load the back full of Leberkase?
One of the Soviet aces got shot down by the tail gunner of a Stuka, but for the most part his greatest value was as a second pair of eyes scanning the sky.
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better? :grin:
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better? :grin:
Very nice. :aok
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Looks good! :aok
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One of the Soviet aces got shot down by the tail gunner of a Stuka, but for the most part his greatest value was as a second pair of eyes scanning the sky.
The Soviet ace was Lev Lvovich Shestakov with 65 attributed kills to his name from the Spanish Civil War and Eastern Front.
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One of the Soviet aces got shot down by the tail gunner of a Stuka, but for the most part his greatest value was as a second pair of eyes scanning the sky.
when you put a crewman facing the back and doing nothing else it means that you expect to get shot down. In the Mosquito DH say the crewman facing front, which signals "we are so fast we dont even need to look behind".
But seriously.
In a fighter, the gunner is just ballast 99% of the time. All the good day fighter made just fine with a single crewman.
For an attack plane, a second crew member is much more valueable, either as spotter or as defence. The cost in maneuverability is less significant to an attacker.
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In the early 110's, the gunner was invaluable for reloading the forward mounted MG-FF cannons.
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In the early 110's, the gunner was invaluable for reloading the forward mounted MG-FF cannons.
How did he reach them?
In the Beautifghter the observer could crawl to the belly of the plane and replace the 20 mm cannon drums. This of course cannot be done in mid combat, but the Beau was a night fighter and attack plane, not a day fighter.
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How did he reach them?
(http://img.photobucket.com/albums/v119/alpha1/Me110B-Cpitarea.jpg)
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thanks. I did not know that.
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See Rules #2, #4
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better? :grin:
:joystick: :aok
:salute
See Rules #2, #4
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See Rules #2, #4
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See Rules #2, #4
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Lol, I get moderated for a joke about the size of the crew in Lusche picture? This sure seems like the death throes of this community and the game itself. The 110C is beautiful, but not worth this.
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:confused:
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See Rule #4
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I'm guessing you won't survive the second round, Glz.
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I see that glzsqd feels left out that he wasn't banned along with this squadron mates and is lashing out.
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I have NO clue why the comments were edited so heavily here. Regardless, there were a few comments about the rear gunner's role and reloading the MG/FF in the rear cabin and operating the radio, for those that missed it. The updated 3D looks much better, but now I have a question:
Given the majority of the airframe remained unchanged except for a minor shape change on the nose, a rear gun difference, and the engine nacelles, are we to expect that the 110G will also be updated at the same time?
Or, dare to dream, we might get a new version as well?
I have some comments/thoughts on the 110G that would be very pertinent.
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Or, dare to dream, we might get a new version as well?
I talked to Skuzzy when the pictures first dropped and asked him directly about new variants for the 110 and was told that the possibility was being discussed but not yet decided. At which point I gave my opinion that there is a need for a model between the C and G - preferably the F.
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Either F or E with different loadouts was noticably different from both current models and widely used in a variety of different regions.
:aok
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If they go with updating the G-2 this go, I am wondering how viable it would be to include the G-2/R1's load out as an option. :headscratch:
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See my thread started under planes/vehicles subforum regarding the loadouts of the 110G.
Edit: here
http://bbs.hitechcreations.com/smf/index.php/topic,383487.0.html