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General Forums => Aces High General Discussion => Topic started by: 49ZERO on December 16, 2016, 03:54:40 PM

Title: SUPPLY AND CLOUDS
Post by: 49ZERO on December 16, 2016, 03:54:40 PM
First of all the supply effect needs to be set at 3 minutes. This game is a war game and not a supply game. Stats can be resupplied before 2 sets of 29s can land. The town can be resupplied in less than 5 minutes. The combat strategy of white flag to color flag in 5 minutes with 3 m3s is not working. The game can not be based on m3s. Now send in the clouds. Clouds should roll around randomly and not instant spawn over strats towns and cvs. I like the clouds but they need to be roaming around with maybey the birth place at the edges of the map then move in.
Title: Re: SUPPLY AND CLOUDS
Post by: JunkyII on December 16, 2016, 04:13:21 PM
 :aok +1
Title: Re: SUPPLY AND CLOUDS
Post by: DmonSlyr on December 16, 2016, 05:10:52 PM
There have a been a few people asking that the re supply times be worked on. I don't know much about that side of the game, but I tend to agree with them, and would like to see more planes in the air defending instead of resupping in a vehicle. It takes a lot of time to bomb, and if you need that much time, It shouldnt be able to resupp that quickly without at least a big perk cost or something.
Title: Re: SUPPLY AND CLOUDS
Post by: JunkyII on December 16, 2016, 08:49:02 PM
There have a been a few people asking that the re supply times be worked on. I don't know much about that side of the game, but I tend to agree with them, and would like to see more planes in the air defending instead of resupping in a vehicle. It takes a lot of time to bomb, and if you need that much time, It shouldnt be able to resupp that quickly without at least a big perk cost or something.
Like Ive said many times...it takes longer to pork a field then it does to resupp it even if strats are down to zero
Title: Re: SUPPLY AND CLOUDS
Post by: Lazerr on December 17, 2016, 03:51:44 AM
tick tick tick...      :rolleyes:
Title: Re: SUPPLY AND CLOUDS
Post by: Lusche on December 17, 2016, 03:59:27 AM
Like Ive said many times...it takes longer to pork a field then it does to resupp it even if strats are down to zero


I don't think exaggerating that much doesn't really help your point :)
Title: Re: SUPPLY AND CLOUDS
Post by: JunkyII on December 17, 2016, 10:00:25 AM

I don't think exaggerating that much doesn't really help your point :)
Well if you account for the time it takes to drop strats vs bring them up....is it an exaggeration??
Title: Re: SUPPLY AND CLOUDS
Post by: 8thJinx on December 17, 2016, 10:13:19 AM
There have a been a few people asking that the re supply times be worked on. I don't know much about that side of the game, but I tend to agree with them, and would like to see more planes in the air defending instead of resupping in a vehicle. It takes a lot of time to bomb, and if you need that much time, It shouldnt be able to resupp that quickly without at least a big perk cost or something.

I was at an airfield yesterday where the only way to take off and defend in the air was to resupp the field ack to keep the vulchers off the runway.  It's a two-way street. 
Title: Re: SUPPLY AND CLOUDS
Post by: Randall172 on December 17, 2016, 10:18:09 AM
PERK ALL RESUPPLY GENOROUSLY
Title: Re: SUPPLY AND CLOUDS
Post by: caldera on December 17, 2016, 10:33:52 AM
The balance is out of whack for defense, via the easy town resupply. 

Towns should have a set down time, with no resupply at all.  Defend, instead of driving an M-3.
Title: Re: SUPPLY AND CLOUDS
Post by: lunatic1 on December 17, 2016, 11:21:10 AM
wah wah wah  :cry :cry :cry :cry :cry
Title: Re: SUPPLY AND CLOUDS
Post by: DmonSlyr on December 17, 2016, 12:13:10 PM
I was at an airfield yesterday where the only way to take off and defend in the air was to resupp the field ack to keep the vulchers off the runway.  It's a two-way street.

Yeah I know what you mean. There are 2 things to consider in this situation.

1. Roll a ki84, 109g2, K, La7, and just keep rolling till you can get up. Extend out on the deck as far as you can and get alt, if you can escape the field. Then turn back and go shoot em all. If you can get the plane in the air, these are perfect planes to pull a quick reversal and pop a few as they overshoot. Using the best defensive planes makes a difference!  It's always helpful if you can get your handy dandy teamates to roll at the same time as you.

2. Roll from a back field. If you and a buddy or just you can roll from a back field in a high alt fighter. P51, p38, 190D,A. Temp for example. Get some alt and go mess with them.  I've also hoped that we can work on making the bases closer distance so players can defend from a back field more quickly in some cases.

In either case, this is something I would do instead of grabbing an M3, simply because I am not a vehicle guy ever.


Defending is one of the biggest rushes in this game. It's where you can find the most quick action and learn to fight in some intense situations. Just keep working at it!!

Title: Re: SUPPLY AND CLOUDS
Post by: Randy1 on December 17, 2016, 12:35:30 PM
Like Ive said many times...it takes longer to pork a field then it does to resupp it even if strats are down to zero

No it doesn't. Strats do not have to be down anyway.

How many bases have you captured this tour?  I have captured 8 myself and our squad 13.  Not the best numbers in the game but we do a lot of base captures.
Title: Re: SUPPLY AND CLOUDS
Post by: JunkyII on December 17, 2016, 02:45:41 PM
No it doesn't. Strats do not have to be down anyway.

How many bases have you captured this tour?  I have captured 8 myself and our squad 13.  Not the best numbers in the game but we do a lot of base captures.
You can disagree all you want...doesn't change the fact you're wrong...the FACT that people up M3s prior to an interceptor or tank killer in ANY situation where town is being hit is enough proof that I would ever need to argue that Town resupply is OP and needs to be nerfed. That should have never became a go to tactic because it promotes NON COMBAT scenarios which is not good for a combat simulator.

I was at an airfield yesterday where the only way to take off and defend in the air was to resupp the field ack to keep the vulchers off the runway.  It's a two-way street. 
Base resupply should remain the way it is....we are talking about town resupply which is too fast.
Title: Re: SUPPLY AND CLOUDS
Post by: LocoMoto on December 17, 2016, 03:37:02 PM
With the current setup I am forced to hit troop strats and pork barracks at the resupply base before hitting my primary target. That's a lot of work! Yes it pays off but good grief its adding an additional 20-30 minutes to just one sortie. I think an adjustment to the resup times is in order.

Title: Re: SUPPLY AND CLOUDS
Post by: Dundee on December 18, 2016, 12:47:06 AM
With the current setup I am forced to hit troop strats and pork barracks at the resupply base before hitting my primary target. That's a lot of work! Yes it pays off but good grief its adding an additional 20-30 minutes to just one sortie. I think an adjustment to the resup times is in order.

