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Help and Support Forums => Help and Training => Topic started by: cav58d on March 06, 2017, 09:46:26 AM

Title: V base ammo?
Post by: cav58d on March 06, 2017, 09:46:26 AM
What happens if you take out ords at a vbase?  Will they only spawn with MG?  How does this effect A vehicles?
Title: Re: V base ammo?
Post by: SlipKnt on March 06, 2017, 09:51:12 AM
Takes out ability to use the rocket pack on the M4.  Also takes out torps for PT bats.  I think that's all...
Title: Re: V base ammo?
Post by: Bruv119 on March 06, 2017, 10:55:54 AM
would be nice to reduce wirbs to 25% ammo
Title: Re: V base ammo?
Post by: Ack-Ack on March 06, 2017, 12:22:29 PM
Takes out ability to use the rocket pack on the M4.  Also takes out torps for PT bats.  I think that's all...

It also disables the rockets for the SdKfz 251.
Title: Re: V base ammo?
Post by: cav58d on March 06, 2017, 02:05:51 PM
would be nice to reduce wirbs to 25% ammo

Thats actually a really good idea.
Title: Re: V base ammo?
Post by: Scca on March 07, 2017, 06:53:24 AM
Thats actually a really good idea.
I disagree
Title: Re: V base ammo?
Post by: LTCClark on March 15, 2017, 03:14:28 AM
no HE

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Title: Re: V base ammo?
Post by: Lusche on March 15, 2017, 03:44:40 AM
no HE

??
Title: Re: V base ammo?
Post by: OldNitro on March 15, 2017, 06:41:14 AM
So blowing up their ammo dumps has NO practical effect on V base defense?

Hmm, Interesting.
Title: Re: V base ammo?
Post by: JimmyD3 on March 15, 2017, 03:38:05 PM
would be nice to reduce wirbs to 25% ammo

Bad idea, they have already neutered the wirbl anyway.
Title: Re: V base ammo?
Post by: haggerty on March 15, 2017, 05:28:31 PM
So blowing up their ammo dumps has NO practical effect on V base defense?

Hmm, Interesting.

Rocket M4's to town is a very common attack, the ords are so easy to hit in one pass.  But even then, yes, its not worth the ammo or risk to hit them.
Title: Re: V base ammo?
Post by: 1stpar3 on March 16, 2017, 02:35:41 AM
Bad idea, they have already neutered the wirbl anyway.
AMEN, well on the bad idea part. Was my understanding nothing changed with flight or vehicle models with AH3? I could be mistaken,but I hear it a lot with no substantial proof. I do most of my sorties in Wirbs so I'm not just being argumentative. Most perceived problems with Wirbs are solved with proper lead of target. You can't hit planes from 1500 in other planes with 20 mils so it's tough in vehicles as well.   Back to topic though, as I know you do Wirbs as well.    If they cut ammo, I would like an upgrade to armor modeling a bit! One or two 20s will turret a wirb from 800 but takes many more hit from wirb to kill a plane so less ammo would really tip scales too far to planes. If you don't like Wirbs....kill hangers before you try an vulch or stay away them. They are easy enough to kill now as it is, and Bruv you certainly have no accuracy issues with cannons. Should be easier job.
Title: Re: V base ammo?
Post by: OldNitro on March 16, 2017, 06:45:37 AM
Look man.
If your base ammo dump goes boom, and the supply becomes finite? Command will ration and redistribute the ammo as they deem necessary. Nobody will have a full load, but everyone will have something. "Make em count" would be the message of the day.

Seems natural, that if you spawn from a base with destroyed ammo dumps, it should limit your ammo loadouts. Of ALL types! "Such is War" :cry, as they say!

It ain't about, "FAIR", it's about WAR.
This is a "war game" after all, right? :salute



Title: Re: V base ammo?
Post by: SlipKnt on March 16, 2017, 11:14:50 AM
Look man.
If your base ammo dump goes boom, and the supply becomes finite? Command will ration and redistribute the ammo as they deem necessary. Nobody will have a full load, but everyone will have something. "Make em count" would be the message of the day.

Seems natural, that if you spawn from a base with destroyed ammo dumps, it should limit your ammo loadouts. Of ALL types! "Such is War" :cry, as they say!

