Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Krupinski on February 04, 2017, 11:34:07 AM
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Personally I very much dislike this map, and a lot of others seem to feel the same.
Please vote on this poll, I'd like to know what everyone thinks.
https://strawpoll.com/sxw7rgz
(https://i267.photobucket.com/albums/ii316/hewhokillz/buzzsaw.jpg)
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The area on all 3 fronts where its a 9K airfield next to 2 enemy ports and the center where puffy shoots through hills(pretty sure that bug has been reported and not sure if been fixed because I stay away from puffy) are the things I personally hate about Buzzsaw.
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Hate it
Sent from my iPhone using Tapatalk
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Nuke it from orbit.
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Trash it!!!
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Plain ugly.
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Hate it & ugly. :old:
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The problem with it is auto (puffy) ack from the strats makes fights near the center almost impossible. (Especially when you throw in all those V-bases at the top of the ridges.)
Was over there dogfighting a Jug at high altitude yesterday and started getting strat ack from everywhere. I had to dive out and jink like a wild man to keep from getting killed. As it is my plane wound up full of flak holes. Unplayable.
(Edited for those who might make false assumptions.)
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Hate it with a fiery passion
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We should all be appreciative of the time and effort that one takes to make maps. many thanks to those people....including the one that did this map. :rock :cheers:
However...
Please PLEEEEAAAAASSSE retire this map (or revamp the map)! :D
Cheers!
Elec1
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I don't mind it.
It's like any map we have it is what you make of it.
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I like it. It's different. It has different challenges. I've found good fights in there as much as any map.
If you don't want to get shot down by the auto ack, don't fly in to it. You know it is there, don't be so desperate for that kill that you follow a guy in to it.
Every map is different, it keeps the game fresh and exciting. Even if we had one perfect map, the same one all the time would get boring.
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I like it. It's different. It has different challenges. I've found good fights in there as much as any map.
If you don't want to get shot down by the auto ack, don't fly in to it. You know it is there, don't be so desperate for that kill that you follow a guy in to it.
Every map is different, it keeps the game fresh and exciting. Even if we had one perfect map, the same one all the time would get boring.
Same
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I like it. It's different. It has different challenges. I've found good fights in there as much as any map.
If you don't want to get shot down by the auto ack, don't fly in to it. You know it is there, don't be so desperate for that kill that you follow a guy in to it.
Every map is different, it keeps the game fresh and exciting. Even if we had one perfect map, the same one all the time would get boring.
I have you on ignore but unfortunately read you via a quote.
You're wrong. Nobody "followed" anyone into ack. Nobody was "desperate" for a kill.
Keep your incorrect assumptions to yourself or at least try to read for context.
:aok
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.
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Like it
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Nuke it from orbit.
"It's the only way to be sure..."
I prefer terrains that have a real-world, realistic look to them.
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I like it. It's different. It has different challenges. I've found good fights in there as much as any map.
If you don't want to get shot down by the auto ack, don't fly in to it. You know it is there, don't be so desperate for that kill that you follow a guy in to it.
Every map is different, it keeps the game fresh and exciting. Even if we had one perfect map, the same one all the time would get boring.
The argument really doesn't work when the initial fronts legitimately force you to fight in puffy ack
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HiTech made it, I reckon they where trying to create a somewhat different fighting experience, force folks in to having to fly differently.
It may not have been a total success but I take my hat off to them for trying something different, maybe its a step in the right direction with lessons to be learnt.
Im not a fan but maybe there are some good points worth taking forward and maybe a few things could be dropped....
lets hope they are working on more maps...
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The argument really doesn't work when the initial fronts legitimately force you to fight in puffy ack
Thank you.
:salute
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I don't mind it.
It's like any map we have it is what you make of it.
Agreed.
- oldman
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Honestly not a big fan cause no one should be able to immediately spawn in and hit others strats.. With that being said I still have no problem finding fights and I do appreciate the time work and effort it took to make it.. As long as friends are green and bad guys are red I'm good with any map
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Honestly, from a noob?
