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General Forums => Aces High General Discussion => Topic started by: Dobs on January 20, 2017, 09:32:28 AM

Title: Aircraft against the terrain
Post by: Dobs on January 20, 2017, 09:32:28 AM
I find it very difficult to see/distinguish an aircraft when it is against the terrain.

They just disappear and I find myself shooting at the icon...

This gets exasperated by twilight...

Here are screen shots from me right behind a big ol' jug....

105 FOV
https://drive.google.com/file/d/0B-kwhapBgCtYbVY5QWl1VEptR2c/view?usp=sharing (https://drive.google.com/file/d/0B-kwhapBgCtYbVY5QWl1VEptR2c/view?usp=sharing)
Zoomed
https://drive.google.com/file/d/0B-kwhapBgCtYWG9XNFZ4WkFPeVk/view?usp=sharing (https://drive.google.com/file/d/0B-kwhapBgCtYWG9XNFZ4WkFPeVk/view?usp=sharing)
https://drive.google.com/file/d/0B-kwhapBgCtYQ20tZmFMVTRJNmc/view?usp=sharing (https://drive.google.com/file/d/0B-kwhapBgCtYQ20tZmFMVTRJNmc/view?usp=sharing)

Twilight is in effect.  My shadows are off, gamma is 1.6 in the pictures.  Not sure how to make the aircraft "more distinct"....but this adds to frustration with "twilight" feature..

Title: Re: Aircraft against the terrain
Post by: The Fugitive on January 20, 2017, 09:37:07 AM
isnt that the idea of camouflage?
Title: Re: Aircraft against the terrain
Post by: thrila on January 20, 2017, 10:05:25 AM
I also find it challenging to see cons against terrain since the switch to AH 3. I understand this may be due to monitor settings.
Title: Re: Aircraft against the terrain
Post by: Dobs on January 20, 2017, 10:49:47 AM
So camouflage at 1200 feet....best seen to date next to the Romulans cloaking device (which this does a great job of mimicking).  Camo works at distance, and usually you pick up movement before color, so staring right at an aircraft 1200' in front of me means that I should not have any issues "seeing" them....  This is just a case of "dark on dark" in the graphics engine....without actual depth perception, it makes it unusually hard to distinguish a dark object against a dark background...toss in twilight "feature" and it is next to impossible.

Thrilla, Glad to see I'm not the only one who see's this as an issue...
Title: Re: Aircraft against the terrain
Post by: hitech on January 20, 2017, 11:09:38 AM
It is extremely difficult to pick out a plane against terrain in real life also.

HiTech
Title: Re: Aircraft against the terrain
Post by: popeye on January 20, 2017, 11:13:56 AM
I also find it challenging to see cons against terrain since the switch to AH 3.

+1

On the other hand, if I am 10,000 feet above a lone fighter on the deck at dusk, would I even see him without the neon icon?

Feature, or bug -- it's in the eye of the beholder.   :D
Title: Re: Aircraft against the terrain
Post by: Becinhu on January 20, 2017, 11:24:58 AM
It's very difficult for the targeting computer to lock on to a target that small. I'm never gonna hit that thermal exhaust port....


Sent from my iPhone using Tapatalk
Title: Re: Aircraft against the terrain
Post by: thrila on January 20, 2017, 11:29:26 AM
Is that the one right above the main port or that other one below it?
Title: Re: Aircraft against the terrain
Post by: Chilli on January 20, 2017, 01:09:06 PM
Feature???  Not sure, but it does seem to be well documented in these screen shots.  What is even more puzzling is the size of the wingtip of the Ki84??? just above the cockpit in the unzoomed screenshot.  This is what I would assume would be visible from the cockpit.  That quickly fades away to very tiny and difficult to read directions past 600 - 800 yds (or there abouts).

Then even with these  :old: eyes I can read the scoreboard at a football game, but can hardly see an entire wing at that same distance  :headscratch:

Regardless of the numbers' crunched, this is an area that could use some real attention. 

I will even go further and say, this should also apply to ground vehicles at some point.

One odd (maybe out of the box) idea, could be replacement of icon at gunner range with a thin highlight around the silhouette of a locked on target.
 
