Aces High Bulletin Board
Help and Support Forums => All things VR => Topic started by: N95KF on April 01, 2017, 06:24:14 PM
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I downloaded Oculus SDK and run the DebugTool to make pixel density 2.0. My only problem with this is that I need to literally turn off EVERYTHING in the graphics options menu to keep the game running @ 90FPS. Anything that is on, even a few things, drops the fame below 90. I am running top notch hardware too. War Thunder, I can up pixel density to 2.0 through the steamvr hack and keep all the settings on Movie Quality and still keep 90fps. Does anyone have any tips, tricks, or workarounds? What are you all doing? Or are you just accepting < 90 FPS? Thanks!
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I have a GTX 970 so I cannot speak to this..I assumed it was just my card (and in my case it probably is) :cheers:
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I downloaded Oculus SDK and run the DebugTool to make pixel density 2.0. My only problem with this is that I need to literally turn off EVERYTHING in the graphics options menu to keep the game running @ 90FPS. Anything that is on, even a few things, drops the fame below 90. I am running top notch hardware too. War Thunder, I can up pixel density to 2.0 through the steamvr hack and keep all the settings on Movie Quality and still keep 90fps. Does anyone have any tips, tricks, or workarounds? What are you all doing? Or are you just accepting < 90 FPS? Thanks!
EDIT - I didn't realize that the 2.0 SS on Warthunder kicked in after you restart your computer. And when it did...45 FPS. So nevermind all that!
I am still interested to hear users graphic settings with supersampling turned up
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Using default AH settings I can only go to 1.1.
1.2 starts dropping fr.
Note too, from what I understand, the demand on your video card as you say go from 1.0 to 1.6 is not linear but closer to exponential.
From a clarity stand point, I thought your suggested changes did more than increasing pixel density.
What we need is improved distance clarity. It may not be possible but if HTC add some sort of increased scaling to compensate, AH could be the premier game in the VR world.
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I agree, and the pixel denisty increase sometimes makes the screen-door effect more prevalent. I feel like I am staring at a higher resolution video but through a screen door. No worth it if you have to turn down every single graphic setting too.