It ain't about, "FAIR", it's about WAR.
This is a "war game" after all, right? :salute

I love this!!!   ^^^^^^^^^^^^^^^^^^^

Happens with fuel now.  Take out base fuel and fuel strat and fuel options are limited (at least the DTs are taken out).
Title: Re: V base ammo?
Post by: The Fugitive on March 16, 2017, 04:02:08 PM
Look man.
If your base ammo dump goes boom, and the supply becomes finite? Command will ration and redistribute the ammo as they deem necessary. Nobody will have a full load, but everyone will have something. "Make em count" would be the message of the day.

Seems natural, that if you spawn from a base with destroyed ammo dumps, it should limit your ammo loadouts. Of ALL types! "Such is War" :cry, as they say!

It ain't about, "FAIR", it's about WAR.
This is a "war game" after all, right? :salute

The key word is game, not war. If it isn't atleast a bit fair people would not play being on the short end of the stick all the time.

I love this!!!   ^^^^^^^^^^^^^^^^^^^

Happens with fuel now.  Take out base fuel and fuel strat and fuel options are limited (at least the DTs are taken out).

Years ago you could pork fuel down to 25% at a field so the most a plane could up with was 25% fuel. Was fun seeing the LAs drop out so fast. The problem became an issue when it was the "go to" play. A few fields would get porked and no one could up to defend due to low fuel, and before any of you say "well defend against the porkers!", how many of you have successively done the same thing with those radar killing 190s?

So it was changed so that it couldnt impact the game so much, just like the dar height changes that slowed the "goto" plan of NOE after NOE, or the time HQ is down, or the number of lbs of ord needed to get it down.

You dont want game options that chase away your customers.
Title: Re: V base ammo?
Post by: OldNitro on March 17, 2017, 08:01:09 AM
Fugi- I can see that point about gameplay to some extent. But a basic fact of life, (or war), like the effect of destroying the ammo dumps shouldn't be completely discounted or ignored. Seems like that goes a little too far in the other direction.

Haggerty says they are very easy to hit/destroy. From my own limited experience in offline practice, I agree, they are way too easy of a target, even for a noob like me. I guess that is why they make them a worthless target with little or no effect on the gameplay.

Changing the nature of the target to add more realism to the situation would seem to be the way to go. Although I suppose that increasing the target hardness would be the quick and dirty way to adjust that particular game dynamic, but that wouldn't really be a remedy.

To my knowledge, forward bases, subject to likely enemy attack, did not concentrate their ammo, or fuel dumps, into nice neat little porkable objects in plain site. They would be spread out, hidden under trees, covered with camo nets. Divided into multiple groups, so they would be impossible to destroy in one attack, or many. Following the ole eggs in the basket principle. Changing ammo or fuel dumps into area type targets, might fit the situation better, and be more true to wartime methods.

That way, porkers would have to fly MANY 190's to get the job done. Or use bigger planes and blast a whole area to put a dent in the base's ammo/fuel supply. But with the increased difficulty of the target, the ramifications of it's damage or destruction could be made more realistic and proportional as well.

In open territory like the desert, they would store the ammo in separate pits, with camoed covers. making them difficult to find. Russians would pump fuel directly into open pits, with floating camo covers, like a lake of gasoline or diesel fuel.

In forward area bases, spread out batches of fuel drums, or stacks of ammo crates would be common, some over here, some over there. But not big tanks in plain sight with BOMB HERE signs on them. Or fixed ammo bunkers in plain sight for that matter. :rolleyes:

Ammo and fuel dumps were a cherry target, and their destruction could change the course of a battle drastically, that is why precautions were taken to shield them from attack or minimize losses. I'm kinda guessing this is a detail of gameplay that just isn't as high a priority as other issues. Otherwise it would have been addressed.
Title: Re: V base ammo?
Post by: The Fugitive on March 17, 2017, 09:14:29 AM
it is only a semi use less action at a v base. it does have an impact at an air field. if you are using ground attack or a naval  attack at an air field you had better get the ammo bunkers down or your attack will e much harder.

Title: Re: V base ammo?
Post by: OldNitro on March 17, 2017, 10:48:21 AM
it is only a semi use less action at a v base. it does have an impact at an air field. if you are using ground attack or a naval  attack at an air field you had better get the ammo bunkers down or your attack will e much harder.

 :D Roger that, airfields launching planes with bombs is a different situation.