Title: Re: Aircraft against the terrain
Post by: Becinhu on January 20, 2017, 01:59:05 PM
Is that the one right above the main port or that other one below it?

It would be the small port just below the main one...lol


Sent from my iPhone using Tapatalk
Title: Re: Aircraft against the terrain
Post by: thrila on January 20, 2017, 02:56:33 PM
It would be the small port just below the main one...lol

I'm glad we cleared that up. There's nothing worse than one's torpedo not going in and just impacting on the surface.
Title: Re: Aircraft against the terrain
Post by: bustr on January 20, 2017, 03:06:15 PM
I love all of Waffle's work but, part of your problem is the mask called the gunsight reflector plate glass is darker than real life for your L3 in that P38. Some number of reflector plates in the game are like that along with the a6m family the sun screen was never used because it darkened out the pilot's view. That is why you cannot see things through those gunsights in the game until you drive up your con's kester. It gets worse in low light. You should be seeing through your gunsight with the same clarity as your front quarter windscreen planes.

These photos show how clear WW2 reflector plates should be, back then they had to be because the pilot was betting his life on it.


L3 in a P38.

(https://s20.postimg.org/4wmhcmvpp/4646109110_4ecd0af8b8_z.jpg)


K14 in a P51D.

(https://s20.postimg.org/yd23f2231/North_American_P_51_Mustang_cockpit.jpg)
Title: Re: Aircraft against the terrain
Post by: Dawger on January 20, 2017, 03:17:22 PM
It is extremely difficult to pick out a plane against terrain in real life also.

HiTech

Not if you are fairly close and know exactly where they are.

We know exactly where to look because of the icon yet they are invisible or nearly invisible.

They should not be invisible.

(http://109lair.hobbyvista.com/articles/color/1.jg27_wh3.jpg)

Even when filmed with poor quality, unfocused movie cameras you can see the aircraft when in gun range as is demonstrated in the gun camera footage below.



I have had the occasion to need to pick out aircraft (in real life) against terrain on many occasions and they are not hard to see when you look at them. They might be hard to FIND against the terrain but they are not hard to see once you know where they are and you are within a mile. Within guns range, they should not be invisible. Many times in game the only clue they are there above the icon is the hit sprites as I spray the area down from 300 yards.
Title: Re: Aircraft against the terrain
Post by: Dawger on January 20, 2017, 03:23:24 PM


One odd (maybe out of the box) idea, could be replacement of icon at gunner range with a thin highlight around the silhouette of a locked on target.
 


A "halo" around the aircraft silhouette instead of the text icon when inside 400 yards would be an awesome improvement in the game.

I have been wishing for "halo" icons since Dobs came up with the idea 20 years ago in a galaxy far, far away.
Title: Re: Aircraft against the terrain
Post by: Dobs on January 20, 2017, 03:30:16 PM
"One odd (maybe out of the box) idea, could be replacement of icon at gunner range with a thin highlight around the silhouette of a locked on target."  -Chili

Actually proposed this in lieu of icons "way back when" (different Sim though).... it went something like this:

If I look out a view and an aircraft is within 1000 then it gets a halo (highlight) indicating bandit in 1 sec.  If it is 1001 to 2000 it takes 2 secs, 2001 to 3000 3 seconds, etc........ If you keep looking long enough the icon appears so you know its a 190, P-51 etc... how long is long enough? Well you can double the time it takes to get a halo...so a con inside 1000 gets an icon in 2 seconds, etc...  Once you close within 600 then you get the icon to disappear and only the halo stays.

Gives a little more "realism" to obtaining Tally, getting an ID, and  having to "search" for those longer range cons....

The highlight would solve the "aircraft paint pixel matches the terrain paint pixel" issue and "highlight" the aircraft slightly...

Like the way you think Chili....

Title: Re: Aircraft against the terrain
Post by: Vulcan on January 20, 2017, 03:53:21 PM
It is extremely difficult to pick out a plane against terrain in real life also.

HiTech

I suspect the issue is the bright icon overwhelming the planes visibility to the brain.
Title: Re: Aircraft against the terrain
Post by: save on January 20, 2017, 04:39:28 PM
the only way to see them who are not in metal/bright color is to zoom in on them. A good reason not to use shiny planes.
Title: Re: Aircraft against the terrain
Post by: Oldman731 on January 20, 2017, 05:51:36 PM
I have had the occasion to need to pick out aircraft (in real life) against terrain on many occasions and they are not hard to see when you look at them. They might be hard to FIND against the terrain but they are not hard to see once you know where they are and you are within a mile.

