Aces High Bulletin Board
General Forums => Wishlist => Topic started by: lunatic1 on February 14, 2017, 02:33:50 PM
-
YAK-3 needs to be perked at least 30 perks--I don't know if it is supposed to but it can out fly most planes.
Please perk the YAK-3
-
30!!??? It has a terrible range and ammo load out.
I say perk it to 3-5 perks. It deserves to be perked, but not 30.
-
F4U-1A, and FW190-D9 seem to get more kills with a better K/D.
-
I'd be happy if it's fictional super-armor was removed.
F4U-1A seems to get more kills with a better K/D, how many perks should it be?
5 perks for the UFO. Same for the 51D, 190D, La-7 and Spit XVI.
-
5 perks for the UFO. Same for the 51D, 190D, La-7 and Spit XVI.
We would have to fly with the sound turned off to avoid the howls of anguish. :D
-
YAK-3 needs to be perked at least 30 perks--I don't know if it is supposed to but it can out fly most planes.
Please perk the YAK-3
It is good plane, one of the best WW2 planes but it not even close to require perking
1. It has pathetic range at MA
2. Its low ammo load requires you to shoot very accurately - and 20mm Yak's canon nowhere near hispano.
3. Also it is maneuverable it is far less maneuverable than Spit 16
4. It is deadly easy to get pilot wound. You fly for few seconds into AAA area... you get small ping, you have blood all over the cockpit.
5. It has good speed but not as good as La-7, 190D or P-51D
Finally it is great fighter for MA as it optimized for short legs, low altitude combat and being small target - but it does not even deserve 5 ENV
-
Spit 16
Spit 14
Spit 8
Bf109k4
Bf109g14
Fw190d9
La7
P51d
47m
47n
All better then the Yak3
-
Make it a bit more destructible and this won't be necessary.
-
30!!??? It has a terrible range and ammo load out.
I say perk it to 3-5 perks. It deserves to be perked, but not 30.
ok maybe 10-20 then 3 to 5 perks is nothing
-
It is good plane, one of the best WW2 planes but it not even close to require perking
1. It has pathetic range at MA
2. Its low ammo load requires you to shoot very accurately - and 20mm Yak's canon nowhere near hispano.
3. Also it is maneuverable it is far less maneuverable than Spit 16
4. It is deadly easy to get pilot wound. You fly for few seconds into AAA area... you get small ping, you have blood all over the cockpit.
5. It has good speed but not as good as La-7, 190D or P-51D
Finally it is great fighter for MA as it optimized for short legs, low altitude combat and being small target - but it does not even deserve 5 ENV
Thank you artik for posting something reasonable. The Yak-3 was in WW2 and is in Aces High a good fighter...it's a curiosity of sims like Aces High that folks seek either deliberately or subconsciously to vilify an aircraft type that gave them trouble. The Yak-3 comes after the F4U-1C, P-51D, LA-7 and Spitfire XVI (and others). It is not an uber plane, it has drawbacks just as the others do and it takes no more damage than a Yak-9 does. Fly it for a tour.
-
perk all planes, to some degree ( except a few base planes like the g2, p40s, fm2, a6m2, i16 blah blah)
-
Or just drop it to a 5 ENY plane.
-
The yak3 does not have as short range as some people think. Flying it at full throttle is equivallent to flying all other planes on WEP. How long will spit 16 fly on WEP?
The only reason AH yak3 max power is not classified as WEP is because the russians did not care destroying the engines and did not include explicit limitations on max power usage.
The yak3 has some extreme performance. It can climb 4000 fpm at its stall speed, while most other planes will fall out of the sky if they tried to climb on the edge of stall (but the spits and a few others can do this too).
Its takeoff run is ridiculous. I can get it off the ground by pulling so steep that I run and scratch the tail on the runway, litteraly standing on the tail before lifting off. It just floats up like it is full of helium.
