Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: SirLoin on September 09, 2001, 07:36:00 PM

Title: Now That We Have The #'s...
Post by: SirLoin on September 09, 2001, 07:36:00 PM
Is there any chance for a second MA?Perhaps with CA's radar/con ranges and a seperate rankings database.There seems to be too may people now in one arena...Not as fun when numbers are 150+...We need another arena of different settings to split the numbers and give us more choice...I love the new price and pilots but it feels a bit like a sardine can at times.
Title: Now That We Have The #'s...
Post by: SirLoin on September 09, 2001, 08:04:00 PM
Err.I mean when numbers are -150..
Title: Now That We Have The #'s...
Post by: XNachoX on September 09, 2001, 08:23:00 PM
Combat......Theatre.......go. ....now....hurry......must... .get...more....people
Title: Now That We Have The #'s...
Post by: SirLoin on September 09, 2001, 08:58:00 PM
I went there..Ghost town..It's great though and could be better with MA rankings.
Title: Now That We Have The #'s...
Post by: SirLoin on September 09, 2001, 09:46:00 PM
Wait!!..How about a squad arena..??.."Unable to connect until you join a squad"...... :)
Title: Now That We Have The #'s...
Post by: LtHans on September 09, 2001, 10:06:00 PM
The thing is most people want to be in the BIG show.  The other arenas may be a better game for alot of players, but I tend to beleave everyone is like me.  I would rather play a good game with as many people as possible than a great game with only a few guys.

What REALLY needs to be done is an official, in-game pop-up menu poll run by HTC themselves asking all of us what we want for the one and only main arena setings.  Perhaps even a rotating settings of the top three requested settings.

I can think of several

1.  As is...what we have now
2.  Axis vs Allied (several versions for different theaters, with perk point bonuses to any understrength side).
3.  2-side arena
4.  Naval only arena

Ect.

Hans.
Title: Now That We Have The #'s...
Post by: Fester' on September 10, 2001, 02:32:00 AM
combat theatre is an incomplete arena.

it offers no interesting strat or objectives other than furballing between the two closest fields.

that gets old fast.
Title: Now That We Have The #'s...
Post by: Fester' on September 10, 2001, 02:34:00 AM
add to that the combat theatre maps are all way to big.

warbirds had a good scale to their ETO/MTO/PAC maps that worked wonderfully for furball/strat and a generally fun time
Title: Now That We Have The #'s...
Post by: lazs1 on September 10, 2001, 08:39:00 AM
two arenas seldom work but... if the fields were closer together in both arenas it would help a great deal.   If both arenas had more action then there would be a viable choice for many.   Even close fields are useless tho if we don't modify the way they are "taken".... silly to have a couple of suicide buffers with too much time on their hands make all the good fields useless to anyone, freid or foe... either capture it or leave it open to fighters.
lazs
Title: Now That We Have The #'s...
Post by: Wilbus on September 10, 2001, 08:47:00 AM
Combat Theater Map Size is exelent and shouldn't in any way be changed or set to smaller. Only bad thing with CT are the numbers and lack of strat at the moment.

Making the Maps in the Main Arena bigger would be good, I don't like that 150+ players all within 100 miles and as soon as you drop bellow 10k you get 20 people above you, my computer doesn't like it either.
Title: Now That We Have The #'s...
Post by: Reschke on September 10, 2001, 09:27:00 AM
Hey Lazs1 you want closer airfields go play Fighter Crap on the Zone.  :D
Title: Now That We Have The #'s...
Post by: Betown on September 10, 2001, 09:43:00 AM
I think you will all find that the combat theater will ocome into it's own when 1.08 is out.

Mark my words gents
Title: Now That We Have The #'s...
Post by: Pepe on September 10, 2001, 10:38:00 AM
I see CT as some kind of beta "Realism+ Arena".

From my particular experience, it's the natural evolution from MA. Once you get tired of MA "strategics"  ;) and MA's "enhanced" SA, the step further is CT.

I'm really hooked on CT. Numbers could even worsen my condition.   ;)

Cheers,

Pepe
Title: Now That We Have The #'s...
Post by: popeye on September 10, 2001, 10:45:00 AM
Fix the radar in the CT, and it'll be a nice change from the MA.
Title: Now That We Have The #'s...
Post by: lazs1 on September 10, 2001, 02:29:00 PM
what is "fighter crap"?
lazs
Title: Now That We Have The #'s...
Post by: lazs1 on September 10, 2001, 02:34:00 PM
I think it's kinda funny really... the guys in their high alt foxholes are complaining because, with a lot of numbers, too many guys are down low fighting and... if they leave their high alt foxholes to join the fite there will be someone (or 20 guys)just as timid as them that will now be above them.   If high alt and low numbers are what they like then why not just stay in their high alt foxhole in the first place?  

what they want is things spred out so that they can boom and zoom with impunity.   they hate it when someone else is as timid as them.  
lazs
Title: Now That We Have The #'s...
Post by: Reschke on September 10, 2001, 02:38:00 PM
"Fighter Crap" on the Zone = Fighter Ace; the alleged game of choice that M$ is attempting to get the masses to play.