Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: ONTOS on May 31, 2017, 12:52:50 PM
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Bomb and Bail is getting worse. Tanks being stopped by the limbs of lemon and orange bush's is crazy, when other bush's of the same size can be run through (canes and other bushes or small trees) Also the branches can prevent the main gun from firing. At least make the fruit tree, bushes to be able to be run through and stop them from preventing main gun form being fired. :angry:
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Bomb and Bail is getting worse. Tanks being stopped by the limbs of lemon and orange bush's is crazy, when other bush's of the same size can be run through (canes and other bushes or small trees) Also the branches can prevent the main gun from firing. At least make the fruit tree, bushes to be able to be run through and stop them from preventing main gun form being fired. :angry:
it would serve the AH Community better and help HTC at the same time, if you would / could record and get this on film! Then email the film to support@hitechcreations.com and post this in the
Aces High Bug Report Forum :------> http://bbs.hitechcreations.com/smf/index.php/board,195.0.html
hope this helps
TC
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I have a solution to the bomb and bailers. JUST don't chase them, if you don't chase them they won't bail-not what you wanted to hear I know--but you have to remember you can't make these people play the way you want them to. they pay to play their way as you do. but 2 things do or may happen or not is--when they bail no name in lights-and they may be bailing before they have dropped all their bombs.
and shilo sir these topics have been brought up many times before-you are not the 1st.
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Award proxy kills at the expense of a bomb and bailer. Problem solved.
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Yes.. just leave the bombers unopposed and start resupplying what they bomb. It will take you 30% of the time to resupply it compared to the time it takes a buff to get there. :D
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Yes.. just leave the bombers unopposed and start resupplying what they bomb. It will take you 30% of the time to resupply it compared to the time it takes a buff to get there. :D
A man with a plan. Evil. I like it. Muhuhuhuhahahahhahaaaaa!
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Yes.. just leave the bombers unopposed and start resupplying what they bomb. It will take you 30% of the time to resupply it compared to the time it takes a buff to get there. :D
If I wanted to haul crates, I'd play one of those trucking sims.
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If I wanted to haul crates, I'd play one of those trucking sims.
Do you have the number for that truck driving school? Truckmaster I think it is. I might need that.
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See rule #4
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If I wanted to haul crates, I'd play one of those trucking sims.
This. This right here. More of this. This x 1000. Este cosa aqui.
I am not here to play Euro Truck Simulator 1944.
Wiley.
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Award proxy kills at the expense of a bomb and bailer. Problem solved.
It really doesn't solve anything as the person that porks and augers will still engage in that practice, regardless if the other person is granted a kill or not.
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Lots of sarcasm here.. i personally would remove the resupply of all town and strat objects to get people to defend, and make aces high great again.
I understand driving a nearly invisable m3 full of supplies to deny a base take is really fun for 3 or 4 guys currently playing.. so we better keep it.
Think about the amount of fights from people trying to defend a base.. and then the new owners trying to defend a WF town after capture, rather than pile m3s into it and hoarde the next base.
Hopefully steam is loaded with internet cargo drivers...
People would defend if there was some reward for the effort.
One set of bombers can do disproportional damage and those of us who try to intercept don't even get a proxy after a twenty minute climb because they bail.
Also, how can strats not have radar? Seems kinda important.
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It really doesn't solve anything as the person that porks and augers will still engage in that practice, regardless if the other person is granted a kill or not.
It solves the frustration for the interceptor.
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This. This right here. More of this. This x 1000. Este cosa aqui.
I am not here to play Euro Truck Simulator 1944.
Wiley.
Ive beat this like a dead horse over the last few years. If you want to supply guns at your field, ammo, radar and crap like that.. have at it. Towns and strats should remain untouched by them.. or very minimal effect.
Defend your sheep or lose your sheep.. even the game tells us to defend thy sheep
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Lol, Dont you guys get tired of whining?
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Lol, Dont you guys get tired of whining?
Rarely
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Award proxy kills at the expense of a bomb and bailer. Problem solved.
Really the only solution.
If I waste 15-30 minutes chasing bombers and they bail. Its not going to want me to continue playing unless I get rewarded for the time, IE kills. The only reason to go after the bombers is for kills. If there is no reason to go after bombers, whats the point of playing the game?