I agree with this, with the caveat that, once you take your eyes off them, you have to "find" them again, and that can be difficult.  It's one of the reasons I like the no-enemy-icons setting; if you look away from the enema, you're screwed, so you fly in such a manner that you don't have to look away.

- oldman
Title: Re: Aircraft against the terrain
Post by: The Fugitive on January 20, 2017, 06:19:22 PM
So camouflage at 1200 feet....best seen to date next to the Romulans cloaking device (which this does a great job of mimicking).  Camo works at distance, and usually you pick up movement before color, so staring right at an aircraft 1200' in front of me means that I should not have any issues "seeing" them....  This is just a case of "dark on dark" in the graphics engine....without actual depth perception, it makes it unusually hard to distinguish a dark object against a dark background...toss in twilight "feature" and it is next to impossible.

Thrilla, Glad to see I'm not the only one who see's this as an issue...

It IS an issue, but one that reflect real life some what.

A "halo" around the aircraft silhouette instead of the text icon when inside 400 yards would be an awesome improvement in the game.

I have been wishing for "halo" icons since Dobs came up with the idea 20 years ago in a galaxy far, far away.

And here we have a gamy fix.

Lets have Hitech add lead computing sites, after all figuring where to aim to score hits is really hard  :aok

I joke, but you can see what I mean. If you add bright outlines it removes the challenge of the game. Thats one of the reason the "down times" is a bit over the top as well. It takes the challenge away. Old days we use to have notes all over the desk with times to keep track when things would be coming back up.

Dusk gets pretty dark in some areas of the map and so the planes are hard to see and harder to hit, but the alternative is moving closer to an arcade game with just a bunch of rote moves to memorize.
Title: Re: Aircraft against the terrain
Post by: Dawger on January 21, 2017, 08:26:38 AM
It IS an issue, but one that reflect real life some what.

And here we have a gamy fix.

Lets have Hitech add lead computing sites, after all figuring where to aim to score hits is really hard  :aok

I joke, but you can see what I mean. If you add bright outlines it removes the challenge of the game. Thats one of the reason the "down times" is a bit over the top as well. It takes the challenge away. Old days we use to have notes all over the desk with times to keep track when things would be coming back up.

Dusk gets pretty dark in some areas of the map and so the planes are hard to see and harder to hit, but the alternative is moving closer to an arcade game with just a bunch of rote moves to memorize.

The text based icon is easily one of the UGLIEST things Hitech could possibly have done to what is now a fairly decent visual experience.

A subtle halo icon that DOES NOT INCLUDE auto range and allows a better enjoyment of the visual experience would not take away the challenge.

It is surprising to me that HTC has not figured out a better version of the mofugliness that are the icons.
Title: Re: Aircraft against the terrain
Post by: The Fugitive on January 21, 2017, 09:27:33 AM
Due to the lack of depth perception in a video game there has to be a way to get that information. I think a "glow" around the planes would take away far more from the experience than what we have. It would seem wayyyyy too futuristic like some sci-fi game instead of a WWII game to me.

And for those leaning toward "more realistic" by getting the information by wingtip in the gun site and such lets look at how many guy got into flight training. They didn't take every Tom, Dick, or Harry. On top of that how many washed out due to color blindness, poor eye site, reflexes, or just not smart enough to do the math. I don't think they are looking to chase away those that cant cut it here.
Title: Re: Aircraft against the terrain
Post by: Copprhed on January 21, 2017, 09:29:38 AM
I agree with this, with the caveat that, once you take your eyes off them, you have to "find" them again, and that can be difficult.  It's one of the reasons I like the no-enemy-icons setting; if you look away from the enema, you're screwed, so you fly in such a manner that you don't have to look away.

