Aces High Bulletin Board

General Forums => Wishlist => Topic started by: donna43 on June 18, 2017, 03:35:51 AM

Title: JU-52
Post by: donna43 on June 18, 2017, 03:35:51 AM
Since we have the C-47 for the Allied side why not an JU-52 for the Axis?
Title: Re: JU-52
Post by: nugetx on June 18, 2017, 06:01:11 AM
Since we have the C-47 for the Allied side why not an JU-52 for the Axis?

First AvA and 2 side WW2 so there is actual usage for the axis side transporter...... I know what some think of that,,,,,, but I will always be a strong supporter of this  :cool:
Title: Re: JU-52
Post by: Zimme83 on June 18, 2017, 06:04:12 AM
+1 to the ju-52, we can even have the armed version so we can at least pretend that it isnt totally defenseless.
Title: Re: JU-52
Post by: Wiley on June 18, 2017, 12:13:56 PM
+1 to the ju-52, we can even have the armed version so we can at least pretend that it isnt totally defenseless.

Pretty sure HT has said in the past he'll never implement an armed goon.  I have no idea why.

Wiley.
Title: Re: JU-52
Post by: Lusche on June 18, 2017, 12:25:02 PM
+1 to the ju-52, we can even have the armed version so we can at least pretend that it isnt totally defenseless.

"pretent" would about cover it ;)

Seriously, in the MA the Ju would be a very rare sight after a tour or two.
Title: Re: JU-52
Post by: Krusty on June 18, 2017, 12:25:51 PM
when your TOP speed is that slow, you are defenseless. The Ju52 max speed (max!) was about 168mph. Note that the C-47 we have now, which can feel interminably slow, has a top speed of 230-something with WEP. A single 7mm would never defend you. Look at the 110C and B5N for proof of that.

I think it might be nice to round out the planeset in the long run, but I think people don't understand how terrible a plane this is. It was old in the 1930s. It was built with corrugated panels because they wouldn't buckle as easily (construction processes and understanding of aerodynamics was still quite undeveloped at the time). To call it a hangar queen would be an insult to other hangar queens.

 :t
Title: Re: JU-52
Post by: ONTOS on June 18, 2017, 01:26:20 PM
-1  The C-47 does fine for all countries.
Title: Re: JU-52
Post by: icepac on June 18, 2017, 02:32:56 PM
When the C47 showed up in warbirds, the ju52 almost disappeared from the arena.
Title: Re: JU-52
Post by: oboe on June 18, 2017, 03:43:58 PM
Old "Iron Annie" or "Auntie Ju" they called her I guess.  Here's a same-scale comparison I put together on the transport aircraft that could work in AH:

(http://i.imgur.com/RrKPt7S.jpg)

You can see how challenged it's performance is compared to other transports.  But, I think it would be cool to expand the transport planeset, adding perk planes and give them additional tasks or capabilities within the game.  Like maybe a few cargo deliveries to a field could locally offset an ENY penalty and allow your side to fly otherwise prohibited low ENY planes from just that field.
Title: Re: JU-52
Post by: Wiley on June 18, 2017, 04:28:38 PM
Old "Iron Annie" or "Auntie Ju" they called her I guess.  Here's a same-scale comparison I put together on the transport aircraft that could work in AH:

(http://i.imgur.com/RrKPt7S.jpg)

You can see how challenged it's performance is compared to other transports.  But, I think it would be cool to expand the transport planeset, adding perk planes and give them additional tasks or capabilities within the game.  Like maybe a few cargo deliveries to a field could locally offset an ENY penalty and allow your side to fly otherwise prohibited low ENY planes from just that field.

Yep.  If there's one thing this game needs, it's more ways around ENY and more non-combat stuff to do.

Wiley.
Title: Re: JU-52
Post by: oboe on June 18, 2017, 05:01:36 PM
Not completely convinced myself, Wiley - I'm more or less just floating ideas out there.  I *think* the game could widen its appeal by offering more and different toys in the sandbox and giving more things to do with them, but I have no way to prove it.  <shrug>

More than a few people have said when ever they login and find their favorite ride ENY-limited, they just logoff.  So I'm wondering if those people are given a way to get out from under that limit by hauling cargo a couple times to a field to get their ride back, would they stay logged in and play?  I'd rather see more people stick around and fly cargo planes than logoff.   And to the other sides, maybe that ENY-breaking field would be a tempting target for a mass attack to destroy it's fighter hangars, the result being more combat...

<S>

Title: Re: JU-52
Post by: AAIK on June 18, 2017, 05:10:59 PM
oboe is correct, the game needs more and new novelties to keep people occupied.

Enhancing the logistics is just one way to do it.

It is one way I think will work.
Title: Re: JU-52
Post by: Krusty on June 18, 2017, 06:27:03 PM
When the arena had 1000 players in it, you could devote a dozen or so to just screwing around with supplies and things like that. You look at an arena with 100 players in it, and suddenly that's 1/8 the entire arena actively avoiding combat, the one thing most players log in to find.

It's detrimental to split the focus at this point, IMO.
Title: Re: JU-52
Post by: donna43 on June 18, 2017, 08:37:15 PM
I agree with oboe there have been times where I've logged in to find everything I like to fly ENY and it's frustrating as hell.
Title: Re: JU-52
Post by: Wiley on June 18, 2017, 10:21:13 PM
oboe is correct, the game needs more and new novelties to keep people occupied.

Enhancing the logistics is just one way to do it.

It is one way I think will work.

Delivering something from point A to point B is novelty?  Driving deliveries is compelling gameplay?

Wiley.
Title: Re: JU-52
Post by: Volron on June 18, 2017, 10:53:10 PM
Delivering something from point A to point B is novelty?  Driving deliveries is compelling gameplay?

