Aces High Bulletin Board
Help and Support Forums => Aces High Bug Reports => Topic started by: Easyscor on March 08, 2017, 01:44:03 PM
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There is no built-in PT spawn for the bb's. The LVT's work, but not the PTs. Adding one in the TE results in a fixed point spawn and doesn't follow the fleet.
Also, early test of bb hardness are giving pretty soft results.
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It will vary depending on if it is shp000 vs shp001
HiTech
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In this case for testing, I've made the bb shp000 and the PT spawns near the terrain center except the PT boat isn't visible.
F28HGR000, cvhanger, -1337722.668, 28.000, -656841.122, 0.0000, 0.0000, 0.0000, 1024, 27, 3, -1.00, -1.0, -1, 0, 0, 0, 0, -1
F28MPR000, mpr0, -1338159.959, 0.000, -658674.771, 0.0000, 0.0000, 0.0000, 1024, 27, 9, -1.00, -1.0, -1, 0, 0, 0, 0, -1
F28OFC000, dbrief, -1336385.030, 0.000, -660097.222, 0.0000, 0.0000, 0.0000, 3328, 27, 10, -1.00, -1.0, -1, 0, 0, 0, 0, -1
F28SHP000, bb, -1306698.405, 0.000, -662688.071, 0.0000, 0.0000, 0.0000, 3328, 27, 26, -1.00, -1.0, -1, 0, 0, 16, 0, -1
F28SHP001, de, -1302504.033, 0.000, -661286.377, 0.0000, 0.0000, 0.0000, 3328, 27, 26, -1.00, -1.0, -1, 1, 0, 0, 0, -1
F28SHP002, de, -1311574.867, 0.000, -661298.495, 0.0000, 0.0000, 0.0000, 3328, 27, 26, -1.00, -1.0, -1, 2, 0, 0, 0, -1
F28SHP003, de, -1311018.890, 0.000, -667979.919, 0.0000, 0.0000, 0.0000, 3328, 27, 26, -1.00, -1.0, -1, 3, 0, 0, 0, -1
F28SHP004, de, -1303416.342, 0.000, -667012.890, 0.0000, 0.0000, 0.0000, 3328, 27, 26, -1.00, -1.0, -1, 4, 0, 0, 0, -1
F28SHP005, ca, -1304898.522, 0.000, -657258.569, 0.0000, 0.0000, 0.0000, 3328, 27, 26, -1.00, -1.0, -1, 5, 0, 0, 0, -1
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Hitech told me to add the following for the BB when I built BBtsg0 and my PT spawns fine and lands fine.
brief
hgr1
mpr0
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I have all those and my pt boats spawn where my cv hanger is. mind you my hanger ends up where I originally put the battleship.
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For the next patch we added all need objects to the battle ship except to function just like the CV.
Bustr Ill delete the briefs and hangars from your terrain on your battle ship lead groups.
HiTech
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On my gunnery terrain I've incorporated one bbtsg0 group. So I should delete brief and hanger, run build and everything will function?
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On my gunnery terrain I've incorporated one bbtsg0 group. So I should delete brief and hanger, run build and everything will function?
With the next patch it will. But it should also function with the extra objects.
HiTech
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Thank you.
I really wish customers understood just how far you really go to make all of this work...... :bhead
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Thanks Hitech.
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Ok wrote the new stuff today. I also implemented generically so for special events each entry can be changed with dot commands, GUI yet to be written.
bb = 90000
cv = 45000 (also what it is currently)
ca = 22500 (was 10000)
de = 10000 (also what it is currently)
HiTech
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Sweet! We were talking about that just last night.
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thanks hitech, that's awesome! although I don't think the update will be in place before what I have in mind for Monday night. ill just play with the numbers to make it work for me.
I think that people who do terrains are less appreciated by the community, because most don't understand what it takes to "make it work".
a lot of hitech's fixes are suble and are used in the terrains more. its when someone complains about why something does or doesn't do what they think it should,
that people get all worked up.
thanks for being so responsive to us, HT! we as terrain builders appreciate it more then you'll ever know!!