- oldman
Hense the saying "Lose sight, lose the fight!"
Title: Re: Aircraft against the terrain
Post by: MADe on January 21, 2017, 01:02:21 PM
what I believe is that the objects skins need to be painted with 3d perspective in mind.
we see a beautiful 2 d landscape in front of us, its like a landscape painting. the same 2 d paint style is applied to aircraft and ::). the objects have a tendency to fall into their backgrounds.

objects skins good exhibit a little forced 3d appearance with the paint job. look at how painters bring specific subjects out of the canvass, tattoo artist been doing stuff as well.

Title: Re: Aircraft against the terrain
Post by: pembquist on January 21, 2017, 01:07:50 PM
I suspect the issue is the bright icon overwhelming the planes visibility to the brain.
this right here makes sense
Title: Re: Aircraft against the terrain
Post by: Dawger on January 21, 2017, 02:53:59 PM
this right here makes sense

Except it is quite easily disproven.

Just look at the screen shots.

The issue is quite obviously the inherent difficultly in attempting to create depth perception on a 2 d surface. The image is washed out and blended in. The motion cues present in real life are also difficult to render. Add to that the shaded gunsight combining glass and low light and the result is invisibility.

It could be fixed. The simplest fix is high noon all the time. A better fix is reimagining the icon system as it also corrects many other issues as well

 
Title: Re: Aircraft against the terrain
Post by: DmonSlyr on January 21, 2017, 03:05:14 PM
For what it's worth, I've been having a harder time judging the plane direction and wing position than in AH2. I'm thinking it's because of the change in graphics model. Judging E and opponent plane speed is a bit more challenging too.  I think planes like the Yak3 really do blend well in the ground when the sun is lower.

I don't really have a solution or anything, just my experience in the game.
Title: Re: Aircraft against the terrain
Post by: Dawger on January 21, 2017, 03:43:34 PM
For what it's worth, I've been having a harder time judging the plane direction and wing position than in AH2. I'm thinking it's because of the change in graphics model. Judging E and opponent plane speed is a bit more challenging too.  I think planes like the Yak3 really do blend well in the ground when the sun is lower.

I don't really have a solution or anything, just my experience in the game.

Not doing low angle sun would fix the issue.

Here is a quick edit of DOBS screen shot to show what subtle halo icons could look like in three different icon colors. Top left is his original shot, unedited. The rest are quick ovals of the chosen color to match wing and fuselage and then overlay blended. The result is subtle color hints

(https://s28.postimg.org/k0spile9p/dobs_halo_collage.jpg)

Here is a less subtle version

(https://s27.postimg.org/4985y05gj/dobs_halo_unsubtle_collage.jpg)
Title: Re: Aircraft against the terrain
Post by: ccvi on January 21, 2017, 04:26:09 PM
What is even more puzzling is the size of the wingtip of the Ki84??? just above the cockpit in the unzoomed screenshot.

Its the projection to a flat surface. Running at large viel of view angles, things get huge far from the center. Basically, because looking at the screen far out there from an angle makes them the correct size again. Either get so far in with the eyes that the perspective fits, or get a screen of the correct hugeness for the correct perspective.

The tripple-head-to-go logo shows screens not aligned flat but the outer ones at an angle to the center one. That's a setup that doesn't work.

The bug briefly appearing on the 110 disabling icons when in the gunsight was nice.
Title: Re: Aircraft against the terrain
Post by: bustr on January 21, 2017, 04:45:46 PM
The gunsight reflector plate glass alpha mask is too dark and you cannot see your con like you can see everything just next to it through the windscreen lighter alpha mask.

Do any of you have a problem seeing cons through the canopy alpha mask that are inside of 1000? If the gunsight alpha mask in Dob's screen captures was the same alpha as the windscreen mask he would not be posting this complaint. The mask is dark to give an impression of looking through multiple panes of glass and plastic I'm guessing was Waffle's reasoning. If you sit in any of the a6m, the reflector plate is dark because Waffle decided to raise the sun screen fliter just behind the clear glass reflector plate. Pilots did not use those because they blocked the pilot's view of their con.

In real life the glass reflector plate in Dob's screen capture was as clear as the picture of the cockpit from the P38 below which has the EXACT SAME gunsight as the one in Dob's screen capture:


(https://s20.postimg.org/4wmhcmvpp/4646109110_4ecd0af8b8_z.jpg)
Title: Re: Aircraft against the terrain
Post by: DmonSlyr on January 21, 2017, 04:56:00 PM
Not doing low angle sun would fix the issue.

