Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Rebel28 on March 04, 2017, 11:23:19 AM

Title: Ship radar and the Enemy Battle Group
Post by: Rebel28 on March 04, 2017, 11:23:19 AM
With the anticipation of the BB’s coming to AH it would be great if changes were made to the radar system also.
When the Enemy Battle Group is within radar range it should show up on the map. Also the heading and range should be passed down to the fire control information in the gun modes. The radar reaches out much further than the views we have with the haze. The haze limits the view distance to about 17k or 9 miles using the 8in guns that have a range of 34k or 19 miles.

Radar range of the US Navy Mark8 radar on Battleships 1942-43 was 40k or 23 miles with a Range Accuracy of 15 yards.
This information is all listed here:  http://www.navweaps.com/Weapons/WNUS_Radar_WWII.php

The system could run similar to land mode when the Enemy fleet is radar located on the map ranging could be possible in a radar ranging mode to get you close. The way it is now you have to see it to hit it.

I know this is primarily a Combat Flight Sim but since the ships are there expanding their ability would enhance the experience using them.
Title: Re: Ship radar and the Enemy Battle Group
Post by: EagleDNY on March 06, 2017, 07:46:20 PM
+1   If we can't get a real rangefinder, then radar would be a good alternate. 
Title: Re: Ship radar and the Enemy Battle Group
Post by: popeye on March 07, 2017, 07:34:29 AM
Sorry, AH ships use stealth technology that makes them invisible to radar.    :devil
Title: Re: Ship radar and the Enemy Battle Group
Post by: DubiousKB on March 07, 2017, 10:00:31 AM
Sorry, AH ships use stealth technology that makes them invisible to radar.    :devil

How is a radar man supposed to react when the CV group is putzing along through an island!?  :uhoh
Title: Re: Ship radar and the Enemy Battle Group
Post by: JunkyII on March 07, 2017, 10:17:51 AM
I would say limit it to only when a person is in the guns of the ship...if a gun is active and a enemy fleet is within dar range then it pops up on radar. If it pops up whenever it's in radar I feel like we are taking a risk removing CV fights before they have a chance to fight.
Title: Re: Ship radar and the Enemy Battle Group
Post by: zinhwk on March 07, 2017, 10:50:31 AM
I would say limit it to only when a person is in the guns of the ship...if a gun is active and a enemy fleet is within dar range then it pops up on radar. If it pops up whenever it's in radar I feel like we are taking a risk removing CV fights before they have a chance to fight.

The advantage of CVs are range attacks. Stay away from enemy radar. A captain would be drawn and quartered for parking a CV 2 miles from active enemy territory.
Title: Re: Ship radar and the Enemy Battle Group
Post by: JunkyII on March 07, 2017, 10:53:30 AM
The advantage of CVs are range attacks. Stay away from enemy radar. A captain would be drawn and quartered for parking a CV 2 miles from active enemy territory.
I'd agree that's what it would be like IRL but in AH with the auto calibration of bomb sights Carriers need more of the surprise element than they did IRL.

Also the OP suggests from ship radar....which you don't know where it is so it's unavoidable unless you constantly scout the Carriers course.
Title: Re: Ship radar and the Enemy Battle Group
Post by: Arlo on March 07, 2017, 11:21:48 AM
I still prefer a stereoscopic rangefinder.

(http://pwencycl.kgbudge.com/images/F/i/Fire_Control__coinc_norm.jpg)

 :D
Title: Re: Ship radar and the Enemy Battle Group
Post by: SlipKnt on March 07, 2017, 11:33:01 AM
That gives me a good idea...


Setting up a wishlist item (not submarines either lol)...
Title: Re: Ship radar and the Enemy Battle Group
Post by: Sabre on March 07, 2017, 12:55:30 PM
I still prefer a stereoscopic rangefinder.

(http://pwencycl.kgbudge.com/images/F/i/Fire_Control__coinc_norm.jpg)

 :D
+1 Yes, at the very least.
Title: Re: Ship radar and the Enemy Battle Group
Post by: EagleDNY on March 07, 2017, 07:42:11 PM
I still prefer a stereoscopic rangefinder.

(http://pwencycl.kgbudge.com/images/F/i/Fire_Control__coinc_norm.jpg)

 :D

I'd love that too - implement that on the BB so that the guy up on the platform can call out the range and the fall of shot from the big guns.   
Title: Re: Ship radar and the Enemy Battle Group
Post by: Arlo on March 07, 2017, 08:17:06 PM
I'd love that too - implement that on the BB so that the guy up on the platform can call out the range and the fall of shot from the big guns.

