Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Zener on June 13, 2017, 02:59:41 PM
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What is the point of those huge cobblestone things that look like they stick up about 1 ft in the terrain? The zillion trees are already a challenge in a gv, but those stones make it nearly impossible to hit anything while on the move (except maybe a fuel tank or a hangar). I can understand small patches of them but it seems most of the area between a spawn and the field/town are littered with them. Simply driving across them shakes worse than a P-38 in a compression dive.
Can they maybe be toned down (the height) just a bit or maybe perk some gv shock absorbers?
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Here's a list of all the tanks in WW2 capable of shooting accurately while moving:
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Here's a list of all the tanks in WW2 capable of shooting accurately while moving:
You forgot the
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Afaik the stones are just eye candy and does not affect gvs. But as said above, no ww2 tank had the ability to shoot while moving. If you want to hit anything you need to stand still.
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He is correct, one terrain texture type does affect GVs making it bouncy and slow to climb hills. It looks like a field of maybe 6" to 12" rounded stones. Most terrains make little use of this texture tile, but some use it more, especially on hills.
Also, didn't some versions of the M4 Sherman have gyroscope stabilized guns? OK, Wikipedia says they did but it wasn't quite good enough to fire while moving.
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These aren't real WWII tanks.
But the point of the teeth-rattling bumps wasn't so much the ability to hit something on the move; the main point was that it shakes the living dogsnot out of the vehicle. As I stated, it would be one thing if there were just a patch here or there but the last map terrain (before the current pizza) had a ton of it and it made trying to climb a slope a real tedious and in some spots treacherous drive. Not to mention how fun it was to drive minutes on end over this stuff.
I'm just wishing it could toned down a bit is all. If there was a reason to have that feature, for example to limit access to certain areas like the river does in a town, that would be one thing but this doesn't seem to have a point for being there. Nothing wrong with how it looks, just the resultant shaking makes driving a gv almost too much of a chore.
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It does make climbing a hill and driving over it with that terrain tile slower and more frustrating.
one-eye
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And hills with rocks were not a teeth rattling low gear endeavor in real life during WW2?
General Patton sir, the tank crews are requesting you stop sending them through open country and up steep hills because their tanks rattle them too much and drive too slow...sir...
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These aren't real WWII tanks.
But the point of the teeth-rattling bumps wasn't so much the ability to hit something on the move; the main point was that it shakes the living dogsnot out of the vehicle. As I stated, it would be one thing if there were just a patch here or there but the last map terrain (before the current pizza) had a ton of it and it made trying to climb a slope a real tedious and in some spots treacherous drive. Not to mention how fun it was to drive minutes on end over this stuff.
I'm just wishing it could toned down a bit is all. If there was a reason to have that feature, for example to limit access to certain areas like the river does in a town, that would be one thing but this doesn't seem to have a point for being there. Nothing wrong with how it looks, just the resultant shaking makes driving a gv almost too much of a chore.
no they are not real WWII tanks--this a sim-simulated Planes Tanks ships water sky people sheep and ground, get over it -get used to it the Textured surface's are only on the hills ant it the light colored parts at that
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And hills with rocks were not a teeth rattling low gear endeavor in real life during WW2?
General Patton sir, the tank crews are requesting you stop sending them through open country and up steep hills because their tanks rattle them too much and drive too slow...sir...
If as much of France, Belgium, and Germany were covered with this terrain I doubt tanks would have continued driving over it all the way to Berlin. If it's bone-jarring experience that matters, then how about not covering so much of the terrain with it? If it's not, then how about toning down the shake, rattle, and roll?
get over it -get used to it the Textured surface's are only on the hills ant it the light colored parts at that
For a minute I thought this was an actual wishlist, you know, where you post the things you'd like to see that might make for a better playing experience?
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For a minute I thought this was an actual wishlist, you know, where you post the things you'd like to see that might make for a better playing experience?
It is a wishlist, a public wishlist where others are allowed to agree or disagree with your request. In this case there seems to be some disagreement.
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cant remember ive encountered the terrain type so it cannot be that common.
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A recently up terrain (can't remember the name) made extensive use of it on hills, including hills you had to climb in your tank to try to defend the town.
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It is. Other players can chime in , but ultimately the developer decides.
For a minute I thought this was an actual wishlist, you know, where you post the things you'd like to see that might make for a better playing experience?