Any map that looks like it came off a 7yo's Spirograph does not enthuse me at all!
Although I realize there may be reasons for this map pattern, that I do not yet fully comprehend.
Nevertheless, to me, it is aesthetically displeasing, offends my sense of realism, from the gitgo.
I guess that would be a NO vote.
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Honestly, from a noob?
Any map that looks like it came off an 7yo's Spirograph does not enthuse me at all!
Although I realize there may be reasons for this map pattern, that I do not yet fully comprehend.
Nevertheless, to me, it is aesthetically displeasing, offends my sense of realism, from the gitgo.
I guess that would be a NO vote.
I've been here a long time and I am in this crowd too. Not to say others are wrong, or minimize the obvious work that went into building this terrain. I do appreciate the effort, however I would just prefer a more real-world looking terrain.
<S>
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Honestly not a big fan cause no one should be able to immediately spawn in and hit others strats.. With that being said I still have no problem finding fights and I do appreciate the time work and effort it took to make it.. As long as friends are green and bad guys are red I'm good with any map
might be wrong but the thinking behind it might have been to promote some action either defending or attacking them rather than sat behind the lines gathering dust. Is quite fun to drive around them hunting gvs.
I have to say I don't mind it. I can see where they were trying to go with directing the flow of the combat but it needs 1 or 2 extra GV spawns added so that a team down on it's knees has a chance to get some of their key bases back. The community didn't take to the "capture order" idea so putting bases at random alts is a way of pushing the fight in one direction or another. Just we have had the sandbox all these years to do as we please.
Maybe the middle area is too congested and the cv canyons totally un-realistic but you wanted new maps and whoever put the time and effort in deserves some thanks.
Oh and bring back baltic that was a nice small map :aok
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The poll let me vote twice, just like an election.
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I have heard reports of the "Dead" voting yes.
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Not a fan of it.
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Can't stand this map. Makes me feel like I'm playing an arcade game. I like some sort of realism in a sim but this map is as far from that as you can get.
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I like it but it could use some more creative PT boat spawns.
Really......every map could benefit from more pt spawns and shore batteries.
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I like it but it could use some more creative PT boat spawns.
Really......every map could benefit from more pt spawns and shore batteries.
+1
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Worst. Map. Ever.
Sorry.
The way the terrain map is, the galaxy spiral is cool. But the bases need to be completely relocated. The outside of the map is terrible. The hills need to be lowered. The base alts need to be lowered.
It was on Friday night and there were no really great fights on the map. The entire thing needs to be redone or scrapped.
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,
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Worst. Map. Ever.
Sorry.
The way the terrain map is, the galaxy spiral is cool. But the bases need to be completely relocated. The outside of the map is terrible. The hills need to be lowered. The base alts need to be lowered.
It was on Friday night and there were no really great fights on the map. The entire thing needs to be redone or scrapped.
There was a good fight at A86, problem in my mind is the fronts of the map.
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You never know, we could be testing it to be the free arena now that there is a "Free" tab.
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Someone should post a picture of Montis during prime time and see the difference in fight activity. You have 3 or 4 fights going on for all 3 sides.
I agree junky, front distance is crucial to fight development. For example, The heart shaped map, the SE front is like a sector and a half away! It takes 30 minutes just to get the squad there. The best way to attack the the next base is from the CV. Therefore there is little action on that side. For the teams that have it. The rest of the map is great. Albeit, I wish the outside bases were a little closer.
The Baltic map that Bruv said, I think it was the one where 43, 42, 45, and all those bases right there? It was a fun map and that area created awesome fights. But, the SW part of the map was too far apart. The front's bases were too far away. There were "some" fights over there, but it was mostly high alt, BnZ activity with 30 min+ flights.
The pig face map, had terrible fronts, that's why it was so hard to win. I'm SOOOO happy that map is gone.
Bustr, I think making the DA and TA free is a better option. I think ther could be a lot done to that map to make it a more enjoyable experience. The new H2H match ups is a great new addition! That's a great start!
