Aces High Bulletin Board
General Forums => Wishlist => Topic started by: 27th on March 22, 2017, 12:23:11 AM
-
-Armored trains and rail infrastructure with stations and yards that can be some effects to bases.
-Perhaps people can move trains to nearby enemy bases, depending on distances, and can use manned guns just like a CV fleet.
-Bring a unique dynamic to the game. :aok
Let's have positive collaboration with our ideas. :rock
(http://atomictoasters.com/wp-content/gallery/wwii-aviation-art-3/german-armored-train.jpg)
:salute
27th
-
+1
-
Give me my trains back !!!!!
-
oh god -1000
-
AGAIN!!! NOT A CONSOLE GAME
-
AGAIN!!! NOT A CONSOLE GAME
What does this have to do with anything?
-
FYI console games don't have trains in the fashion express here's, or near the level of complex play style allowed with computer gaming ( limited by controllers). Besides if some schlepp wants to wants to play in trains all night, I will gladly destroy him :salute
-
I like the concept. +1
Sent from my iPhone using Tapatalk
-
not a console game? ok... (looks around to see who said it was...)
Personally, I loved the trains. It added another dimension to FSO, scenarios, and MA action. Same with the convoys, loved shooting them up with an M3 or strafing from an attack aircraft.
+1
-
Waffle can build as many cars of different types as Hitech wants. A simple toe in the water test would be, when Hitech brings back the supply trains, add cars with wirbles and osties on them and allow players to man those guns. As usual, other players would time the trains and obliterate them from the air or, some geniuses would spend all day driving to the train shed to sit there and blow them to scooby snacks each time they spawned. Many squads including mine have done this over the last 15 years.
So this would escalate, and some genius would say Hitech then has to create a train yard with killer AI ack to protect the train just so he can ride in the wirbel or osti parked on one of it's cars. Just so some genius in a Lancaster with 14 1000lb bombs can lancstuka the train and have the first genius back in here telling Hitech he has to cripple Lancasters or add more code infrastructure just so his train can make it to the other station with out being blown to scooby snacks.
Planes with bombs blow trains into scooby snacks......
-
Give us the Chattanooga Choo Choo with guns.
-
And so it begins before the first track object gets laid down on a terrain.
-
:rock :banana:
(http://www.internetmodeler.com/artman/uploads/1/InitialPhoto.JPG)
:salute
27th
-
Any trains on the way yet? :pray
:salute
27th
-
:aok
-
Waffle can build as many cars of different types as Hitech wants. A simple toe in the water test would be, when Hitech brings back the supply trains, add cars with wirbles and osties on them and allow players to man those guns. As usual, other players would time the trains and obliterate them from the air or, some geniuses would spend all day driving to the train shed to sit there and blow them to scooby snacks each time they spawned. Many squads including mine have done this over the last 15 years.
So this would escalate, and some genius would say Hitech then has to create a train yard with killer AI ack to protect the train just so he can ride in the wirbel or osti parked on one of it's cars. Just so some genius in a Lancaster with 14 1000lb bombs can lancstuka the train and have the first genius back in here telling Hitech he has to cripple Lancasters or add more code infrastructure just so his train can make it to the other station with out being blown to scooby snacks.
Planes with bombs blow trains into scooby snacks......
Bustr, what do you mean by "cripple Lancasters"? Take away the ability to use them in a dive bomber role?
+1 on trains, but I prefer unarmored freight trains carrying ammunition in wooden box cars, that will make a HUGE explosion if hit. Also would like lots of steam escaping if the boiler on the locomotive is punctured during strafing...
-
+1
Bring back the trains and and make guns on some of them man able some AI and, some unarmed.
also make the spawn point a defend able rail yard with a VH and a nearby air base. most town should have a train station also.
trains would have to defend themselves to and from while in route. their success should make a difference in capture at some of fields.
would add a whole new dynamic to winning the war.
would have to find the train, destroy the train or, defend the train to its destination while it brings reinforcements and supplies.
thoughts?
