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General Forums => Wishlist => Topic started by: Krupinski on February 02, 2017, 08:33:44 PM

Title: Please fix Mini-Warps/Glitchy aircraft movement
Post by: Krupinski on February 02, 2017, 08:33:44 PM
I know I'm not the only one experiencing this, and I don't lag in any other game, so it's certainly not an issue with my connection... A lot of times when players make abrupt maneuvers, or stalls, their aircraft movement is far from fluid, and they appear to do some crazy unnatural things...

(It was never this bad in AH2 as far as I remember)

Here's an example for you...

https://www.youtube.com/watch?v=Jame7mb4Q7Y





Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: FESS67 on February 03, 2017, 12:21:04 AM
We posted about this a long time ago Krup.  It was all explained away as legit moves..blah blah.  I just gave up arguing.
Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: Bruv119 on February 03, 2017, 03:10:48 AM
it is definitely a bug because it never happened in AH2 at least not in the same crazy spin around the prop manner.
Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: JunkyII on February 03, 2017, 09:19:40 AM
See rule #4
Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: bustr on February 03, 2017, 11:00:35 AM
I don't know if players are intentionally doing it.

I saw this last night from a mossi I was fighting. Because of how large it is compared to the a6m I was able to see what was really happening. The mossi pulled itself into a stall then a flat spin. You could see the code attempting to make it look like a stall and entering a flat spin at the beginning. There were points where it jerked like that a6m and didn't render the full motions snapping rigidly from key point to key point. Almost like it was a film with cells cropped out. Once the mossi was in a slow flat spin, it was a classic slow flat spin until it pancaked into the ground.

It appears for very small rapid movements the plane on your screen is only getting the high points rendered so it looks gamey and snappy from point to point. I have noticed while the plane is in this condition, your chances of landing rounds on it from 50yds point blank are against you by %99.9999. But, hey I have not seen the krupinski tumble in Ah3 unless it turns into this and you cannot see that interesting maneuver in it's full glory. 
Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: JunkyII on February 03, 2017, 11:53:32 AM
The problem is it can happen on any sort of manuever...I've seen this happen when a player is simply split Sing or attempting a very tight scissor....it's why stick stirring planes are so much more hard to track in AH3 then 2....because you can't determine the planes actual flight path.
Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: Bruv119 on February 03, 2017, 12:51:48 PM
junky nailed it.

the classic krup stall was well known about and you could track it all the way down.

this happens in a split second you think the guy has lost it completely then he smooths out as quickly as he stalled it and starts trying to shoot at you! 

i get annoyed by aggressive neg g evades so this takes the biscuit.
Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: Lazerr on February 03, 2017, 01:10:01 PM
Yup.. and there are people exploiting it.

Ive seen all sorts of aircraft do it.
Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: Randy1 on February 03, 2017, 01:44:42 PM
My WAG is it is not a bug.  It is the overall processing time it takes to get the updated image to the screen.  The processing time is simply longer in AH3 than AH2.
Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: JunkyII on February 03, 2017, 03:21:19 PM
My WAG is it is not a bug.  It is the overall processing time it takes to get the updated image to the screen.  The processing time is simply longer in AH3 than AH2.
This simply isn't true because the plane does completely random things....if it just took "longer" the plane wouldn't do the extra stuff...just freeze frame then reappear when your system caught up.
Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: Vulcan on February 03, 2017, 03:49:39 PM
My 2 cents:

- sometimes it looks like the network prediction code struggles to track yaw prediction (I think AH3 has some sort of network prediction/smoothing code).
- I always thought the prediction/updates got more frequent as you got closer to a target. Under 400 yards updates appear to be the same as 1500 yards or 2000 yards, so movement can be chunky. (I'm a terrible shot so always prefer to get close <200 yards).
- snap rolls and strange moves (like that film above) don't throw around G's like I would expect. I think snap/instantaneous G's should have more of an effect on a pilot (if not blackout maybe input lag). G effects only seem to occur under sustained G's (ie blackout/redout).
Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: JunkyII on February 04, 2017, 12:18:05 PM
Wait until I overshoot at the end and please laugh at my poor gunnery......This is not ACM....its something that is broke.

Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: Chris79 on February 04, 2017, 01:56:09 PM
Wait until I overshoot at the end and please laugh at my poor gunnery......This is not ACM....its something that is broke.



Seen that many times before, mostly from spits. I do agree that this seems more prevalent in AH3
Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: JunkyII on February 04, 2017, 02:14:46 PM
Seen that many times before, mostly from spits. I do agree that this seems more prevalent in AH3
I see it out of 190s the most probably because most 190 pilots don't know how to remove a plane from their 6 without a stick stir or unnatural neg G push.
Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: bozon on February 05, 2017, 02:20:31 AM
190s create micro warps due to the roll rate that defeats the update rate. In particular when initiating a turn, the net code cant predict the sudden roll and then struggles to catch up. Other fast rollers like the spit 16 also do this.

When spinning out, the plane rolls into impossible angles in an instant, which creates the same problem as above. I am very violent on the controlls of the mossie and if my stick is not perfectly calibrated I often completely lose control. It also happens if by mistake I end up with uneven power to the engines. The result is 1--2 seconds where sky and ground flash across my screen is all directions. I have no idea how this looks from the outside, but the mossie doesnt not depart with much grace. Recovery is very long and unelegant, as opposed to most other planes, which makes this useless as a tactic.

Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: Bushmills on February 05, 2017, 05:08:39 AM
This happened in AH2 all the time, its the smoothing code, it is not a bug it is someone seeking to exploit the fact they are connected to the internet by mashing their stick around when they get in trouble.

They should rework the move your controls rapidly to detect when the game is having trouble representing the player to others, and if they already do this, they should tighten it up, as long as its viable to do people will keep doing it when in trouble.
Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: Bruv119 on February 05, 2017, 06:17:48 AM
190s create micro warps due to the roll rate that defeats the update rate. In particular when initiating a turn, the net code cant predict the sudden roll and then struggles to catch up. Other fast rollers like the spit 16 also do this.

When spinning out, the plane rolls into impossible angles in an instant, which creates the same problem as above. I am very violent on the controlls of the mossie and if my stick is not perfectly calibrated I often completely lose control. It also happens if by mistake I end up with uneven power to the engines. The result is 1--2 seconds where sky and ground flash across my screen is all directions. I have no idea how this looks from the outside, but the mossie doesnt not depart with much grace. Recovery is very long and unelegant, as opposed to most other planes, which makes this useless as a tactic.

stalling or spinning is absolutely fine as long as your opponent can see what way your going.   This is any plane spazzing out like a raver on acid for all of split seconds then instantly resuming what we would call controlled flight.   It is enough to throw your shot or predict your next move.   

If you can replicate your mossie shenagins or get a friend to film it then we can see if your actually doing what krup and Junky have described. 

and bushy this didn't happen in AH2 the way we are seeing it.  Having flown behind Mr Doom's 190 throwing his stick all over his desk whilst I sit on his 6 200 out just watching for amusement was smoother.   
Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: JunkyII on February 05, 2017, 10:08:38 AM
This happened in AH2 all the time, its the smoothing code, it is not a bug it is someone seeking to exploit the fact they are connected to the internet by mashing their stick around when they get in trouble.

They should rework the move your controls rapidly to detect when the game is having trouble representing the player to others, and if they already do this, they should tighten it up, as long as its viable to do people will keep doing it when in trouble.
It's a everyday occurrence in AH3....I might have had this type of thing happen once in AH2.
Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: Vulcan on February 05, 2017, 05:14:59 PM
Junks shooting reminds me of that guy from Hot Shots with walleye vision.
Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: JunkyII on February 05, 2017, 08:31:34 PM
Junks shooting reminds me of that guy from Hot Shots with walleye vision.
:rofl
Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: Dobs on February 06, 2017, 11:15:33 AM
"This is any plane spazzing out like a raver on acid for all of split seconds then instantly resuming what we would call controlled flight. "

The problem with the above action is that there is NO PROBLEM for the guy doing it.  If you depart controlled flight that violently, your E bleed is horrendous, and instead of BFM you are doing spin prevent (oh so...not enough torque to make you spin), or stall recovery.  Instead it is "spin, whirl, cartwheel and follow the guy with E straight up"....