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You never know, we could be testing it to be the free arena now that there is a "Free" tab.
The "free" tab is the player made custom arenas. If a paying player makes an arena NON paying players can enter and use them. So if starting an arena you can choose any of the maps available. I dont think "buzzsaw" would be at the top of anyones list when starting a custom/free arena.
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I prefer more realism, but the bottom line for me is different maps tend toward different situations/challenges as other have posted, overall I've enjoyed it and like it.
Also, thanks to all those that create scenarios, maps, skins, etc to add to the game! :aok
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Is there an altitude record for gv?
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I have been very high in one before.....
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Is there an altitude record for gv?
Wasytin once wiped out a furball while in a wirbel at 10,000ft on the side of a mountain.
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I love this map, tied with Crater for my favorite. It reduces the time it takes to get to a target or a fight, and gives you opportunities for all sorts of different game play experiences. It seems like players who fly mostly fighters are the ones who primarily dislike it.
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I love this map, tied with Crater for my favorite. It reduces the time it takes to get to a target or a fight, and gives you opportunities for all sorts of different game play experiences. It seems like players who fly mostly fighters are the ones who primarily dislike it.
Imagine that in a game called ACES HIGH.
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Imagine that in a game called ACES HIGH.
No matter what it's called, the game appeals to different people for different reasons. I love the strategy aspect of the game, and bombers and GVs are essential in that regard. If you're playing mostly to find and duel other fighter pilots, more power to you. But if that's all there was to AH, you'd have a much smaller pool of people from whom to find a fight.
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I love this map, tied with Crater for my favorite. It reduces the time it takes to get to a target or a fight, and gives you opportunities for all sorts of different game play experiences. It seems like players who fly mostly fighters are the ones who primarily dislike it.
That's probably because they are the ones most effected by map layout in general....Only so much you can do with GV spawns, personally Crater was ruined when it transitioned to AH3 because of the center GV fight, The Bomber guys aren't effected with the alt that much because they too have high alt bases....they are probably more worried about the strats having GV spawns into them which gives them one less target.
No matter what it's called, the game appeals to different people for different reasons. I love the strategy aspect of the game, and bombers and GVs are essential in that regard. If you're playing mostly to find and duel other fighter pilots, more power to you. But if that's all there was to AH, you'd have a much smaller pool of people from whom to find a fight.
That would be true but I'd like you to point out how many furball squads are still active compared to base take squads....my point, a lot...MOST, of the fighter jocks already left.
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No matter what it's called, the game appeals to different people for different reasons. I love the strategy aspect of the game, and bombers and GVs are essential in that regard. If you're playing mostly to find and duel other fighter pilots, more power to you. But if that's all there was to AH, you'd have a much smaller pool of people from whom to find a fight.
Would be interesting to see the percentage that flew as compared to the gvers when the game was in it's prime... numbers wise. Compared to now.
It seemed there were mostly flyers back then. I may be wrong, but it seemed as such. If so... could that be one of the reasons for a loss of numbers?
Maybe Mr. Numbers Are Us could chime in with a chart or two. :D
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Would be interesting to see the percentage that flew as compared to the gvers when the game was in it's prime... numbers wise. Compared to now.
A quick one before I go to bed:
I assume by prime you mean most players - the years with most hours played in the LW arenas were 2007/2008.
Time spend in fighter mode 49%, attack mode 14%, bomber 16%, vehicle 21% in 2007. 46% fighter 16% attack 16% bomber 23% vehicle in 2008.
Last year: Time in fighter mode 40%, attack 15%, bomber 19%, vehicle 26%.
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I like it. I mostly GV.
You can spawn into several enemy strats and as soon as it starts flashing.....the gv's come a running.
Love it. :neener:
The only downside......never get any Scotty kills with my M-8 when that map is up. :furious :furious
:salute
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I like it. I mostly GV.
You can spawn into several enemy strats and as soon as it starts flashing.....the gv's come a running.