Here is a quick edit of DOBS screen shot to show what subtle halo icons could look like in three different icon colors. Top left is his original shot, unedited. The rest are quick ovals of the chosen color to match wing and fuselage and then overlay blended. The result is subtle color hints

(https://s28.postimg.org/k0spile9p/dobs_halo_collage.jpg)

Here is a less subtle version

(https://s27.postimg.org/4985y05gj/dobs_halo_unsubtle_collage.jpg)

Well dawger, my only gripe about that is, most skins were made to sort of blend in with the terrain. I think the skins should provide that value. When I take my sortie seriously, I often choose skins that blend in with the terrain to make me blend in better. Think about about battfield 4, where camouflage really does work. I think putting this kind of ring around the plane, or highlight of plane, would defeat the skins purpose and make it too easy to aim. While I do agree that it is difficult to see the plane in some circumstances when the sun is down, I don't think highlighting the plane, and giving it's camo away, is the best option either. Just being honest here. I dont think the plane should he totally transparent, but I don't think it should be completely given away either.
Title: Re: Aircraft against the terrain
Post by: pembquist on January 21, 2017, 05:14:52 PM
Except it is quite easily disproven.

Just look at the screen shots.


Interesting. I hadn't looked at the screen shots, (I cannot see the plane at all in them on my chromebook, just the icon,) so I was agreeing with what is another problem maybe just mine and a few peoples. I think it is a brain thing, it is harder for me to tell what a plane is doing except maybe for speed when the icons are on. Unfortunately I can't tell friend from foe without icons and any icons make my brain have a harder time seeing iconless aircraft.
Title: Re: Aircraft against the terrain
Post by: DmonSlyr on January 21, 2017, 07:11:20 PM
Interesting. I hadn't looked at the screen shots, (I cannot see the plane at all in them on my chromebook, just the icon,) so I was agreeing with what is another problem maybe just mine and a few peoples. I think it is a brain thing, it is harder for me to tell what a plane is doing except maybe for speed when the icons are on. Unfortunately I can't tell friend from foe without icons and any icons make my brain have a harder time seeing iconless aircraft.

You can hit alt I and have friendly Icons only. It's actually pretty exilerating. I did this one time going into a FSO fight and it was really something else.
Title: Re: Aircraft against the terrain
Post by: bustr on January 21, 2017, 07:26:27 PM
Aside from attempting to use this post as a "collective" to send Hitech a message about icons that "the collective" wants a change to the icon system.

Do any of you know why the glass plate called the reflector plate in Dob's P38 is twice as dark as all the other Lucite panels that make up the cockpit you look through?

In real life that glass was optically correct and crystal clear and the angle of the windscreen and sight glass were the same which created a crystal clear view.

Here is the real glass from a gunsight without Waffles tinting:


(http://www.observers-books.com/141030/screen-02.JPG)


Square glass L3:


(https://s20.postimg.org/gtipaun0t/L_3n.jpg)
Title: Re: Aircraft against the terrain
Post by: rvflyer on January 21, 2017, 09:04:36 PM
Yes it is especially camouflaged aircraft. The two best colors for any aircraft Real life or RC  aircraft are yellow and orange. Red won't cut it red looks black against a dark background. White is an awful color looking up against a gray sky. Just some observations from years of flying my RV-6 and flying RC airplanes.

It is extremely difficult to pick out a plane against terrain in real life also.

HiTech
Title: Re: Aircraft against the terrain
Post by: rvflyer on January 21, 2017, 09:09:50 PM
Why don't we all just sit back and have AI take over our airplanes in the game? We can just become spectators to the battle instead of participating. Nothing in the world wrong with the way it is now. smh  BTW could you fix the game so I don't ever get shot down? :-)


A "halo" around the aircraft silhouette instead of the text icon when inside 400 yards would be an awesome improvement in the game.

