Aces High Bulletin Board
Help and Support Forums => Help and Training => Topic started by: B4Buster on January 11, 2017, 07:34:49 AM
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Howdy,
Returning to the game after years of inactivity last night, one of my main frustrations was quickly remembered. I'm using a joystick with an 8-position hat switch and even when I was playing everyday, always struggled to find views that would help eliminate blindspots.
Is there any magic mapping that would help this? Anyone else with a similar setup care to share their mappings? I've changed my view settings dozens of times over the years but could never come up with anything optimal. :bhead
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Depends on FOV settings, a larger FOV makes the different views to overlap and makes it easier to track an enemy. Depending on plane you should move the head position for each view so you get the smallest possible blind spots. (this is mostly done by default in AH 3, unlike AH 2)
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Depends on FOV settings, a larger FOV makes the different views to overlap and makes it easier to track an enemy. Depending on plane you should move the head position for each view so you get the smallest possible blind spots. (this is mostly done by default in AH 3, unlike AH 2)
I guess I never knew about FOV settings? these can be adjusted?
And yeah I know how to move the head position around (and did notice that AH3 now optimizes for you - nice feature). I guess I'm having difficulty picking up targets in the 45 degree range.
thanks for the input!
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Open AHIII to the front splash screen. Click on Video settings. On the new window, upper right, you'll see FOV options. I use the custom setting of 110. AHII was set to 106.
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Will check that out - thanks Max!
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One option is to program a button as an "UP" modifier. For instance, if one hat position is back-left, you can have back-left-up by pressing the hat and the UP modifier button. You can also program a button to switch "modes" so you can double the number of views selected by the hat.
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Adjusting FOV can help you seeing things, but a big FOV number will also twist the way you see the world around you. For AH3 it was decreased to 80 for the most common monitors, the way it is in most other flight sim games, later it was increased to what it now defaults. If you increase it to 150 you'll see your wingtips in front of you like Superman's fists and both your gunsight and the target you're aiming at through it will be farther away and smaller.
You can also use the F7, F8 and F9 buttons to temporarily change the way your hat shows the view. F1 will reset the default setting - which in turn can be modified to suit your liking.
An UP button is very useful as popeye said. I've also grown accustomed to a dedicated Front-Up button for chasing an enemy.
Play with the settings to find what suits you best. There's quite a lot you can do.
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Thanks guys - I think I have a few things to go off of. I never realized how much it frustrated me until I returned to the game yesterday. I do have a triple-monitor setup which I opted not to use for AH. Maybe that would help a bit too.
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So to tag onto this....
I have a button which (when in mode 1) toggles to mode 3, and when in mode 3 toggles to mode 1. Mode 1 is my level views, mode 3 is my high views. Rest of HOTAS is the same....enables me to toggle quickly and not have to dedicate a finger to holding down a button while fighting/talking etc...
Why modeset 3? Well since I just started the game a few months back, wasn't sure what the mode 2 preset was all about (what with the vehicle and boat label), so I went to 3...only reason:)
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Then there is the tech side. TrackIR and the up and coming VRs.
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I guess I never knew about FOV settings? these can be adjusted?
And yeah I know how to move the head position around (and did notice that AH3 now optimizes for you - nice feature). I guess I'm having difficulty picking up targets in the 45 degree range.
thanks for the input!
I'm glad you like the optimized views. :D
I second popeye's suggestion that you program an "up" view to a button you can use while using the 8 way hat. that also gives you the option of looking straight up.
The default FOV is 90 degrees now. In AH2 it was 106.
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I'm glad you like the optimized views. :D
I second popeye's suggestion that you program an "up" view to a button you can use while using the 8 way hat. that also gives you the option of looking straight up.
The default FOV is 90 degrees now. In AH2 it was 106.
Oh was that your doing? When I launched my first sortie I remembered that I would have to adjust views (as you did in AHII). I was confused when it was already adjusted for me :headscratch: but a nice surprise!
I did change the FOV to 106 as you guys suggested and that definitely helped a bit. I will try the "up" button as you folks suggested, too.
Again, thanks for all of the suggestions. This had been one of my biggest frustrations when I was active.
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Oh was that your doing? When I launched my first sortie I remembered that I would have to adjust views (as you did in AHII). I was confused when it was already adjusted for me :headscratch: but a nice surprise!
I did change the FOV to 106 as you guys suggested and that definitely helped a bit. I will try the "up" button as you folks suggested, too.
Again, thanks for all of the suggestions. This had been one of my biggest frustrations when I was active.
It was HiTech's idea, I was just the volunteer. AH3 had an 80 degree FOV in the beta and the views were optimized for that but they work for 90 or 106 too. The front view was also tilted down a little but that can be restored with the Home key then F10 to save if you don't want the full instrument view.
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One option is to program a button as an "UP" modifier. For instance, if one hat position is back-left, you can have back-left-up by pressing the hat and the UP modifier button. You can also program a button to switch "modes" so you can double the number of views selected by the hat.
Exactly. I have a separate button for looking directly up and it is used in unison with my various hat-views to provide even more view options.
The right plane helps too, like the P51D. I'm not the best pilot in one, but man the openness of its canopy is lovely.
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My current FOV is 110 and I use a 24" monitor. Given the optimized views of AHIII, should I be using a different FOV?
