Aces High Bulletin Board
General Forums => Hardware and Software => Topic started by: 8thJinx on May 31, 2017, 12:49:47 PM
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Looking for something like plays.tv or liolo, that works.
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OBS Studios is free and works well on my system which is 4 years old now
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If you have a nvida card, Shadowplay is great.
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What's wrong with Loilo that you mentioned?
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When I ran Loilo, the graphics crashed after about 15 minutes. I got a bunch of texture creation errors, which I had never seen before. Then the graphics started to decay (buildings became white, lag got heavy), and then the game simply dumped me back to desktop.
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Can you post a DXdiag?
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I got Shadowplay to work well. Thanks all.
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I got Shadowplay to work well. Thanks all.
I highly recommend using the Shadow Record feature. You can set it up to record X amount of time on the press of a key. The neat part of it, its taking a recording of the previous X amount of time. I keep mine at 20min. So I can have a fight, once the fight is over, I can press my shadow record key and it will save the previous 20mins.
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If you're streaming, OBS is the standard. If you're recording, I would recommend FRAPS or DXtory (I like the latter for allowing multiple audio channel recording to separate mic out to its own channel, and some other settings options).
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And, of course, I prefer hardware over software solutions.
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I use OBS Studio to capture to hard disk. Free -- seemed fairly easy to set up. Doesn't seem to require huge resources.
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And, of course, I prefer hardware over software solutions.
I have been curious about using hardware solutions for recording to local files. Do you need to have it running on its own box, with its own CPU, etc? Otherwise I'm guessing you get a hit to your performance.
What if you have high resolution? I often run 3 monitors, at 3840x1024 resolution. Would pushing that many pixels through a hardware cruncher require its own system? How beefy a system do you use for a hardware capture box? Can I purpose an old Core2Duo box for such a thing? Or would that become a bottleneck?
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LOL Fraps hasnt had an update in four years.
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I have been curious about using hardware solutions for recording to local files. Do you need to have it running on its own box, with its own CPU, etc? Otherwise I'm guessing you get a hit to your performance.
What if you have high resolution? I often run 3 monitors, at 3840x1024 resolution. Would pushing that many pixels through a hardware cruncher require its own system? How beefy a system do you use for a hardware capture box? Can I purpose an old Core2Duo box for such a thing? Or would that become a bottleneck?
I do use a second box. You do not have to depending on the hardware you use to record with. I would suggest you use a 2nd system though. You will only be able to record a single screen (it may be possible to record all three screens, but the final storage resolution would not be supported, and the left/right views would not be worth viewing separately).
I use the BlackMagic Intensity Pro 4k for recording 1080p60 uncompressed. It will record 2160p30, also. BlackMagic also makes a card for 2160p60, but my Internet upload speed does not support 4k uploads in reasonable time, so I don't use it. The Intensity Pro does require an open PCIe 4x slot, and you may need an HDMI splitter, or mirrored display settings when you record, or both depending on your own desires.
The CPU is not as important as the read/write speed of the second system, or your own single system. I have mine configured as AHCI for OS and RAID for recording, with three drives in RAID0 configuration. I record uncompressed video, so this kind of speed is a requirement. My 2nd box is an LGA1150 with an i7-4770k and 16GB of RAM.
https://www.blackmagicdesign.com/products/intensitypro4k
https://www.blackmagicdesign.com/products/decklink/techspecs/W-DLK-25
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Since I'm down to a single monitor for gaming at the moment (had to loan one out for emergency purposes, can't game with 2) I ran a couple of live streaming tests. I think my upstream is far too weak, 0.8, and the resolution I can maintain even with a single monitor's feed is too low. Not so much an issue of power as it is throughput.
Oh well, there's one application I am thinking of where this still might work.