The yak3 durability is legendary (in the game, not reality). It does take pilot hits often (barely any armor), but that is the only way to kill it. Structurally it takes huge amounts of damage. The has been discussed to death, and most people argee that this is an artifact of the AH simplistic damage model that makes small plans seem more durable. But it can still be tweaked some.
The cannons are not less effective than what 20mm 109s have, better than 109F/G2.
It is not super plane, it is just one that exploits every weakness of the (generally excellent!) AH engine.
-
Or just drop it to a 5 ENY plane.
+1 doesn't need perking because the people I see flying it just want to defend their field and get up to speed up quickly.
There are no Trikky's or Fariz's flying about terrorising the arena in it. Un-like a certain 410 driver performing miracles daily. :t
-
Regarding durability, when I sit in one I don't feel like I fly anything durable, virtually any hit brings significant damage. I think its durability in the game is overestimated (and yes I had seen how to kill yak series of pics)
Regarding ammunition, ShVAK 20mm cannon had lighter round with 1/2-2/3 of explosive in comparison to MG 151/20, also in comparison to 109g2, yak has better ammo as it had better mg, but not in comparison to g6
-
Is there an opinion that the Yak 3 is somehow more durable than the Yak 9's in game?
-
Is there an opinion that the Yak 3 is somehow more durable than the Yak 9's in game?
yes.
Yak9u is also very difficult to hit, but when it is hit, it seems to suffer structural damage more reliably. With the yak3 there seem to be much more scatter in the effects of hits, sometimes going to the extreme.
-
Why should HTC change the damage model for two planes that are almost (apart from shorter wings) identical?
Yak3 Dimensions:
Span 9.2m
Length 8.55m
Height 2.3m (inc landing gear)
Wings area 14.4m^2
Yak9u Dimensions:
Span 9.74m
Length 8.55m
Height 3m (inc landing gear)
Wings area 17.2m^2
-
Bruv is right about a certain pilot flying the 410 in supernatural ways. :headscratch:
-
Maybe you guys are a bit paronoid about the damage on the yak3. I've never had a issue.
-
I think the Yak deserves a lower ENY in the 8-10 range but not a perk.
-
I think the problem most people have with the yak3 is that it seems to absorb way more damage than it should. It's a single engine Lancaster...
Sent from my iPhone using Tapatalk
-
because nobody flamed me for my post--I want to thank everyone for their remarks THANKYOU
seems most of you agree something needs to be done with the YAK-3
-
because nobody flamed me for my post--I want to thank everyone for their remarks THANKYOU
seems most of you agree something needs to be done with the YAK-3
yes, but I do not think that something is a perk tag.
-
I don't think it needs perked. Just a much lower eny to start. It should be no higher than 8.
Sent from my iPhone using Tapatalk
-
The yak9u is a better overall plane.
-
The yak9u is a better overall plane.
For experienced pilots. Which is the biggest problem most of us here on the boards have. We are a very small subset of the community, often very skilled in a particular area, or just in general, with years or decades of experience.
Our experience in the game is vastly different from the average stick. Most players struggle to consistently land, or even make kills. And as much as we may not like it at times, the game needs to be geared towards the average pilot, or the game will continue with population problems.
The fact is that, for how most players experience the fighter aspect of the game (find a fight, up from the nearest field, and attempt to engage contacts until dying) , the Yak 3 is a very accessible and easy fighter relative to much of the plane set.
It is very nimble and highly responsive in all control axes through a relatively wide speed band. It is fast, and has a stellar climb rate (and thus acceleration as well). It has top notch views (something most struggle with when starting). It is a small target, which is even better than durability for a new player, as they're going to give up a LOT of shots. And the limited ammunition doesn't really matter, because frankly they're not going to get many shots of their own, and statistically will die after their first kill if they even get that far.
Should it be perked? Probably not. It's one of those planes that's right on the edge, but doesn't quite make it. If anything, it would be a 1-2 perk ride, simply to prevent people using it as a suicide sled, and thats on the extreme end of things.
