Aces High Bulletin Board
Help and Support Forums => Help and Training => Topic started by: Randy1 on November 21, 2016, 02:57:05 PM
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I thought I had this straight but he number of different answers on this one has me confused again.
1. If you had say five troops enter the map room safely and lets say the other five where shot. If you re-up before the base is captured to run another set of troops, will re-uping kill the first five troops that made it safely into the map room?
2. Lets say you let all ten troops go on a long run to the map room then your trusty M3 is killed. Will the troops die if they have not made it to the map room and you re-up?
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Here's my understanding of how it works and a way of thinking of it that might help:
Think of the map-room as an object that needs to be "destroyed" to capture the base. Each uninjured troop that gets in to the maproom, when it is white flagged, does 1/10th of the necessary damage, so it takes 10 troops to "destroy" (capture) the map-room.
1. If you had say five troops enter the map room safely and lets say the other five where shot. If you re-up before the base is captured to run another set of troops, will re-uping kill the first five troops that made it safely into the map room?
No, re-upping does NOT change the fact that 5 troops already made it to the map-room and "damaged" the map-room 50%. It will stay 50% damaged (only require 5 more troops to capture) as long as it stays white-flagged. The only way that "damage" from your first five troops goes away is if the map-room goes back to a red flag. When the map-room goes from white flagged to red flagged, you can think of it as back to 100% undamaged.
2. Lets say you let all ten troops go on a long run to the map room then your trusty M3 is killed. Will the troops die if they have not made it to the map room and you re-up?
Your troops will continue to run even after you die (or exit), the same way bombs continue to fall or torpedoes continue to run after you are killed or captured -- so long as you DON'T re-up before they reach their target. If you re-launch, anything you released last sortie (troops, bombs or torpedoes) will go away.
Hope this helps.
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A minor correction Kingpin, Auto Ack popping will also reset the damage to the map room. :rock
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I've got a related question. If you drop a bomb on a hanger how long does the damage last. In other words if I drop a 1k bomb on a hanger can I crash/land/die/ditch and still come back with a couple more bombs that along with the first bomb add up to enough weight to kill the hanger. If so how long between the first bomb and the others?
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A minor correction Kingpin, Auto Ack popping will also reset the damage to the map room. :rock
Ah, yes, I forgot to mention the ack situation. Thanks! :aok
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I've got a related question. If you drop a bomb on a hanger how long does the damage last.
Damage to undestroyed objects lasts for half unmodified basic downtime.
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Kingpin that is great way to remember the troop issue. Thanks so much for your reply. When others ask in the game now I will use your anecdote to explain the troop-map room relation.
Thanks too Jimmy for the added information.
Pembquist that was another good question and good answer by Lusche.
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Damage to undestroyed objects lasts for half unmodified basic downtime.
We need to get your brain downloaded. Is this written somewhere? I find it very hard to find information off the website.
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We need to get your brain downloaded. Is this written somewhere?
It's buried somewhere deep down in the dungeons of this BBS, where I asked HT about it :old:
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I remember under AH 2, that "damage" done to a map room by troops lasted for 15 minutes.
Has this changed in Aces Haigh three?
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I remember under AH 2, that "damage" done to a map room by troops lasted for 15 minutes.
Has this changed in Aces Haigh three?
Should be the same, as the maproom still has a 'downtime' of 30 minutes.
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I wonder:
If a few troops made it to the map room, effectively "damaging it," and the town gets resupplied but stays WF, would the map room still reset, even though it didnt go into Red Flag?
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I wonder:
If a few troops made it to the map room, effectively "damaging it," and the town gets resupplied but stays WF, would the map room still reset, even though it didn't go into Red Flag?
No. Nothing changes at the MR until either the flag color changes or a gun pops. Only one of those two things will change the number of troops required (assuming a few got in earlier).
Once the flag changes or a gun pops, you have to get 10 in again.
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oy, it was nice and clear with the troops (or more precisely the damage they cause) persisting for 1/2 unmodified down time but if your saying that its flag color or gun status dependent once the troops are already in then its murky again. It feels increasingly academic however as the real question imo is can you reup without killing your troops. The answer being yes if they have gone in the map room and no if they are still running.
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I seem to remember that you had 10 minutes to finish getting the additional troops in before the troop requirement was reset. :headscratch: