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Help and Support Forums => Help and Training => Topic started by: cav58d on March 08, 2017, 11:22:59 PM

Title: How many town buildings down for WF?
Post by: cav58d on March 08, 2017, 11:22:59 PM
As title says, how many total town buildings for WF?
Title: Re: How many town buildings down for WF?
Post by: 8thJinx on March 09, 2017, 12:08:25 AM
Sumfiddy eight.
Title: Re: How many town buildings down for WF?
Post by: JimmyC on March 09, 2017, 12:09:33 AM
How many damage points to wf too...
I reckon around < 20,000
Title: Re: How many town buildings down for WF?
Post by: 8thJinx on March 10, 2017, 08:02:52 PM
More like ninety-threesony six.
Title: Re: How many town buildings down for WF?
Post by: Mano on March 10, 2017, 08:12:06 PM
3 pages of buildings with a M-4 using rockets and all HE loadout. Don't miss a single shot or no WF.
Title: Re: How many town buildings down for WF?
Post by: Mano on March 10, 2017, 08:13:06 PM
Including the 8 autoguns.
Title: Re: How many town buildings down for WF?
Post by: Mongoose on March 10, 2017, 10:27:54 PM
According to the DT command, there are 72 buildings in town.  Seventy-five percent of 72 is 54.  So 54 buildings, and the eight auto-guns.
Title: Re: How many town buildings down for WF?
Post by: Becinhu on March 11, 2017, 09:14:31 AM
Guns don't need to be down for white flag.


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Title: Re: How many town buildings down for WF?
Post by: cav58d on March 11, 2017, 01:53:51 PM
Guns down need to be down for WF, however they must be down for successful capture, right?

I don't know about 52 buildings, I've had a heck of a lot more then that down on the down times page and not WF.  I feel like the magic number is in the 70's.
Title: Re: How many town buildings down for WF?
Post by: BowHTR on March 11, 2017, 01:58:29 PM
Remember there are 2 different towns as well.

(http://s3.amazonaws.com/bwgwebsite/monthly_2017_03/large.58c45677ad321_SmallTown.jpg.e6b490d9a55a81eb151be46d144715f1.jpg)


(http://s3.amazonaws.com/bwgwebsite/monthly_2017_03/large.58c4566a74078_LargeTown.jpg.23928af9a7ddb48870dab47ba8df5fdd.jpg)
Title: Re: How many town buildings down for WF?
Post by: Lusche on March 11, 2017, 02:11:16 PM
According to the DT command, there are 72 buildings in town. 

Objects are numbered hexadecimal. So then .dt says "objects 0-71 are living" it's actually 114 buildings, not 72. 75% of that are 86 buildings.
Huge fields have 217 buildings (0-0D8), 75% of that is 163.
Title: Re: How many town buildings down for WF?
Post by: Becinhu on March 11, 2017, 03:35:48 PM
Guns down need to be down for WF, however they must be down for successful capture, right?


Correct. You can achieve WF with guns up but not a capture. One bomber plus one heavy fighter plus one goon can capture an undefended airfield very quickly. Now a vbase just needs deacked for a capture on the other hand.


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Title: Re: How many town buildings down for WF?
Post by: JimmyC on March 11, 2017, 04:05:18 PM
so how many damage points when u land a bomber, i had 17,000 and not quite wf
Title: Re: How many town buildings down for WF?
Post by: Lusche on March 11, 2017, 04:11:20 PM
so how many damage points when u land a bomber, i had 17,000 and not quite wf

Damage points don't work that way, it's about impossible to judge actual destruction (especially towards something like a WF) from this number.
Title: Re: How many town buildings down for WF?
Post by: cav58d on March 11, 2017, 04:36:28 PM
Doesn't it make more sense for WF to = >75% town down + all ack guns destroyed?  IMO WF should mean base ready for capture.
Title: Re: How many town buildings down for WF?
Post by: molybdenum on March 13, 2017, 08:32:11 PM
so how many damage points when u land a bomber, i had 17,000 and not quite wf
I wfed a town 1x with (if i remember correctly) 18,062. Lusche's right that the damage points don't reliably indicate whether or not you're done enough damage to wf a town. That having been said, I try to use as few bombs to wf as possible so i'll have something left over for the next target, and the low 18,000s seem to do the trick.
Title: Re: How many town buildings down for WF?
Post by: Mongoose on March 13, 2017, 11:43:50 PM
Objects are numbered hexadecimal. So then .dt says "objects 0-71 are living" it's actually 114 buildings, not 72. 75% of that are 86 buildings.
Huge fields have 217 buildings (0-0D8), 75% of that is 163.

You are absolutely right.  I was counting decimal, when I should have been counting hexadecimal.  I forgot about that.  And I'm a computer geek, I should know better.  <embarrassed>
Title: Re: How many town buildings down for WF?
Post by: Scca on March 15, 2017, 07:53:07 AM
Doesn't it make more sense for WF to = >75% town down + all ack guns destroyed?  IMO WF should mean base ready for capture.
Well, "makes sense" or not, the flag is tied to buildings only.  Tis what it tis...  Adds to the challenge, and without challenge this wouldn't be as fun a game. 
Title: Re: How many town buildings down for WF?
Post by: Mano on March 16, 2017, 01:08:08 PM
Objects are numbered hexadecimal. So then .dt says "objects 0-71 are living" it's actually 114 buildings, not 72. 75% of that are 86 buildings.
Huge fields have 217 buildings (0-0D8), 75% of that is 163.

86 buildings for the regular size town.  :aok

 :salute
Title: Re: How many town buildings down for WF?
Post by: Mongoose on March 16, 2017, 11:54:06 PM
Well, "makes sense" or not, the flag is tied to buildings only.  Tis what it tis...  Adds to the challenge, and without challenge this wouldn't be as fun a game.

 It's much easier to tell if the guns are up or down, than to count down buildings. Thus we have the white flag to tell us when enough buildings are down.