Wiley.

Doesn't bother me, and there were times that, it was all I did.  Take Foxhole Pre-Alpha that's on Steam.  Only once did I ever participate in an attack, otherwise I've only done logistics: Gathering Resources and/or stockpiling/converting them, or running supplies to the front lines.  If it's a fresh map, I'll gather the resources I need to build walls and defenses around an open resource before getting to logistics.

Just because you don't like it, doesn't mean someone won't do it.
Title: Re: JU-52
Post by: nugetx on June 19, 2017, 12:04:53 AM
There are games like euro truck simulator where people do nothing but drive from point A to point B just to haul cargo.

Same in Elite Dangerous,  people fly in space from point A to point to B to haul cargo.

Some like this.


There are so many more things that could be done on the MA.


Look at steam stats,  euro truck simulator right now has 20,000 players.
Title: Re: JU-52
Post by: oboe on June 19, 2017, 07:33:23 AM
To Wiley's question about whether hauling cargo/deliveries is compelling gameplay, I would say it falls within the "eye of the beholder" or "to each his own" category.  Delivering paratroops for base capture, IMO, is compelling gameplay - in that it's a high risk/high reward activity.  You're flying a slow, unarmed aircraft into a hot zone, depending on stealth and/or protection by your team mates, and your reward is the capture of a base for your team.   

I would add that its not just that some people like logistics/supply style of play.  There must be other people like me who appreciate multiple styles of play.  I might join in providing CAP for a base capture attempt, or grab a P-40 and fly a lone sortie to a quiet enemy field to try to stir up some trouble, or take a break from that and fly troops or supplies to a town to help the team effort.   Maybe up a set of buffs and work on my level bombing skills.   I just like a variety of things to do in the game - sometimes self-oriented, other times team-oriented. I'll even GV just for a change of pace, or up a Storch to help locate enemy ground units for friendly GVs.   
Title: Re: JU-52
Post by: Wiley on June 19, 2017, 03:55:52 PM
Yeah. There's close to 10,000 people playing Farming Simulator right now.  We need to grow potato crops to feed our soldiers.  But you guys are thinking too small.

Minecraft has hundreds of thousands of people playing.  We should add mining and base building to the game.  Every time a map resets the players should have to survey the map to find where the building materials are, then obtain them, then refine the ore, then build aircraft components and bases, then work the assembly line to build their airplane, then paint it, then fly it.  That sounds like all kinds of fun!

Wait, better yet!  Combine that with something like Kerbal Space Program where you have to design your airplane to be able to fly it, and if the design's not right it won't work!  More different types of gameplay can't be bad right?

It's a good thing Elite Dangerous was mentioned.  Why should we limit the game to one planet?  Clearly they need to implement at least the solar system so we can have more variety of gameplay!

Or better yet, World of Warcraft has millions of players!  Let's get some orc and dwarf action in here!  Melee combat and fantasy setting!  Hooray for diversity!

Or maybe, just maybe they could improve the core aspects of the game to make it great in its niche instead of tacking on a bunch of other half assed systems to attempt to appeal to every gamer type on earth?

Wiley.
Title: Re: JU-52
Post by: nugetx on June 19, 2017, 04:07:23 PM
Wiley you are not far off from a blockbuster game.
Title: Re: JU-52
Post by: oboe on June 19, 2017, 04:13:16 PM
What are the core aspects of the game you want to improve?

Title: Re: JU-52
Post by: nugetx on June 19, 2017, 04:15:55 PM
What are the core aspects of the game you want to improve?
me?
Title: Re: JU-52
Post by: oboe on June 19, 2017, 04:23:31 PM
me?

No, Wiley.  His statement
Quote
Or maybe, just maybe they could improve the core aspects of the game to make it great in its niche instead of tacking on a bunch of other half assed systems to attempt to appeal to every gamer type on earth?

Made me wonder what core aspects of the game he thinks are in need of improvement.   I think the game is already great in its niche; the problem I see is that the niche may be too small.  I'm also wondering how improvements to the core aspects of the game are going to get players who are apparently avoiding combat, back into the fight.  One thing I'd advocate along those lines is the removal of manned guns at fields. 

Title: Re: JU-52
Post by: Wiley on June 20, 2017, 03:45:28 PM
http://bbs.hitechcreations.com/smf/index.php/topic,387225.msg5148374/topicseen.html#msg5148374 (http://bbs.hitechcreations.com/smf/index.php/topic,387225.msg5148374/topicseen.html#msg5148374)

About catches it.  Not saying that's all I'd limit it to but those are my main areas where I can see room for improvement with current tech.  Basically stuff that improves on what's here.  Some of it could be applied to GVs too.

Wiley.
Title: Re: JU-52
Post by: oboe on June 20, 2017, 06:31:52 PM
http://bbs.hitechcreations.com/smf/index.php/topic,387225.msg5148374/topicseen.html#msg5148374 (http://bbs.hitechcreations.com/smf/index.php/topic,387225.msg5148374/topicseen.html#msg5148374)

About catches it.  Not saying that's all I'd limit it to but those are my main areas where I can see room for improvement with current tech.  Basically stuff that improves on what's here.  Some of it could be applied to GVs too.

Wiley.

I like a lot of those ideas as well. 
Title: Re: JU-52
Post by: save on June 23, 2017, 07:21:36 AM
Sheep farming simulator, anyone ?
 :x
Title: Re: JU-52
Post by: shotgunneeley on June 23, 2017, 02:56:45 PM
+ 1, one of my top five additions to wish for
Title: Re: JU-52
Post by: Butcherbird702 on June 23, 2017, 03:55:34 PM
+1

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