Yes.. just leave the bombers unopposed and start resupplying what they bomb. It will take you 30% of the time to resupply it compared to the time it takes a buff to get there. :D
This really does need to get looked at.
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It's esta not este. Cosa is feminine.
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Lock the bail option unless there is critical damage to the bomber. :rofl
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Do you have the number for that truck driving school? Truckmaster I think it is. I might need that.
GOOSE! You're alive? :x
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There's a difference between reality and game.
In reality, killing bombers on their way home makes a lot of sense, becuase it prevents them from returning tomorrow. In here, killing them after the drop is hurting the own war efforts, because they will return sooner than they would after flying home first. Not shooting them doens't help, because the correct strategy to win the war is to bail anyway (unless getting shot down before being able to bail).
There's also a difference between flying for the war, and flying for personal score.
Bombing strats and bailing helps the war effort. Repeatedly even more so. It doesn't matter whether it ends by bailing or being shot down - whatever is faster works best. Ignoring the war, and just flying for kills, of course the easiest way to get kills is by taking down bombers on short final, or AFK on a long flight.
If only there was some kind of mechanic that turned a somewhat historically meaningful behavior into something that helps the war effor the most. This includes some incentive (for the war) not to bail, and probably many other things. And if only there was some metric built into score that would figure in the benefit on the war, instead of just counting empty AFK bombers taken down (or proxied).
Basically, no matter what personal goal each player look at, the ways to achieve it should be compatible.
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GOOSE! You're alive? :x
You keep asking me to talk to you, MAVERICK. :rofl
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Lock the bail option unless there is critical damage to the bomber. :rofl
Then they will push the restart button on the front of their PC tower or hit the off switch on their laptop orr, just pull the power plug at the wall.
After 6 months or so of doing that a few times a night, they will be out of the game with hardware issues due to abusing the effective lifespan of their critical parts.
When you look at it from a larger consumer contract view, these bomber players and cybro both have paid HTC their monthly fee completing a consumer contract in good faith. Which means if cybro wants to sit in hangers all night or the bomber players want to fly for 2 hours then bail over the target every time they fly a mission. Their consumer contract with Hitech for $14.95 a month says they can do this as much as they want, and you can watch if you want to waste your time. They are not violating any arena rules nor the rules of the consumer contract with HTC in how they choose to play our game.
It's up to you to flip a coin on the odds if the bomber player you have decided to intercept is a bailer or a fighter. It's not Hitech's job to hold his arms behind his back and a gun to to his head just so you can get your kills. Everyone has the right to bail out of their plane for any reason they want at any time they want in any arena type hosted by HTC.
The only argument after this is Hitech once again is a meaniee and, and, and, someone get you the URL for that truck game. Don't worry, after you pass out from holding your breath, your autonomic nervous system will start your breathing back up. I seem to remember last October sawzaw ran a gigantic rant on 200 about Hitech being a meaniee and the community hated him so he was quitting because he wasn't getting what he wanted. His ghost is doing a bang up job landing kills to this day in the Melee arena.
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I know it is an old subject, but it still bugs me.
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To what other combat simulations do, attrition warfare, limit the number of available aircraft and vehicles at each base.
Make kills count for something.... other than points. Not returning to base Should have consequences for a players side/team.
Fighters dogfight to gain air superiority over the battlefield. In other words keep destroying other guys aircraft till he has no more.
Cav
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Why not just remove the ability to bail from every plane. We're here to fight, after all...
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Maybe add a higher proxy distance for bombers. For instance fighters are 1.0 I think. Put bombers to 6.0 proxy range so this way even if they bomb and bail you get the kill. Problem solved I think.
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Add code such that bailing an undamaged plane (any of the 3 in a formation) results in a waiting period before you can up again.
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Why not just remove the ability to bail from every plane. We're here to fight, after all...
Since money and a customer contract is involved and the players with the most whines under their belts want paying customers "punished" for not playing other than how those paying customers want to play for their $14.95. Dot's suggestion is about the best we will ever get if Hitech were to take any of this seriously. Then pulling the power cord or hitting the reset switch on the PC tower case would be the next whine on the belt for Hitech to do something about. He probably could write a routine that would tell the OS not to respond to a restart command while the game was running. Butttt, it's that old plug in wall physical thing he has no control over.