However anyone implying mediocrity is simply not being honest. With themselves or with anyone else.
-
It is very nimble and highly responsive in all control axes through a relatively wide speed band. It is fast, and has a stellar climb rate (and thus acceleration as well). It has top notch views (something most struggle with when starting). It is a small target, which is even better than durability for a new player, as they're going to give up a LOT of shots. And the limited ammunition doesn't really matter, because frankly they're not going to get many shots of their own, and statistically will die after their first kill if they even get that far.
Should it be perked? Probably not. It's one of those planes that's right on the edge, but doesn't quite make it. If anything, it would be a 1-2 perk ride, simply to prevent people using it as a suicide sled, and thats on the extreme end of things.
I agree with all of this. It's a pleasant alternative to the Spitfire Clan.
- oldman
-
I dont like the yak3 (as opposed to the 9's), but it does not deserve a perk tag. I'd perk the 3-gun LA7 way before the Yak3.
-
Yak-3s wings and fuselage where made to large extent of 1/16 inch plywood, the Yak-9 had metal wings.
IRL Yak-3 suffered from it's glued-on plywood covering the top of the wings to tear away under high-G loads.
The LA-7 with 3 guns where rare, still I have yet to meet a 2-gun LA-7 in AH, and should be perked, much like the Fw190-A12/13 (if it was in AH3) with its 30mm nose.mounted cannon.
I can run away from most spit's (except the Spit14), and its WEP time is short, the Yak's have infinite WEP, its accelerates up to its max sped faster and can normally catch me in 109G's and 190A's because of that, it can follow a turning dive to 500 mph whereas the spit16/8/9 spit can't over 450 mph.
Why should HTC change the damage model for two planes that are almost (apart from shorter wings) identical?
Yak3 Dimensions:
Span 9.2m
Length 8.55m
Height 2.3m (inc landing gear)
Wings area 14.4m^2
Yak9u Dimensions:
Span 9.74m
Length 8.55m
Height 3m (inc landing gear)
Wings area 17.2m^2
-
Yak-3s wings and fuselage where made to large extent of 1/16 inch plywood, the Yak-9 had metal wings.
IRL Yak-3 suffered from it's glued-on plywood covering the top of the wings to tear away under high-G loads.
The LA-7 with 3 guns where rare, still I have yet to meet a 2-gun LA-7 in AH, and should be perked, much like the Fw190-A12/13 (if it was in AH3) with its 30mm nose.mounted cannon.
I can run away from most spit's (except the Spit14), and its WEP time is short, the Yak's have infinite WEP, its accelerates up to its max sped faster and can normally catch me in 109G's and 190A's because of that, it can follow a turning dive to 500 mph whereas the spit16/8/9 spit can't over 450 mph.
I can run away from most spit's (except the Spit14), and its WEP time is short, the Yak's have infinite WEP, its accelerates up to its max sped faster and can normally catch me in 109G's and 190A's because of that, it can follow a turning dive to 500 mph whereas the spit16/8/9 spit can't over 450 mph. Incorrect, a G14 can out run it on the deck, the Yak3 falls apart at 475 plus the controls get heavy at 400, and above 18k it sucks. BTW, I have flown the G14 primarily this tour and it is a better aircraft.
-
What I've found Yak-3 out accelerates the G14, if you can get to top speed it will eventually outrun it. It famous pull-up's can't be followed even though the G14 climbs better at WEP.
Add to that the durability and its E-retention in turns.
-
This happens every time a late war monster performer is "voted in".
Maybe better to fill out the planeset with earlier planes that were made in much larger numbers.
-
What I've found Yak-3 out accelerates the G14, if you can get to top speed it will eventually outrun it. It famous pull-up's can't be followed even though the G14 climbs better at WEP.
Add to that the durability and its E-retention in turns.