I have been wishing for "halo" icons since Dobs came up with the idea 20 years ago in a galaxy far, far away.
Title: Re: Aircraft against the terrain
Post by: rvflyer on January 21, 2017, 09:14:18 PM
All of you are just trying to make it easier for the high perch pickers to swoop down and pick their victims easier.

what I believe is that the objects skins need to be painted with 3d perspective in mind.
we see a beautiful 2 d landscape in front of us, its like a landscape painting. the same 2 d paint style is applied to aircraft and ::). the objects have a tendency to fall into their backgrounds.

objects skins good exhibit a little forced 3d appearance with the paint job. look at how painters bring specific subjects out of the canvass, tattoo artist been doing stuff as well.
Title: Re: Aircraft against the terrain
Post by: pembquist on January 21, 2017, 11:28:50 PM
All of you are just trying to make it easier for the high perch pickers to swoop down and pick their victims easier.

No I'm just trying to save on the cosmetology bills I've been racking up with all the squinting I have to do!
Title: Re: Aircraft against the terrain
Post by: 1stpar3 on January 21, 2017, 11:33:20 PM
Bustr has a point! Why is it difficult to redo the tinting on the reflector plates?  :pray
Title: Re: Aircraft against the terrain
Post by: Chilli on January 22, 2017, 05:08:12 AM
Kudos, for those like Bustr, Dobs and others who don't feel that every feature in its present state has been sent down from Mount Sinai chiseled onto stone tablets. With the type of logic in some of these posts we would still be using log rollers to transport heavy objects.  :x Just remember  :old: We are the center of the Universe.  All the stars and heavens revolve around us, and the world is of course flat.  There is no other explanation.   :neener:

(Nothing log roller about the current icon system) ..... although, there are some real downsides to their application that has been brought to light. 
Title: Re: Aircraft against the terrain
Post by: The Fugitive on January 22, 2017, 10:32:50 AM
I think it might have something to do with the players coming in from another game.

I have been here since AW closed and when Im in a fight I dont even see the "icon". Im and totally zoned in on the plane and what it is doing. Coming from another game others may see it as odd, annoying, less immersive and so on because they are use to a different system.... what ever that may be. They are fumbling with learning and getting comfortable with a new system, so I can see where some suggestions to changes might be to make things easier.

I cant see HTC making changes to make "their" game more like "the other" game. A new system unlike anything else, maybe, but they wouldn't do it just for the hell of it. There would have to be a pretty good reason. Having trouble spotting the target low in the trees while in the "dusk" type darkness I wouldn't think was a good reason.
Title: Re: Aircraft against the terrain
Post by: Dawger on January 22, 2017, 12:32:46 PM
Well dawger, my only gripe about that is, most skins were made to sort of blend in with the terrain. I think the skins should provide that value. When I take my sortie seriously, I often choose skins that blend in with the terrain to make me blend in better. Think about about battfield 4, where camouflage really does work. I think putting this kind of ring around the plane, or highlight of plane, would defeat the skins purpose and make it too easy to aim. While I do agree that it is difficult to see the plane in some circumstances when the sun is down, I don't think highlighting the plane, and giving it's camo away, is the best option either. Just being honest here. I dont think the plane should he totally transparent, but I don't think it should be completely given away either.

My personal preference is no icons IF the game is doing everything it can to replicate real life conditions. DCS with no icons is an example of this. AH isn't quite there (nor will it be given its target audience.)

So we have to make do with compromises for the low end gaming hardware AH is aimed at.
 
AH has the potential to be a visually stunning experience and neon icons hamper that experience in a very real way.


In the real world, 3D objects cast shadows from the light source that we perceive with binocular vision, giving us our sense of depth perception.

In AH, leaving the sun at high noon and removing the gangster tint from the gunsight combining glass would probably totally alleviate the issue present.

However, I don't think either is likely to happen.

The halo icons at short range do two things for me. I can see the target and the butt ugly text icons go away when I get close. Win/Win.

There are many other options or ideas.

WWIIOL had an interesting icon system that is less obtrusive than the text block with a full circle that reduces counterclockwise to nothing when you get close.

i have never seen a game with the soft glow halo. I have seen plenty with text blocks.

Primarily I want to be able to see the aircraft I am pursuing when he is 400 yards away or less where camouflage is useless if I know exactly where he is (which I do because of the icon). That is the goal in this thread. I don't really care how HTC achieves that.
Title: Re: Aircraft against the terrain
Post by: Dawger on January 22, 2017, 12:38:58 PM
I think it might have something to do with the players coming in from another game.

