Aces High Bulletin Board
Help and Support Forums => Help and Training => Topic started by: cav58d on March 08, 2017, 11:22:59 PM
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As title says, how many total town buildings for WF?
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Sumfiddy eight.
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How many damage points to wf too...
I reckon around < 20,000
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More like ninety-threesony six.
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3 pages of buildings with a M-4 using rockets and all HE loadout. Don't miss a single shot or no WF.
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Including the 8 autoguns.
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According to the DT command, there are 72 buildings in town. Seventy-five percent of 72 is 54. So 54 buildings, and the eight auto-guns.
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Guns don't need to be down for white flag.
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Guns down need to be down for WF, however they must be down for successful capture, right?
I don't know about 52 buildings, I've had a heck of a lot more then that down on the down times page and not WF. I feel like the magic number is in the 70's.
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Remember there are 2 different towns as well.
(http://s3.amazonaws.com/bwgwebsite/monthly_2017_03/large.58c45677ad321_SmallTown.jpg.e6b490d9a55a81eb151be46d144715f1.jpg)
(http://s3.amazonaws.com/bwgwebsite/monthly_2017_03/large.58c4566a74078_LargeTown.jpg.23928af9a7ddb48870dab47ba8df5fdd.jpg)
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According to the DT command, there are 72 buildings in town.
Objects are numbered hexadecimal. So then .dt says "objects 0-71 are living" it's actually 114 buildings, not 72. 75% of that are 86 buildings.
Huge fields have 217 buildings (0-0D8), 75% of that is 163.
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Guns down need to be down for WF, however they must be down for successful capture, right?
Correct. You can achieve WF with guns up but not a capture. One bomber plus one heavy fighter plus one goon can capture an undefended airfield very quickly. Now a vbase just needs deacked for a capture on the other hand.
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so how many damage points when u land a bomber, i had 17,000 and not quite wf
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so how many damage points when u land a bomber, i had 17,000 and not quite wf
Damage points don't work that way, it's about impossible to judge actual destruction (especially towards something like a WF) from this number.
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Doesn't it make more sense for WF to = >75% town down + all ack guns destroyed? IMO WF should mean base ready for capture.
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so how many damage points when u land a bomber, i had 17,000 and not quite wf
I wfed a town 1x with (if i remember correctly) 18,062. Lusche's right that the damage points don't reliably indicate whether or not you're done enough damage to wf a town. That having been said, I try to use as few bombs to wf as possible so i'll have something left over for the next target, and the low 18,000s seem to do the trick.
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Objects are numbered hexadecimal. So then .dt says "objects 0-71 are living" it's actually 114 buildings, not 72. 75% of that are 86 buildings.
Huge fields have 217 buildings (0-0D8), 75% of that is 163.
You are absolutely right. I was counting decimal, when I should have been counting hexadecimal. I forgot about that. And I'm a computer geek, I should know better. <embarrassed>
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Doesn't it make more sense for WF to = >75% town down + all ack guns destroyed? IMO WF should mean base ready for capture.
Well, "makes sense" or not, the flag is tied to buildings only. Tis what it tis... Adds to the challenge, and without challenge this wouldn't be as fun a game.
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Objects are numbered hexadecimal. So then .dt says "objects 0-71 are living" it's actually 114 buildings, not 72. 75% of that are 86 buildings.
Huge fields have 217 buildings (0-0D8), 75% of that is 163.
86 buildings for the regular size town. :aok
:salute
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Well, "makes sense" or not, the flag is tied to buildings only. Tis what it tis... Adds to the challenge, and without challenge this wouldn't be as fun a game.
It's much easier to tell if the guns are up or down, than to count down buildings. Thus we have the white flag to tell us when enough buildings are down.