Love it. :neener:
The only downside......never get any Scotty kills with my M-8 when that map is up. :furious :furious
:salute
unless you're up in a plane that is true lol
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No matter what it's called, the game appeals to different people for different reasons. I love the strategy aspect of the game, and bombers and GVs are essential in that regard. If you're playing mostly to find and duel other fighter pilots, more power to you. But if that's all there was to AH, you'd have a much smaller pool of people from whom to find a fight.
The percentage of the pool that's GV-only is of no use to me because I like dogfighting. Glad to have them and all, but...
GVs may help pay the bills but I doubt the game would be less successful had it stuck to planes-only. Others have argued that GVs have hurt the air combat aspect. YMMV.
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Just as an example or two.............taking away GV's from the game could possibly mean we could lose players like Wizzy and Vilkas. Both of these gentlemen brought a whole lot to this game. It would be a loss to our community .
I'm as guilty as anyone of expressing my disdain for GV's in the past. I've learned since those days though. It's pretty easy not to interact with them if you are flying a plane. It is very very seldom you will get sniped unless you are vulching a base.
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Just as an example or two.............taking away GV's from the game could possibly mean we could lose players like Wizzy and Vilkas. Both of these gentlemen brought a whole lot to this game. It would be a loss to our community .
I'm as guilty as anyone of expressing my disdain for GV's in the past. I've learned since those days though. It's pretty easy not to interact with them if you are flying a plane. It is very very seldom you will get sniped unless you are vulching a base.
There is nothing wrong with GVs in Aces High...I just think a lot of people who GV or bomb think that suggestions by the fighter jocks are just good for fighters and bad for everything which is just not the case. Example(here I go again) nerfing M3 resupply of town...it doesn't negatively effect Tanker gameplay...it slows down the ability so for strictly base takers but just gives them more incentive to up a tank, whirl or plane to defend a field...but most of the people who disagree with me on that say that it's fine...which it isn't with how many people agree with me it just doesn't effect you but the change really wouldn't effect you either.
A lot of the community sees a suggestion as a terrible thing that shouldn't ever be brought up which is a toxic mindset to have for a game.
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FYI, I agree with you 100% on this Junky.
Normally I think you're an idiot however. (I keed I keed)
OINK!
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Those numbers of Lusche's fascinate me because my perception when I log in outside primetime is more often than not, I can see enough bardar for at maximum 6 enemies in the air at the moment spread out across both fronts, with a heated GV battle or two usually somewhere.
I wonder if it's a matter of at primetime, there's a surge of players that mostly do aircraft so over a period of a few hours, there are many, many aircraft man hours being flown due to the population spike. Perhaps the GV population is not as high, but either tends to be more in off hours or it's just more steady over the course of the day?
I think the other thing at play is there needs to be a critical mass of opponents to engage for people to feel there's "enough enemies". If I am looking for a fight, all I ask at bare minimum is for a 5 or more enemies to be operating in an area. At primetime, I can usually find that. Outside primetime, I quite often can't and wind up running down singletons. Different people have different thresholds for "enough enemies". For some, it's 0.
When there's 300 enemies on the map, there's generally enough aircraft in the air to find a fight no matter what.
When there's 30, not so much.
A lot of the community sees a suggestion as a terrible thing that shouldn't ever be brought up which is a toxic mindset to have for a game.
I also agree with you on the M3s, Junky, but "suggestion"? That's a bit of an understatement. You've been harping on it for a long time pretty hard. Just saying.
Kind of sounds like the kids, "Can we have a pool dad? Can we have a pool dad? Can we have a pool dad?" expecting them to give in eventually just through sheer repetition.
Wiley.
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A quick one before I go to bed:
I assume by prime you mean most players - the years with most hours played in the LW arenas were 2007/2008.
Time spend in fighter mode 49%, attack mode 14%, bomber 16%, vehicle 21% in 2007. 46% fighter 16% attack 16% bomber 23% vehicle in 2008.