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My current FOV is 110 and I use a 24" monitor. Given the optimized views of AHIII, should I be using a different FOV?
No. You should use the FOV you prefer. I'm using the Rift now so my FOV is 110 and not adjustable. I used a FOV of 80 when I set the views up so in that sense they are optimized for 80. If you use a smaller or larger FOV you may want to adjust the views or you can use them as they are.
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My current FOV is 110 and I use a 24" monitor. Given the optimized views of AHIII, should I be using a different FOV?
Not if you're comfortable with the FOV: 110 setting....everyone has different desires
I myself use both the up key mapped and the down key mapped
I use a CH Hotas (fighter stick, pro throttle, 23+ ur old gameport w/USB adapter regular Ch rudder pedals, not the Pro type....the original version before the Pro rudder pedals came out)
All my views are mapped to my CH Fighter Stick, I use the top right side small RED button for my "up modifier" and I use the lower right side small red button for my "down modifier"
This gives me 24 different view angles all on mode 1 (or read as on a single mode, with out having to switch/cycling through the modes.)
If I was to go back and install CH control manager, I would have the option of 12 total modes, if I am remembering correctly... 3 modes on the Pro throttle and 3 modes on the fighter stick while AH has 4 modes, hence 3X4= 12 total... I think that becomes SA overload though (SA = Situational Awareness), which is not a good thing
Hope this helps
TC
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My current FOV is 110 and I use a 24" monitor. Given the optimized views of AHIII, should I be using a different FOV?
110 makes things pretty small on my 24"
I like 106.. its what ive used for 15 years, im sure its what you've used too.
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I use a CH Hotas (fighter stick, pro throttle, 23+ ur old gameport w/USB adapter regular Ch rudder pedals, not the Pro type....the original version before the Pro rudder pedals came out)
TC
TC if you don't mind, don't mean to interrupt this thread, I have a CH Combat Stick and Pro Throttle in the basement as clean looking as the day I put them there when game port died, which game port to USB adapter do you use?
Let me know if you'd prefer this on a separate thread
Thanks, I hope I'm reading that right
Hungry
PS Here's a caveman memory from the old AW FR days 97-98 ish I think you're the same TC, Mute suggested I work with you to tighten up my merge, Thanks Again lol
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TC if you don't mind, don't mean to interrupt this thread, I have a CH Combat Stick and Pro Throttle in the basement as clean looking as the day I put them there when game port died, which game port to USB adapter do you use?
Let me know if you'd prefer this on a separate thread
Thanks, I hope I'm reading that right
Hungry
PS Here's a caveman memory from the old AW FR days 97-98 ish I think you're the same TC, Mute suggested I work with you to tighten up my merge, Thanks Again lol
Wow, that is an old memory...
Hungry, I'm only using gameport rudder pedals with USB adapter
Most people switched over to USB ch products when Windows XP came out...
I had ways of getting the CH Products gameport setups to work very easily on Windows XP and in the very beginning of early days of Windows 7....best thing about those old gameport setups is that the stick and the throttle had 2MB onboard memory, to where once you programmed the controllers you would then upload your settings to the stick and/or throttle and you could unplug the controllers and plug them in to any other computer and the setting 's would never change unless you did a hard boot on the stick and throttle manually
I was able to trick Windows 7 way back, when Windows7 was still in beta...but it wasn't easy and didn't always work or hold....
Hope I was able to help you with your merge way back then
and hope what I have explained has helped
I do have several of those old gameport setups
But I have a CH Products Fighter stick USB and I know I have some USB throttles too, not sure if I have a ch pro throttle though....I know I have some x52 sateik USB throttles
~§~
TC
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I forgot to mention that the gameport to USB adapter I use, I bought at Radio Shack around 1999/2000 ...it has 4 different channel settings on it
You can find them on Amazon and on eBay
If you want to buy 2 or 3 of them to try and get your old gameport setup to work, then pm me and we can continue from there
The reason you need the adapter with the 4 channel settings, is so you can select how many axis inputs that particular gameport device has/needs through the USB
Hope this helps
TC
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I would suggest keeping analog CH gear for parts to fix the USB CH gear. I have the same radio shack adapter and it's fine on a 4 button joystick but it won't enable all the hats and buttons on the combat stick or pro throttle.
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Ahhh Thanks for the info, I went to an X52 setup that's lasted me quite a while but now has to be replaced, these boards haven't been real kind to the new CH product so that's what made me think to revive my old CH stuff. I'll see what happens.
BTW I found my old 3-1-2000 AW 200 roster with my sticks, after you trained me I still couldn't beat many like you, GA HR, Ski, Chooch, 4510, Coors, BFD and those guys but man I was having a blast.
Mims
AW 4thFG FR
Mute
PH
LC
YYRK
Merle
Habu
and apologies to those I cant remember Ive got the names around here somewhere
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Heya Mims, I still remember that AW cpid!
think I just saw mute online earlier, unless it's some new player with his gameid
I miss ol Boozer and Merchant! i's been a dang long time....
I sent you a pm.....
I agree with FLS about the old CH Products Gameport controllers: keep them for parts for the newer USB models of the CH Products controllers ( Fighter Stick, Combat stick, Pro Throttle, etc... )
<S>
TC
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Mute lives about 3 miles from me, he still plays so that was him but usually in the mornings and mostly GV's.
Thanks again to you and FLS for the advice on the controllers