The old time for each resup for a strat was 4 minutes  .....It's 10 minutes.....
Title: Re: SUPPLY AND CLOUDS
Post by: JunkyII on December 18, 2016, 01:12:00 AM
The old time for each resup for a strat was 4 minutes  .....It's 10 minutes.....
I think the old 4 minutes on strats should return and town resupply should get nerfed...I personally like Snuggies idea of a set down time but I dont think HTC will go for that because it is like taking a step back.
Title: Re: SUPPLY AND CLOUDS
Post by: scott66 on December 18, 2016, 02:56:08 AM
What's next Remove the strats?
Title: Re: SUPPLY AND CLOUDS
Post by: JunkyII on December 18, 2016, 12:27:41 PM
What's next Remove the strats?
Nobody wants the strats removed...the day they made them actually a strategic part of the game was one of the best decisions HTC made for gameplay. Town resupply just needs to be brought down a bit....

The slippery slope argument is a waste of everyone's time.
Title: Re: SUPPLY AND CLOUDS
Post by: jimbo71 on December 18, 2016, 02:21:16 PM
New maps like the buzzsaw map needs to be taken into account regarding strats. 

On the buzzsaw, countries have vehicle spawns directly into the most vital strats from the get go.  AAA, radar, ammo, city are all a 5-8 minute drive to start taking down objects for 180 min.  At 10 minute per m3 run it takes a bit to get those objects back up. 

Its semi humorous seeing some people griping about state of the game regarding resupply who do the exact same when it's their own town getting hit.  Sorry if your mission(s) failed.
Title: Re: SUPPLY AND CLOUDS
Post by: JunkyII on December 18, 2016, 03:17:28 PM
New maps like the buzzsaw map needs to be taken into account regarding strats. 

On the buzzsaw, countries have vehicle spawns directly into the most vital strats from the get go.  AAA, radar, ammo, city are all a 5-8 minute drive to start taking down objects for 180 min.  At 10 minute per m3 run it takes a bit to get those objects back up. 

Its semi humorous seeing some people griping about state of the game regarding resupply who do the exact same when it's their own town getting hit.  Sorry if your mission(s) failed.
I'll never run supplies to stop an attack...I'll run supplies to being a field back up after an attack has been pushed back...that's the way the game should work of it goes toward being realistic at all.
Title: Re: SUPPLY AND CLOUDS
Post by: hulk31st on December 18, 2016, 03:28:33 PM
Remember when you killed the barracks at bases so that resupply of a town was not possible or easy?
Too many barracks' now to do that.
Title: Re: SUPPLY AND CLOUDS
Post by: Lazerr on December 18, 2016, 07:27:09 PM
New maps like the buzzsaw map needs to be taken into account regarding strats. 

On the buzzsaw, countries have vehicle spawns directly into the most vital strats from the get go.  AAA, radar, ammo, city are all a 5-8 minute drive to start taking down objects for 180 min.  At 10 minute per m3 run it takes a bit to get those objects back up. 

Its semi humorous seeing some people griping about state of the game regarding resupply who do the exact same when it's their own town getting hit.  Sorry if your mission(s) failed.

nah, this map should be scrubbed
Title: Re: SUPPLY AND CLOUDS
Post by: save on December 19, 2016, 02:54:28 AM
I agree with those who think resupply of a town is way to effective, it should differ quite some between an tiny M3 and a C47.
Title: Re: SUPPLY AND CLOUDS
Post by: Shuffler on December 19, 2016, 05:04:45 AM
Bases sure seem to change hands regularly. Maybe you are not doing it right.
Title: Re: SUPPLY AND CLOUDS
Post by: Randy1 on December 19, 2016, 07:22:51 AM
You can disagree all you want...doesn't change the fact you're wrong...

Junky, last night when we pushed the bish back, their m3 stopped me capturing a base several times.  They were doing what they needed to do to save a base.  Why should they have not do that? 

Since you are rarely involved in base capture either offensively or defenselessly.  Why do you question that part of the game?
Title: Re: SUPPLY AND CLOUDS
Post by: JunkyII on December 19, 2016, 11:05:19 AM
Junky, last night when we pushed the bish back, their m3 stopped me capturing a base several times.  They were doing what they needed to do to save a base.  Why should they have not do that? 

Since you are rarely involved in base capture either offensively or defenselessly.  Why do you question that part of the game?
Don't try to act like you know how I play the game...I go where a fight is, if that means furballing I go there...tanking I go there....I look for combat I don't avoid it.

And that's where the issue is, I used to be able to start a fight by attacking a field and hitting it's town....

NOW I do that and what do you get...M3s.

If you don't see this as a problem where people up M3's before upping a tank or fighter or tank buster to stop a field capture you're part of the problem!!! How does that make sense???

Tiger 2 rolling to town to white flag it....An M3 will keep that town will be going white flag all day long even if you killed troops behind that field.

It's timing is way off and you guys who are part of the "everything is fine the way it is" crowd are the reason HTC thinks the way they do...see you guys being ignorant as crap in in here and they think they are justified in their decision....people are leaving the game because of LACK of combat...you base takers call people out for furballing but what it's going to come down to is yall fighting town buildings amongst yourselves and you will end up getting bored and leaving too.

I've been talking about Town resupply for YEARS now...first noticed it when I came back and we still had 300+ in the MA and said it was wrong, too easy to resupply even with a semi coordinated attack...and seeing so many more people come over to my side on the issue and the lack of arguments from people who originally said it wasnt broke just makes me more confident I'm right...

Give me a reason why it shouldn't be changed because how it will negatively effect gameplay and I'll gladly argue against why your wrong bit right now all your trying to do is act like I don't know what I'm talking about even though I have thousands of hours invested in ALL aspects of the game....heck my longest sitting of AH in one stretch is 16 hours....spent 7 of it winning a map with the Knights.
Title: Re: SUPPLY AND CLOUDS
Post by: jimbo71 on December 19, 2016, 11:52:37 AM
(http://rs460.pbsrc.com/albums/qq328/jayesh_jg/mail.gif?w=480&h=480&fit=clip)
Title: Re: SUPPLY AND CLOUDS
Post by: Scca on December 19, 2016, 12:37:15 PM
I guess when 70 players show up to take a base, the M3 is a fine way to defend.  If there were no hordes, they would up to defend... 
Title: Re: SUPPLY AND CLOUDS
Post by: Randy1 on December 19, 2016, 04:25:06 PM


Give me a reason why it shouldn't be changed . . .

How may bases have you captured this tour?
Title: Re: SUPPLY AND CLOUDS
Post by: Devil 505 on December 19, 2016, 04:51:50 PM
Bases sure seem to change hands regularly. Maybe you are not doing it right.