-
+1
Bring back the trains and and make guns on some of them man able some AI and, some unarmed.
also make the spawn point a defend able rail yard with a VH and a nearby air base. most town should have a train station also.
trains would have to defend themselves to and from while in route. their success should make a difference in capture at some of fields.
would add a whole new dynamic to winning the war.
would have to find the train, destroy the train or, defend the train to its destination while it brings reinforcements and supplies.
thoughts?
+1
But also add that players need to drive them, that would be cool!
DutchVII
-
AGAIN!!! NOT A CONSOLE GAME
Try decaf, bruh. :salute
-
+1 for trains, -1000 for manned guns on them. There are already far too many gun sitters as it is. The old AH II trains had lethal auto acks without any point and click bandits helping them out.
Sent from my iPhone using Tapatalk
-
oh god -1000
for real I don't know why I did this :embarrassed:
-
What does this have to do with anything?
I have no idea why I posted this post sorry :embarrassed:
-
yeah we had armed resupply trains to resupply the strats--and unarmed resupply trucks to resupply Airfields and V-bases.
having a manned gun in a train would not be good--trains are easy to destroy-you would die before you got to target fighter. in AH2 2 cars were armed-- would probably 1 or 2 extra armed cars 37mm not 20mm.
+1 for a train infrastructure.
-
Thinking out loud, hear me out.
I don't know the history of armored trains and transport trains in general during the war, but looking at the drawing picture I posted where the IL2 is flying overhead the armored train with a tank on a flat car, perhaps we can bend the concept by the players moving trains by way points like a CV near enemy bases and spawn GV's out.
:salute
27th
-
The concept of an armored and armed trains seems silly in a real life application...destroy the track and it's a sitting duck.
+1 for mad max trains in AH3 though!
-
+1 for armed trains.
-
I like the idea of armed trains.
one-eye
-
And dams to bust (maps to flood) and V1/V2 launch rails/pads to attack. And Gestapo lockups to bomb. And ..... (maybe just a Japanese CV and BB will do). :D
-
Two sides of a reality looking only at what they feel is a game. When you evolve something like AH to the size it is of things to do all the time, you attract two general kinds of game players. One kind wants to fight mano-E-mano tooth to nail against other players, the other wants to attack none human objectives while accepting running into humans on the way as a risk of doing business. The second kind do not look for other players as their first choice to engage in combat. They look for situations that provide activity and objectives.
A total AI arena to go break things will not keep the second group in the game just like the first group won't stay in the game for only AI. Both want activity dominated by other players to take part in. The second group does not want to spend all of it's time hunting and defeating other players, if anything they don't have a desire for that kind of risk. In many cases they don't make as good a fight for the first group as occasionally finding first group counter parts in the other countries. And the second group to take care of business, is often more practical about eliminating threats. They don't see anything wrong with 12 of them taking out one or two enemy, especially the higher on the food chain those enemy's skills are. It frees them up to achieve the objective they showed up for with less risk to each individual that the first group poses under the first groups terms of engagement\winning. The second group sees winning as eliminating threats in any manner getting in the way of achieving the objective.
The second group tends to have more members in many of life's endeavors, and unlike the first group who just needs access to other players. The second group needs to be entertained with functions, processes, and toys that create objectives and locus points for groups to create activity. Having to fight other people then becomes one part of the process to achieve objectives. Not the totality of it as the first group constantly wants Hitech to rearrange the game to.
Armored trains or trains with man-able guns, fitting them into the fabric of the game without pushing the game too far into being an AI dominated world. At some point you have to balance the needs of the two groups to keep them subscribing. The old trains to strats were attractive as a diversion from time to time. The way the game is structured, that made the only credible way to have them in the game. Hitech has not appeared to favor the idea of resupply depots that control zones of the terrain that can be destroyed to drastically impact 1\3 of the player base by the actions of one or two players. My building terrains, it's obvious he favors each field\town, port or vBase as a localized activity locus, one at a time. That makes equal opportunities for both general groups of player types. Is it perfect, no game strategy really is over time as much as the players ability to keep it working with their use of it. Does it keep a small number of players from dominating 1\3 or 2\3 of the arena population with less effort than attacking and capturing an equivalent number of bases, yes.