Last year: Time in fighter mode 40%, attack 15%, bomber 19%, vehicle 26%.
This pretty much confirms my arguement that the fighter action has been slowing and dieing, therefore the game slowed down and caused a chain reaction in fighters leaving. Once the fighters come back, the game will become more exciting again. This has to do with maps, base distance, squad participation, strat issues, no fast play arena that's fun (DA furball map suckage) and personal issues, but I believe that the slow down in fighter action has caused the loss of #s and excitement in the arenas.
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but I believe that the slow down in fighter action has caused the loss of #s and excitement in the arenas.
Or it's a result of sinking overall numbers and not the cause of it? As in when the population is low and little actual fight going on, a player is more likely to hop in a tank, a bomber or a heavy attacker to smash some objects than going into fighter mode and fly circles until more people log on.
But then, fighter mode usage has been going down slowly almost since the beginning. And yet numbers went way up over the years. (Early 2001: 60% hours in fighter mode, about 2400 players with min 1 kill or death - early 2008 46%, about 6600 pilots with min 1kill or death)
Correlation or causalty - often difficult to tell. We had been there before...
And a general word on loss of excitement - Those of us who had been here for many years have to keep in mind the "been there, done that" effect. Even if numbers and gameplay would get back to the 2006 level, I would never get back the same level of excitement I had 10 years ago. Because I have seen it all. It would basically need a new game for getting back excitement like that.
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I wonder if it's a matter of at primetime, there's a surge of players that mostly do aircraft so over a period of a few hours, there are many, many aircraft man hours being flown due to the population spike. Perhaps the GV population is not as high, but either tends to be more in off hours or it's just more steady over the course of the day?
Off hours are also sneaking hours. Partly because you can, partly because there's often little actual fighting to be found. And the main way of the sneak is the vehicle...
(With sinking player numbers, the number of basecaptures per hour as well as the number of captures per player went up a lot)
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Off hours are also sneaking hours. Partly because you can, partly because there's often little actual fighting to be found. And the main way of the sneak is the vehicle...
(With sinking player numbers, the number of basecaptures per hour as well as the number of captures per player went up a lot)
Makes sense.
Wiley.
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A lot of the community sees a suggestion as a terrible thing that shouldn't ever be brought up which is a toxic mindset to have for a game.
Why do you seek acceptance of your suggestions from the community when they have no power to either implement or deny them? Not bashing your ideas, just trying to understand your process.
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A single M3 with base supplies has as much single finger salute power over a base capture as the bomber boxes that wiped out the town in a single pass minutes earlier. During prime time with numbers, your base capture efforts deserve the single finger salute if members of your effort want everyone else but themselves to help shut down the ability to get supplies to the town.
During off prime time with very few people to help in a base capture, the M3 becomes as powerful as a tigerII in it's ability to dictate on the battle field. So a single lone greifer can follow you around and single finger salute your time invested efforts into one giant FooYouuuu with a single finger salute on the "drop supplies button". For the greifer, loosing an M3 costs nothing and there is an unlimited supply in the hanger. For a limited number of players trying to capture a field, there are many duties and minor details a field capture requires attention to. The greifer by choosing an M3 versus a fighter or GV from the local hanger is being smart and safe in his own mind. While being a spineless coward in the minds of the players trying to capture the field at a time of the day very few opportunists exist to slaughter defenders.
I believe this is the gist of what originally happened to Junky on a number of occasions during off prime hours. It's like that historical period in Japan when any low born rice farmer with a muzzle loader could slaughter a samurai on the battle field with a single finger salute. And the samurai complained in about the same manner Junky does with reverent concern for the spirit of their martial culture being at stake. And they called for the banning of firearms and restrictions on what the lowly rice farmers could do on the battle field. A quality and purity argument versus numbers right up until Tokugawa Ieyasu won sekigahara with massed single finger salutes against the quality and purity of the martial way samurai.
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A quick one before I go to bed:
I assume by prime you mean most players - the years with most hours played in the LW arenas were 2007/2008.