 (http://cdn.someecards.com/someecards/usercards/-mic-drop--b29a8.png)
Title: Re: SUPPLY AND CLOUDS
Post by: Biggamer on December 19, 2016, 06:08:42 PM
The resup time does need droped to like 3 minutes. 10 minutes would be ok if it was only one person driving the M3s in but no the new way to defend is M3s running to town. so at any given time there is m3s running to town. why would i up a plane and be killed when i can run an M3 and they will never be able to take the field i have droped bombs on a town and watched everything i bombed pop up seconds later because they was in town waiting and soon as bombs hit they drop sups boom town up my bomber sortie was useless. took me 20 mins to get there took them 3 mins to drive some M3s in
Title: Re: SUPPLY AND CLOUDS
Post by: Shuffler on December 20, 2016, 01:05:46 AM
The resup time does need droped to like 3 minutes. 10 minutes would be ok if it was only one person driving the M3s in but no the new way to defend is M3s running to town. so at any given time there is m3s running to town. why would i up a plane and be killed when i can run an M3 and they will never be able to take the field i have droped bombs on a town and watched everything i bombed pop up seconds later because they was in town waiting and soon as bombs hit they drop sups boom town up my bomber sortie was useless. took me 20 mins to get there took them 3 mins to drive some M3s in

Bombs and bullets kill m3s too.
Title: Re: SUPPLY AND CLOUDS
Post by: 1stpar3 on December 20, 2016, 02:36:33 AM
This is my 2 cents. If and when you find yourself in the outnumbered country, sometimes the only way to hold a field is to resup it. It will never truly out weigh the force of the attack, it may only by some time for defenders to arrive from rear area bases. If the goal of this discussion is to create an environment where defenders up from the field being attacked, then I would suggest upping the base auto ack lethality. It seems to me that those talking about planes upping to defend is better than resupping are really just pod that there arent easy vulch kills to be had. To those who say that isnt the reason for your complaint, how hard REALLY is it to strafe and kill an M-3. A kill is a kill no? Most base attacks are a two prong type attack as it is, tanks and air usually. So why can defense not be the same? True it may be more ground defense when the vulch is on, but there are usually enemy tanks in the M-3 roll and spawn zones. Right? I am not trying to change anyones mind here, just adding to the discussion. There are 2 sides and sometimes 3 sides, to every situation. I have seen an equal number of base takes when the vulch is on that the side being attacked will give up trying to up fighters and try to resup. So to my way of thinking, those who vulch, kill any desire to defend by air. You would of coarse have a few who would hug ack, if it was more effective, but I know several who would just like a chance to get airborne before they are killed. Besides that, how are you supposed to get defenders to up, when you flatten a base? Lately that seems to be the current trend anyway. All thats left is to resup, or just up bombers which will just be sheep to the slaughter. Thats not a legitimate defense tactic either, its more a padding of attackers scores.   If m3s are bad for defense then do away with them all together and force all resup and troop drops to C-47s. To defend a base with aircover you must watch out for and kill m3s same as in a base resup. If you can kill troop m3s why are you griping about resup m3s, same vehicle :bolt:   
Title: Re: SUPPLY AND CLOUDS
Post by: Biggamer on December 20, 2016, 05:12:40 AM
shuffler you are a fighter pilot and never even try to be part of base taking. so you do not understand how overpowered it really is right now. i have never seen you up bombers goto a base and WF the town or deack or drive troops in because you dont care. you care about kills in your P38. rather you like it or not when M3s are parking in a town wait for bombs to impact and soon as they do they drop sups and pop it all back up instantly that is a problem and needs to be fixed.    why not make it like the old days and make it so supplies only brought the gun in town back up and not buildings i know it would take some away from the city strat but the city strat still affects HQ so it would not be completely pointless to bomb.
Title: Re: SUPPLY AND CLOUDS
Post by: Randy1 on December 20, 2016, 05:25:59 AM
AH3, albeit different from AH2, still had situations where a single M3 supply could stop a base capture. Matter of fact, a small airfield is easier to capture in AH3 than AH2.
Title: Re: SUPPLY AND CLOUDS
Post by: NatCigg on December 20, 2016, 05:38:32 AM
Bombs and bullets kill m3s too.

 :rofl

 :bhead

shuffler you are a fighter pilot


 :rofl

 :aok

If HT can make the game fun again, err um if fun players come around to play again, these issues need to be taken seriously.  :old:

The most probable way to "win" is by way of horde.  The second most probable way to "win" is in a m3!  :old:  everything else is shenanigans.  :airplane:

IMO the game was funner when the almighty strats were centralized.  The combination of strat dependence and decentralization has taken away opportunity and gameplay.  Not having town tied to stats was also funner then our current "Why even bother to try, Ill go win in a M3." type game.
Title: Re: SUPPLY AND CLOUDS
Post by: Randy1 on December 20, 2016, 07:22:26 AM
For the last few tours I have kept an eye on country, player numbers.  I have a few conclusions but of course these are not pure or not always true.

The lower number player countries will get hit the hardest.  This is pretty straight forward.

This is the one that baffles me the most.  Oddly enough, even just a three or four players more than the other countries gives an over proportional advantage to that country during prime time.  This one I can not figure out but seems to run true most of the time.  I have seen this on all countries during prime time.  Why would just a few player advantage give that country so much more base capturing ability? I do not have a clue.
Title: Re: SUPPLY AND CLOUDS
Post by: DubiousKB on December 20, 2016, 08:53:51 AM

And that's where the issue is, I used to be able to start a fight by attacking a field and hitting it's town....

NOW I do that and what do you get...M3s.

I'm no universal translator, but sounds like Junky doesn't want to kill M3's. So please, play in the sandbox his way or get out.   :bolt:

I bet some GV''ers would disagree with you Junky, they are getting lots of targets. (insert aces high, not aces low retort).

I'll give you that it should take a few more to get town back "up", but that only means you'll get more M3's not more of a "fight".

We ALL have the "I'm not getting the fights I like anymore in this game" feeling now and then... It's a passing feeling....

  How's that old saying go? You can lead a horse to water.....
Title: Re: SUPPLY AND CLOUDS
Post by: DmonSlyr on December 20, 2016, 12:35:55 PM
For the last few tours I have kept an eye on country, player numbers.  I have a few conclusions but of course these are not pure or not always true.

The lower number player countries will get hit the hardest.  This is pretty straight forward.

This is the one that baffles me the most.  Oddly enough, even just a three or four players more than the other countries gives an over proportional advantage to that country during prime time.  This one I can not figure out but seems to run true most of the time.  I have seen this on all countries during prime time.  Why would just a few player advantage give that country so much more base capturing ability? I do not have a clue.

What it really comes down to is squad capability and overall player experience on each team.

you can have a squad who knows what they are doing capture one base after another no matter which team they are on or what the #s are.

You could have a team with more players, but have no coordination or squad capabilities and they still wont do much.

Some squads only play on certain days and certain times which means they will capture most of the bases during a specific time. Once they leave the map can change and look completely different than when they left. The #s and squads on all teams are constantly changing.

A hoard can happen on any team, it doesn't really matter what the # difference is. Hordes are area based. You can have a huge hoard of players attacking one base. The other team has 2 options, to defend those bases, to go roll the other teams bases while they are all in one spot.


If one team is getting hit by both sides, that is great, now there is lots of action for one team all over the map, and there should be no lack of action!

I'll tell you that when I play on the bish in prime time, they typically have the most action because a lot of people love attacking the bish. There also aren't as many experienced players on the bish which make them easier to shoot down and hoard. When the bish do hoard, I feel as though the other teams just aren't trying hard enough to defend.

Realistically, you will never be able to control the #s on your own. It is what it is. For me, I just look for the best fights and go to fight for one side or another. I love flying on all teams. I typically think the knights are the hardest to furball against, but they have a lot of experienced sticks and squads. 
Title: Re: SUPPLY AND CLOUDS
Post by: JunkyII on December 20, 2016, 01:04:59 PM
I'm no universal translator, but sounds like Junky doesn't want to kill M3's. So please, play in the sandbox his way or get out.   :bolt:

I bet some GV''ers would disagree with you Junky, they are getting lots of targets. (insert aces high, not aces low retort).