I'm amazed you gents don't go as far as filming your bomber intercepts so you can name names here in the forums of paying customers not playing the game your way. That would get an instant response from Hitech and Skuzzy on this obvious world ending issue if that's what you are really hoping for.
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Bustr I get excited when I hear you talk about people getting "punished". ;)
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See Rule #4
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There's a difference between reality and game.
In reality, killing bombers on their way home makes a lot of sense, becuase it prevents them from returning tomorrow. In here, killing them after the drop is hurting the own war efforts, because they will return sooner than they would after flying home first. Not shooting them doens't help, because the correct strategy to win the war is to bail anyway (unless getting shot down before being able to bail).
There's also a difference between flying for the war, and flying for personal score.
Bombing strats and bailing helps the war effort. Repeatedly even more so. It doesn't matter whether it ends by bailing or being shot down - whatever is faster works best. Ignoring the war, and just flying for kills, of course the easiest way to get kills is by taking down bombers on short final, or AFK on a long flight.
If only there was some kind of mechanic that turned a somewhat historically meaningful behavior into something that helps the war effor the most. This includes some incentive (for the war) not to bail, and probably many other things. And if only there was some metric built into score that would figure in the benefit on the war, instead of just counting empty AFK bombers taken down (or proxied).
DING DING DING! We have a winner. Why are you chasing bombers that have no bombs in them? I am often amused by guys that will chase my empty bombers trying to get a kill while they leave the base they were supposedly defending wide open to the next wave that still has bombs to drop.
Another valid point on the resupply issue - if I am bombing your strats or base trying to keep something down so that my side gets some advantage over you, it makes more sense for me to ditch after the drop and up a fresh set of buffs for the next run than it does for me to waste the time to fly empty bombers home for some perk points that I don't care about. Why should I give you time to resupply while I fly home empty?
Agree that some mechanic that limited the available rides at a base might fix this by making me want to fly home so that I won't deplete the supply of <insert bomber here> at the base I am flying from, but other than that I don't see anything that prevents me from bailing after a drop except me wanting to shoot it out with some fighters to weaken the defense.
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You have decided bombing then bailing constitutes a willful act of greifing, which if caught on film, and Hitech agrees with you, has consequences to that customer's ability to play the game for a short term suspension or banning from the game forever.
Has Hitech decided bombing then bailing is a willful act of greifing?
If he has not, then you are asking Hitech to punish a paying customer for playing the game how he chooses for his $14.95. You chose to chase his bombers at the risk of not getting a happy ending like all paying customers risk in the Melee arena. This is in the same vein as spawners on the runway towering the moment you pull your trigger each time he sees your guns light up. He is willfully greifing you by not letting you shoot him. After all you did "expend time" to help get that airfield into vulch mode. Now you should be rewarded for your effort, Hitech has to punish those guys for not sitting there and giving you your happy ending.
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You have decided bombing then bailing constitutes a willful act of greifing, which if caught on film, and Hitech agrees with you, has consequences to that customer's ability to play the game for a short term suspension or banning from the game forever.
Has Hitech decided bombing then bailing is a willful act of greifing?
If he has not, then you are asking Hitech to punish a paying customer for playing the game how he chooses for his $14.95. You chose to chase his bombers at the risk of not getting a happy ending like all paying customers risk in the Melee arena. This is in the same vein as spawners on the runway towering the moment you pull your trigger each time he sees your guns light up. He is willfully greifing you by not letting you shoot him. After all you did "expend time" to help get that airfield into vulch mode. Now you should be rewarded for your effort, Hitech has to punish those guys for not sitting there and giving you your happy ending.
I am asking that logic be employed here. If you bail within icon range the bandit gets the kill. It's fair. It's even. And it reduces frustration for the interceptors who waste valuable time getting to a con only to have him bail AN INSTANT before the 2.5K proxy kill limit (griefing) or any other time (gaming the system).
Or you can just have fewer fights as more and more people log off in the aforementioned frustration.
It's a problem. It needs addressing. If it isn't changed you will continue to see it hurt the game. People have had their fill of this silliness.
(Someone towering while I am CAP'ing their field is a completely different matter entirely irrelevant to this discussion. Enough with the straw men.)
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Why are you chasing bombers that have no bombs in them?
Well, since you asked...I chase them because I figure the bomber pilot might want to see if he can shoot me down before I shoot him down. No more complicated than that.
