Aces High Bulletin Board
General Forums => Terrain Editor => Topic started by: Easyscor on March 22, 2017, 01:14:59 AM
-
Aces High III Terrain Editors
Two versions are available. These files will be updated from time to time when a new version is available.
AH3 Terrain Editors.doc (http://ahghelp.hitechcreations.com/help/uploads/images/terredit/AH3 Terrain Editors.doc), a Microsoft Word 2003 document should work with all later versions.
AH3 Terrain Editors.pdf (http://ahghelp.hitechcreations.com/help/uploads/images/terredit/AH3 Terrain Editors.pdf).
Thanks to Waffle and Greebo for texturing information.
Thanks to bustr for initiating the inclusion of vehicles and rolling stock in the TE.
Post comments and bug reports below.
P.S. The links should be fixed soon.
-
Skuzzy will be along to fix it later. :D
-
I followed the directions in the pdf and created a terrain. I saved it several times along the way. I spend about 2 hours making it nice and setting it up and saving it. I then closed the terrain editor and opened it back up and my terrain is gone. It's just ocean.
I'm not sure what happened. Is this because of the different folder structure of Oculus users? am I not able to make terrains? :headscratch:
I'm kinda :bhead
Okay it crashed several times and now I can open one of the terrains... :confused:
-
That's impossible to answer without looking at the file structure and maybe some of the files. Once you get the hang of it, the TE makes sense but it can be a steep learning curve because everything must fit the template.
You mentioned only building one terrain but then mention opening one of the terrains. That suggests other things are going on. This sort of thing is a pretty common hiccup for new builders. Don't give up. Oh, and not an Oculus issue.
More then likely, you are describing what happens if you don't do the initial save and exit after you initially create a terrain. The TE depends on those files being in the correct folders when it restarts and can't find them until your exit and relaunch the TE.
-
I tried creating more than one terrain. One never opened again and the other finally opened. I think I'll just dismiss that is a learning hiccup and continue on. I appreciate your response though. :cheers:
-
Kanth,
Did you ever run build? Also under ah3terr where the folders are of the name you gave to each project, are they 8 small case letters or more than 8, or mixed with upper case? I named a project with more than 8 and experienced some of your issues. Did you build CBMs for these projects asap?
-
nope I'm having wierd issues.
SO I'm trying to make a WW1 map, and I'm using the WW1 shapes so I go ahead and make standard non WW1 HQ for all three countries and I'm trying to make 1 airfield for each country.
As soon as I add a ww1af and do a check it says ...Field 1 has more than one map room, Field 1 has more than one officers club.
BUT if I use the normal WW2 small airfield object: saf1m00 there are no problems at all..no errors.
Is the WW1 stuff broken? does the WW1 airfield come with extra stuff built into it that's no longer allowed? I dunno what's going on. :confused:
So that's where I'm at so far...If that is broken...not sure how to get around it either..
-
Just created ww1tst, laid down some terrain then put one WW1 airfield on it. Ran build and it runs offline with no problems. How many feilds did you lay down and did you check their properties for which country owns the field, and if each field has a new sequential field number? Too many towers and O'clubs means two feilds are owned by one of them, probably.
If you oba file is not too big, copy and paste it into your response. It's just a flat file that can be opened in notepad.
-
Actually nevermind I think I found the issue if there's ONE field, you have to un-check field owned.
-
Sorry, no. That won't help, the shape appears to be porked. Standby, I'll see if I have a work around.
First, create a text file in Notepad and paste the following lines into it.
00000004,0
,TextureName
ww1afg ,-2,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000
ww1twr ,-2,370.558502,30.000000,514.357422,0.000000,0.000000,0.000000
ww1hgr ,-2,492.234711,30.000000,16.592012,0.000000,0.000000,0.000000
mpr0 ,-2,359.497253,30.000000,790.893738,0.000000,0.000000,0.000000
Then, you name the file wwifield.til, yes windows will complain, and put it into your C:\Hitech Creations\Aces High III\ah3terr\tiles folder
If you don't have a tile folder, create it.
Open the Object Editor and load the file wwifield.til then build it
Next, copy the wwifield.shp from here C:\Hitech Creations\Aces High III\newshps
and
Paste it into your terrain's texsrc folder C:\Hitech Creations\Aces High III\ah3terr\test\texsrc
Replace your .oba file with the following lines and run check for errors
F01GMS000, wwifield, -5280.000, 10.000, 15840.000, 0.0000, 0.0000, 0.0000, 1280, 0, 36, -1.00, -1.0, -1, 0, 0, 0, 0, -1
F01FTE000, entpnt, -4134.375, 9.999, 13927.257, 0.0000, 0.0000, 0.0000, 3072, 0, 8, -1.00, -1.0, -1, 0, 0, 0, 0, -1
F02GMS000, wwifield, 36960.000, 10.000, -5280.000, 0.0000, 0.0000, 0.0000, 1280, 1, 36, -1.00, -1.0, -1, 0, 0, 0, 1, -1
F02FTE000, entpnt, 38052.265, 10.000, -7006.219, 0.0000, 0.0000, 0.0000, 3072, 1, 8, -1.00, -1.0, -1, 0, 0, 0, 1, -1
Don't forget to reset the terrain size to 64? and build your CBM
-
got as far as a build and now gonna go in and do a bunch of changes. So totally working now. :aok
-
Flew in my first self made map!! Wooohooo!! :rock
Thanks gentlemen. I'll try to make something nice. :cheers:
-
Every new map counts for the future of AH3. You go...... :salute
-
Glad it's working for you.