Gotta admit frustrating aspect of the game.... akin to watching a -4 hawg or Jug on the edge of a right hand turning climbing stall not having to deal with massive torque issues.
Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: Krupinski on February 15, 2017, 10:35:10 PM
Just as a comparison, look at how fluid player controlled aircraft are in BoS. This is a recording of a recording on a server located somewhere in the middle of Russia with a 200+ ping...

People in AH have an average of 30-80 ping...

Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: FESS67 on February 16, 2017, 01:25:11 AM
LOL Krup....a little off topic and I know you are a fine stick.....

But dropping the gear in a turnfight.  I see your opponent did the same so it is an accepted part of the game.

It strikes me that some of us were lambasted to the point of being hounded out of the game in AH for using such tactics, you know, dropping gear, turning the engine off, etc.  As I recall it was even considered a cheat as it was not historic.  How do the players in BoS feel about such tactics?
Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: Krupinski on February 16, 2017, 07:19:04 AM
I don't know how airflow/drag in AH work, but in BoS things like dropping your gear, opening the radiators, or the canopy have a profound effect on aerodynamics... You can actually feel the differences in drag depending on which you're manipulating.

As for shutting your engine off in BoS, you'd just be putting yourself at a disadvantage... Planes don't lock up due to torque with an idle engine. (as it should be)

I assume the players don't mind, there's much less whining.  :D

Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: Oldman731 on February 16, 2017, 07:43:15 AM
It strikes me that some of us were lambasted to the point of being hounded out of the game in AH for using such tactics, you know, dropping gear, turning the engine off, etc.  As I recall it was even considered a cheat as it was not historic. 


...um....just FWIW:

"When I started to close and fire, I noticed that his plane seemed to have stopped in the air.  I had to decide whether to shoot and run, or to try to stop my plane.  I cut throttle, lowered flaps, and dropped my wheels - I still kept closing.  I had to fishtail and do flat weaves to stay behind him.  This maneuver was repeated three times, and on one occasion I almost cut his tail off, we were so close..."

Full account:

From JG 26 - Top Guns of the Luftwaffe, by Donald L. Caldwell (Ivy Books, New York 1991), ISBN 0-8041-1050-6 (First Ballentine Edition, June 1993), at page 276:

[The following occurred on the afternoon of September 17, 1944 - the first day of Operation Market-Garden]:

The Third Gruppe [of JG26] also fought a battle with Mustangs, with ruinous consequences for itself.  In mid-afternoon, Major Mietusch assembled about fifteen Bf 109s of his scattered command and headed for the landing zones, climbing all the way.  The weather had taken a turn for the worse, and there was a continuous layer of thin cloud at 15,000 feet.  The Germans climbed through it, and then, while above the Dutch-German border, Mietusch spotted a squadron of P-51s below them.  He radioed, “Otter Mietusch, I am attacking!” and dove through the cloud.  His first burst of fire destroyed the Number 4 plane of the trailing cover flight.  Oblt. Schild hit the Number 2 Mustang’s drop tank, and it dove away trailing a solid sheet of flame.  The events of the next few minutes are best stated in the words of the leader of that P-51 flight, Lt. William Beyer of the 361st Fighter Group’s 376th Squadron:

*          *          *

I was the flight leader at the tail end of the squadron.  We had flown back and forth between checkpoints for a couple of hours.  My wingmen apparently got tired of looking around for enemy aircraft.  Only by the grace of God did I happen to look behind us at that particular moment, because in no more than a couple of seconds the enemy would have shot the whole flight down.

I saw about fifteen German fighters closing fast with all their guns firing.  I immediately broke 180 degrees and called out the enemy attack.  My Number 4 man went down in flames, and my wingman got hit and spun out.  I headed straight back into the German fighters and went through the whole group, just about in the center of them.  We were separated by only a few feet...