I have been here since AW closed and when Im in a fight I dont even see the "icon". Im and totally zoned in on the plane and what it is doing. Coming from another game others may see it as odd, annoying, less immersive and so on because they are use to a different system.... what ever that may be. They are fumbling with learning and getting comfortable with a new system, so I can see where some suggestions to changes might be to make things easier.

I cant see HTC making changes to make "their" game more like "the other" game. A new system unlike anything else, maybe, but they wouldn't do it just for the hell of it. There would have to be a pretty good reason. Having trouble spotting the target low in the trees while in the "dusk" type darkness I wouldn't think was a good reason.

The OP and myself came from a game with same butt ugly text icon system as AH (likely coded by the same guy last century) The issue is not a desire to emulate another game. The desire is to move AH forward. We are on the cusp of the VR explosion and AH kinda needs to modernize and work towards the future. 1990 era text icons can certainly be improved upon.
Title: Re: Aircraft against the terrain
Post by: Chilli on January 22, 2017, 02:37:29 PM
it was a bad idea  (removed)
Title: Re: Aircraft against the terrain
Post by: bustr on January 22, 2017, 02:51:43 PM
Ok so this post is a bait and switch to try and "group think" consensus Hitech into changing the icon system. If any of you in the "group think" consensus group acknowledges the alpha mask difference between the Lucite canopy panel right next to the glass reflector plate. Your lynch mob is finished for the night and has to pack up your rope and go home.

Why doesn't this lynch mob get honest and join Dagwer's legitimate wish list post asking for a change of the icon system? The answer to the OP's problem in this post is Waffle making the 2x darker alpha mask representing the glass reflector plate on his L3 gunsight, the same alpha as the Lucite panel next to it in the OP's screen shots.

http://bbs.hitechcreations.com/smf/index.php/topic,384541.0.html
Title: Re: Aircraft against the terrain
Post by: DmonSlyr on January 22, 2017, 02:55:57 PM
My personal preference is no icons IF the game is doing everything it can to replicate real life conditions. DCS with no icons is an example of this. AH isn't quite there (nor will it be given its target audience.)

So we have to make do with compromises for the low end gaming hardware AH is aimed at.
 
AH has the potential to be a visually stunning experience and neon icons hamper that experience in a very real way.


In the real world, 3D objects cast shadows from the light source that we perceive with binocular vision, giving us our sense of depth perception.

In AH, leaving the sun at high noon and removing the gangster tint from the gunsight combining glass would probably totally alleviate the issue present.

However, I don't think either is likely to happen.

The halo icons at short range do two things for me. I can see the target and the butt ugly text icons go away when I get close. Win/Win.

There are many other options or ideas.

WWIIOL had an interesting icon system that is less obtrusive than the text block with a full circle that reduces counterclockwise to nothing when you get close.

i have never seen a game with the soft glow halo. I have seen plenty with text blocks.

Primarily I want to be able to see the aircraft I am pursuing when he is 400 yards away or less where camouflage is useless if I know exactly where he is (which I do because of the icon). That is the goal in this thread. I don't really care how HTC achieves that.

Realistically, the MA has to have icons or some sort of visualization because all the planes are different countries and of different years. This is what makes it very difficult to just have icons off. You could not tell which is friendly and which is foe. That being said, you might be able to set your JS to where 1 button can toggle the "friendly Icons only" very quickly. This way you could have no icons for enemies at least.

I think the AvA arena is great for this type of balanced gameplay fighting. Once they build really small maps that easily attract players and put them in the action, it will start to gain popularity. This arena is realistically much more suitable for the type of advanced no icon game play you are looking for. I'd be happy to fly in this arena with more players. Most new/learning players would get eaten alive with no icons in AH. The MA is already tough.

I do honestly think the planes should be sharper in visualisation, If thats possible. I was trying to shoot a plane on the deck earlier today and it was very difficult to judge wingtip direction, or outline of the plane. I do see what you are saying. I think a black solid outline may be a better approach or at least something to outline the plane more sharply might work..
Title: Re: Aircraft against the terrain
Post by: Slate on January 22, 2017, 03:08:26 PM
   I have also noticed difficulty in visuals from a tinted windscreen. Get rid of tinting windscreens.

