Aces High Bulletin Board

Help and Support Forums => Aces High Bug Reports => Topic started by: lyric1 on November 25, 2016, 03:27:30 PM

Title: F7 Buzzsaw map.
Post by: lyric1 on November 25, 2016, 03:27:30 PM
Tried to spawn a T34/76 from F7 south & got the pop up you can't  fly from that field.
Yet the VH was up?

Looked at the GV roster from the hangar and several vehicles are disabled.

 
Title: Re: F7 Buzzsaw map.
Post by: Chalenge on November 25, 2016, 05:46:16 PM
I don't knew who designed it, but it would be nice to know if they (F-bases) are meant to have useable hangars, or not. Greebo seems to have designed TT with Flack bases that are only useable as flack batteries. I haven't tried the F-bases near HQ.
Title: Re: F7 Buzzsaw map.
Post by: BowHTR on November 25, 2016, 10:16:49 PM
I don't knew who designed it, but it would be nice to know if they (F-bases) are meant to have useable hangars, or not. Greebo seems to have designed TT with Flack bases that are only useable as flack batteries. I haven't tried the F-bases near HQ.

The Buzzsaw map was created by HTC.
Title: Re: F7 Buzzsaw map.
Post by: Chalenge on November 26, 2016, 04:09:24 AM
They all have a vehicle hangar, but the CraterMA map has no vehicles available.
Title: Re: F7 Buzzsaw map.
Post by: Greebo on November 26, 2016, 07:45:02 AM
The information I had from HTC at the time I put the flak bases in CraterMA was that only the Storch should be available at one. Since then Waffle has said it is now up to the map designer as to whether GVs can be spawned there. The ride availability can be changed by HTC in the TE or by simply editing a text file.
Title: Re: F7 Buzzsaw map.
Post by: Bruv119 on November 27, 2016, 04:08:42 PM
On buzzsaw the east Flack base in the centre I think it is F7/8  is missing a spawn point North into A1?   

It shows on map but doesn't exist.  I'll double check the field #'s next time it is up but it did put the southern team at a disadvantage.   
Title: Re: F7 Buzzsaw map.
Post by: Chalenge on November 27, 2016, 07:11:44 PM
The spawn point was fixed once after it was reported, but did not remain for the last time through.