Time spend in fighter mode 49%, attack mode 14%, bomber 16%, vehicle 21% in 2007. 46% fighter 16% attack 16% bomber 23% vehicle in 2008.
Last year: Time in fighter mode 40%, attack 15%, bomber 19%, vehicle 26%.
Actually very little difference percentage wise. Thanks!!
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I also agree with you on the M3s, Junky, but "suggestion"? That's a bit of an understatement. You've been harping on it for a long time pretty hard. Just saying.
Kind of sounds like the kids, "Can we have a pool dad? Can we have a pool dad? Can we have a pool dad?" expecting them to give in eventually just through sheer repetition.
Wiley.
It was originally a suggestion and from the discussions had over it I know I'm right that it would benefit the community as a whole so I'm going to keep harping on it...don't know how that makes me sound like a kid more then say the what...90% of the community who bring up the Beaufighter every month.....
A single M3 with base supplies has as much single finger salute power over a base capture as the bomber boxes that wiped out the town in a single pass minutes earlier. During prime time with numbers, your base capture efforts deserve the single finger salute if members of your effort want everyone else but themselves to help shut down the ability to get supplies to the town.
During off prime time with very few people to help in a base capture, the M3 becomes as powerful as a tigerII in it's ability to dictate on the battle field. So a single lone greifer can follow you around and single finger salute your time invested efforts into one giant FooYouuuu with a single finger salute on the "drop supplies button". For the greifer, loosing an M3 costs nothing and there is an unlimited supply in the hanger. For a limited number of players trying to capture a field, there are many duties and minor details a field capture requires attention to. The greifer by choosing an M3 versus a fighter or GV from the local hanger is being smart and safe in his own mind. While being a spineless coward in the minds of the players trying to capture the field at a time of the day very few opportunists exist to slaughter defenders.
I believe this is the gist of what originally happened to Junky on a number of occasions during off prime hours. It's like that historical period in Japan when any low born rice farmer with a muzzle loader could slaughter a samurai on the battle field with a single finger salute. And the samurai complained in about the same manner Junky does with reverent concern for the spirit of their martial culture being at stake. And they called for the banning of firearms and restrictions on what the lowly rice farmers could do on the battle field. A quality and purity argument versus numbers right up until Tokugawa Ieyasu won sekigahara with massed single finger salutes against the quality and purity of the martial way samurai.
This is all just not true...happened back when off hours matched closer to todays prime time numbers and it also happened during those times prime time...sooo yea wrong.
Why do you seek acceptance of your suggestions from the community when they have no power to either implement or deny them? Not bashing your ideas, just trying to understand your process.
Because Hitech said, during the 12 hour scenario, "You guys know more about MA game play then me these days"...which makes me assume he is going off what he hears from players....I'm not seeking acceptance from anyone, I'm trying to convey what seems like common sense to me (Fighter inbound/Tank inbound = a decent number in the community grab an M3...That's the common sense part I'm talking about). Anyone who would say -1 to that is just being stubborn...it wouldn't effect anyone negatively, they would just have to change tactics to what they once were here in AH. I believe there is a lot of players here on the BBS who at EVERY single suggestion they think it's an attack(bustr) on HTC and they are the ones who say AH is fine the way it is over and over just to say it...yea AH is a good game, but it can be better and honestly nerfing town resupply is a generally easy way to do it....anyone who's been here a while will say(unless again they are being stubborn) it's more difficult to find a fight these days then it used to be.
I'm ranting...back on topic...The 2 ports on every front should be made into Airfields so we don't have to constantly fight in puffy ack.
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I'm not seeking acceptance from anyone...
Of course you are. You are seeking acceptance/implementation of your suggestion and the only person that can do that is Hitech. So why don't you engage him directly?
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Of course you are. You are seeking acceptance/implementation of your suggestion and the only person that can do that is Hitech. So why don't you engage him directly?
