Aces High Bulletin Board

General Forums => Terrain Editor => Topic started by: artik on February 17, 2017, 04:09:16 PM

Title: MakeAHMap 1.12 Released - Crash Bugix
Post by: artik on February 17, 2017, 04:09:16 PM
2017-02-17: Version 1.12

- Fixed a bug causing the application to crash during splattype correction.

  It was related to the alignment of the stack and SSE instructions

- Fixed ugly DEM generation in areas where DEM data is missing.



The version is available as usual at: http://cppcms.com/files/makeahmap/ or in can be installed using via internal updater.
Title: Re: MakeAHMap 1.12 Released - Crash Bugix
Post by: NatCigg on February 23, 2017, 11:29:53 AM
v 1.12 worked for me.

 :salute
Title: Re: MakeAHMap 1.12 Released - Crash Bugix
Post by: captain1ma on March 07, 2017, 09:11:30 PM
me too!!! artik, your 256 grid overlay is wrong, it goes from gridline 10 to gridline 12......no gridline 11
Title: Re: MakeAHMap 1.12 Released - Crash Bugix
Post by: artik on March 08, 2017, 03:25:24 PM
me too!!! artik, your 256 grid overlay is wrong, it goes from gridline 10 to gridline 12......no gridline 11

Good catch:

I fixed it, you can download the fixed grid from there: https://github.com/artyom-beilis/makeahmap/blob/master/images/grid_1024x1024px_256miles.tif (download button) and put it into your images directory replacing the wrong one.

I'll do an official release later
Title: Re: MakeAHMap 1.12 Released - Crash Bugix
Post by: captain1ma on March 08, 2017, 08:38:13 PM
no problem, just wanted to make you aware of it. so far its saves me a ton of work. it also makes me as good as some of the other terrain guys with less know how.
in the AVA its about pumping out terrains, no necessarily making them too pretty.

appreciate all that you do for the game!
Title: Re: MakeAHMap 1.12 Released - Crash Bugix
Post by: bustr on March 16, 2017, 12:06:58 PM
Awwww, just ask yourself, self, if I were water what would I do to this terrain over several hundreds of millions of years.