Aces High Bulletin Board
General Forums => Wishlist => Topic started by: popeye on April 27, 2017, 10:53:24 AM
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It seems (to me) that active radar makes for better fights -- both for the attacker and the defender. (Especially during off-peak times.)
Should radar be hardened (maybe 2K of ord to destroy)? It could still be destroyed as part of a deliberate attack, but couldn't be destroyed as "Last Act of Defiance" by a smoking Spitfire.
Yes? No? Maybe?
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I have noticed when a good furball is in the middle of the radar for both sides, most, let the radar live. If one knocks down the red dar, a a negating, kind of a quid pro quo is sure to follow.
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Christmas eve Hitech gave us total radar, we could see everyone everywhere.
The world didn't end, just alot of air combat took place because everyone could find everyone. Over time that would get boring and the concept of any type of group initiative would pack up and leave the game. I doubt the pure furballers have enough numbers to keep Hitech's doors open with only their subscriptions, because the GVers who we could see enemy GV icons with total radar, would leave with the generalist players who need some radar dead areas to pull off their strategies.
Managing the game from the back end behind the scenes is understanding you have about 4 different competing player communities that make up the "AH3 Community". By far the largest is the generalist and Gver communities because they over lap in their initiatives everywhere on a terrain. Furballers and depending on how many pure strategic bomber players still play the game, are a very small part of the community during this era of the game. They tend to scream the loudest here in the forums because it goes along with that type of gamer personality.
So how will a change in radar effect Hitech's bottom line?
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Christmas eve Hitech gave us total radar, we could see everyone everywhere.
Interesting idea, but not what I am suggesting.
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Current radar hardness is 313lbs. That's approx 90-100 20mm rounds.
I wouldn't mind if we uppers the hardiness for dar and ords on a trial period and see if it works.
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Why not add radar like Elite or WingCommander had? Two circles, one forward, one rear, with colored dots for each aircraft in the area, two axis in space represented by the flat circles, fading for the 3rd dimension.
It would for sure help fights. That is, it would help players who have optimized their strategy to fly with such radar. That may very well be valid in certain games.
Its WW2, there was no in-flight radar (bring the night-fighters...). Radar serves the purpose of roughly finding the enemy, and getting a pre-warning when fields are being attacked (maybe not early enough though). It's not a computer to generate an optimized intercept course. Map icons showing heading (especially also for enemies) is already too much for my taste. When radar is down, it has already done it's job: You can be sure that there's an enemy in the vicinity.
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I've always thought the radar should be harder to take down. Dot dars do wonders for new players just trying to find some action on the map. If you see a tiny red dar bar and nothing in it, it makes it seem not worth it to even roll. If you can see like 4 for dots on the map and there's a tiny red dar. That would make it easier to decide if I want to roll. So I think making dar a bit harder to kill (since it's the first thing everyone goes for) would increase the participation of the fights for sure.
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Christmas eve Hitech gave us total radar, we could see everyone everywhere.
The world didn't end, just alot of air combat took place because everyone could find everyone. Over time that would get boring and the concept of any type of group initiative would pack up and leave the game. I doubt the pure furballers have enough numbers to keep Hitech's doors open with only their subscriptions, because the GVers who we could see enemy GV icons with total radar, would leave with the generalist players who need some radar dead areas to pull off their strategies.
Managing the game from the back end behind the scenes is understanding you have about 4 different competing player communities that make up the "AH3 Community". By far the largest is the generalist and Gver communities because they over lap in their initiatives everywhere on a terrain. Furballers and depending on how many pure strategic bomber players still play the game, are a very small part of the community during this era of the game. They tend to scream the loudest here in the forums because it goes along with that type of gamer personality.
So how will a change in radar effect Hitech's bottom line?
I have to disagree. Most players play this game for air combat. That is what attracts most players to the game. If you take away the playability of the map, make bases too far apart, and don't have maps that generate fighter action, the #s will drop. The map literally makes all the difference in the game. So many players have left the game because of slow boring action and lack of air combat fights. That's just the truth. The "new era" as you call it is not true because many of the players have quit because they don't like sitting around doing strategic hidden base grabs in tanks. Or sitting in the tower looking at tiny dar bars. So you merely design the maps for strategic GV players who like boredom, and have hours to play at a time, you will only have those players left in the game. The #s will continue to drop. The Buzzsaw map is a clear example how fighter pilots not logging on and decreasing the #s, while for some reason that's perfectly okay if the GVers and strat players enjoy it because you have an unrealistic idea of the type of players who actually bring action and fights to make the game exciting, and don't give them any credit. We really need to start promoting fighter action again and quick furball action or the #s will continue to stager. I do agree that Dar dots should not be on 100% of the time, but the dot dar radar does need to he harder to take down, for the sake of new players being able to find fun actionable competition and not just fly around for 30 minutes trying to find a con in a big 25 mile box with a tiny red dar.