I'll give you that it should take a few more to get town back "up", but that only means you'll get more M3's not more of a "fight".

We ALL have the "I'm not getting the fights I like anymore in this game" feeling now and then... It's a passing feeling....

  How's that old saying go? You can lead a horse to water.....
See your argument would be valid if all I did was furball....


Vehicles and Boats Scores
Score     Rank 
Kills per Death + 1   5.40   4
Kills per Sortie   4.50   1
Kills per Hour of Flight   14.72   16
Kills Hit Percentage   79.75   30
Kill Points   933.58   333
Damage per Death   54901.74   17
Damage per Sortie   45751.45   6
Damage Hit Percentage   255.83   65
Damage Points   274508.72   178
Field Captures   0   985


Heck Im not even top 50 in fighters...but I'm one of the best Tankers in the game if you look at my score(I do hold my own against the best tankers in the game because I'm decent at tanking but I know the score is very skewed)  :rolleyes:

Oh and BTW I got all my GV kills DEFENDING A TOWN... 21 of them all together against a GV assault....

What I'm asking is that a single tank(or fighter or attack plane or whirbel) sitting in town be more effective then an M3 running supplys....

You know I'm right when Ive had people comment that they will up an M3 before upping anything else to defend a base.

Title: Re: SUPPLY AND CLOUDS
Post by: molybdenum on December 20, 2016, 09:18:22 PM
One reason why m3s are more effective (used more often?) in AH3 vs AH2 is because the city strat is hit less often and less thoroughly nowadays, so building downtimes tend to be lower at the onset of the base take try. I'm not a fan of the new city strat setup but it is what it is and as players we need to adapt to that: either by being organized and taking critical Vhs down beforehand (the Jokers are very good at that) or by camping spawns/watching for m3 resup tries (something that Jayro hordes have done well in the past). Trust me, it gets old very fast being strafed to death repeatedly before you can get to town...

(Biggamer) "i have droped bombs on a town and watched everything i bombed pop up seconds later because they was in town waiting and soon as bombs hit they drop sups boom town up my bomber sortie was useless"
Biggamer, I've whiteflagged hundreds of towns in AH2 and dozens in AH3 and I've never had m3s waiting for my bombs to drop for them to pop the town. I'm guessing what happened is you dropped a town amidst an ongoing battle and lots of stuff, m3s included, were busily trying to save it: the m3s weren't waiting at edge of town for bombs to drop to bring it up, they were already inbound to repair other damage and that is what popped when town was resupped. Even if they were there waiting just for you that is an extremely rare event and not a reason to change the current system.

Some players seem to think that if m3s were neutered that would increase air defenders (read: people to vulch as they try to up) but I most certainly wouldn't be one of them, and I suspect I'm pretty representative of the players who run m3s to towns on a regular basis.

1stpar's idea of increasing base ack lethality is an interesting one. I wonder if it could be done?
Title: Re: SUPPLY AND CLOUDS
Post by: JunkyII on December 20, 2016, 10:57:06 PM

Some players seem to think that if m3s were neutered that would increase air defenders (read: people to vulch as they try to up) but I most certainly wouldn't be one of them, and I suspect I'm pretty representative of the players who run m3s to towns on a regular basis.

1stpar's idea of increasing base ack lethality is an interesting one. I wonder if it could be done?
Everyone thinks it's so more fighters up and its only because we want to vulch...personally I like being on the other side of a vulch because it means I have plenty of targets to kill.

What I'd like to see is what used to be the norm in AH when town's weren't resupplied prior to upping an actual defense...Up a Tiger up a whirbel up a LA I dont care but up with something that has an actual war fighting function...sorry the single M2 on the M3 does not in this game unless the pilot is VERY new which if you guys havent noticed recently...not many of them.


Id rather see the old days where youd see 10 whirbs rush out on the field then see anymore M3s being the only upper when Im trying to take a base.
Title: Re: SUPPLY AND CLOUDS
Post by: Lazerr on December 21, 2016, 02:01:19 AM
One reason why m3s are more effective (used more often?) in AH3 vs AH2 is because the city strat is hit less often and less thoroughly nowadays, so building downtimes tend to be lower at the onset of the base take try. I'm not a fan of the new city strat setup but it is what it is and as players we need to adapt to that: either by being organized and taking critical Vhs down beforehand (the Jokers are very good at that) or by camping spawns/watching for m3 resup tries (something that Jayro hordes have done well in the past). Trust me, it gets old very fast being strafed to death repeatedly before you can get to town...

(Biggamer) "i have droped bombs on a town and watched everything i bombed pop up seconds later because they was in town waiting and soon as bombs hit they drop sups boom town up my bomber sortie was useless"
Biggamer, I've whiteflagged hundreds of towns in AH2 and dozens in AH3 and I've never had m3s waiting for my bombs to drop for them to pop the town. I'm guessing what happened is you dropped a town amidst an ongoing battle and lots of stuff, m3s included, were busily trying to save it: the m3s weren't waiting at edge of town for bombs to drop to bring it up, they were already inbound to repair other damage and that is what popped when town was resupped. Even if they were there waiting just for you that is an extremely rare event and not a reason to change the current system.

Some players seem to think that if m3s were neutered that would increase air defenders (read: people to vulch as they try to up) but I most certainly wouldn't be one of them, and I suspect I'm pretty representative of the players who run m3s to towns on a regular basis.

1stpar's idea of increasing base ack lethality is an interesting one. I wonder if it could be done?

Regardless.. his 30 minute bomber sortie was worth watermelon because he chose not to, or didnt have time to bomb a target that is sometimes buried in the back of a map.

That doesnt jive with me.. as far as promoting fights in buffs, gvs, or fighters, a cop out move running a m3 is weak. 


It will get to the point where people wont waste their time, with fighters, with base takes, with anything.

I can see new guys looking for quick action in here, laughing at how the mechanics are set up.  Kind of like the old ones that left.


The only logical thing if things are going to stay as is, is having the strats move with zones as they used to.


Buzzsaw halfassed did this, but they surrounded it with stupidly lethal AI guns and huge hills?

Ahh im done putting my two cents in on this garbage.  Either it changes or doesnt.  You will see the outcome whichever way it goes.
Title: Re: SUPPLY AND CLOUDS
Post by: Chalenge on December 21, 2016, 02:45:00 AM
If you hit the strats before you attempt a capture, then you already get your wish. Instead of 2-3 M3s bringing a town up it can then take much, much more (not sure what the max time is, but I think 180 minutes - 18 M3s). To drop the resupply time down to three minutes for each M3 would require 60 M3s.

That indicates you are simply trying to make it easier for yourself, and impossible for the opposing team.

As to the clouds; there is some work to be done on them, but I like to see the clouds and the effect they have on lighting.
Title: Re: SUPPLY AND CLOUDS
Post by: Ack-Ack on December 21, 2016, 03:39:11 AM
Why not just lower the number of building that can be resupplied at once?  Put a limit on 10 buildings per supply drop.
Title: Re: SUPPLY AND CLOUDS
Post by: 1stpar3 on December 21, 2016, 03:50:05 AM
1stpar's idea of increasing base ack lethality is an interesting one. I wonder if it could be done?