Not really how it works.  ;)

https://en.wikipedia.org/wiki/Coincidence_rangefinder
Title: Re: Ship radar and the Enemy Battle Group
Post by: EagleDNY on March 08, 2017, 07:35:27 PM
Not really how it works.  ;)

https://en.wikipedia.org/wiki/Coincidence_rangefinder

Understand that but we are trying to live within the limits of the game.  Just having the guy up on the rangefinder click a button and send you exact range and angle for your guns means you are just a robot pulling the trigger for him.  What is the fun in that?   
Title: Re: Ship radar and the Enemy Battle Group
Post by: guncrasher on March 08, 2017, 08:45:58 PM
what if there's nobody on the range finder?



semp
Title: Re: Ship radar and the Enemy Battle Group
Post by: Arlo on March 08, 2017, 10:25:29 PM
Each turret actually has one.
Title: Re: Ship radar and the Enemy Battle Group
Post by: EagleDNY on March 13, 2017, 08:12:29 PM
what if there's nobody on the range finder?

semp

If I were gunning and the only one on the ship - I'd go to the rangefinder first to get the initial bearing and range, and then go down to the turret and open fire.  It would certainly be a lot quicker then trying to eyeball it and correct those first salvos by the fall of your shot. 
Title: Re: Ship radar and the Enemy Battle Group
Post by: Arlo on March 14, 2017, 02:44:51 AM
Turrets had rangefinders.

(https://touristidea.com/wp-content/uploads/2015/12/USS-MISSOURI-BLUEPRINT-MODEL-BB-63-BATTLESHIP.png)

(https://qph.ec.quoracdn.net/main-qimg-8b1a11a5193d32bf45180d36f2f63baa-c)

(http://ussnewjersey.com/images/rect52-19.jpg)

(http://www.sarahsundin.com/wp-content/uploads/2015/08/MA-rangefinder-1.jpg)

 :cool: :salute :cool:
Title: Re: Ship radar and the Enemy Battle Group
Post by: guncrasher on March 14, 2017, 05:24:25 PM
If I were gunning and the only one on the ship - I'd go to the rangefinder first to get the initial bearing and range, and then go down to the turret and open fire.  It would certainly be a lot quicker then trying to eyeball it and correct those first salvos by the fall of your shot.

what if somebody was in the rangefinder and went to the store to buy more beer?


semp
Title: Re: Ship radar and the Enemy Battle Group
Post by: EagleDNY on March 14, 2017, 08:05:26 PM
Then we would gun the old fashioned way and give them a load of guff over it when they returned.

Of course I would rather have a real rangefinder and gunsight on my turret, smoke rounds, pizza delivery and a waitress bringing me beer while I bombard the town, but I'll take what I can get. 


Title: Re: Ship radar and the Enemy Battle Group
Post by: Arlo on March 14, 2017, 11:16:52 PM
what if somebody was in the rangefinder and went to the store to buy more beer?

Turrets have beer.

(http://i1197.photobucket.com/albums/aa433/arloguh03/Turret_Beer_zpshgkwhx4w.png)
Title: Re: Ship radar and the Enemy Battle Group
Post by: Volron on March 15, 2017, 02:38:12 PM
I would love to be able to jump into the Fire Control Tower (FCT) and take control of all guns linked to it.  Don't limit it to just the 8" guns on the cruiser (and/or the 16" guns on the battleship), but to all guns that uses them.

I'll use current as example:  I jump to a TG because I see it's in range to shell something, so I'll pop into the FCT for the 8" guns and take control of them all.  If someone is already in there, then I'll have to choose a turret.  However, if someone is in the FCT and 3 folks come alone, only 2 of them will get a gun.  The 3rd gun will stay under the control of the person in the FCT, and he'll get the gun the other 2 don't choose.  Close enough to use the 5" guns, I can jump into the FCT for the 5" guns.  This will give me control of both manual and auto guns (it will NOT stop the auto-guns from shooting puffy, but will stop them from shooting "normal").  From there, I can start blasting away at a target.  Thing is, you can ONLY use HE while using the FCT for the CA.  You cannot switch to AA.  This is for balance than it is for historical.  Give me control of 2-4 twin 5" with proxy fuse....GG.  Eas side has 2 auto, while the 2 that are manual can fire either port or starboard.  If a person or two wants to take control of one or both of the 2 manual, they can.  The person in the FCT will still have control of the 2 auto's.  If there is a person in each side's FCT, port get's manual gun one and starboard get's manual gun two.

Not sure if the FCT helped control the single 5" guns around the deck of the Essex though.  I doubt it but...:headscratch:
Title: Re: Ship radar and the Enemy Battle Group
Post by: captain1ma on March 15, 2017, 06:39:33 PM
http://www.navweaps.com/Weapons/WNUS_Radar_WWII.php (http://www.navweaps.com/Weapons/WNUS_Radar_WWII.php)