And another thing. If there is no fighter action, and everyone is in a tank, it literally looks like there is no action on the map besides a couple of flashing bases. What would you think as a new player if you logged in a saw that? Welp, no action on the entire map. Meanwhile everyone is in tanks trying to strategically take bases while not being involved in any combat what so ever. This is just a big flaw if you ask me.
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This is just a big flaw if you ask me.
Or a player based decision.
The only "flaw" appears to be the old "my way is the only way to play" theory. Embrace it all man. YMMV
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Or a player based decision.
The only "flaw" appears to be the old "my way is the only way to play" theory. Embrace it all man. YMMV
How is not being able to see any action on the map a "may way or the highway attitude".
If you are a new player, how are you suppose to know where the action is if everyone is hiding in tanks? A bunch of flashing bases doesn't lead anyone to assume there is action there, especially if there is no dar bar.
It's one thing to be strategic. It's another thing to make it so fights can be recognized easier during low combat time periods.
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How is not being able to see any action on the map a "may way or the highway attitude".
A flashing base with no dar bar is in itself an indicator of "action". You're looking for air action, so therefore it's also an indicator of a possible NOE air raid, OR GV's in the area. The MWOTH attitude is based on my presumption that you're not interested in ground action.
If you are a new player, how are you suppose to know where the action is if everyone is hiding in tanks? A bunch of flashing bases doesn't lead anyone to assume there is action there, especially if there is no dar bar.
There are lots of things that need to be learned in the game, one of them is mentioned above. Imagine a new person, after being told a flashing base with no darbar indicates that a GV attack might be underway. You may be shocked that some might say "OMG, we have tanks in this game :aok :aok :aok"
Don't be so myopic.
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A flashing base with no dar bar is in itself an indicator of "action". You're looking for air action, so therefore it's also an indicator of a possible NOE air raid, OR GV's in the area. The MWOTH attitude is based on my presumption that you're not interested in ground action.
There are lots of things that need to be learned in the game, one of them is mentioned above. Imagine a new person, after being told a flashing base with no darbar indicates that a GV attack might be underway. You may be shocked that some might say "OMG, we have tanks in this game :aok :aok :aok"
Don't be so myopic.
I think in times like these, we should be promoting air combat and action rather than strategic small fight tank occurrences on a huge map designed for air combat. making the dar harder to take down would only increase the action and make players have to work harder to eliminate your teams positions on the map.
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I think in times like these, we should be promoting air combat and action rather than strategic small fight tank occurrences on a huge map designed for air combat. making the dar harder to take down would only increase the action and make players have to work harder to eliminate your teams positions on the map.
This. :aok
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Either increase radar hardness, or increase number of radar objects required to be destroyed to disable dar. No different then ammo.
Small airfield tower and small structure. Medium airfield radar tower and three structures, and so on...
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Radar should be hardened (1000lb bomb to take down) ...too easy to strafe down the tower.
Just my two cents...
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Radar should be hardened (1000lb bomb to take down) ...too easy to strafe down the tower.
Just my two cents...
While in real life, radars were easy to damage, for game play, either make them harder, or make them come back faster.
+1
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Radar's ease of destructibility shows that Hitech wants bases to become focal points of activity for those who are not interested in air combat as their sole reason for playing his game. If they are paying for an account and don't want to spend their evening in the air showing theirs is bigger than yours. There had better be something for them to do or, Hitech is out of business and you guys are playing War Thunder.
Are you proposing to Hitech he "force them" to fly only planes after "they paid their money" to have their fun? Unlike War Thunder, Hitech has a contract with his customers because they have to give him money up front. And then he has bills to pay to keep the arena open since unlike War Thunder, he does not have advertisers paying part of the bills along with pay to win players offsetting all of the free players to keep the servers up. And Dob's you can always resupply your radar to get it back up which seems to be part of Hitech's plan for alternate actives. It's amazing how much other players appreciate you resupplying their radar back up.
Dear Hitech,
A Wish:
It looks like a segment of the player community wishes you would force everyone to fly only airplanes and the only activity in the game be reduced to air combat. So please get rid of all of the GV's, base capturing functions, and force all of your customers to only fly airplanes if they want to play your game.