Thank you for noticing! That would definitely be the best for me, just something to retard the vulch.


Id rather see the old days where youd see 10 whirbs rush out on the field then see anymore M3s being the only upper when Im trying to take a base.

I agree! I would much rather roll a wirb to defend, its just that sometimes that isnt an option. They arent the fastest vehicles, and some maps are a long drive. If you are aa wirb but late to the party, good luck making it time to help defend. I know, drive an M-16, with me i would be more apt to run the supps, just dont care for the views in M16. Now if the VH is up on the target base, you can find me in a wirb, guarding against the vulch. I love that :devil                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 PS. Historically, most land grab attempts in war that failed were because of what? Yup, out advancing their supply chain. Eastern front and Napoleon ring a bell? Just playing devils advocate here, supply is a major war time necessity :bolt:   
Title: Re: SUPPLY AND CLOUDS
Post by: 1stpar3 on December 21, 2016, 04:02:18 AM
Why not just lower the number of building that can be resupplied at once?  Put a limit on 10 buildings per supply drop.

I guess that could work? Are you thinking about re supping damage to just 10 buildings regardless of down times. I mean, if white flagged and you drop supplies it will only knock time off 10 buildings? Or knocking time off all but when the times are right only popping 10 buildings at a time? Wonder if thats even something they could program? Would subsequent supp drops impact the same 10 as last drop? Maybe set the resup values to do the 10 buildings with lowest down times remaining? I dont know, but its definitely food for thought :salute
Title: Re: SUPPLY AND CLOUDS
Post by: Randy1 on December 21, 2016, 05:22:59 AM
The worst game play is when your starts are down.  Nothing hurts play more.
Title: Re: SUPPLY AND CLOUDS
Post by: Biggamer on December 21, 2016, 09:13:16 AM
Chalenge that used to be a G3 standard when we came on is hit the strats im sure ghi and snailman can relate as they ran into are B29s every sortie on a daily bases it seemed like but in aces high 2 there was time the strats would be up before we made it home now in aces high 3 the strats are up before you are half way home what is the point. the resupplie time for strats needs to be back at 4 mins per box of sups not 10 minutes and the town should also be droped to 4 mins per box oh and by the way a strat run takes about 2 hour round trip in a B29 most players dont have that kinda time for a single bomber run and if you dont drop each the city and AAA atleast 40% per strat resup is still a problem. if town stays down for 100 mins and you got 3 guys running sups they can still bring it up in about 12 mins thats with only 3 guys there is alot more then 3 m3s in todays aces high because its the goto defense.

9/10 outa ten now if you see a non B29 bomber over strats its gonna bail when empty on bombs why is that because you got enough time to take one base after bail before thestrat will be resupped.
Title: Re: SUPPLY AND CLOUDS
Post by: Shuffler on December 21, 2016, 12:01:33 PM
For the life of me I can't fathom the issue. It seems that there are regular captures all the time.

Is someone doing it wrong?????
Title: Re: SUPPLY AND CLOUDS
Post by: JunkyII on December 21, 2016, 01:29:39 PM
For the life of me I can't fathom the issue. It seems that there are regular captures all the time.

Is someone doing it wrong?????
Yea there are regular captures Shuffler but they are made by  1. Huge horde 2. Town white flagged with ship guns then horde ups to insure a lvt can get in 3. Tanks attack while airplanes vulch ...which is normally the same as horde.....

Some captures are done very tactically...MOST are just playing the game to insure little amount of resistance in order to capture a field.

What I think some sort of nerf to town resupply  (AKAK's idea would work just as good as cutting the time down) would do is make players rethink strategy...instead of going for M3s immediately which all countries have those guys (Vosem was a great example yesterday...calling on country for help at a base...only one there and he's in an M3 with supps insread of a tank or fighter when there was 3-4 fighters hitting town)...Maybe with this nerf he goes out with a whirbs instead...maybe he ups B17s...maybe he keeps trying in an M3...it's less effective but there is more combat power on ground then there is resupply power which means more players actually engaging players which in a Combat simulator should be a welcome thing.

This isn't a numbers problem...this isn't a AH3 problem this is an MA gameplay problem that has been going on a while now.
Title: Re: SUPPLY AND CLOUDS
Post by: Zardoz on December 21, 2016, 03:02:50 PM
Maybe if there was a GV hanger in the town one could up from there and fight. It takes a long time to get from the base to the town in a GV. The fight is usually pretty much over. You could still bomb or blow up the hanger, or horde the town with tanks, but it seems like it would give town defenders a little more of a fighting chance.

I don't think too many people would rather run sups than fight. Under the current conditions, it is sometimes better for your side if you do.
Title: Re: SUPPLY AND CLOUDS
Post by: JunkyII on December 21, 2016, 03:42:10 PM
Maybe if there was a GV hanger in the town one could up from there and fight. It takes a long time to get from the base to the town in a GV. The fight is usually pretty much over. You could still bomb or blow up the hanger, or horde the town with tanks, but it seems like it would give town defenders a little more of a fighting chance.

I don't think too many people would rather run sups than fight. Under the current conditions, it is sometimes better for your side if you do.
If you up at a base that starts flashing any GV in game can get to town before is almost touched....completely false saying the fight is already over when upping a Tank from the base...not a single town is that far from base that your comment would apply.
Title: Re: SUPPLY AND CLOUDS
Post by: Shuffler on December 21, 2016, 03:45:18 PM
Yea there are regular captures Shuffler but they are made by  1. Huge horde 2. Town white flagged with ship guns then horde ups to insure a lvt can get in 3. Tanks attack while airplanes vulch ...which is normally the same as horde.....

Some captures are done very tactically...MOST are just playing the game to insure little amount of resistance in order to capture a field.

What I think some sort of nerf to town resupply  (AKAK's idea would work just as good as cutting the time down) would do is make players rethink strategy...instead of going for M3s immediately which all countries have those guys (Vosem was a great example yesterday...calling on country for help at a base...only one there and he's in an M3 with supps insread of a tank or fighter when there was 3-4 fighters hitting town)...Maybe with this nerf he goes out with a whirbs instead...maybe he ups B17s...maybe he keeps trying in an M3...it's less effective but there is more combat power on ground then there is resupply power which means more players actually engaging players which in a Combat simulator should be a welcome thing.

This isn't a numbers problem...this isn't a AH3 problem this is an MA gameplay problem that has been going on a while now.

I'm still at a loss. Towns change hands several ways.

Are you saying that one person should be able to destroy a town and capture it? Seems to be a lot being said about one person destroying a town (white flag) and then one person making the flag have color.
Title: Re: SUPPLY AND CLOUDS
Post by: Zardoz on December 21, 2016, 05:18:15 PM
If you up at a base that starts flashing any GV in game can get to town before is almost touched....completely false saying the fight is already over when upping a Tank from the base...not a single town is that far from base that your comment would apply.

Dude. I said maybe. I'm fairly new at all this. It was just a suggestion. I know that sometimes I have trouble ascertaining what is going on at a base just from it flashing. Lots of feints and subterfuge (which I enjoy) going on.

