Aces High Bulletin Board
Help and Support Forums => Aces High Bug Reports => Topic started by: Randy1 on January 12, 2017, 08:35:24 PM
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Invisible trees I had to make quite a large turn to get around what I am guessing was a bunch of trees.
-396678,7,-51778,-0.9,-30.2,-156.7
buzzsaw
FOV = 61.3
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Curious. Was this not considered a bug? It did not get the green check.
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When I was creating my gunnery terrain I did that to myself once.
I changed tiles in an area after spawning onto it and didn't like what I was looking at. So I quickly painted over it and ran into invisible somethings when I spawned in to look at my change. Then in the terrain editor I got down very close and noticed that even though my brush was set to 100% saturation, I clicked so fast and was moving over the spot quickly and it acted like 75% saturation. When I put the brush on the spot and held down on the mouse button, the area finished doing a complete saturation of the terrain tile I had earlier painted it with. Next spawn test the invisible what ever was gone.
It could be that, who knows.....
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If you were near the beach, it isn't trees.
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It's not a tree, it you are touching water.
The poly you are sitting on is very flat and right at water level.
I'll need to write a terrain checker for this issue.
HiTech
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It's not a tree, it you are touching water.
The poly you are sitting on is very flat and right at water level.
I'll need to write a terrain checker for this issue.
HiTech
Thank you for the reply. Glad you have a solution in mind.
I had guessed it was a solid object by the thud sound when I hit it. In the past too if you were in water you were stuck and could not get out. I was able to back up, turn and get around the problem area.