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Help and Support Forums => Help and Training => Topic started by: JimmyC on December 07, 2016, 06:26:41 PM

Title: Flack Battery Bases..on Buzzsaw
Post by: JimmyC on December 07, 2016, 06:26:41 PM
What are the criteria for taking these bases please?
all Auto ack dwn?
88`s?
the flack guns seem impossible.. is there any thing special needs to be done?
tried to get loads of troops in...nada!
Any Knowledge from the AH gods would be great.
Thank you
Jimmy
Title: Re: Flack Battery Bases..on Buzzsaw
Post by: BowHTR on December 07, 2016, 06:35:06 PM
Simple. You cant take them.
Title: Re: Flack Battery Bases..on Buzzsaw
Post by: JimmyC on December 07, 2016, 08:10:52 PM
Well the bish took our knit one..so it surely must be feasible.
I thought you could not as well..but they had ours..I tried very hard to get it back and Just could not..thought we had all guns down etc... lots of m3 attempts..but there must be a way..
Fun fights though for sure.
Title: Re: Flack Battery Bases..on Buzzsaw
Post by: BowHTR on December 07, 2016, 08:15:36 PM
hmm, thought it was set that you couldn't taken them.
Title: Re: Flack Battery Bases..on Buzzsaw
Post by: JimmyC on December 07, 2016, 08:22:16 PM
...its possible


I might be misinformed..

Keen to hear from the HiTech crew about it to be honest.
Title: Re: Flack Battery Bases..on Buzzsaw
Post by: Bruv119 on December 08, 2016, 01:32:45 AM
I haven't had a chance to fly over them Jimmy but have been told they just need de-acking and are capturable.

They just need all auto guns down.

May I suggest 190 F8 with rockets?   
Title: Re: Flack Battery Bases..on Buzzsaw
Post by: JimmyC on December 08, 2016, 02:45:39 AM
Thanks..have fully decked it..by tank..I think..no joy
Title: Re: Flack Battery Bases..on Buzzsaw
Post by: flatiron1 on December 08, 2016, 05:16:36 AM
12-8-16 6.00 am

the knight base f8, in the middle, is owned by the bish.
Title: Re: Flack Battery Bases..on Buzzsaw
Post by: jimbo71 on December 08, 2016, 12:49:04 PM
Some maps they can be captured, some they cannot.   Zoom in on the field in question on the map and look for a red circle with a line through it (think of the Ghostbusters logo).  If u see that it cannot be captured.   No red circle, it can be.

As for the criteria to take one, I've never tried
Title: Re: Flack Battery Bases..on Buzzsaw
Post by: bustr on December 08, 2016, 04:29:42 PM
If you take a look at the current maps with the Fbase on them, someone has disabled all rides and manned guns at the ones near the HQ and other strategic places while at a few allowing the storch, vehicles, and manned guns. CraterMA has the guns and GV base normal enabled at tank town. Buzzsaw has it in the center.

So if you disable all rides for the flak base next to say the HQ, even if the Fbase gets captured, yes it's valuable to the enemy for 163 suppression. As a designer of the terrain, just run a spawn from the uncapturable airfields near the HQ so the place can be deacked and taken back quickly. If anything, it will create a confusing Ft. Apache fight against AI only guns until someone figures out you can deack with planes flying over on the deck also. Unless there was an NOE fighter sweep loitering outside dar waiting for the assault on the Fbase to take advantage of owning the Fbase's auto puffy ack and all the dar flashing confusion from the first raid. Maybe I should stop thinking like a 49er.

After all, isn't the idea of this game to create our own combat and fun?