IMHO it would lead to more fights and less re-supping. Folks seem to argue about that a lot.

It is nearly impossible to defend against a well-orchestrated attack. It's probably a good thing there aren't more of them happening 'round here  :lol Wouldn't hurt too much to give the defenders a little edge.

Personally, I like the game the way it is. I was just chiming in with a suggestion.

Peace

Title: Re: SUPPLY AND CLOUDS
Post by: LocoMoto on December 21, 2016, 07:03:14 PM
There is a problem. HTC would you please trim the Golly-geen resupply time back. Even if its one minute I beg you  :rock

Tine invested shoud be priority #1
Im only asking for a happy medium <S>
Title: Re: SUPPLY AND CLOUDS
Post by: scott66 on December 21, 2016, 07:44:34 PM
There is a problem. HTC would you please trim the Golly-geen resupply time back. Even if its one minute I beg you  :rock

Tine invested shoud be priority #1
Im only asking for a happy medium <S>
10 min is a happy medium
Title: Re: SUPPLY AND CLOUDS
Post by: JunkyII on December 21, 2016, 09:30:51 PM
I'm still at a loss. Towns change hands several ways.

Are you saying that one person should be able to destroy a town and capture it? Seems to be a lot being said about one person destroying a town (white flag) and then one person making the flag have color.
If the person is there uncontested long enough.....yes, absolutely.

Shuffler....I'd like to see a defense of tanks and planes over a defense of M3s and Man guns....simple as that...town resupply is so effective that they are upped as a first line defense...which should be the case in ZERO cases
Title: Re: SUPPLY AND CLOUDS
Post by: SirNuke on December 22, 2016, 12:52:59 AM
or we could take the problem from another angle and increase the icon range for M3's, making the first line defence M3 tactic very difficult
Title: Re: SUPPLY AND CLOUDS
Post by: Chalenge on December 22, 2016, 03:44:40 AM
Chalenge that used to be a G3 standard when we came on is hit the strats im sure ghi and snailman can relate as they ran into are B29s every sortie on a daily bases it seemed like but in aces high 2 there was time the strats would be up before we made it home now in aces high 3 the strats are up before you are half way home what is the point. the resupplie time for strats needs to be back at 4 mins per box of sups not 10 minutes and the town should also be droped to 4 mins per box oh and by the way a strat run takes about 2 hour round trip in a B29 most players dont have that kinda time for a single bomber run and if you dont drop each the city and AAA atleast 40% per strat resup is still a problem. if town stays down for 100 mins and you got 3 guys running sups they can still bring it up in about 12 mins thats with only 3 guys there is alot more then 3 m3s in todays aces high because its the goto defense.

9/10 outa ten now if you see a non B29 bomber over strats its gonna bail when empty on bombs why is that because you got enough time to take one base after bail before thestrat will be resupped.

That might be true on Buzzsaw where in November I made up to 15 trips to some strats after they were hit, but it was not a quick job even with the short drive on Buzzsaw. On SFMA it takes the C47, and if you notice no on there (much) tries to resupp more than a few trips (at most). Bombers on Buzzsaw should be hitting other target, because the spawns into the factory are, I think, intended to generate GV fights, which leads to attack, which leads to fighters, . . .

I'm still waiting for someone to make a map with only certain aircraft enabled at the forward fields.
Title: Re: SUPPLY AND CLOUDS
Post by: Shuffler on December 22, 2016, 03:48:59 AM
If the person is there uncontested long enough.....yes, absolutely.

Shuffler....I'd like to see a defense of tanks and planes over a defense of M3s and Man guns....simple as that...town resupply is so effective that they are upped as a first line defense...which should be the case in ZERO cases

That's what I thought.

Sneaking bases does not promote fights either.

Go to where the fight is.
Title: Re: SUPPLY AND CLOUDS
Post by: Randy1 on December 22, 2016, 06:00:53 AM
Yea there are regular captures Shuffler but they are made by  1. Huge horde 2. Town white flagged with ship guns then horde ups to insure a lvt can get in 3. Tanks attack while airplanes vulch ...which is normally the same as horde.....


Have you not been playing the game?

Two players can capture a base in AH3 especially on a map like buzsaw when town and field guns are commonly down for an hour to two hours. 

The buzsaw map is a perfect example of the bad game play that happens when strats are down since hitting the starts is so easy on this poorly thought out map.  Everyone was complaining about the map play last night on the Rook side.
Title: Re: SUPPLY AND CLOUDS
Post by: Biggamer on December 22, 2016, 08:27:46 AM
sirnuke your idea sounds like the best one so far to me. the new icon range on GVs makes it very hard to find them you can jump from tree group to tree group shutting down and never be seen
Title: Re: SUPPLY AND CLOUDS
Post by: bustr on December 22, 2016, 11:53:54 AM

I'm still waiting for someone to make a map with only certain aircraft enabled at the forward fields.

First wish list HTC for that to be an MA terrain standard modified condition. Like allowing the terrain builder a number of airfields that can be limited similar to the requirement of three un-capturable bases. You are required to limit 163 to a single un-capturable field. And required to make three fields un-capturable. But, airfields, GV bases, ports and CV's have set rides enabled by default. The first time a limited ride airfield acted like ENY at some critical juncture in defending a country, the MOB would be in here demanding your head.

We thought during the closed alpha when the new GV bases and ports with runways were introduced, that HTC had moved in that direction. So we tested extensively what planes, with what load outs you could get out of and into those bases. The 1x1 GV base with the asphalt short runway can launch and land up to twin engine fighters with light fuel and light ord loads. As you see on ndisles in the center, a small field takes up the same grid area as the 1x1 GV base with a full offering of aircraft and the same GVs.

I suspect the new small airfield may have been the response to all of the previous wishes for limited ride forward fields that can be placed in the "in between" 8, 12.5 and 19 mile "no man's land" that has been wished for over the last 15 years. As for forward fields, the condition called a front line is so fluid in the MA open world as to be none existent in terms of being useful.

Almost every field in the game has the potential to being a forward field at some point and reasonably why all planes and GVs are available except for the 163. Supposedly in the MA open world, each base that can be captured is a single limited war, so needs all of it's rides available to the defenders to fight that single small war. Your wish is something more useful in a game with two countries fighting to dominate the arena as the condition of winning that single large scale war.

You do have the AvA, SFO, and Special Events which operate in the traditional two side war condition.
Title: Re: SUPPLY AND CLOUDS
Post by: Chalenge on December 22, 2016, 03:24:59 PM
First wish list HTC for that to be an MA terrain standard modified condition. Like allowing the terrain builder a number of airfields that can be limited similar to the requirement of three un-capturable bases. You are required to limit 163 to a single un-capturable field. And required to make three fields un-capturable. But, airfields, GV bases, ports and CV's have set rides enabled by default. The first time a limited ride airfield acted like ENY at some critical juncture in defending a country, the MOB would be in here demanding your head.

Nope, you took the idea in the wrong direction, as usual.

The idea is that forward bases would have high ENY aircraft, 25-40 like early war. The closer you get to HQ the more capable the aircraft.