Actually it is false statement, it has fine acceleration but not as good as most of late war monsters.
http://bbs.hitechcreations.com/smf/index.php/topic,352267.msg4658646.html#msg4658646
These are the measurements, yak is far beyond 109k/g14 spit or LA, it is somewhat close to Dora but at low speeds
-
I fly the Yak3 and the (2 gunned) La7 .......a lot.
Yak3
I have to note that when I get hits they hurt........... stuff gets damaged.......just as much as it does in other AC. So if there is a problem with the Yak3 damage model I wonder if its "outside" of the structural hardness settings and more one of applying them.
Flying against Yaks (of all types) they are difficult to hit if they manoeuvre well and retain e.
Save paints the argument that the metal spared and part metal skin of the Yak9U should make it stronger then all other Yaks. Which makes some sense.
My question is............why would HTC engineer the Yak3 to be stronger (against cannon & guns) than all other Yaks.....as is contended above. (Bozon believes the Yak3 is more bullet resistant (in AH) than the Yak9U)
So given a more like for like material choice I guess the question is why would HTC have made the Yak3 stronger than the Yak9T? It would not surprise me if they (Yaks) were all modelled the same in this respect........... it would surprise me if HTC had gone to the trouble of modelling the Yak3 stronger. Particularly when HTC has gone to the trouble of modelling some of its weaknesses at combined high speed and high g loads.
Off subject.
I would be quite happy to have the La7 split into a "Standard" 2 gun model and a La7 bis 45 three gun model. However given every one will then fly the 5ENY three gun and only occasionally the 10 ENY two gun model (or some ENY between the present La7 and the La5FN)............I doubt it will make any difference to game play other than enable La7 use even after other rides have been disabled.
-
Why should HTC change the damage model for two planes that are almost (apart from shorter wings) identical?
Yak3 Dimensions:
Span 9.2m
Length 8.55m
Height 2.3m (inc landing gear)
Wings area 14.4m^2
Yak9u Dimensions:
Span 9.74m
Length 8.55m
Height 3m (inc landing gear)
Wings area 17.2m^2
The only answer I can think of with the Yak 3's ability to take punishment is a combination of it being small to start with, and being assigned a higher than usual amount of hit zones for the damage model. This would make it more likely that damage received would be spread over several hit zones, and less likely to accumulate hit points to a point of failure.
In that type of damage model any aircraft with a more diverse array of critical components, for example 3 smaller fuel tanks in each wing instead of 1 large one would benefit. Of course this is me merely speculating as the only person who would know for sure would be whoever modeled it.
In my experience, I don't think it as an unfair comment to say the Yak 3 and other planes in game are overly tough.
-
@bozon can it be that in your series of how to kill yak, you shot 7mm rounds instead of 20mm?
-
BTW it is fairly simple to do testing... And check for example yak 3 against 9 or 7
Put yak on runway take jeep with 12mm Mg and see how much does it take to kill yak
-
I fly the 9U a lot, and I always hear people telling me I have some sort of miracle plane that they hit me all over blah blah... when on the receiving end I've been hit little if at all. I do wonder if its MG/Cannon birds that are hitting me with mgs and not cannons.
When you spawn the yak inside another aircraft you do get a sense of how small it is. (spit is 11m x 9.2m, 109 is 9.9m x 8.95).
And stop saying Yaks have infinite WEP, they don't have any WEP.
-
The wings seems to take a lot of hits before falling off, the difference between a YAK and a Spit is ridiculous, especially since i havent seen any reports that they where unusually robust..
-
In real life, 2 Minen-geschoss where enough to down both LA-7 and Yak-3 according to Russian resources.
-
The wings seems to take a lot of hits before falling off, the difference between a YAK and a Spit is ridiculous, especially since i havent seen any reports that they where unusually robust..
Is that from the point of view of flying the yak? Because they come off quite happily when I'm flying it?
What are your ingame handles as there seem to be a number of people in this thread who don't fly yaks but seem to be armchair experts on them ;)
-
From both sides. Havent flown yaks in some time now though.