As long as Hitech can maintain a balance so AI objectives and activities don't tie up players to avoid fighting other players, this is a neutral wish. Much more dependent on Hitech's todo list and personal interest in the subject I would venture. He could always reinstate the old train system to supply the individual strats for you to chase around in the bushes after. Though I doubt he will make the bridges destructible so one or two guys can keep several bridges down all night long once they figure out the time table for when they re-spawn.
-
I think a great addition to trains with ack guns would be that lead car with a serious tank-killing gun. Might be fun to weave the tracks close enough to a vehicle spawn where anyone camping would also have to keep an eye on approaching trains or stay far enough out of their way to avoid taking a few incoming.
-
You make my head hurt thinking about laying in a none strat related train system after going through setting up GV bridges on my current terrain. I'm still waiting for Hitech to decide if he wants to bring back the system that required laying in roads, tugs\barges and track to support auto resupply all over a terrain. I hope at least if he thinks this wish is worth setting up, that laying the tracks can be leveraged from the existing tool for laying long lines of AI auto supply train tracks over diverse topography. At least now we have the ability to have some number of rail bridges to span things if he adds in one of rail road bridge objects.
I worry that the more toys of this kind introduced, the less willing anyone will be to invest the time it will take to build them into their terrain and finish it for submission once they try to set one up. So far I'm the only player who has submitted and gotten a completely new AH3 terrain into rotation besides Waffle and buzzsaw. I keep reading other players talking about starting one or somewhere in the process. By now from when I first read their posts, Hitech should have a number of new Melee arena terrains to inspect for rotation.
Nothing wrong with dreaming, I wish more of you had some idea what all of this takes to give you your dream.
-
If a train carrying two Wirbelwinds and a Panzer IV Ausf G leaves field A1 traveling east at 45 mph while a train carrying a T-34 and a FlaK 88 leaves field A2 traveling west at 30 mph, how much time passes before someone complains on the forum.
:)
-
If a train carrying two Wirbelwinds and a Panzer IV Ausf G leaves field A1 traveling east at 45 mph while a train carrying a T-34 and a FlaK 88 leaves field A2 traveling west at 30 mph, how much time passes before someone complains on the forum.
:)
Math's not really my thing, man. Could this be phrased as a multiple choice, professor?
-
Waaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaa!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
-
If a train carrying two Wirbelwinds and a Panzer IV Ausf G leaves field A1 traveling east at 45 mph while a train carrying a T-34 and a FlaK 88 leaves field A2 traveling west at 30 mph, how much time passes before someone complains on the forum.
:)
orange!
-
orange!
I believe the correct answer was C.
Coogan
-
You make my head hurt thinking about laying in a none strat related train system after going through setting up GV bridges on my current terrain.
Nothing wrong with dreaming, I wish more of you had some idea what all of this takes to give you your dream.
Bustr, I appreciate the long hours of work you do to bring new terrains to the game. I don't like all of them or parts of some, but I do respect that it took hard work to make them. Nothing's perfect, yet I play on whatever terrain pops up.
I don't think anyone reading these forums believes it's easy. You remind us constantly that it isn't. Why don't more do it? Well, think about it. Someone could take all those long hours to research and learn how, develop the skill to make one, only to have it rejected for some small reason that wasn't clearly specified in the beginning. So, you can hardly blame someone for not wanting to waste months of time (if they do have it).
There doesn't seem to be a clear learning curve either. Is there a set of directions somewhere? Is there a list of what will/will not be acceptable? Those don't seem very clear, yet you seem to think more people should jump into that frying pan and take a chance. Doesn't strike me as something the average player will see as worth the time and effort given that their work can get flushed because of the simplest failure to meet an unclear expectation.
