Aces High Bulletin Board
Help and Support Forums => Aces High Bug Reports => Topic started by: bustr on February 28, 2017, 03:43:19 PM
-
Terrain editor CTD's with patch24. Dump file attached.
-
Stopped working for me.
I could not find the file for the previous TE terrain either. I know it has to be there somewhere.
-
Right click on mouse will not bring up small white space with more things to get information on.( sorry, I forget what it is called) Checking roster, the results come up behind clip board.
-
mine too! now I cant finish my super secret terrain! darn it all!! LOL.
-
In case this helps
-
Some how the file did not build correctly, if you notice the date is incorrect. Ill put out a new version today.
-
YAY!! I can finish my terrain!!
-
Any possibility of a new brush that makes a single line merge for out of sync tiles?
-
Any possibility of a new brush that makes a single line merge for out of sync tiles?
I havn't figured out how to do it yet.
Also do you know how to make the transition going to a big tile for 1 pixel/splat?
HiTech
-
I havn't figured out how to do it yet.
Also do you know how to make the transition going to a big tile for 1 pixel/splat?
HiTech
I never took greek and I'm not the level of geek Easyscore is when it comes to 1 pixel/splat.
My apologies.
-
Does this have something to do with exporting it so I can get at a 32bit splat.bmp file?
-
You use a big tile type to smooth between 2 small tile types.
A pixel/splat is the "Cell" item that you change when you change the terrain type. I.E. 660 feet square that you change.
HiTech
-
I use an Atlas1 in my brush between two Atlas0 tiles to smooth the bad merge border?
Dang I'm dumb....I tried all the Atlas0 combinations to do exactly that. I though Atlas1 would make things worse.
-
Hitech, thank you, it works.
25% brush and tease the merge lines with some back fill with the green stone tile next to the white rock tile. This will take about a day.......
(https://s20.postimg.org/9b4nmveh9/mergtl11.jpg)