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Help and Support Forums => Aces High Bug Reports => Topic started by: bustr on February 28, 2017, 03:43:19 PM

Title: Patch24 ahedit.exe CDT
Post by: bustr on February 28, 2017, 03:43:19 PM
Terrain editor CTD's with patch24. Dump file attached.
Title: Re: Patch24 ahedit.exe CDT
Post by: Easyscor on February 28, 2017, 06:05:45 PM
Stopped working for me.

I could not find the file for the previous TE terrain either. I know it has to be there somewhere.
Title: Re: Patch24 ahedit.exe CDT
Post by: ONTOS on February 28, 2017, 06:15:49 PM
Right click on mouse will not bring up small white space with more things to get information on.( sorry, I forget what it is called)  Checking roster, the results come up behind clip board.
Title: Re: Patch24 ahedit.exe CDT
Post by: captain1ma on February 28, 2017, 06:49:29 PM
mine too! now I cant finish my super secret terrain! darn it all!! LOL.
Title: Re: Patch24 ahedit.exe CDT
Post by: Easyscor on February 28, 2017, 07:09:24 PM
In case this helps
Title: Re: Patch24 ahedit.exe CDT
Post by: hitech on March 01, 2017, 08:36:53 AM
Some how the file did not build correctly, if you notice the date is incorrect. Ill put out a new version today.
Title: Re: Patch24 ahedit.exe CDT
Post by: captain1ma on March 01, 2017, 10:18:25 AM
YAY!! I can finish my terrain!!
Title: Re: Patch24 ahedit.exe CDT
Post by: bustr on March 01, 2017, 11:23:45 AM
Any possibility of a new brush that makes a single line merge for out of sync tiles?
Title: Re: Patch24 ahedit.exe CDT
Post by: hitech on March 01, 2017, 11:38:16 AM
Any possibility of a new brush that makes a single line merge for out of sync tiles?

I havn't figured out how to do it yet.

Also do you know how to make the transition going to a big tile for 1 pixel/splat?

HiTech
Title: Re: Patch24 ahedit.exe CDT
Post by: bustr on March 01, 2017, 11:46:09 AM
I havn't figured out how to do it yet.

Also do you know how to make the transition going to a big tile for 1 pixel/splat?

HiTech

I never took greek and I'm not the level of geek Easyscore is when it comes to 1 pixel/splat.

My apologies.
Title: Re: Patch24 ahedit.exe CDT
Post by: bustr on March 01, 2017, 11:53:59 AM
Does this have something to do with exporting it so I can get at a 32bit splat.bmp file?
Title: Re: Patch24 ahedit.exe CDT
Post by: hitech on March 01, 2017, 12:21:10 PM
You use a big tile type to smooth between 2 small tile types.

A pixel/splat is the "Cell" item that you change when you change the terrain type. I.E. 660 feet square that you change.

HiTech
Title: Re: Patch24 ahedit.exe CDT
Post by: bustr on March 01, 2017, 12:28:32 PM
I use an Atlas1 in my brush between two Atlas0 tiles to smooth the bad merge border?

Dang I'm dumb....I tried all the Atlas0 combinations to do exactly that. I though Atlas1 would make things worse.
Title: Re: Patch24 ahedit.exe CDT
Post by: bustr on March 01, 2017, 04:51:55 PM
Hitech, thank you, it works.

25% brush and tease the merge lines with some back fill with the green stone tile next to the white rock tile. This will take about a day.......


(https://s20.postimg.org/9b4nmveh9/mergtl11.jpg)