You mean..... buy a ring and drop to one knee while on a date? :eek:
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Beaufighter
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Or it's a result of sinking overall numbers and not the cause of it? As in when the population is low and little actual fight going on, a player is more likely to hop in a tank, a bomber or a heavy attacker to smash some objects than going into fighter mode and fly circles until more people log on.
But then, fighter mode usage has been going down slowly almost since the beginning. And yet numbers went way up over the years. (Early 2001: 60% hours in fighter mode, about 2400 players with min 1 kill or death - early 2008 46%, about 6600 pilots with min 1kill or death)
Correlation or causalty - often difficult to tell. We had been there before...
And a general word on loss of excitement - Those of us who had been here for many years have to keep in mind the "been there, done that" effect. Even if numbers and gameplay would get back to the 2006 level, I would never get back the same level of excitement I had 10 years ago. Because I have seen it all. It would basically need a new game for getting back excitement like that.
Those are good stats and makes sense but I think there is correlation.
I personally believe it's the cause of it. Most people joined this game because of fighter air combat. That's what drove them to the game. Their wasn't much WW2 air combat competiton on the computer that was better. Then, and this just my opinion, the 2 arena split caused mass distruction. Other maps weren't as actionable. Structural strat adjustments were made. There were NO good NEW maps. Even though the #s were higher for a good bit of time due to progessive growth. I think eventually when squads just couldn't handle being in 2 seperate rooms, they quit. When the fighter action slowed down, and squads stopped attacking bases as often. There wasnt much activity around the map. This made people like me log off. I just cannot be in tanks and bombing is just slow.... It's too slow for me. So people like me log off. When there is less overall fighter action on the map, the #s die. That's honestly the reason why furballs contain so many players on the map. Most people enjoy furball action in the MA. The #s prove that most people love fighter action. Now a days, when off hours comes around and it's slow. It's a boring atmosphere (too big of maps) for most of the players who enjoy playing this game for fighter action and thefore the fights are smaller and less actionable. The competition also ate up the European population, which helped kill the #s in "off hours".
Just my rationale for playing the game a while and understanding how fights works in AH in the MA.
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Of course you are. You are seeking acceptance/implementation of your suggestion and the only person that can do that is Hitech. So why don't you engage him directly?
"In many advisors there is much wisdom."
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Of course you are. You are seeking acceptance/implementation of your suggestion and the only person that can do that is Hitech. So why don't you engage him directly?
Who cares how many times he expresses his opinion here? Are you the opinion police? Forced to respond to him? Is there a personal vendetta here?
HiTech is more likely to change things based on a agreement between players that it is bad gameplay, with facts of course.
This happened recently with resupply to strats, in a pretty extensive thread. The outcome of that was, why take time doing something when 1 guy can undo another persons 1 hour of work in 5 minutes. Guess, what, it was adjusted.
I quoted you, but I guess this response could go towards Wiley too.
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This happened recently with resupply to strats, in a pretty extensive thread. The outcome of that was, why take time doing something when 1 guy can undo another persons 1 hour of work in 5 minutes. Guess, what, it was adjusted.
Now we have the Buzzsaw Map with convenient spawns into the Strats. So, one person's 10 minutes of work takes an hour to undo.
Unintended consequences....
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Who cares how many times he expresses his opinion here? Are you the opinion police? Forced to respond to him? Is there a personal vendetta here?
HiTech is more likely to change things based on a agreement between players that it is bad gameplay, with facts of course.
This happened recently with resupply to strats, in a pretty extensive thread. The outcome of that was, why take time doing something when 1 guy can undo another persons 1 hour of work in 5 minutes. Guess, what, it was adjusted.
I quoted you, but I guess this response could go towards Wiley too.
Hehe you're an angry little man. I could care less how many times he posts about here. Just offering advice for possibly a more direct route to either the implementation of his idea or a reason why it can't be implemented. I have no opinion one way or the other in regards to M3s.
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Who cares how many times he expresses his opinion here? Are you the opinion police? Forced to respond to him? Is there a personal vendetta here?