- oldman
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I am asking that logic be employed here. If you bail within icon range the bandit gets the kill. It's fair. It's even. And it reduces frustration for the interceptors who waste valuable time getting to a con only to have him bail AN INSTANT before the 2.5K proxy kill limit (griefing) or any other time (gaming the system).
Or you can just have fewer fights as more and more people log off in the aforementioned frustration.
It's a problem. It needs addressing. If it isn't changed you will continue to see it hurt the game. People have had their fill of this silliness.
(Someone towering while I am CAP'ing their field is a completely different matter entirely irrelevant to this discussion. Enough with the straw men.)
Better just sit in the tower Vraciu. No point in actually trying to play the game and roll a fighter to actually enjoy combat. Apparently the goal is to reduce combat by any means necessary.
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Better just sit in the tower Vraciu. No point in actually trying to play the game and roll a fighter to actually enjoy combat. Apparently the goal is to reduce combat by any means necessary.
It seems that's the objective of many for reasons unfathomable to my mind. :salute
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'Sir, they are attacking our base'
'Great! Lets sit here in the tower and do NOTHING'
:rofl
Reminds me of Dr Strangelove
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Well, since you asked...I chase them because I figure the bomber pilot might want to see if he can shoot me down before I shoot him down. No more complicated than that.
- oldman
This.
I will also add that some people are here just for the actual fight, the air combat. The <cough> war winning </cough> is never a consideration for them.
So " if I am bombing your strats or base trying to keep something down so that my side gets some advantage over you," there are those players here that just don't care if you bomb strats or bases to give your side some advantage. They just want to see you in the center of their gunsight.
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Why not just remove the ability to bail from every plane. We're here to fight, after all...
:rofl
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I'm amazed you gents don't go as far as filming your bomber intercepts so you can name names here in the forums of paying customers not playing the game your way.
'Dear Hitech, player XXX did not want to line up in my gunsights, he is playing the game the wrong way, I demand a refund, here is a video proof'
:rofl
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Then pulling the power cord or hitting the reset switch on the PC tower case would be the next whine on the belt for Hitech to do something about.
Why do all that? You can nose down, get going about 400MPH and pull up hard and rip your wings off in just about every bomber in the game. No need to bail or reset, just go ballistic into the ground.
You're welcome bailers! :neener:
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Why are you chasing bombers that have no bombs in them?
Did I miss a feature where I can mouse over your plane and see how much ammo and ordnance your plane has? (Hitech! Wishlist item!)
I don't know if you've still got bombs and are going to hit something else, or if you're RTB empty, or if you're RTB still carrying bombs only because I'm here. It's about that simple.
Ok, I'll admit if we're at 30k I'm coming after you regardless because I've invested the time to get up there, unless that second wave is incoming.
Wiley.
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I did not say the following....
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See Rule #4
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Fake quote. Reported.
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People that just runs every time or make 1 second shots burst and run don't have a dogfighting spirit in my opinion. Why play this game if all you gonna is run? I have said before that players that just flies 20k and runs are missing the best part of this game. The best fun here is fighting where both planes are inches from each other doing every possible ACM to avoid the other. Only a few here might know what I'm speaking of. :salute
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People that just runs every time or make 1 second shots burst and run don't have a dogfighting spirit in my opinion. Why play this game if all you gonna is run? I have said before that players that just flies 20k and runs are missing the best part of this game. The best fun here is fighting where both planes are inches from each other doing every possible ACM to avoid the other. Only a few here might know what I'm speaking of. :salute
Fly at 20k and bail out any sight of enemy planes.
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Letting bombers make it home unmolested sends the message that nobody is defending.
If I can't follow them until I get to them, I will up a plane, fly NOE to their landing field, and vulch them on landing.
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Letting bombers make it home unmolested sends the message that nobody is defending.
If I can't follow them until I get to them, I will up a plane, fly NOE to their landing field, and vulch them on landing.
:aok :cheers: :salute
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. The best fun here is fighting where both planes are inches from each other doing every possible ACM to avoid the other. Only a few here might know what I'm speaking of. :salute
I know of this Drug.. it is good..! :salute
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it's not just bombers bailing anymore, I been hearing reports of some fighters, some flying bomber escort some not- bailing as well