-
In the terrain editor forum are posts documenting this current terrain I'm building with screen shots to demystify the process. Everything from the 1:1 art file laid out full size to map everything to cutting and sculpting terrain so no surprises with Hitech. Hitech has had months to review every screen shot and has made suggestions along the way. You are required to contact Hitech with some kind of mock up of your idea to get feed back. Then it helps to post screen shots and things you are developing which gives Hitech an opportunity to tell you no, or give you assistance or insights. He helped me with the bridges and now they work. He told me exactly "NO" when I put a 32,000ft wall completely around the out side of the game space to keep strat runners on the map. He is also kind about not dinging you for making rooky mistakes with the terrain editor.
I always direct players to Easyscor and the AvA terrain team for in-depth help on the minutia. They will not let you fail if possible and Hitech will give you advice if you ask him.
I wade into things because many of you are sharing as common knowledge misinformation about processes and how they work as your presumptions for how your wish list items will play out. Or you think Hitech will magically make it happen, which is not far from reality with programing. :lol In the case of AI trains, it's a neutral idea, it will be a giant PITA for a Melee arena builder to tweak into his terrain equally for three countries. Who did you think would put them into a terrain? It's like the wish for berms to hide tanks behind. Waffle can make them as objects that a terrain builder has to get down to a few feet from the ground and drop in. Then he will have to keep running a build, exiting out and going offline to drive around where he put them to see if they make any GV combat sense. If not, exit the game, back into the terrain editor and make a micro move a few feet of those objects. Rinse and repeat. What you see in the terrain editor inside of a 1\4mile circle is completely scale wise different than what it will look like when you drive around in that circle. There is still no guarantee after the terrain goes live that GV players will see any advantage in using that 1\4 area as part of their combat strategy. You also cannot build a terrain by committee if you ever want to get it finished, especially if your committee will not be there with you at your computer while you do all of the work. So yes, I don't have ESP so different players will not like various different things about my terrain. So what, at least it's a new terrain to have purse fights over.
The AvA terrain guys can tell you years of stories about the obscene number of hours it takes to build these labors of love, especially as they increase the numbers of their own custom objects they create for the AvA terrains.
This is why I tell everyone to build their own terrain to get exactly what you believe is your Aces High utopia.
-
If a train carrying two Wirbelwinds and a Panzer IV Ausf G leaves field A1 traveling east at 45 mph while a train carrying a T-34 and a FlaK 88 leaves field A2 traveling west at 30 mph, how much time passes before someone complains on the forum.
:)
Oh man. :banana:
One can only hope. :pray
:salute
27th
-
If a train carrying two Wirbelwinds and a Panzer IV Ausf G leaves field A1 traveling east at 45 mph while a train carrying a T-34 and a FlaK 88 leaves field A2 traveling west at 30 mph, how much time passes before someone complains on the forum.
:)
There would be a complaint before they launched. :P
-
Imagine being able to man guns on the trains.
-
Imagine being able to man guns on the trains.
I know right! :x
-
Mother load of Russian trains on this Facebook link.
https://www.facebook.com/photo.php?fbid=570437096634707&set=oa.411293672636959&type=3&theater
-
There is no "TRY", there is only "DO" ... bring on the manned trains! :devil
-
And I'd give it a month at best, before you'd see whiniers on the forum about manned ack on the trains. :blank:
So all the more reason to have it! :devil
-
Mother load of Russian trains on this Facebook link.
https://www.facebook.com/photo.php?fbid=570437096634707&set=oa.411293672636959&type=3&theater
Oh man, juicy stuff lyric. Imagine utilizing the trains in a offensive aspect in the game. Even treat rail yards as part of a strat scenario.
:salute
27th
-
Steam sale's got Train Simulator 2018 for half price, just FYI guys.
Wiley.