During high ENY hours every base would have the same aircraft, but the people that like to get to the fight quickest would have the aircraft that require the greatest skill. The base takers meanwhile would see those bases as low value. Perhaps they would be easily taken, but also of little value since rolling the capture forward wouldn't have the same power.

It would be the absolute inverse of Buzzsaw, but of course you would have to use wisdom in how you place the factories no matter how you design the map.

I will be working on sounds for awhile, but once that is finished I will work on a terrain.
Title: Re: SUPPLY AND CLOUDS
Post by: bustr on December 22, 2016, 04:15:48 PM
Quote
I'm still waiting for someone to make a map with only certain aircraft enabled at the forward fields.


You still have to wish list it and convince Hitech to make it part of the MA terrain standards. This new statement that I took the idea wrong is a completely new wish list item from your previous quote. So now you have two wish list items to convince Hitech to introduce.

What you want can only be introduced by Hitech. Not a terrain builder of an MA terrain with the current rules and background code functions.

Have you ever built a terrain and gotten it ready for HOST upload?
Title: Re: SUPPLY AND CLOUDS
Post by: Chalenge on December 23, 2016, 08:00:21 AM

You still have to wish list it and convince Hitech to make it part of the MA terrain standards. This new statement that I took the idea wrong is a completely new wish list item from your previous quote. So now you have two wish list items to convince Hitech to introduce.

What you want can only be introduced by Hitech. Not a terrain builder of an MA terrain with the current rules and background code functions.

Have you ever built a terrain and gotten it ready for HOST upload?

As usual, wrong. The whole point of general discussion is to kick ideas around, see how things sit with the other players, and then post on the other forum.
Title: Re: SUPPLY AND CLOUDS
Post by: GrandpaChaps on December 23, 2016, 07:43:41 PM
First of all the supply effect needs to be set at 3 minutes. This game is a war game and not a supply game. Stats can be resupplied before 2 sets of 29s can land. The town can be resupplied in less than 5 minutes. The combat strategy of white flag to color flag in 5 minutes with 3 m3s is not working. The game can not be based on m3s. Now send in the clouds. Clouds should roll around randomly and not instant spawn over strats towns and cvs. I like the clouds but they need to be roaming around with maybey the birth place at the edges of the map then move in.

Sorry, no, I don't agree.  You say this is a war game.  War is about resupply.  it's about attrition.  That's the reality of ANY war.  Your logic doesn't fly.  A town cannot be resupplied in 5 minutes if someone has bombed the correct strats of the country which that town is a member.    The whole point of resupplying is about defense.  It has nothing to do with just simply "resupply".  If you want a simple attack game, there is a map for that and it is called the DA or Dueling Arena.  That is for pure fighting.
Title: Re: SUPPLY AND CLOUDS
Post by: JunkyII on December 23, 2016, 10:40:52 PM
Sorry, no, I don't agree.  You say this is a war game.  War is about resupply.  it's about attrition.  That's the reality of ANY war.  Your logic doesn't fly.  A town cannot be resupplied in 5 minutes if someone has bombed the correct strats of the country which that town is a member.    The whole point of resupplying is about defense.  It has nothing to do with just simply "resupply".  If you want a simple attack game, there is a map for that and it is called the DA or Dueling Arena.  That is for pure fighting.
This guy is either a troll or is just not smart....because in terms of real combat(and lets not call it war...its combat...war has politics, moral, disease, ect ect ect....stuff you cannot make into a game and a lot of things that dont deal with the machines of war like tanks and guns ect ect) resupply is more about sustaining offensive operations then defense...offense vs defense your "attrition" is a lot higher in an offensive scenario.

Oh and half you guys would crap your pants in real combat if in a video game you are afraid of it....buncha nancy's
Title: Re: SUPPLY AND CLOUDS
Post by: 1stpar3 on December 24, 2016, 04:10:35 AM
Really Junkyll? True, most of us would crap ourselves but what does a game have to do with that? Comparison to real life is an absolutely infantile attempt to add credence to your opinion! Not trying to get personal, not attacking you just stating my opinion! We all have one you know. As i stated earlier, I would much rather roll a tank or wirb or even a fighter for defense, but at times it isnt practical. If you want that, and that only, dont drop the town. I mean seriously, dont want m3s dont pork town or base ack. How is it feasible to ask other players(who also pay their 15 bucks) to play by your standards? This is the same, thing as far as I am concerned, to the griping that goes on when someone kills a VH during a good tank fight. Not every one likes that. Usually it could be confused with a base capture event and with no one saying other wise, how is it the guy who bombed it supposed to know it wasnt? Its pretty straight forward to me, want a fight...call it on country and ask that bombers and jabos not show up, and by all means dont pork ord or ack. I like a good furball as much as the next guy but good luck with that happening. I am getting tierd of all the bickering about whose opinion carries more weight that the other guy. All this snarky sniping isnt good for anyone! This is a idea driven forum for discussion, NOT a noodle measuring event.
Title: Re: SUPPLY AND CLOUDS
Post by: bustr on December 24, 2016, 04:07:37 PM
Some of the resupply issues being complained about by M3 are like other automated MA functions that penalize late night under 100 player numbers. The MA as an environment defined by it's functions seems to work well with over about 120 players. As numbers drop under 120 there are so many human peccadillos that become magnified which makes the MA functions onerous. As player numbers increase those peccadillos get forced into line with the game play by the larger numbers. So unwillingness to fight, sitting in guns taking long range pot shots and using an M3 to resupply to disrupt a base take versus fighting pretty much displays the human norm towards risk.

It does not place our military in a good light or promote the responsibility the military bears towards it's country when current or ex members deride civilians about manhood and bravery because they have never been shot at. That drives a stake in the heart of all those who sacrificed so our civilians have the freedom to speak freely in our country regardless of the content. Otherwise our country would be no different than any other totalitarian state our military defends our inalienable rights against.

So god bless you for your service one and all. 
Title: Re: SUPPLY AND CLOUDS
Post by: JunkyII on December 25, 2016, 02:20:41 PM
Really Junkyll? True, most of us would crap ourselves but what does a game have to do with that? Comparison to real life is an absolutely infantile attempt to add credence to your opinion! Not trying to get personal, not attacking you just stating my opinion! We all have one you know. As i stated earlier, I would much rather roll a tank or wirb or even a fighter for defense, but at times it isnt practical. If you want that, and that only, dont drop the town. I mean seriously, dont want m3s dont pork town or base ack. How is it feasible to ask other players(who also pay their 15 bucks) to play by your standards? This is the same, thing as far as I am concerned, to the griping that goes on when someone kills a VH during a good tank fight. Not every one likes that. Usually it could be confused with a base capture event and with no one saying other wise, how is it the guy who bombed it supposed to know it wasnt? Its pretty straight forward to me, want a fight...call it on country and ask that bombers and jabos not show up, and by all means dont pork ord or ack. I like a good furball as much as the next guy but good luck with that happening. I am getting tierd of all the bickering about whose opinion carries more weight that the other guy. All this snarky sniping isnt good for anyone! This is a idea driven forum for discussion, NOT a noodle measuring event.
Since this is an idea driven forum for discussion...why do most of the ideas brought here get met with the same 10-15 people always saying the game is fine the way it is??? :rolleyes:

My knock at calling them nancy's for avoiding a fight in a video game is a joke...not a measure my noodle length or to strengthen my side of the argument, I'm perfectly content on that...it's just funny that the same people who cry that I or Lazer or anyone else have an EGO are the ones who are afraid to up in something other then and M3 or man gun or only engage in fighters at all only with the advantage....thats the joke...them being hypocritical about ego when they are the ones who are afraid to have their ego hurt by being out flown...ITS A VIDEO GAME thats the joke...it doesn't matter....poor taste??? Maybe I'm desensitized or something.