Nope. But spammy repetitiveness of the same points hasn't really had much success swaying HT in the past. See ENY and the 12 hour rule. It dropped to 6 hours but that's still effectively meaningless compared to what the people who wanted the change desired.
HiTech is more likely to change things based on a agreement between players that it is bad gameplay, with facts of course.
And he seems less likely to do so when people keep belaboring the same points over and over and over when he doesn't agree with them. Junky does have good points. HT's heard them. Apparently they haven't swayed him. Based on past behavior, do you really think bringing them around over and over again is going to have positive impact on the issue?
By blaming every ill in the game on it and constantly soapboxing about that one single issue regardless of what the thread is about, you reduce your impact on the conversation to the level of noise, rather than getting your point across.
Wiley.
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Originally I was bringing up another problem using the resupply nerf as an example...just putting that out there. Another example of that problem....which is players complaining about people making suggestions about changing gameplay is the scaling of icons thread...it's ok if you think the game is fine...but that's not a reason why the game can't change. That mindset amongst a lot of the community is a toxic mindset which is not just in Aces High but many games...just very much more prevelant here because this is the only game a lot of AHers play.
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Wife is out, I finally have the whole night for myself! :lol 3 weeks of non play due to RL ... I log in ... and it's that damn map. :embarrassed: Boooooooooooooooooooo!!!!!!!
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Why even have strats? The first thing every country does is slam the strats. During country imbalance hours, this is devastating.
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I personally have never cared which map was up since I have been here until now. I actively dislike this map.
Wiley.
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This terrain wouldn't be so bad if the highest elevations in the center were 3-4k and all the other elevations proportionally lowered and some of the water ways widened another 2 miles. If anything this map as is needs a hoard to accomplish anything if you don't own the center, and players dislike it so much that's about a one night possibility while it is in rotation. Once the fighter guys get fed up and log, not a lot going on unless you want to bomb**** tanks at strats. Even tanks look like they are avoiding each other to shell strat or feilds from those conveniently high spawn point overlooking airfields.
If it was an average like\dislike terrain, players would respond as usual, hold their noses, and work as small groups to accomplish things like they do on the other terrains with elevations that make sense. This terrain thins out quickly in the evening which should say something about how it enhances the overall game's image. I keep expecting to see a CM fly by in a mario bro's ride throwing wrenches at us and power ups start floating around.
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This terrain wouldn't be so bad if the highest elevations in the center were 3-4k and all the other elevations proportionally lowered and some of the water ways widened another 2 miles. If anything this map as is needs a hoard to accomplish anything if you don't own the center, and players dislike it so much that's about a one night possibility while it is in rotation. Once the fighter guys get fed up and log, not a lot going on unless you want to bomb**** tanks at strats. Even tanks look like they are avoiding each other to shell strat or feilds from those conveniently high spawn point overlooking airfields.
If it was an average like\dislike terrain, players would respond as usual, hold their noses, and work as small groups to accomplish things like they do on the other terrains with elevations that make sense. This terrain thins out quickly in the evening which should say something about how it enhances the overall game's image. I keep expecting to see a CM fly by in a mario bro's ride throwing wrenches at us and power ups start floating around.
Only thing it's good for is vulching AC with tanks from 4K w/a t34/76
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If it was an average like\dislike terrain, players would respond as usual, hold their noses, and work as small groups to accomplish things like they do on the other terrains with elevations that make sense. This terrain thins out quickly in the evening which should say something about how it enhances the overall game's image. I keep expecting to see a CM fly by in a mario bro's ride throwing wrenches at us and power ups start floating around.
I wonder if that's something that Lusche would have, for a comparison based on 8:00 Central US for example. The maps that rank the highest numbers of players in descending order
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Had fun on it yesterday, but I only fly a fighter.
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I wonder if that's something that Lusche would have, for a comparison based on 8:00 Central US for example. The maps that rank the highest numbers of players in descending order
For that, someone had to log in each day at 8:00 Central US and record map name and numbers. And to get enough data, I'd say he would have to do that for months.
Any volunteers? ;)