I wonder just how long HTC would stay in business if Hitech actually agrees to this wish for you guys? But, it's now on the official master wish list.
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Bustr, while I admire your flair for drama, not sure I understand why making radar a bit harder to kill to make it easier to find air-air fights -- especially during off-peak times -- would prevent anyone from doing whatever else they want to do.
I guess it would make the "radar killing tour of bases" require a bomber instead of a fighter.
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Very few people carry bombs. A few trees around the base might harden the small building at the base from gun fire. There are a couple of ammo bunkers with trees on one side making them harder to hit in a strafing run.
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Radar's ease of destructibility shows that Hitech wants bases to become focal points of activity for those who are not interested in air combat as their sole reason for playing his game. If they are paying for an account and don't want to spend their evening in the air showing theirs is bigger than yours. There had better be something for them to do or, Hitech is out of business and you guys are playing War Thunder.
Are you proposing to Hitech he "force them" to fly only planes after "they paid their money" to have their fun? Unlike War Thunder, Hitech has a contract with his customers because they have to give him money up front. And then he has bills to pay to keep the arena open since unlike War Thunder, he does not have advertisers paying part of the bills along with pay to win players offsetting all of the free players to keep the servers up. And Dob's you can always resupply your radar to get it back up which seems to be part of Hitech's plan for alternate actives. It's amazing how much other players appreciate you resupplying their radar back up.
Dear Hitech,
A Wish:
It looks like a segment of the player community wishes you would force everyone to fly only airplanes and the only activity in the game be reduced to air combat. So please get rid of all of the GV's, base capturing functions, and force all of your customers to only fly airplanes if they want to play your game.
I wonder just how long HTC would stay in business if Hitech actually agrees to this wish for you guys? But, it's now on the official master wish list.
Where does making radar harder to drop, or come up quicker FORCE anyone to play a different way?
If it is hardened, a single guy can still take it down tho it might take and extra pass or two (depending on his skill and how much more hardened it is). If it is made to regenerate quicker he gets to do it more often.
That takes care of the radar attacker, next is what happens with the dar. Attackers cant hid as much so it may force them OUT of planes to hide better, or get more people together for the mission.
For defenders it makes it easier to find a fight. That means those looking for a fight can get one, and also those playing the "war" game can defend, buff hunters can hunt, wirbles can pick, draggers can drag to wirbles, all kinds of action.
Where is anyone forced into ANYTHING?
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Alternative suggestion: Instead of hardening it, increase its range. Helps with setting up a defence in a timely manner.
At the same time, to even things out and to make it fit to the WW2 theme: Decrease precision, accuracy, detail, and timeliness of what it shows. That is, randomize aircraft positions, delayed by a few minutes, and do not show heading or type for enemy aircraft. Make it unusable as in-flight intercept path calculation device.
(to fool those with 2nd accounts, add .transponder off/on/alt allowing each player to select how to be shown to countrymen, where "off" is shown as blurred as enemy, "on" shown as currently, and "alt" adding altitude to the mouse-over.)
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Alternative suggestion: Instead of hardening it, increase its range. Helps with setting up a defence in a timely manner.
This actually had been done years ago for a few weeks. At that time, it often had quite the opposite effect - not helping the defense, but very much the offense of a greatly outnumbering side.
At the same time, to even things out and to make it fit to the WW2 theme: Decrease precision, accuracy, detail, and timeliness of what it shows. That is, randomize aircraft positions, delayed by a few minutes, and do not show heading or type for enemy aircraft. Make it unusable as in-flight intercept path calculation device.
The you could simply do away with base dar and rely on sector counters only.
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Was it tried before or after the ENY-limiter created some kind of balance? The old days had a far more uneven distribution of players, at least that's how it felt. More information always seems to benefit the side with numbers, regardless of range (without radar, a long fighter will always find one of the many enemies, while many fighters will not at the same time find the lone fighter). Trying to balance for uneven numbers seems to be futile in any case.
Therefore, the problem isn't range, but too much information. Far too much today, but even the old radar was excessive.
While the concept of not giving away too much detail of the sector counters almost works, hard sector boundaries give away a lot of information every once in a while. On the other hand, 25 miles sectors are a bit too coarse to completely replace radar. A more fine-grained version covering the whole map would then be too much.
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Gameplay would change so much if you made dar stronger.
A bomb would have to be dropped on it.