It's not about furballing or telling people to play my way(This is probably the 20th time I have explained this)....It's about a game mechanic which gives players the opportunity to hold a base without making an actual defense....Is an M3 a legitimate defense against a tank assault??? Is it a legitimate defense against an air raid???

If you say yes to those two questions your' re being stubborn about it....it doesnt make sense but it happens way too often...it really shouldn't happen at all. I'd rather see 10 whirbs up to defend against an air raid then 10 M3s because it makes sense in combat...but right now you're most likely to see the M3s over the whirbs.



Oh and again....your being a bunch of nancy's in a video game....if that hurts your feelings....I dont care...truth hurts I guess.
Title: Re: SUPPLY AND CLOUDS
Post by: Owlblink on December 25, 2016, 03:26:19 PM
What about allowing for adjustments on different time mechanics for certain terrains for a few tours? This away data could be gathered and opinions collected to see what works best? Maybe a one fit standard is not right for each and every map set. :headscratch:

And remember that while everyone has had good points, resorting to insults does not win an argument or discussion. It is better to attack an idea and not the source. We might not all agree with eachother but trying to alienate another player is not going to help this game maintain a player base.
Title: Re: SUPPLY AND CLOUDS
Post by: Lazerr on December 25, 2016, 06:57:55 PM
Some of the resupply issues being complained about by M3 are like other automated MA functions that penalize late night under 100 player numbers. The MA as an environment defined by it's functions seems to work well with over about 120 players. As numbers drop under 120 there are so many human peccadillos that become magnified which makes the MA functions onerous. As player numbers increase those peccadillos get forced into line with the game play by the larger numbers. So unwillingness to fight, sitting in guns taking long range pot shots and using an M3 to resupply to disrupt a base take versus fighting pretty much displays the human norm towards risk.

It does not place our military in a good light or promote the responsibility the military bears towards it's country when current or ex members deride civilians about manhood and bravery because they have never been shot at. That drives a stake in the heart of all those who sacrificed so our civilians have the freedom to speak freely in our country regardless of the content. Otherwise our country would be no different than any other totalitarian state our military defends our inalienable rights against.

So god bless you for your service one and all.

Really? :bolt:
Title: Re: SUPPLY AND CLOUDS
Post by: Zimme83 on December 25, 2016, 08:29:13 PM
Or why not just address the core problem, the lack of players.. The problem isn't the guy in a manned gun or a M3, they have Always been there, the problem is that 90% of the rest is gone, now we barely reach 100k kills in a tour, that's a 70% drop in 3 years. I don't even bother to log in during Euro day time cause it just as exciting as flying offline.
Without a large influx of players soon this game is gone simply because it needs a certain amount of players to work.
Its a shame cause its a really great game..
Title: Re: SUPPLY AND CLOUDS
Post by: Condor on December 25, 2016, 08:32:29 PM
I and many other players will defend with gvs or planes when a town is attacked before considering resupply. The suggestion that most immediately opt for resupply is incorrect in my opinion.
Title: Re: SUPPLY AND CLOUDS
Post by: SirNuke on December 26, 2016, 02:06:46 AM
Or why not just address the core problem, the lack of players.. The problem isn't the guy in a manned gun or a M3, they have Always been there, the problem is that 90% of the rest is gone, now we barely reach 100k kills in a tour, that's a 70% drop in 3 years. I don't even bother to log in during Euro day time cause it just as exciting as flying offline.
Without a large influx of players soon this game is gone simply because it needs a certain amount of players to work.
Its a shame cause its a really great game..

bad gameplay leads to lack of players that leads to bad gameplay etc...

maybe adapting the rules to a smaller player base would help?
Title: Re: SUPPLY AND CLOUDS
Post by: 1stpar3 on December 26, 2016, 11:21:10 AM
Since this is an idea driven forum for discussion...why do most of the ideas brought here get met with the same 10-15 people always saying the game is fine the way it is??? :rolleyes:

My knock at calling them nancy's for avoiding a fight in a video game is a joke...not a measure my noodle length or to strengthen my side of the argument, I'm perfectly content on that...it's just funny that the same people who cry that I or Lazer or anyone else have an EGO are the ones who are afraid to up in something other then and M3 or man gun or only engage in fighters at all only with the advantage....thats the joke...them being hypocritical about ego when they are the ones who are afraid to have their ego hurt by being out flown...ITS A VIDEO GAME thats the joke...it doesn't matter....poor taste??? Maybe I'm desensitized or something.

It's not about furballing or telling people to play my way(This is probably the 20th time I have explained this)....It's about a game mechanic which gives players the opportunity to hold a base without making an actual defense....Is an M3 a legitimate defense against a tank assault??? Is it a legitimate defense against an air raid???

If you say yes to those two questions your' re being stubborn about it....it doesnt make sense but it happens way too often...it really shouldn't happen at all. I'd rather see 10 whirbs up to defend against an air raid then 10 M3s because it makes sense in combat...but right now you're most likely to see the M3s over the whirbs.



Oh and again....your being a bunch of nancy's in a video game....if that hurts your feelings....I dont care...truth hurts I guess.
Not to be stubborn but Yes Yes and I get your point. :cheers: I read every post before I ever respond on this forum. I understand fully where you are coming from. I also agree with your "Nancys" comment. It didnt seem as it was made in joking, so I apologize that I missed the joke, at the time it seemed snarky. :salute Back to the issue at hand...YES, an M3 at times, may be the best tool to protect....PROTECT a base. It may not be defensive per say, but with guns down, fighters capping, and tanks in town or on base and not watching the spawns...YES it works in same fashion. Its an M3 fairly easy to stop if the tank assault guys are coordinated and someone is watching for them. If defenders spawn into a camped spawn,it matters little what they are in...they die pretty quick. So the tank assault stopped by M3s is a failure of tactics by attacking force. Shooting M3 with troops as defense is no different than shooting M3 with supplies! If you dont see that, guess we are both just stubborn?  :x         As to the play my way part of my previous post, your comment seemed to lead in that sort of direction so ok, i was assuming again :salute It just seems those sort of comments on opinion topics are quite prevalent in here. Would resupping ORD bunkers so that I can bomb tanks be a valid use of an M3 in defense? I dont match up very well with most GVers in this game. FOR ME, I am most effective in a fighter with bombs against a GV assault. I prefer The  Spit16,when eny allows, I can kill 3 tanks and then hold my own against air threats. Once again, there are those who whine profusely about that as well! I take on all comers! Wirbs, Tanks whatever, a good approach and egress path usually means survival and a rearm. It took alot of practice on my part and it is where I am comfortable about my odds of survival/best use of my life. Yes in game! If I am going to get killed...I am taking a few gvers with me as I go :neener: