Aces High Bulletin Board

Help and Support Forums => Aces High Bug Reports => Topic started by: caldera on May 14, 2017, 09:18:43 PM

Title: flip flopping
Post by: caldera on May 14, 2017, 09:18:43 PM
What is going on here?  Some physics defying instant directional changes makes this guy nearly impossible to hit. 

Something wrong with the code?  My aim lately has been good but this felt like trying to hit an agent in the matrix.  :headscratch:
Title: Re: flip flopping
Post by: bustr on May 15, 2017, 02:00:36 PM
Before I change default v-sync to adaptive sync that P51 would have been doing the extreme funky chicken twirl snap and flip. After I turned off the game's v-sync and enabled NVIDIA adaptive sync, that P51 is performing what passes for ACM these days when caught low and slow with no options. Pumping his nose into red outs side to side makes him impossible to hit from as close as you were.

Being in a C202, you are in a BB monster plinking at that P51. If you were in the C205, you would have shot him down, unfortunately after expending all of your 20mm. Under the same circumstances in a spit8, I use up most of my 240 20mm. And like your film, if the gyrogastic maneuvering con is at 400, I can land rounds and put an end to it. Your BB monster guns were not helping you.

There is something with 200yds and doing the gyrating funky chicken dance that makes your plane impervious to getting hit. Did you try riding in your P51D's cockpit to view his maneuvering from that perspective. He was simply jacking the nose up and down while rolling side to side. If you had more green guys with you, usually their rounds over your shoulder puts an end the the gyrating con because at best one is 400 from the con while you are 200 or closer and missing.
Title: Re: flip flopping
Post by: caldera on May 21, 2017, 02:38:02 PM
Before I change default v-sync to adaptive sync that P51 would have been doing the extreme funky chicken twirl snap and flip. After I turned off the game's v-sync and enabled NVIDIA adaptive sync, that P51 is performing what passes for ACM these days when caught low and slow with no options. Pumping his nose into red outs side to side makes him impossible to hit from as close as you were.

Being in a C202, you are in a BB monster plinking at that P51. If you were in the C205, you would have shot him down, unfortunately after expending all of your 20mm. Under the same circumstances in a spit8, I use up most of my 240 20mm. And like your film, if the gyrogastic maneuvering con is at 400, I can land rounds and put an end to it. Your BB monster guns were not helping you.

There is something with 200yds and doing the gyrating funky chicken dance that makes your plane impervious to getting hit. Did you try riding in your P51D's cockpit to view his maneuvering from that perspective. He was simply jacking the nose up and down while rolling side to side. If you had more green guys with you, usually their rounds over your shoulder puts an end the the gyrating con because at best one is 400 from the con while you are 200 or closer and missing.

Haven't run into a flip flopper yet, so not 100% sure - but your fix seemed to eliminate the problem.  Thanks! :cheers:
Title: Re: flip flopping
Post by: caldera on May 21, 2017, 09:54:05 PM
Guess I spoke too soon.  Ran into the same guy again and he did the same thing.   :bhead

Title: Re: flip flopping
Post by: Ack-Ack on May 21, 2017, 10:52:44 PM
Guess I spoke too soon.  Ran into the same guy again and he did the same thing.   :bhead

Tried it myself, doesn't work.
Title: Re: flip flopping
Post by: Vraciu on May 22, 2017, 01:03:26 PM
Someone teach me how to do that.   I want to flip flop out of the way.   :x
Title: Re: flip flopping
Post by: nrshida on May 22, 2017, 03:19:59 PM
Someone teach me how to do that.   I want to flip flop out of the way.   :x

Just pick your joystick off the desk by its base and give it a shake. They'll fly right by...
Title: Re: flip flopping
Post by: JimmyD3 on May 22, 2017, 08:48:10 PM
hmmm, that's what I always thought was Stick Stirring.