I immediately made another 180-degree turn, picked out one of them, and started to chase it.  The rest of the fighters zoomed back up into the clouds and disappeared.  We made many violent high-G maneuvers with wide open throttle.  When I started to close and fire, I noticed that his plane seemed to have stopped in the air.  I had to decide whether to shoot and run, or to try to stop my plane.  I cut throttle, lowered flaps, and dropped my wheels - I still kept closing.  I had to fishtail and do flat weaves to stay behind him.  This maneuver was repeated three times, and on one occasion I almost cut his tail off, we were so close...

Then we started into steep dives.  The last one was at around 1,000 feet with flaps down.  This last maneuver was deadly and nerve-racking.  He went straight down toward the ground, hoping I couldn’t pull out.  If I pulled out early, he could have come in behind me, so I stayed with him.  If we had had our wheels down when we pulled out, we would have been on the ground.

 
It was after this pullout that I finally was able to get my sights lined up and fire at him.  I must have hit him with the first burst, because he kept turning and went into the ground and broke up.  Knowing the caliber of this German pilot, I am sure that if I had taken the time to get off some shots when he was slowing down he could have possibly shot me down or made a getaway.  My other combat victories were not nearly as spectacular as this one, and it is with this in mind that I can recall it so vividly.

*          *          *

Lt Beyer’s victim was Klaus Mietusch.  Mietusch was one of the most fascinating individuals in the Geschwader’s history.  He was a career officer, had joined the Geschwader in 1938, and was its senior pilot in length of service when he died at age twenty-five.  His early combat career was marked by a seemingly endless series of failures and frustrations.  A member of the successful 7th Staffel under Muencheberg, he did not come into his own until he succeeded to the command and led it on detached assignment in Russia in 1943.  He was the opposite of the typical extroverted, self-confident fighter pilot.  He compensated for what he believed to be his lack of ability by an act of will.  According to Priller, Mietusch’s combat motto was, “Bore in, until the enemy is as large as a barn door in your sights.”  Again quoting Priller, duty as Mietusch’s wingman was an “unforgettable experience.”  Mietusch was shot down ten times and was wounded at least four times.  He was said never to have turned down a mission, and he had logged an incredible 452 combat sorties at the time of his death.  His seventy-two victories brought the award of the Oak Leaves to his Knights’s Cross, two months after his death.

- oldman
Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: Becinhu on February 16, 2017, 10:00:32 AM
I witnessed the mossie  flat spin last night. Don't know if it was intentional though. I had just knocked the right aileron off while the mossie was rolling to left at the top of his climb. He instantly went into a flat spin. No one followed him down as he started spinning at around 7000 and I figured he would pancake in the water. At roughly 1500 his spin stopped and he flew straight and level without any apparent nose down or other corrective measures. Not saying anything funny happened, I just didn't see anything that would have stopped the spin.

As for 190s and spit 16s they all do they funky chicken when you get on their six. If I do that I yank the wings off....


Sent from my iPhone using Tapatalk
Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: bozon on February 18, 2017, 09:50:56 AM
Mossies will spin in many situations. She is really a ***** to handle at slow speeds. I mean she can pull great moves under experienced hands, but the slightest over control will turn her into a flying carousel.

Once in a spin it takes time to pull her out of it. Combination of all controls and if spin allowed to fully develop, drop gears and/or differential throttling. It also matters if she spins to the right or the left, and with nose above/below the horizon.

Players usually will follow me all the way down to shoot me while I am out of control. I have a lot of mossie time, so I usually pull her out of it within 2-3 seconds, but then I am very slow. Usually the only thing to do is to go into a vertical dive and try to escape, though in rare occasions I was able to recover and immediately go offebsive against an opponent in a bad position.

Just for the record, that mossie was not me, I am traveling and have not played in a week.
Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: Bruv119 on April 19, 2017, 08:16:39 AM
did we get anywhere with this?

Had two spit14's attack me in a 110 earlier.   Both utilised the spin around the prop at tree level to throw my shot.   

I broke off one incorrectly assuming he was about to auger and I guess on his end all he did was a snap roll.  Slightly confusing on my screen as he was flipping backwards through the air totally out of control.

Just annoying when AH2 didn't have this "feature".  I'm also going out on a limb to say these players were doing it intentionally!    :old:

Will start filming again.
Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: JOACH1M on April 19, 2017, 10:18:23 AM
Lots of 200 complaints last night about this.

Rud3boi and I were apparently very glitchy.
Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: JunkyII on April 19, 2017, 12:55:04 PM
There is some sort of input lag to what the other person sees.....the manuevers don't look natural and are hard to track. I call it GHIing
Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: bustr on April 19, 2017, 01:09:14 PM
Lots of 200 complaints last night about this.

Rud3boi and I were apparently very glitchy.

Others were shooting people and seeing nothing happen to find out later they were hitting by getting a kill or assist conformation. I was shooting people all night not seeing hits on them getting assist conformations or not seeing sprites and then their plane fell apart or disappeared. 200 had conversations about lagging and mini warping funky chickening, then the guys involved would report normal net stat. It did help a Brewster and A5 pilot demonstrate classic funky chicken maneuvering who I just couldn't hit from 100ft along with the hail storm of rounds passing over my shoulder trying to help me hit them. For sometime a number of my squad mates would key up on VOX with silence.

Was there some large scale issue with backbone routers last night on the internet in the U.S.A.?
Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: BowHTR on April 19, 2017, 02:07:19 PM
Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: Ramesis on April 19, 2017, 02:23:56 PM
Hmmm... now just when is the U.S. giving up
control of the net?
Just wondering  :devil
Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: Vinkman on April 19, 2017, 02:32:20 PM
reminds me of the Complaints from WairWarrior about "Spinning".  I pilot could yank the plane into a stall, induce a flat spin, and wiggle the stick and recover...resuming level flight at speed. It was like you could make 90-180 deg turns in the sky with no E-loss.

I remember "ZY" was the spin king, using it in every fight. really ruined ACM.

I never saw a case of it in AH2.   :salute
Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: Zoney on April 19, 2017, 02:44:34 PM
 :devil
Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: JOACH1M on April 19, 2017, 09:23:36 PM
There is some sort of input lag to what the other person sees.....the manuevers don't look natural and are hard to track. I call it GHIing
the "Ghi" move is one of my most used and favorite moves
Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: JunkyII on April 19, 2017, 09:44:37 PM
the "Ghi" move is one of my most used and favorite moves
It's just gamey and not a skillful manuever, I do it all the time in an A20 or in a last case scenario, slam the stick forward add a bit of rudder and some left right jigs...on your end it doesn't seem that aggressive but from their end it looks closer to a snap roll
Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: nrshida on April 20, 2017, 12:35:50 AM
hail storm of rounds passing over my shoulder trying to help me hit them.

That's the God of ACM punishing you for gangtarding. Only the vulchers sit beneath you in cartoon hell you know.  :devil


It's just gamey and not a skillful manuever, I do it all the time in an A20 or in a last case scenario, slam the stick forward add a bit of rudder and some left right jigs...on your end it doesn't seem that aggressive but from their end it looks closer to a snap roll

Sounds a bit like the Hartmann manoeuvre. Perfectly legitimate & documented real-life manoeuvre. There was a DA pilot that had perfected the timing. Never saw anyone else in AH do it cleanly.

Think lag and warping needs to be separated from funky manouevres in the complaint. The conclusion of the most recent round of arguments about the F4U flaps apparently concluded that because of so much stick time us virtual pilots have - all bets are now off about manoeuvres 'not-in-the-book'. Could be the case that some of those especially cause lag.



Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: FESS67 on April 20, 2017, 02:20:42 AM
Lots of 200 complaints last night about this.

Rud3boi and I were apparently very glitchy.

I was one of those voicing the issue the other night.  I got into consecutive fights against Rud3 and then JO and as I am tracking them at very close quarters their planes change aspect so I adjust and then suddenly they change back again.  I correct again but in a marginal fight it is enough to put me out of position and then it is game over.  Tonight I had the same issue, was all over a 190 and then the jiggity jiggity dance begins, I cannot follow and as I break off there he is, full control and hitting me.  I got away with it but it is utter crap that it even happened in the first place.  The pilot I was against tonight was called Judge.

Rud3, I know you were getting upset about it but I made no suggestion that it was deliberate, just that it happened.  You took that as some slight on your ability however, please consider it from my perspective, I have a solution and suddenly there is a micro warp / lag / flop / twitch....whatever it is and then I have no solution.  Very frustrating from my end.  I posted a film the other week with JO when I had a shot and as I took it his plane skipped and no shot.....Grrr.  There is 'something' in AH that allows this to happen and it is not fun to be on the receiving end.

Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: JunkyII on April 20, 2017, 07:04:41 AM
That's the God of ACM punishing you for gangtarding. Only the vulchers sit beneath you in cartoon hell you know.  :devil


Sounds a bit like the Hartmann manoeuvre. Perfectly legitimate & documented real-life manoeuvre. There was a DA pilot that had perfected the timing. Never saw anyone else in AH do it cleanly.

Think lag and warping needs to be separated from funky manouevres in the complaint. The conclusion of the most recent round of arguments about the F4U flaps apparently concluded that because of so much stick time us virtual pilots have - all bets are now off about manoeuvres 'not-in-the-book'. Could be the case that some of those especially cause lag.
Hartmann could make his plane defy gravity? Because thats what this looks like...it isnt ACM, its a rendering issue either through internet or the game, i think its through internet personally.
Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: nrshida on April 20, 2017, 07:56:18 AM
Hartmann could make his plane defy gravity? Because thats what this looks like...it isnt ACM, its a rendering issue either through internet or the game, i think its through internet personally.


I can't comment on what you're seeing in AH3 because I haven't made it there yet, but the manoeuvre you described was used. Likely a zero G manoeuvre for several seconds. I have seen the EAce 190 sand dance which I think exploits lag across the internet but this AH3 thing seems a bit different.

Fess' video about Jo a few weeks back coincided with a load of 50 cals flying. Same with Bruv's story. There has to be peak in data traffic upon firing. Perhaps that'd be a good place to diagnostically start.


Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: Bruv119 on April 20, 2017, 08:53:09 AM
people are confusing alot of different things in this thread I will post a film of it when it happens again.

Ghi's skill was knowing when his opponent was about to shoot, neg g push at the right time then pull back his plane was not cartwheeling through the virtual sky!

Fess described it perfectly but film is the only proof one can have.   The film with jo in it was just a burp of lag or the dx11 micro warp at the most opportune moment.

shida you'll know exactly what we are talking about when you see it!   ;)
Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: nrshida on April 20, 2017, 09:11:50 AM
shida you'll know exactly what we are talking about when you see it!   ;)

Yeah if mate. Bug'll probably be fixed by then  :rofl



Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: icepac on April 20, 2017, 11:33:33 AM
the "Ghi" move is one of my most used and favorite moves

As long as your entire acm palate doesn't depend on departing from reality, things are fine.

I refuse to embrace any moves that aren't possible in real life......most of the time.
Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: JunkyII on April 20, 2017, 12:25:57 PM
Yeah if mate. Bug'll probably be fixed by then  :rofl
Watch the very end, this happens often and is what I'm talking about...GHI's plane does exactly this when I shoot at him I just know he's going low so I am there now...ignore my gunnery not being able to shoot using page up anymore is really painful for me
Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: Vinkman on April 20, 2017, 12:41:41 PM
people are confusing alot of different things in this thread I will post a film of it when it happens again.

Ghi's skill was knowing when his opponent was about to shoot, neg g push at the right time then pull back his plane was not cartwheeling through the virtual sky!


Which was enabled by exterior pilot vues and hence shut down with the elimination of that view on the IL2
Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: nrshida on April 20, 2017, 01:01:52 PM
I refuse to embrace any moves that aren't possible in real life......most of the time.

I myself embrace any move the flightmodel allows and especially those which go beyond the conventionally taught doctrines.

Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: JunkyII on April 20, 2017, 01:13:41 PM
I myself embrace any move the flightmodel allows and especially those which go beyond the conventionally taught doctrines.
It's not a move though if a player is not in control of it on their end it is not a move it should be considered a glitch
Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: nrshida on April 20, 2017, 01:20:43 PM
Watch the very end, this happens often and is what I'm talking about...GHI's plane does exactly this when I shoot at him I just know he's going low so I am there now...ignore my gunnery not being able to shoot using page up anymore is really painful for me

Yeah that's crazy. Never saw the disappearing-reappearing act in different orientations in AHII. Lift vector related perhaps?

But actually it was hard to watch for the laughing. I just imagined him in there screaming and crying "I want to live! I want to live!". Let me guess, started the fight with the advantage did he?





Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: JunkyII on April 20, 2017, 01:23:56 PM
Yeah that's crazy. Never saw the disappearing-reappearing act in different orientations in AHII. Lift vector related perhaps?

But actually it was hard to watch for the laughing. I just imagined him in there screaming and crying "I want to live! I want to live!". Let me guess, started the fight with the advantage did he?
Started with 2 P51s dropping in on me :devil
Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: nrshida on April 20, 2017, 01:29:57 PM
Started with 2 P51s dropping in on me :devil

Junky stop meddling with their $15's worth of ego every month!



Title: Please fix Mini-Warps/Glitchy aircraft movement
Post by: Becinhu on April 20, 2017, 03:35:43 PM
Last night was full of odd occurrences. Now first off I'm terrible and I am in no way accusing any wrong doing by other parties. I had an engagement with Judge as well, me in a pony and Judge in a Dora. During our merge on my end we were roughly 800 yards apart flying parallel in opposite directions. Easiest way would be a "top gun" position with both of us looking up through each other's canopies. He was firing with his nose pointing away from my POV but his rounds were flying past my plane just like he was dead on my six.

I also had a bomber hit me hard from 1.5k at a weird angle but most likely net lag from when I flew past him on an attack run. All this was occurring at the same time the 200 banter over Rud3boi and Joachim was occurring.


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Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: Vulcan on April 20, 2017, 05:22:43 PM
As of late I have had a feel the discrepancy is in the prediction code dealing with yaw inputs.
Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: Drano on April 20, 2017, 06:04:49 PM
As of late I have had a feel the discrepancy is in the prediction code dealing with yaw inputs.
Usually when I see this what I see on my end is something along the lines of : I'm closing from the 6, they roll 90 degrees then spin like a pinwheel (yaw) sideways but still in forward motion. I go up and right. They follow me right up like none of that happened. Usually Spits and 190s.

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Title: Re: Please fix Mini-Warps/Glitchy aircraft movement
Post by: bustr on April 21, 2017, 01:04:54 PM
Junky's film is pretty classic for the series of events. From the con's perspective I bet all he is doing is pulling from side to side to disrupt Junky's aim. Then the weird spin was a wing stall because he got slow pulling side to side and stalled.

After what, almost 9 months of this it looks like there is lag in what we are seeing across the board. It is described exactly the same and filmed exactly the same and reproduces itself exactly the same every time by many different players. And gunnery has degenerated into a crap shoot for everyone reporting this across the board just like lag reduces gunnery to at such close range.

Other than that, as has been stated over the last 15 years. Check everything on your end it's probably your problem, just keep looking, don't forget the routers in between because your connection to the server can be incredible, one bad router on the cons side of the world can cause this. Do you have a film, and it's not fair to real lag to blame lag for everything.

Based on what I could do in AH2 applying the 100mph principle from all the WW2 fixed gunnery manuals, AH3 does not believe in the same universe or WW2 fixed gunnery manuals the 100mph principle comes from. Now we need tarot cards, a Ouija board, and some bird entrails to determine how to hit the funky chicken flippin, flopping con. I know, I know, go check my PC and my internet provider because it's probably all in my mind, even if we have films now showing the funky chicken spinning finish stall. I've seen alot in this game in about 15 years..... :O

Thought you gents would be more upset about battleships steaming around bases dueling with your tanks....sheesh.....  :P