  End of discussion.  :D
Title: Re: Aircraft against the terrain
Post by: Chilli on January 22, 2017, 06:00:46 PM
I find it very difficult to see/distinguish an aircraft when it is against the terrain.

They just disappear and I find myself shooting at the icon...

This gets exasperated by twilight...

Here are screen shots from me right behind a big ol' jug....

105 FOV
https://drive.google.com/file/d/0B-kwhapBgCtYbVY5QWl1VEptR2c/view?usp=sharing (https://drive.google.com/file/d/0B-kwhapBgCtYbVY5QWl1VEptR2c/view?usp=sharing)
Zoomed
https://drive.google.com/file/d/0B-kwhapBgCtYWG9XNFZ4WkFPeVk/view?usp=sharing (https://drive.google.com/file/d/0B-kwhapBgCtYWG9XNFZ4WkFPeVk/view?usp=sharing)
https://drive.google.com/file/d/0B-kwhapBgCtYQ20tZmFMVTRJNmc/view?usp=sharing (https://drive.google.com/file/d/0B-kwhapBgCtYQ20tZmFMVTRJNmc/view?usp=sharing)

Twilight is in effect.  My shadows are off, gamma is 1.6 in the pictures.  Not sure how to make the aircraft "more distinct"....but this adds to frustration with "twilight" feature..

Just to be clear.  + 1  To the original post requesting to make aircraft more distinct against the terrain.
Title: Re: Aircraft against the terrain
Post by: bustr on January 22, 2017, 06:52:26 PM
You can see them very well through the alpha mask being used as the Lucite wind screens.
Title: Re: Aircraft against the terrain
Post by: Creton on January 23, 2017, 09:01:55 AM
I personally think that plane identifying icons should be removed from the game.
Title: Re: Aircraft against the terrain
Post by: Chilli on January 23, 2017, 01:22:51 PM
There is room for improvement.  ++1
 
Not everyone has the same equipment, same settings, or same eyesight. :cool:  Whatever your personal experience with the game is, does not change other's.  Definitely, certain gunsight masks are the problem.  But there are also many other concerns ranging from icons drawing eyes away from target, to red / green color blindness, to monitor size and FOV settings.

Personally, I would argue that easier identification of close targets would reduce the need for wider FOV settings and would double down and improve immersion.

I have read two separate wishes that combined with my personal wish to initiate through the existing target lock, would not interfere with anyone who isn't using the target lock (only the player needing the additional assistance) view.

One wish was to make a highlight of the aircraft at close range.  Another, was more of a real world observation that 2D representation lacks the corresponding shadowing to accurately reflect the 3D shape.  Combine the 2 observations and instead of highlight, switch to a more powerful detail of the selected aircraft (somewhat like other player's skins have the ability to be seen or not). 

* Hopefully this could be accomplished by +/- power of one or the other of the plane skin's layers.
Title: Re: Aircraft against the terrain
Post by: Scca on January 24, 2017, 05:26:53 AM
I personally think that plane identifying icons should be removed from the game.
How will you know friend from foe?

Turn them off and try it for your self. Let me know how that works out.
Title: Re: Aircraft against the terrain
Post by: save on January 24, 2017, 05:56:47 AM
My personal preference is no icons IF the game is doing everything it can to replicate real life conditions. DCS with no icons is an example of this. AH isn't quite there (nor will it be given its target audience.)
<snip>
WWIIOL had an interesting icon system that is less obtrusive than the text block with a full circle that reduces counterclockwise to nothing when you get close.
<snip>

Cliffs of Dover do the same in many servers, no icons
Best system with icons in my opinion if you need any is WW2online, not intrusive.
Title: Re: Aircraft against the terrain
Post by: thrila on January 24, 2017, 06:21:23 AM
Best system with icons in my opinion if you need any is WW2online, not intrusive.

Agreed. It was one of the only things i liked about ww2ol.
Title: Re: Aircraft against the terrain
Post by: save on January 24, 2017, 09:34:22 AM
Thrila, the tankpart  is more of a simulator than a game in ww2online compared, here it's quake compared (i'm talking about shooting from a 360 vision field, instead of 5-10 degree FOV. instant repair of major components on a 60-kiloton tank, and rearm - within a second - a load of  heavy projectiles.