quote
15. Fixed duplicate map rooms and hangar objects in ww1hgr and map room shapes.
When you have a chance, edit your .oba file and use the default wwi airfield. You've gained some nice experience that will help you in the future.
:cheers:
-
I should be doing this.....not sure if I have the ability to do it.
-
Is it possible to place the WW1 tower/map room on a base object for use with WW2 items?
-
Yep was really excited to see that fix!!! :banana: :banana: :banana:
Already reverted back to using the regular object right after updating. I'm like three or more terrains away from the one I was doing. :rofl
Amazing things going on now. :x
Glad it's working for you.
quote
15. Fixed duplicate map rooms and hangar objects in ww1hgr and map room shapes.
When you have a chance, edit your .oba file and use the default wwi airfield. You've gained some nice experience that will help you in the future.
:cheers:
-
note:
scrolling forward on your mouse while using the zoom keys makes it go faster and scrolling backward makes it go slower.
note sure if that's in the instructions but it might save time. That and zooming out to a good working view of an area and choosing to save that view.
Just to be clear I'm not talking about the map view.
If you are holding down W on the terrain itself and at the same time scroll your mouse fwd or backward. Same with all directions.
-
note:
scrolling forward on your mouse while using the zoom keys makes it go faster and scrolling backward makes it go slower.
note sure if that's in the instructions but it might save time. That and zooming out to a good working view of an area and choosing to save that view.
Just to be clear I'm not talking about the map view.
If you are holding down W on the terrain itself and at the same time scroll your mouse fwd or backward. Same with all directions.
Just checking you know all the movement keys of wsadqz? Along with the mouse point your view with the right mouse button.
HiTech
-
Also on the map maker I plane on having a base layer/bmp texture that you can make, this will be what water looks like.
Then Ill draw the terrain on top of that first layer. Followed by an on top layer/bmp you can have to put grid/labels or what ever else you wish.
Sounds like a good Friday project.
HiTech
-
Yes :aok
Just checking you know all the movement keys of wsadqz? Along with the mouse point your view with the right mouse button.
HiTech
-
Cool I was just wondering how I could label my city and possibly also the fortifications.
like this bad screen capture but on the terrain. Labels would work great for that. I've seen some maps with words on them in scenarios. Not sure how that was done. I have a lot to learn.
(http://www.baileyarabians.com/AH3/morthomme.png)
Also on the map maker I plane on having a base layer/bmp texture that you can make, this will be what water looks like.
Then Ill draw the terrain on top of that first layer. Followed by an on top layer/bmp you can have to put grid/labels or what ever else you wish.
Sounds like a good Friday project.
HiTech
-
Cool I was just wondering how I could label my city and possibly also the fortifications.
like this bad screen capture but on the terrain. Labels would work great for that. I've seen some maps with words on them in scenarios. Not sure how that was done. I have a lot to learn.
(http://www.baileyarabians.com/AH3/morthomme.png)
I was out of town for a couple of weeks and missed this. GIMP or Photoshop is what is used for combining elevation shadows, lables, airspawns icons, titles, background etc.
-
Thanks :aok
-
So glad you put this manual together I just found this after struggling to figure out what I was doing wrong.
Add Road, Rail and River:
Pending
Roads, Rivers and Railroads are set under the "Paths" Tab.
Currently, rivers are the most complete path, but none of the paths show in-game at this time
I was trying to make a nice looking river since the terrain is at around 200ft in this area and added a nice river path that looked ok. I was going to start adding bridges and went into offline practice to take a look and nothing .
Then jumped into the manual and it says it won't show. So I guess I can't use that at all.
To add more detail, I was trying to make a river skinny enough so that the bridge objects could go over them, but trying to make it with the smallest brush size in terrain that's 200feet up, I can lower the terrain near the water but I can't make it look good, and not have right angles or smooth out in some area..it's very jaggy or straight line.
I used create all beaches to try to smooth it out but for some reason it never fixes the north side of the river, only the south comes out really nice.
So scratching that idea till later and will just add more buildings... The idea was adding objects that ww1 planes could fly around and under even..Just for fun.