Aces High Bulletin Board
Help and Support Forums => Aces High Bug Reports => Topic started by: Lusche on June 25, 2017, 06:56:15 PM
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Initial observation :
Tried to test the 1800kg bomb in custom online arena (default settings, 'protect objects' disabled). Found I could not kill a BH on Bowlma or CraterMa maps with it.
Tried same with a formation of B17s and noted it took me much more bombs than usual to kill said BH. Switched to offline (Ndisles terrain was up), and the 1800kg destroyed a BH without problems.
Systematic testing:
Weapon: M4/75 75MM gun with HE only
Target: BH on a medium field
Tried CraterMA and BowlMA terrains first online, then offline. Instead of taking an expected number of 16 rounds to kill the BH it took 47 shots to take it down on both terrains, in both modes.
Then loaded NDisles offline. Here it took 16 shots, just as expected. After that, I created another online arena, with Ndisles as well. Now I Suddenly had to hit the BH 47 times before it went down. Switching back to offline for a third test, this didn't change anymore - still 47 hits required instead of the 16 it took earlier.
Did the same test with Mindanao terrain, with exactly the same results: First offline test - 16 hits. Going online custom arena - 47 hits. Going back to offline arena - still 47 hits required.
Putting up a map in a custom online arena permanently increased the hits required by a factor of 3!
Each time when I loaded a terrain in either mode, I made sure the object settings were still at their default value. The BH value was at 2.7813 each and every time.
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I always had a feeling something was up with guns in scenarios or FSO also, seems fishy to me.
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I thought in FSO the guns were tamed down by the CMs for focusing on the fight and using common sense when RTB for a re-arm. there end up being some great end of the scenario fights over the target bases.
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I thought in FSO the guns were tamed down by the CMs for focusing on the fight and using common sense when RTB for a re-arm. there end up being some great end of the scenario fights over the target bases.
For FSO, the auto ack is turned down to do less damage, not players guns or bombs. Very seldom is object hardness changed either.
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Oo thanks for letting me know imadot.
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:embarrassed:
Initial observation :
Tried to test the 1800kg bomb in custom online arena (default settings, 'protect objects' disabled). Found I could not kill a BH on Bowlma or CraterMa maps with it.
Tried same with a formation of B17s and noted it took me much more bombs than usual to kill said BH. Switched to offline (Ndisles terrain was up), and the 1800kg destroyed a BH without problems.
Systematic testing:
Weapon: M4/75 75MM gun with HE only
Target: BH on a medium field
Tried CraterMA and BowlMA terrains first online, then offline. Instead of taking an expected number of 16 rounds to kill the BH it took 47 shots to take it down on both terrains, in both modes.
Then loaded NDisles offline. Here it took 16 shots, just as expected. After that, I created another online arena, with Ndisles as well. Now I Suddenly had to hit the BH 47 times before it went down. Switching back to offline for a third test, this didn't change anymore - still 47 hits required instead of the 16 it took earlier.
Did the same test with Mindanao terrain, with exactly the same results: First offline test - 16 hits. Going online custom arena - 47 hits. Going back to offline arena - still 47 hits required.
Putting up a map in a custom online arena permanently increased the hits required by a factor of 3!
Each time when I loaded a terrain in either mode, I made sure the object settings were still at their default value. The BH value was at 2.7813 each and every time.
Load off line, and check the diff tab of the arena variable config.
If you are testing with custom arenas, any change you ever made off line to the settings would also show up online.
HiTech