Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Mister Fork on June 12, 2017, 12:57:27 PM

Title: SEA & AvA: limit active #'s of an aircraft/vehicle per field
Post by: Mister Fork on June 12, 2017, 12:57:27 PM
Would like for an admin to when selecting active machines at a field
- limit the # of active (pilot in seat) machines at any field.

I.e. - setups where we want to have:
- 4 x P-51D's
- 5 x Spit XIV
- 5 x P-47D25's
- 50 Spit V
- 4 x Tempests
- 5 x Sherman VC
- 10 x M4A3

vs

- 4 x Bf-109K-4
- 5 x FW-190D-9
- 5 x Bf-110G-2
- 50 Bf109F-4
- 1 x Me-262
- 1 x Tiger II
- 2 x JadPanther
- 2 x Panther G

Could also be used in the MA for gameplay options. But this idea primarily is for the AvA and SEA.
Title: Re: SEA & AvA: limit active #'s of an aircraft/vehicle per field
Post by: Kanth on June 12, 2017, 01:16:53 PM
+1 that would make it a lot easier so folks don't accidentally go over their limits.
Title: Re: SEA & AvA: limit active #'s of an aircraft/vehicle per field
Post by: Devil 505 on June 12, 2017, 04:17:35 PM
+1 that would make it a lot easier so folks don't accidentally go over their limits.

Right, but it invites chaos when suddenly a few players can't launch at go time.

The best solution is a CiC that assigns specific numbers of limited planes to squads.
Title: Re: SEA & AvA: limit active #'s of an aircraft/vehicle per field
Post by: Dawger on June 12, 2017, 05:00:05 PM
A long time ago in a galaxy far away, a different game had the capability to limit the number of air frames available as the OP describes.

It was all controlled by a scripting system.

I built and ran a real time 72 hour Battle of Britain event using the actual number of aircraft based at their correct locations on a 1 to 1 scale BoB map. 

It was quite awesome but required quite a bit of work to setup and run.

Another interesting use was a 12 hour late war event where only Me-262's were limited in this fashion. I had AI 262's taxying, flying takeoffs and landings as well as player available jets. Allies were tasked with destroying the jets and Axis with preserving them.

And then the code for the feature exploded and was never reworked.

It was nice while it lasted.