-
look at this link, it's bozon killing a Yak3 with only hispanos from close range.
http://bbs.hitechcreations.com/smf/index.php/topic,369327.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,369327.0.html)
@bozon can it be that in your series of how to kill yak, you shot 7mm rounds instead of 20mm?
-
So spend some times flying them before you write them off as invincible.
That post from bozon is from 2015? Are you claiming that rubber bullets only occur on Yak-3s or have you seen it happen elsewhere.
This Sunday past I heard someone screaming about some ride (might have been a Yak3 even) taking lots of hits. I asked with what - they said NOTHING BUT 20MM!!! I looked at their ride, I asked if they were sure it was 303 hits - they said they only had 20mm guns - I pointed out the mossie has 20mm and 303s... then the penny dropped. (I know bozon knows what he is doing in a mossie, but this was an example of how people don't understand what they are firing sometimes).
I don't fly the Yak 3 much, I do fly the Yak 9 and have no problem taking down Yak 3s.
-
@bozon can it be that in your series of how to kill yak, you shot 7mm rounds instead of 20mm?
No definitely only 20 mm.
I believe that the Yak 3 is not designed by HTC to be this durable - it is an artifact of the damage model itself. The "all or nothing" model favors parts of small area. The yak wings are so small that a typical volly of hits registers on different parts of the wing - wing tip, root, ailerons, flaps, gears... and thus spreads the damage between them. Since it is "all or nothing" a volley that will register all the hits on a spit's wingroot is spread all over the wing components of the yak and the result is nil actual damage to any of them. It is funny to unload a volley of hispanos into a yak 3 wing and the only damage is the gear falling off.
Other small planea tend to show a similar effect. The Brew is also quite durable for a plane that was stripped of most of its armor by the Finns.
The post the I made of "how to kill the yak 3" is of course an extreme fluke. But the general feeling is that the yak is harder to bring down than most other planea due to the above mentioned effects. I hope HT plans some upgrades to the damage modeling down the road. I can see why this would not be his #1 priority, but I hope it is on his list.
-
I've found a single tater usually brings them down like almost any fighter, but that's a tater.
-
No definitely only 20 mm.
I believe that the Yak 3 is not designed by HTC to be this durable - it is an artifact of the damage model itself. The "all or nothing" model favors parts of small area. The yak wings are so small that a typical volly of hits registers on different parts of the wing - wing tip, root, ailerons, flaps, gears... and thus spreads the damage between them. Since it is "all or nothing" a volley that will register all the hits on a spit's wingroot is spread all over the wing components of the yak and the result is nil actual damage to any of them. It is funny to unload a volley of hispanos into a yak 3 wing and the only damage is the gear falling off.
Other small planea tend to show a similar effect. The Brew is also quite durable for a plane that was stripped of most of its armor by the Finns.
The post the I made of "how to kill the yak 3" is of course an extreme fluke. But the general feeling is that the yak is harder to bring down than most other planea due to the above mentioned effects. I hope HT plans some upgrades to the damage modeling down the road. I can see why this would not be his #1 priority, but I hope it is on his list.
The Finns did not stripped the Brewster of its armor, they replaced the previously removed armor...
-
wait wait-I have another idea I don't remember if YAK-3 is late war plane-if it is then perk all late war planes hehe or make all late war planes same eny-might help eny problems when one side is higher in players.
-
I've found a single tater usually brings them down like almost any fighter, but that's a tater.
Was about to say the same thing. Takes me one 30 mm
-
They added it after winter-war, during the whole winter-war they flew without cockpit protection and sealed fuel tanks, during the continuation war, they used a light pilot armor, and no sealed fule tank, strange how easy the zeke burns, and brewster does not.
The Finns did not stripped the Brewster of its armor, they replaced the previously removed armor...
-
The lack of armor during the winter war wasnt an issue since the Brewsters did not see any action before the war ended.
I havent seen any reports of the Brewster being fragile but on the other hand the Finnish Brewster rarely was in the receiving end of the fire and did not meet that many multi cannon birds..