Aces High Bulletin Board
General Forums => The O' Club => Topic started by: Chris79 on April 12, 2017, 12:00:39 AM
-
Started working on my first terrain
(http://i1301.photobucket.com/albums/ag120/cjnfl1979/Screenshot%2032_zpsfmhqbgqc.png) (http://s1301.photobucket.com/user/cjnfl1979/media/Screenshot%2032_zpsfmhqbgqc.png.html)
(http://i1301.photobucket.com/albums/ag120/cjnfl1979/Screenshot%2031_zps4i6xisqm.png) (http://s1301.photobucket.com/user/cjnfl1979/media/Screenshot%2031_zps4i6xisqm.png.html)
(http://i1301.photobucket.com/albums/ag120/cjnfl1979/Screenshot%2038_zpsu0nerh0x.png) (http://s1301.photobucket.com/user/cjnfl1979/media/Screenshot%2038_zpsu0nerh0x.png.html)
-
Looks great as long as these mountains don't separate the countries.
-
Lots of luck with thanks. Keep at it. :salute
-
Nope, I intend the mountains which are no larger then the rockies to encase a fighter/tank town whose fields will be no higher then 3k. The rest of the map will be a hybrid of nd isles and mindinao minus the 1.5 sectors between fields and 4-8k bases. 4 ports, 4 vbases 6 small fields, 4 medium fields, 2 large fields, and 3 extra large fields. 1 of the extra large fields will be a fighter town, the other 2 near strats plus 2 flak bases.
-
Please ditch the extra large fields. They kill frame rates.
-
Please ditch the extra large fields. They kill frame rates.
Good point, but I want the fields in fighter/tank town to be extremely difficult to take.
-
Please ditch the extra large fields. They kill frame rates.
+1 along with being Ack Runner Paradise.
-
Just place the towns on the opposite side of fields from where the GV's are and make sure no spawns are even remotely close to them. Or maybe place the fields/ towns at a higher elevation with slopes a GV can't climb.
-
:salute
Don't forget the buildings and trees at the end of the runways!
Make sure there's a hill at one end of the runway and 10k mountains ringing every field!
:devil (Sarcasm)
:aok
My hat is off to everyone who takes the effort to create a map for AH.
:aok
-
I value your efforts. :aok
Be mindful of esthetics Vs playability. Even if visually pleasing, I am not a fan of tall mountains next to an airbase. It usually means the attackers rain down for a pick fest on the defenders once they clear the ridge. The attackers are not willing to mix it up either as they don't want to get 'trapped' in the bowl. Instant Furball killer. (My 2cts).
-
Wow looks great!! Nice start!! :rock
kinda fun to build that stuff isn't it :cheers:
-
If your making a MA map you should send a picture of the map with the base lay out on it BEFORE you get in too deep. If there is something in your map that would make it a "no go" for the main arena, its better to get it sorted before you build the whole thing.
Keep at it! :aok
-
Just place the towns on the opposite side of fields from where the GV's are and make sure no spawns are even remotely close to them. Or maybe place the fields/ towns at a higher elevation with slopes a GV can't climb.
what do you have against gv's..
having a map where GV's are useless is not right to the gv user's. players who are primarily gv'ers have a right to be able to play on any map. if I'm reading your message wrong I'm sorry, but it sounds like you don't want any gv action on this possibly new map.
-
Uh, I intend to build a tank town, I just want to make so the bases associated with tank/fighter town are difficult to take, all others are fair game.
-
good work :aok
-
what do you have against gv's..
having a map where GV's are useless is not right to the gv user's. players who are primarily gv'ers have a right to be able to play on any map. if I'm reading your message wrong I'm sorry, but it sounds like you don't want any gv action on this possibly new map.
Overall, I believe the current gameplay mechanics over-promote GV usage in a game built around air combat.
But, that specific comment was directed in preventing taking the bases at fighter/tank town. And when a vast majority of base takes are via GV, positioning the towns and fields as to inhibit a GV attack is sound reasoning. Unless Chuikov can make those bases truly uncapturable like the HQ bases, then other measures must be made to prevent capture.
-
Nice start !
If you put any trees to close to the runways ends , we will tie you up on one of those trees :D
-
If your making a MA map you should send a picture of the map with the base lay out on it BEFORE you get in too deep. If there is something in your map that would make it a "no go" for the main arena, its better to get it sorted before you build the whole thing.
Keep at it! :aok
Sound advice.
-
(http://i1301.photobucket.com/albums/ag120/cjnfl1979/Screenshot%2043_zpsa4hqa7gn.png) (http://s1301.photobucket.com/user/cjnfl1979/media/Screenshot%2043_zpsa4hqa7gn.png.html)
(http://i1301.photobucket.com/albums/ag120/cjnfl1979/Screenshot%2044_zpsiqd7cpm4.png) (http://s1301.photobucket.com/user/cjnfl1979/media/Screenshot%2044_zpsiqd7cpm4.png.html)
-
i was trying to recreate one of the mesa's in monument valley in the last pic, i think it may have to go. In the center of the tank furball area is something akin to Gettysburg, Cemetery hill, cemetery ridge, devils den, big and little roundtops. I think i may have to move them around a bit and smooth them out
-
I love the cliffs in the first pic. Post the pic in the Terrains Forum and tell the event terrain guys how you did it. We need the Cliffs of Dover added to the BoB terrain before August.
-
I love the cliffs in the first pic. Post the pic in the Terrains Forum and tell the event terrain guys how you did it. We need the Cliffs of Dover added to the BoB terrain before August.
That was pretty easy to do, added a vertical 300ft rise from the ocean, evened it out, and used coral as the terrain.